AAA Moltres [DONE]

hayedenn

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[SET]
name: Desolate Land
move 1: Weather Ball
move 2: Roost
move 3: U-turn
move 4: Defog / Toxic
item: Heavy-Duty Boots
ability: Desolate Land
nature: Modest
evs: 104 HP / 252 SpA / 152 Spe

[SET COMMENTS]
Desolate Land Moltres is a strong special pivot due to a powerful STAB Weather Ball, U-Turn, and above-average bulk that allows it to switch into several prevalent attackers such as Primordial Sea Barraskewda and Inteleon. Weather Ball is the attacking move of choice, dealing significant damage to much of the metagame. Weather Ball is preferred over Fire Blast or Flamethrower, as it can still deal damage against opposing Primordial Sea Pokemon such as Zapdos and Barraskewda. Roost gives Moltres a consistent form of recovery while U-turn lets Moltres pivot out versus switch-ins such as Garchomp, Nihilego, and Blissey. Defog makes Moltres a consistent form of entry hazard removal, while Toxic punishes common switch-ins such as Garchomp and Tapu Fini with status. The EV spread and nature make Moltres faster than maximum Speed Modest Heatran, with the rest of the EVs put into HP to maximize Moltres's natural bulk.

Moltres is best paired with a strong, physical attacker that threatens its most common checks such as Toxapex, Garchomp, and Flash Fire Corviknight; Tapu Koko and Choice Band Zygarde-10% heavily pressure all of these checks. In return, Moltres can beat faster breakers that both invite in, such as Primordial Sea Barraskewda and Inteleon. Moltres appreciates consistent entry hazard support to wear down troublesome checks such as Garchomp. Ferrothorn, Skarmory, Dauntless Shield Mew, and Stealth Rock Garchomp are good partners, as they can easily set up their own entry hazards. Ferrothorn can also check Primordial Sea Water-types and Tapu Koko, while Skarmory and Mew check Terrakion and Stone Edge Landorus-T. Swords Dance Stealth Rock Garchomp is a notable partner, as it can easily pressure Magic Guard Blissey and Chansey, which would otherwise hard wall Moltres. Fighting-types such as Terrakion and Galarian Zapdos are able to pressure opposing Ferrothorn, which can prevent Moltres from switching in due to fear of Knock Off.

[SET]
name: Mixed Magic Guard
move 1: Fire Blast
move 2: Brave Bird
move 3: U-turn
move 4: Roost
item: Life Orb
ability: Magic Guard
nature: Naive / Rash
evs: 28 Atk / 228 SpA / 252 Spe

[SET COMMENTS]
Magic Guard Moltres bypasses common special and physical walls such as Blissey, RegenVest Swampert, Dauntless Shield Mew, and Mandibuzz. Fire Blast is Moltres's primary STAB move, 2HKOing Dauntless Shield walls such as Mandibuzz and Mew. Brave Bird is a more consistent STAB move, 2HKOing RegenVest Swampert and Blissey after a layer of Spikes, and 2HKOing RegenVest Landorus-T after Stealth Rock damage. U-turn lets Moltres pivot out of walls such as Toxapex and Nihilego, while Roost gives Moltres a consistent form of recovery. The EV spread maximizes Moltres's damage with Fire Blast, and a Naive nature is preferred to outspeed Modest Tapu Lele, although a Rash nature better maximizes damage output.

Magic Guard Moltres is best paired with Pokemon that can break bulky walls that it struggles with, such as Magic Guard Chansey and Flash Fire Corviknight. Tapu Lele, is a great partner as it threatens the aforementioned Chansey and Flash Fire Corviknight, as well as common defensive Pokemon like Nihilego and Toxapex. Physical attackers such as Zygarde-10% and Garchomp appreciate Moltres's ability to beat Dauntless Shield Mew and Mandibuzz, and in return they can pressure Regenerator Swampert and Tapu Fini for Moltres. As this set foregoes Weather Ball for Fire Blast, Pokemon that can beat Primordial Sea Water-types and Zapdos, such as Blissey, are necessary partners. Moltres should be paired with entry hazard setters that can secure the aforementioned 2HKOs for it, such as Ferrothorn and Blissey. As Moltres is still slow compared to other offensive Pokemon, revenge killers such as Choice Scarf Landorus-T pair well with it to check Pokemon such as Tapu Koko that threaten Moltres. Slow pivots like Rocky Helmet Swampert also pair well with it and shore up Moltres's lack of defensive utility.

