Yeah iirc the thing with SWSH is the first few mints and bottle caps aren't too bad but it can still be a real grind to get more. Resetting EVs is a matter of getting money (another slight grind), and changing movepools is easier than ever but still requires complex breeding sometimes, which is all under the hood on Showdown.
I have fond memories of playing through entire games, doing RNG manips, getting pokemon from multiple generations together to get the moveset I want, and we're better than that now but it still probably takes a day of work to get one competitive pokemon. My friends still don't make their own teams and rely on me.
What we need:
-Nature Mints and bottle caps not locked to BP as a rare resource or in the case of bottle caps, not locked to level 100.
-A "Dull" 0 IV bottle cap for min speed and, less importantly, min attack pokemon.
-To get rid of this trend where the legends are in one place but you randomly determine which one you get. Ultra Space was hell and I'm never going back. Dynamax adventures was slightly better but even so it's still a significant grind.
-Even easier access to vitamins in the postgame.
I think what would make my friends make their own competitive teams is if the only hard part was getting the egg moves on your pokemon, and the rest could be done in under an hour for someone who doesn't otherwise play much (so not swimming in money/BP). The biggest thing cheaters are saving themselves is time.
If you cant be bothered investing time in the game then you shouldn’t be playing it competitively.
Mints and Caps being essentially post-game is just obnoxious. (At least you could get some random mints in the DLC areas, so a bad nature mon still had some chance in-game).
Honestly, I'd rather have control of EVs like most other RPGs where leveling up/getting exp awards you points you can freely allocate at your leisure.
For all the QoL things they keep adding to competitive players, the games still do a sucktastic job of bridging the In-Game and Post-Game phases. Especially now that most Post-Games are empty husks.
It will NEVER make sense to me that VGC is on a Doubles format with take 6 and pick 4 rules.
When was the last time you played a battle like that in-game? Do you know what we got in-game? A ton of Singles. The Champion battle has ALWAYS been a 6v6 Singles match.
And for all the pushing TPCI does for Pokémon to become a mainstream eSport, they really have to get a clue that presentation matters. These games look sloppy and are rightfully getting dunked on by a spinoff on the goddamn Nintendo 64.
Their priorities are all over the place and again, it's baffling that we're already heading out into the next gen when the crunch to put out Gen 8's games led to such a disappointing generation.
Whats the point of putting that stuff in game during the story? Its not relevant then and you don’t have access to the full range of Pokemon at whichever stage you’re at, and if you do, why didn’t you stick with that save game? Or if its from a previous gen you really can’t play through the story a single time before battling competitively? Why bother even buying the game?
 
 
		
 
 
		 
 
		 
 
		 
 
		
 
 
		
 
 
		 
 
 
 
		 
 
		
 
 
		 
 
		