Banded TTAR Excadrill HO; NEW TO THIS BUT PEOPLE ARE HELPING

Table of Contents:

1. Team + Description
2. Considerations
3. Importable
4. Post-Replies Importable


1. Team + Description

Tyranitar - the Ghost Resist Wallbreaker


Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Heavy Slam
- Stealth Rock

How this team got started, Dragapult and/or Rain are alive and well, in comes Tyranitar.
Choice Band, because this team is based around pivoting and breaking to sweep with Garchomp (or Tapu Koko) in the late game.
Bring him in on a Teleport, a U-Turn or a non-2HKO and click an attack.
Rocks may seem a little odd here, but I found that Tyranitar can find a spot to lock in Rocks after they come in on a Teleport when the opponent is forced to switch.
Heavy Slam, because we have no Steel Type, helps against Clefable, Tapu Bulu etc. which can be a problem for Garchomp.

Garchomp - the Ground Type Late Game Sweeper

Garchomp (M) @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Earthquake
- Fire Fang
- Swords Dance

Classic SD Scale Shot, this is can quickly become our wincondition if you can SD on a switch. Garchomp is bulky enough to survive a hit from most mons and get a Scale Shot off to outspeed after tanking one. Helps with Heatran and Regileki which this team would be weak to.
Sometimes Chomp wins the game, sometimes it's just some STAB Earthquakes and a decent speed tier for the occasional revenge kill.
Leftovers help with poison while sweeping and general recovery since Garchomp is often used before Late Game as well.

Victini - the Steel Melting Wallbreaker

Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Glaciate
- U-turn

We need a strong fire move on this team and there is no beating V-create in that department. Pivot into Victini for some not so tiny damage on V-create. Doesn't need to predict as much as some other (choiced) mons when you can just click this move.
Bolt Strike is also on every Victini, but even better here in combination with Tapu Koko's Electric Terrain.
Glaciate over Will-o-Wisp to help with Lando-T and Dragonite.
Heavy Duty Boots are very necessary since they are weak to Stealth Rock otherwise.

Tapu Koko - the Jack of all Traits

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Grass Knot

Unconventional set that surprises with specs damage output. High Damage Volt Switching is what we are looking for plus the Victini synergy in both terrain and coverage. We also really need the Speed Tier. Tapu Koko does a lot in this team, sweeper, pivot, breaker.
Volt Switch over U-Turn for big chip in cost of having to make some Ground Type switch-in predictions.
Grass Knot helps with Ground Types, especially Gastrodon and Swampert which need to be weak/gone for Garchomp.


Slowbro - from the Future, for the Future

Slowbro (M) @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Flamethrower
- Teleport

What's not to love with Slowbro on an offensive Team like this?
Helps breaking with Future Sight, sets up Tyranitar or Victini that can be hard to switch in, tanks hits.
Colbur Berry, because this deck is weak to Knock Off and Slowbro most likely will have to take one.
Berry pairs well with full DEF investment, so the mostly physical Dark moves don't hurt too bad.

Tornadus-Therian - the Defog Pivot

Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 92 SpD / 168 Spe
Timid Nature
- Heat Wave
- Icy Wind
- U-turn
- Defog

Clears Hazards for us and goes in and out abusing Regenerator as much as possible. This is not our mon to deal damage with unless we catch a Kartana/Ferrothorn with Heat Wave or Lando-T/Dragonite with Icy Wind.
168 SPE Timid let's you outspeed 350 speed tier like Latios/Gengar and most importantly Kartana without Charf.
I chose SPD investment over DEF because of our defensive Slowbro. Helps take a Thunderbolt or a Draco Meteor from full HP.

2. Considerations

-Bisharp over Tyranitar, Knock Off and Priority instead of weather disruption and better Dragapult switch in.
-Regileki with Screens for easier Garchomp setup over Tapu Koko
-Corviknight, Melmetal or not quite sure which mon for a Steel Type

I would love to see more considerations and critique in the comments.

3. Importable

https://pokepast.es/57489e89c1b441b0

4. Post-Replies Importable

https://pokepast.es/d93101a716da1dff

Thank you for reading my post and GLHF on ladder!
 
Last edited:
Hey AndyWandTGA, I'm here for a short rate.

This team looks pretty cool with some great ideas. Koko + Tini is for sure a cool offensive duo and Slowbro + Torn-T is a well known and efficient defensive core. Choice Specs Tapu Koko is indeed an unconventional set, but can work here because you have ways to pressure Lando-T (with Tini for instance). I would just suggest a few things you can try changing:

:garchomp: -> :excadrill:

We all know that Garchomp is a scary sweeper in SS OU. However, in this kind of team with a Tyranitar and a bit of lack of Speed control, I think you should try Excadrill in this slot. Excadrill is another scary sweeper, especially know since Corviknight is getting rarer. It helps a lot agains opposing Tapu Koko who are a little annoying for this team, and serves as a good revenge killer when Sand is up. As Garchomp, it benefits a lot from Tyranitar wallbreaking, letting it weaken the opposing strong defensive wall to attempt to clean late game. You can the classic Sand Rush Swords Dance set just below:

:ss/excadrill:
Excadrill @ Leftovers
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin / Rock Slide


:slowbro:

As drakloak suggested it, I would run Body Press over Flamethrower on Slowbro. Flamethrower can be cool to catch Ferrothorn offguard, but won't OHKO Weavile, and this set main purpose is to serve as a Weavile check (which is something you need in this team). I would also run Slack Off over Scald, because you'll need to be able to recover in matchups where you really on Slowbro to check stuff like Choice Band Urshifu.

:tornadus-therian:

I would try Knock Off over Icy Wind. Icy Wind can be cool against Dragonite, even though you need to watch out for +1 Ice Punch. However, not having any Knock Off user can be a bit annoying in some matchup, and I think you have ways to play around Dragonite. If you find yourself struggling too much against Garchomp (which may be a bigger threat for this team than Dragonite) however, you can go back to Icy Wind.

Lastly, I'm also unsure about Rocks on Choice Band Tyranitar, but yeah it's hard to fit Rocks somewhere in this team, maybe on Excadrill/Garchomp?

Anyway, hope this was helpful, have a nice day!
 
Hey ironwater, first of all, thank you for taking the time to help me out!

I can't help but agree with most if not all of your suggestions.

On the Excadrill_
I will try the Excadrill since Garchomp's Speed surely has been a problem and that is probably a more consistent aproach that preserves the idea of the team rather then running screens for example.

On Slowbro:
The body press is probably a pretty obvious one, the % of Weavile on teams also seems to be increasing as you climb the ladder.
Slack Off over Scald I am unsure about. Anyway I think it's worth to try, I suppose I don't really want to answer Heatran with Slowbro anyway
and instead of burn fishing just teleport.

On Knock Off:
Not even gonna waste time there I knew it was gonna have to be in here somehow.

On Rocks:
I think that Tyranitar is still better with Rocks then Drill, but maybe that's me being new I don't know. Drill comes in too late maybe? Worth a try tho since I don't think we really need Rock Slide or Rapid Spin that much, although I gotta say having one spinner and a defogger is not crazy.

Again, this was very helpful, didn't think I'd get any replies this fast. Have a good one!
 
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