Y'know, I kinda have to agree, if not for BDSP. HGSS really was flair no substance to resolving OG GSC issues
Not that it matters, the issue is all these remakes are still rigid 1:1 tile recreations, despite actual intentions of the area
But let's check the rest;
FRLG: A basic remake, it's nowhere as buggy as the original games. Abilities give mons new versatility, and restored habitat intros per area
Issues: Nat dex restrictions are horrid, and this kind of reveals how boring Kanto's layout was without glitches....
HGSS: Considered the peak of the franchise ad nauseum within the fanbase, extra modes like PT's Frontier, Pokeathlon, and following mons
Issues: This randomly reverted back to the trash GS mon distributions, and generally didn't resolve much, outside Lugia feeling like it was tacked on. Garbage level curve overrides Gen 4 buffs, and Gen 4 crossevos are ridiculously hard to obtain. Add Gen 4 general slowness, ehhh
ORAS: Hoenn confirmed memes, this actually started to resolve mons in layouts. Lombre and Nuzleaf get some buffs, and crossevos aren't as ridiculous to get. Surfing with diagonals also helps get through areas faster
Issues: Despite Battle Maison being decent, many were enraged at the removal of the Battle Frontier. Reverting to RS tile design has made Meteor Falls an ugly yellow, and removed underwater routes. Evergrande City also got hyper simplified, though now sports an oriental design
LGPE: A hyper casualized experience, LGPE also brings following mons. Also the first you can catch starters (without friendcodes)
Issues: The catching system is beyond basic, and the game randomly reverted many battle mechanics for a candy system, which got abused. And it's STILL tile based
BDSP: Significantly faster than OG, some Gym Leaders also do creative strats. Underground areas allow for greater selection of mons to catch. You can even customize the player
Issues: This game was really glitchy on launch, and following mons are their most buggiest as well. The tile layouts are incredibly incompatible with free controls, and the friendship mechanic + perma exp share borked difficulty. Chibi design was criticized (which I call shenans), and despite underground providing mons, people were mad they didn't get them in base routes. Underground also removed the singular base you can decorate, instead having you use statues to manipulate mon spawn. Tiles also are flat! It was a budgeted mess