Well, this is from my old RMT and no one looked at it.
Azelf @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 252 Spd / 6 SAtk
Naughty Nature (+Atk, -SDef)
- Explosion
- Psychic
- Flamethrower
- Thunderbolt
Azelf's real job here is to Explode...nothing else. The last 3 moves are filler I guess. Could be handy against random Gyaradoses and Gengars
Explosion is such a deadly move in doubles, and Azelf is no exception. With 383 Attack, it hurts A LOT. Too bad that they downgraded Explosion's power, otherwise it would've OHKOed Groudon at 500 BP. Explosion here is obviously used to set up a Trick Room, something you'll see on like the rest of my guys.
Naughty is used here instead of Adamant to keep its special attacks powerful. It also helps take Sucker Punches and stuff, which explains why it isn't Lonely.
If I’m taking this to ubers, Azelf will have about 330 Attack, mainly to prevent Dialga in my team from getting killed in a combination of Explosion and Heatran’s Flamethrower in the sun. Grass Knot > Thunderbolt in ubers.
Azelf is paired up with either
Bronzong @ normal resist berry
Trait: Levitate
EVs: 252 HP / 120 Atk /136 SDef
Sassy Nature (+SDef, -Spd)
- Trick Room
- Flash Cannon
- Explosion
- Hypnosis
So this is Zong, something that sets up Trick Room. The Normal resist berry allows it to take an Explosion. It already resists it, but CHes can happen and I don't want my strategy to be ruined because of that. Anyways, after setting up a TR, it can either blow up or attack the opponent. The set may look horribly unsuppportive aside from Trick Room, but I have my reasons. Explosion is also fun. Flash Cannon to finish off Endeavored foes and Hypnosis is....hypnosis
Sassy here so it can take random Fire Blasts and stuff.
OR
Dusknoir @ King's Rock
Trait: Pressure
EVs: 252 HP / 6 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Trick Room
- Shadow Punch
- Fling
- Brick Break
Why can't Spiritomb learn Trick Room?
This is easy. Basically, Azelf Explodes and this sets up a TR. Shadow Punch to "hurt" other Ghosts I guess. Fling is no laughing thing here. It is like Fake Out, minus the +1 priority, but hits Ghosts and is able to be used on turns that are not the first. Brick Break is…Brick Break. Despite the “OR”, Dusknoir is still part of the team. It’s just that Zong and Noir aren’t out at the same time. Of course, this set looks lol until…
Smeargle @ Focus Sash
LEVEL: 1
Trait: Own Tempo
EVs: 0
Relaxed Nature (+Def, -Spd)
- Endeavor
- Protect
- Shadow Sneak
- Spore
After seeing era404’s videos of the Japanese tournament finals, and after looking into Obi’s award-winning JAA tactic, I decided to pick a Smeargle for my own team. With Trick Room, this thing is faster than pretty much anything, Endeavoring all opposition into 12 HP. Focus Sash isn’t exactly a requirement, but it is the absolute best item you can use on this thing, allowing it to cause more chaos in case someone decides to use a priority move on this thing. Spore is obvious, and combined with Fling or Fake Out, it allows this to be set up. Shadow Sneak for the Shedinja factor. Protect if I don’t want Sash to get wasted yet. Tyranitar would prevent the Sash from working, though, but it doesn’t mean Smeagle’s dead, unlike the previous Obi mode.
Shiftry @ Macho Brace
Trait: Early Bird
EVs: 6 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Fake Out
- Dark Pulse
- Explosion
- Protect
Yet another Exploder. Dark Pulse to deal with Ghosts. Protect because I said so, and Fake Out to help Smeargle. Shiftry stands at about 74 speed with macho brace and 0 IVs in speed. Early Bird is obvious. With this, I don’t have to fear random sunlight boosting my speed.
Heatran @ Shuca Berry
Trait: Flash Fire
EVs: 252 HP / 208 Def / 48 SAtk
Quiet Nature (+SAtk, -Spd)
- Flamethrower
- Taunt
- Protect
- Explosion
This is my anti Taunter taunter. The EVs allow Heatran to survive a Rhyperior Life Orbed Earthquake in doubles. Anyways, the point of this is to Taunt slower Taunters like Dusknoir and Spiritomb, while it provides the nice fire resistance and packs a decent amount of power too.