[STRATEGY COMMENTS]
Other Options
=============

A physical Magic Guard set can be run with Flare Blitz, Brave Bird, U-Turn, and Roost. However, this set is easily stopped by physical walls such as Dauntless Shield Mew and Mandibuzz. Will-O-Wisp can be run over Toxic on Desolate Land sets to more harshly punish Garchomp. Volt Absorb with and EV spread of 252 HP / 136 Def / 124 SpD and a Bold nature can wall Pixilate Tapu Koko, but is otherwise outclassed by the main sets.

Checks and Counters
===================

**Primordial Sea**: Primordial Sea Zapdos, Primarina, and Volcanion can switch into Moltres's Weather Ball and threaten it back with their super-effective moves. Zapdos can effectively switch into any of Magic Guard Moltres's attacks, although it cannot comfortably switch into Weather Ball if it is chipped.

**Item Removal**: Desolate Land and Magic Guard sets must fear Knock Off users such as Toxapex and Mew, along with Trick and Switcheroo users such as Mew and Dhelmise. Desolate Land sets require their Heavy-Duty Boots to be an effective pivot and entry hazards remover, while Magic Guard sets desire their Life Orb to increase their damage output.

**Flash Fire**: Flash Fire users such as Corviknight can prevent Moltres from freely using its Fire-type STAB moves, greatly decreasing its effectiveness.

**Fire-resistant Walls**: Pokemon such as Nihilego, Garchomp, Kommo-o, and Toxapex can switch into Moltres's Fire-type moves and force it to switch out.

**Zygarde-Complete**: Zygarde-Complete effectively stops both Moltres sets and forces it out with Thousand Arrows.

[CREDITS]
- Written by: [[beauts, 484270]]
- Quality checked by: [[avyrie, 476520], [Isaiah, 375662]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:
add remove conjecture
[SET]
name: Desolate Land
move 1: Weather Ball
move 2: Roost
move 3: U-Turn
move 4: Defog / Toxic / Will-o-Wisp this is already in OO, where it belongs
item: Heavy-Duty Boots
ability: Desolate Land
nature: Modest
evs: 104 HP / 252 SpA / 152 Spe

[SET COMMENTS]
Desolate Land Moltres is a strong special pivot in the AAA metagame due to its access to a powerful STAB Weather Ball in Sun, U-Turn, and above-average bulk that allows it to switch into a number of prevalent attackers in the current metagame such as Primordial Sea Barraskewda and Inteleon. Weather Ball is the attacking move of choice, dealing significant damage to much of the unresisted metagame. Weather Ball is preferred over Fire Blast or Flamethrower as it is still able to deal damage against opposing Primordial Sea Pokemon such as Zapdos and Barraskewda. Roost gives Moltres a consistent form of recovery, while U-Turn lets Moltres pivot out versus switch-ins such as Garchomp, Nihilego, and Blissey. The last slot is team-dependent. Defog makes Moltres a consistent form of hazard removal for your team, while Toxic and Will-o-Wisp let Moltres punish common switch-ins such as Garchomp and Tapu Fini with status. The EV Spread spread and nature make Moltres faster than max Speed Modest nature Heatran, with the rest of the EVs put into HP to maximize Moltres's natural bulk.

Moltres is best paired with a strong, physical attacker that threatens its most common checks such as Toxapex, Nihilego, and Flash Fire Corviknight. Choice Band Zygarde-10% and Mamoswine make great partners as they threaten Moltres's best counters. such as? or say aforementioned mons In return, Moltres is able to beat faster breakers that both invite in, such as Primordial Sea Barraskewda and Inteleon. Moltres appreciates consistent hazard support in order to wear down troublesome checks such as Garchomp. Ferrothorn, Skarmory, and Stealth Rock Garchomp are good partners as they can easily set up their own hazards. Ferrothorn is also able to check Primordial Sea Water-types and Tapu Koko, while Skarmory checks Terrakion and Stone Edge Landorus-T. Swords Dance Stealth Rock Garchomp is a notable partner as its it is able to easily pressure Magic Guard Blissey and Chansey, which would otherwise hard wall Moltres. i would also mention weakness to knock off, and mons like ferro can sponge knocks

