First impressions:
Snorlax @ Leftovers
Ability: Natural Cure/intimidate
- Baton Pass
- Recover/wish
- Super Fang/body slam/shadow ball
- Roar/rapid spin/lovely kiss
Snorlax is undoubtedly the winner of adv staaabmons. It gets the instant recovery it needed, and thanks to slow baton pass, it's able to make up for lost ground from spinning/recovering. Natural cure helps with passive damage from poison and burn, and intimidate helps with physical attackers. At this point lax is a better blissey due to better mixed bulk and the ability to be offensive.
Starmie @ Leftovers/petaya berry
Ability: drizzle/volt absorb/torrent
- Calm Mind
- Recover/substitute
- Surf/hydro pump
- Ice Beam/psycho boost/thunderbolt
This thing is terrifying. The cm set is fast and strong, and the torrent petaya set is disgusting in rain. Overall, starmie got a lot more offensive, no more defensive mie. It does need rain, so it's more of a late game cleaner, but it is a powerful one at that.
Jirachi @ Leftovers
Ability: Serene Grace/No Guard/shell armor
- Meteor Mash/dynamic punch/calm mind
- Psycho Boost/wish
- Fire Punch/psychic
- Ice Punch/Thunder
Meteor mash is very good with serene grace, unfortunately jirachi has pretty bad physical attacks outside of dynamic punch and hidden power. Psycho boost hits like a truck, especially with boosts, and shell armor helps you win cm wars.
Exeggutor @ Leftovers
Ability: Chlorophyll
- Hidden Power [Fire/Electric/Ice]
- Solar Beam/calm mind
- Leaf Blade
- Psycho Boost/psychic
New chlorophyll sweeper just dropped. Pretty self explanatory, either calm mind and boost or nuke shit with solar beam/psycho boost. Hp electric is for non volt absorb skarm and waters, fire is for steels in general, ice is for skarm again.
Moltres @ Petaya Berry/leftovers
Ability: Blaze
- Agility/willo wisp/morning sun
- Substitute/Aeroblast
- Fire Blast/flamethrower
- Hidden Power [Grass/Electric]
This thing is crazy. Outspeeds everything, kos everything, not even blissey is safe:
+1 252+ SpA Blaze Moltres Fire Blast vs. 44 HP / 0 SpD Blissey: 362-427 (54.6 - 64.5%) -- guaranteed 2HKO after Leftovers recovery
And that's without sun. This thing can cleave through teams without flash fire, and even teams with them fear it. It can also run a mixed set with aeroblast and healing, allowing it to continually be a threat.
Vaporeon @ Leftovers
Ability: Volt Absorb
- Recover
- Rapid Spin
- Refresh
- Surf
Vaporeon wins just as much as the normals but a little more, as it get normal moves from Eevee, but has a much better defensive typing. Volt absorb is required so you aren't steamrolled by rain, but the moves are customizable. You can run any mix of support moves from lovely kiss to rapid spin. Refresh/recover is very nice when dealing with status so you can get in and spin away spikes whenever you need to. Overall very good pokemon, well paired with lax and skarm.
Steelix @ Leftovers
Ability: Levitate/flash fire/water absorb
- Protect/explosion
- Earthquake/rock slide
- Spikes/Toxic
- Roar
Last mon I'll talk about in this post. Essentially a better base skarm, but with some interesting things it has going for it. Levitate allows it to beat eqers like dd gyara, flash fire allows it to check sun somewhat, though it fears strong grass stab. Rain is easier as you are immune to thunder and water stab, only being weak to ice beam. Spikes lets you take advantage of being passive, and toxic is a more immediate way of doing the same thing. Eq is a powerful stab move, and rock slide lets you hit the flying types of the tier, ie gyara, mence, nite, aero. Boom is boom, roar is mandatory due to lix's job being checking fly spam. Overall a versatile mon and loves this format.
In other news I am working on getting a command so we can actually play this, I'm excited for peoples ideas!