name: Mixed Magic Guard
move 1: Fire Blast
move 2: Brave Bird
move 3: U-Turn
move 4: Roost
item: Life Orb
ability: Magic Guard
nature: Naive / Rash
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Magic Guard Moltres differentiates itself from its Desolate Land counterpart due to its ability to bypass common special and physical walls such as RegenVest Swampert and Silvally-Dragon, Dauntless Shield Mew and Mandibuzz, and Blissey in exchange for giving up defensive utility. Fire Blast is Moltres's primary STAB move, 2HKOing the tier's relevant Dauntless Shield walls such as Mandibuzz and Mew. Brave Bird is Moltres's a more spammable physical STAB move, 2HKOing RegenVest Swampert and Silvally-Dragon after a Spike layer of Spikes, and 2HKOing RegenVest Landorus-T after Stealth Rock damage. U-Turn lets Moltres pivot out of walls such as Toxapex and Nihilego, while Roost gives Moltres a consistent form of recovery. The EV spread maximizes Moltres's damage with Fire Blast, but can be customized depending on what your team requires. i’d either provide a mixed spread or delete this sentence A Naive nature is preferred to outspeed Modest nature Tapu Lele, although a Rash nature can be used to maximize damage output.

Magic Guard Moltres is best paired with Pokemon that are able to break bulky walls that it struggles with, such as Magic Guard Chansey and Flash Fire Corviknight. Tapu Lele is a great partner as it threatens the common defensive walls that Moltres struggles with, such as Nihilego, Toxapex, and Chansey aforementioned Chansey and Flash Fire Corviknight, as well as common defensive Pokemon like Nihilego and Toxapex. Tapu Lele is also able to break Flash Fire Corviknight, which is impossible for Moltres to beat. As this set foregoes Weather Ball for Fire Blast, Pokemon such as Blissey that can beat Primordial Sea Water-types and Zapdos, (AC) such as Blissey, (AC) are necessary partners. Magic Guard Molres Moltres ought be paired with hazard setters that are able to secure many 2HKOs for it, some examples of 2hkos? such as Ferrothorn and Blissey. mention ferro being able to check koko skewda etc, also consider reorganizing this to flow better with the blissey mention directly above Physical attackers such as Zygarde-10% and Garchomp appreciate Moltres's ability to beat Dauntless Shield Mew and Mandibuzz, and in return they can pressure Regenerator Swampert and Tapu Fini for Moltres. i’d move this part right below lele mention Finally, as Moltres is still slow compared to other offensive Pokemon, revenge killers like Choice Scarf Regenerator Jirachi Landorus-T rachi doesn’t actually hit koko well and gets paralyzed :rofl: and Genesect pair well with it to check Pokemon like Tapu Koko that threaten Moltres. also mention slow pivots that can bring it in bc this set lost defensive utility

[STRATEGY COMMENTS]
Other Options
=============

A physical Magic Guard set can be run with Flare Blitz, Brave Bird, U-Turn, and Roost. However, this set is easily stopped by physical walls such as Dauntless Shield Mew and Mandibuzz. Will-O-Wisp can be run over Toxic on Desolate Land sets to more harshly punish Garchomp.

Checks and Counters
===================

**Primordial Sea**: Primordial Sea Zapdos, Primarina, and Volcanion are able to switch into Moltres's Weather Ball and threaten it back with their super-effective moves. mention zap especially walls mglo as well

**Item Removal**: Both Desolate Land and Magic Guard sets must fear Knock Off users such as Toxapex and Mew, along with Trick and Switcheroo users such as Mew and Dhelmise. Desolate Land sets require their Heavy-Duty Boots to be an effective pivot and entry hazards remover, while Magic Guard sets greatly appreciate their desire Life Orb to increase their damage output.

**Flash Fire**: Flash Fire users such as Corviknight are able to prevent Moltres from freely clicking using its Fire-type STAB moves, greatly decreasing its effectiveness. consider grouping this with resists

**Fire-type Resists**: Fire-type resists Pokemon such as Nihilego, Garchomp, Kommo-o, and Toxapex are able to halt Moltres's progress switch into Moltres's Fire-type moves and force it to switch out. mention nihi and pex can’t get toxicd; and kommoo fears brave bird

[CREDITS]
- Written by: [[beauts, 484270]]
- Quality checked by: [[avyrie, 476520], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
1/2 yass slay etc
 

Isaiah

Here today, gone tomorrow
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UM/OM Leader
A R C

[SET]
name: Desolate Land
move 1: Weather Ball
move 2: Roost
move 3: U-Turn
move 4: Defog / Toxic
item: Heavy-Duty Boots
ability: Desolate Land
nature: Modest
evs: 104 HP / 252 SpA / 152 Spe

[SET COMMENTS]
Desolate Land Moltres is a strong special pivot in the AAA metagame due to its access to a powerful STAB Weather Ball in Sun, U-Turn, and above-average bulk that allows it to switch into several prevalent attackers such as Primordial Sea Barraskewda and Inteleon. Weather Ball is the attacking move of choice, dealing significant damage to much of the unresisted metagame. Weather Ball is preferred over Fire Blast or Flamethrower as it can still deal damage against opposing Primordial Sea Pokemon such as Zapdos and Barraskewda. Roost gives Moltres a consistent form of recovery, while U-Turn lets Moltres pivot out versus switch-ins such as Garchomp, Nihilego, and Blissey. Defog makes Moltres a consistent form of hazard removal for your team, while Toxic lets Moltres punish common switch-ins such as Garchomp and Tapu Fini with status. The EV spread and nature make Moltres faster than max Speed Modest nature Heatran, with the rest of the EVs put into HP to maximize Moltres's natural bulk.

Moltres is best paired with a strong, physical attacker that threatens its most common checks such as Toxapex, Nihilego Garchomp, and Flash Fire Corviknight. Tapu Koko and Choice Band Zygarde-10% and Mamoswine (Mamoswine's not really prevalent enough to warrant explicit mention here imo) make great partners as they threaten Moltres's best counters such as Toxapex, Nihilego, and Flash Fire steel-types. In return, Moltres can beat faster breakers that both invite in, such as Primordial Sea Barraskewda and Inteleon. Moltres appreciates consistent hazard support to wear down troublesome checks such as Garchomp. Ferrothorn, Skarmory, and Stealth Rock Garchomp are good partners as they can easily set up their own hazards. Ferrothorn can also check Primordial Sea Water-types and Tapu Koko, while Skarmory checks Terrakion and Stone Edge Landorus-T (I feel like DShield Mew could get a mention here for helping vs physical attackers who scare out Moltres). Swords Dance Stealth Rock Garchomp is a notable partner as it can easily pressure Magic Guard Blissey and Chansey, which would otherwise hard wall Moltres. (As a fire type Moltres technically beats Ferrothorn, but it doesn't really appreciate switching into knock, so maybe something about mons that can pressure ferro (fighting types, your own ferro, etc.) to relieve pressure on Moltres)

name: Mixed Magic Guard
move 1: Fire Blast
move 2: Brave Bird
move 3: U-Turn
move 4: Roost
item: Life Orb
ability: Magic Guard
nature: Naive / Rash
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Magic Guard Moltres differentiates itself from its Desolate Land counterpart due to its ability to bypass common special and physical walls such as Blissey, RegenVest Swampert,(add comma) and Silvally-Dragon, (fallen out of favor) Dauntless Shield Mew and Mandibuzz, and Blissey in exchange for giving up defensive utility. Fire Blast is Moltres's primary STAB move, 2HKOing Dauntless Shield walls such as Mandibuzz and Mew. Brave Bird is a more spammable STAB move, 2HKOing RegenVest Swampert and Silvally-Dragon Blissey (Is there any room to run 28 atk to 2hko blissey after 1 rock/spike hit, btw) after a layer of Spikes, and 2HKOing RegenVest Landorus-T after Stealth Rock damage. U-Turn lets Moltres pivot out of walls such as Toxapex and Nihilego, while Roost gives Moltres a consistent form of recovery. The EV spread maximizes Moltres's damage with Fire Blast, and a Naive nature is preferred to outspeed Modest Tapu Lele, although a Rash nature better maximizes damage output.

Magic Guard Moltres is best paired with Pokemon that can break bulky walls that it struggles with, such as Magic Guard Chansey and Flash Fire Corviknight. Tapu Lele is a great partner as it threatens the aforementioned Chansey and Flash Fire Corviknight, as well as common defensive Pokemon like Nihilego and Toxapex. Physical attackers such as Zygarde-10% and Garchomp appreciate Moltres's ability to beat Dauntless Shield Mew and Mandibuzz, and in return they can pressure Regenerator Swampert and Tapu Fini for Moltres. As this set foregoes Weather Ball for Fire Blast, Pokemon that can beat Primordial Sea Water-types and Zapdos, such as Blissey, are necessary partners. Moltres should be paired with hazard setters that can secure the aforementioned 2HKOs for it, such as Ferrothorn and Blissey. Finally, as Moltres is still slow compared to other offensive Pokemon, revenge-killers such as Choice Scarf Landorus-T pair well with it to check Pokemon such as Tapu Koko that threaten Moltres. Slow pivots like Rocky Helmet Swampert also pair well with it and shore up Moltres's lack of defensive utility.

[STRATEGY COMMENTS]
Other Options
=============

A physical Magic Guard set can be run with Flare Blitz, Brave Bird, U-Turn, and Roost. However, this set is easily stopped by physical walls such as Dauntless Shield Mew and Mandibuzz. Will-O-Wisp can be run over Toxic on Desolate Land sets to more harshly punish Garchomp. (Mention Volt Absorb)

Checks and Counters
===================

**Primordial Sea**: Primordial Sea Zapdos, Primarina, and Volcanion can switch into Moltres's Weather Ball and threaten it back with their super-effective moves. Zapdos can effectively switch into any of Magic Guard Moltres's attacks, although it cannot comfortably switch into Weather Ball if it is chipped.

**Item Removal**: Desolate Land and Magic Guard sets must fear Knock Off users such as Toxapex and Mew, along with Trick and Switcheroo users such as Mew and Dhelmise. Desolate Land sets require their Heavy-Duty Boots to be an effective pivot and entry hazards remover, while Magic Guard sets desire their Life Orb to increase their damage output.

**Flash Fire**: Flash Fire users such as Corviknight can prevent Moltres from freely using its Fire-type STAB moves, greatly decreasing its effectiveness.

**Fire-type Resists**: Pokemon such as Nihilego, Garchomp, Kommo-o, and Toxapex can switch into Moltres's Fire-type moves and force it to switch out.

Add Zygarde-Complete to this, it farms both moltres sets after transforming

[CREDITS]
- Written by: [[beauts, 484270]]
- Quality checked by: [[avyrie, 476520], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
2/2, just needs to account for some meta changes
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Desolate Land
move 1: Weather Ball
move 2: Roost
move 3: U-turn
move 4: Defog / Toxic
item: Heavy-Duty Boots
ability: Desolate Land
nature: Modest
evs: 104 HP / 252 SpA / 152 Spe

[SET COMMENTS]
Desolate Land Moltres is a strong special pivot in the AAA metagame due to its access due to a powerful STAB Weather Ball in Sun, U-turn, and above-average bulk that allows it to switch into several prevalent attackers such as Primordial Sea Barraskewda and Inteleon. Weather Ball is the attacking move of choice, dealing significant damage to much of the unresisted metagame. Weather Ball is preferred over Fire Blast or Flamethrower, (comma) as it can still deal damage against opposing Primordial Sea Pokemon such as Zapdos and Barraskewda. Roost gives Moltres a consistent form of recovery, (comma) while U-turn lets Moltres pivot out versus switch-ins such as Garchomp, Nihilego, and Blissey. Defog makes Moltres a consistent form of entry hazard removal for your team, while Toxic lets Moltres punish punishes common switch-ins such as Garchomp and Tapu Fini with status. The EV spread and nature make Moltres faster than maximum Speed Modest nature Heatran, with the rest of the EVs put into HP to maximize Moltres's natural bulk.

Moltres is best paired with a strong, physical attacker that threatens its most common checks such as Toxapex, Garchomp, and Flash Fire Corviknight. Corviknight; Tapu Koko and Choice Band Zygarde-10% heavily pressure all of these checksmake great partners as they threaten Moltres's best counters such as Toxapex, Nihilego, and Flash Fire steel-types. In return, Moltres can beat faster wallbreakers that both invite in, such as Primordial Sea Barraskewda and Inteleon. Moltres appreciates consistent entry hazard support to wear down troublesome checks such as Garchomp. Ferrothorn, Skarmory, Dauntless Shield Mew, and Stealth Rock Garchomp are good partners, (comma) as they can easily set up their own entry hazards. Ferrothorn can also check Primordial Sea Water-types and Tapu Koko, while Skarmory and Mew check Terrakion and Stone Edge Landorus-T. Swords Dance Stealth Rock Garchomp is a notable partner, (comma) as it can easily pressure Magic Guard Blissey and Chansey, which would otherwise hard wall Moltres. Fighting-types such as Terrakion and Zapdos-Galar Galarian Zapdos are able to pressure opposing Ferrothorn, which can prevent Moltres from switching in due to fear of Knock Off.

[SET]
name: Mixed Magic Guard
move 1: Fire Blast
move 2: Brave Bird
move 3: U-turn
move 4: Roost
item: Life Orb
ability: Magic Guard
nature: Naive / Rash
evs: 28 Atk / 228 SpA / 252 Spe

[SET COMMENTS]
Magic Guard Moltres differentiates itself from its Desolate Land counterpart due to its ability to bypass bypasses common special and physical walls such as Blissey, RegenVest Swampert, Dauntless Shield Mew, (comma) and Mandibuzz in exchange for giving up defensive utility. Fire Blast is Moltres's primary STAB move, 2HKOing Dauntless Shield walls such as Mandibuzz and Mew. Brave Bird is a more spammable consistent STAB move, 2HKOing RegenVest Swampert and Blissey after a layer of Spikes, and 2HKOing RegenVest Landorus-T after Stealth Rock damage. U-turn lets Moltres pivot out of walls such as Toxapex and Nihilego, while Roost gives Moltres a consistent form of recovery. The EV spread maximizes Moltres's damage with Fire Blast, and a Naive nature is preferred to outspeed Modest Tapu Lele, although a Rash nature better maximizes damage output.

Magic Guard Moltres is best paired with Pokemon that can break bulky walls that it struggles with, such as Magic Guard Chansey and Flash Fire Corviknight. Tapu Lele is a great partner, (comma) as it threatens the aforementioned Chansey and Flash Fire Corviknight, as well as common defensive Pokemon like Nihilego and Toxapex. Physical attackers such as Zygarde-10% and Garchomp appreciate Moltres's ability to beat Dauntless Shield Mew and Mandibuzz, and in return they can pressure Regenerator Swampert and Tapu Fini for Moltres. As this set foregoes Weather Ball for Fire Blast, Pokemon that can beat Primordial Sea Water-types and Zapdos, such as Blissey, are necessary partners. Moltres should be paired with entry hazard setters that can secure the aforementioned 2HKOs for it, such as Ferrothorn and Blissey. Finally, as As Moltres is still slow compared to other offensive Pokemon, revenge-killers revenge killers such as Choice Scarf Landorus-T pair well with it to check Pokemon such as Tapu Koko that threaten Moltres. Slow pivots like Rocky Helmet Swampert also pair well with it and shore up Moltres's lack of defensive utility.

[STRATEGY COMMENTS]
Other Options
=============

A physical Magic Guard set can be run with Flare Blitz, Brave Bird, U-Turn, and Roost. However, this set is easily stopped by physical walls such as Dauntless Shield Mew and Mandibuzz. Will-O-Wisp can be run over Toxic on Desolate Land sets to more harshly punish Garchomp. Volt Absorb with and EV spread of 252 HP / 136 Def / 124 SpD and a Bold nature can wall Pixilate Tapu Koko, but is otherwise outclassed by the main sets.

Checks and Counters
===================

**Primordial Sea**: Primordial Sea Zapdos, Primarina, and Volcanion can switch into Moltres's Weather Ball and threaten it back with their super-effective moves. Zapdos can effectively switch into any of Magic Guard Moltres's attacks, although it cannot comfortably switch into Weather Ball if it is chipped.

**Item Removal**: Desolate Land and Magic Guard sets must fear Knock Off users such as Toxapex and Mew, along with Trick and Switcheroo users such as Mew and Dhelmise. Desolate Land sets require their Heavy-Duty Boots to be an effective pivot and entry hazards remover, while Magic Guard sets desire their Life Orb to increase their damage output.

**Flash Fire**: Flash Fire users such as Corviknight can prevent Moltres from freely using its Fire-type STAB moves, greatly decreasing its effectiveness.

**Fire-type Resists Fire-resistant Walls**: Pokemon such as Nihilego, Garchomp, Kommo-o, and Toxapex can switch into Moltres's Fire-type moves and force it to switch out.

**Zygarde-Complete**: Zygarde-Complete effectively stops both Moltres sets and forces it out with Thousand Arrows.

[CREDITS]
- Written by: [[beauts, 484270]]
- Quality checked by: [[avyrie, 476520], [Isaiah, 375662]]
- Grammar checked by: [[UT, 523866]]

GP 1/1! I think I got them all, but to be safe, it is "U-turn" not "U-Turn".



GP Team done
 

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