Team Link: https://pokepast.es/396e99e0b9ee3449
I am a beginner who really wanted to use Aqua Tail Garchomp. That's about all there is to this. My peak is the 1300s which mainly came because of this team in particular and because of another really weird weather control team I made.
Geb (Garchomp) @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Aqua Tail
- Earthquake
Of course we have to start with our core member. Geb the Garchomp. I usually use him against the first set up mon sent out and attempt to get my sub and sd. He's really good at killing Lando-T which was the main concern for me. But he also acts as a counter for mons like Corviknight since the defog set can't get rid of one sub with body press which lets me SD. I could've run fire fang instead of aqua tail, but i thought the unpredictability would cause more blunders.
Tiye (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Psychic
My next member was Tapu Lele, this was mainly because of her fairy typing being really good and because, well Lele. She's an exceptional clean up sweeper when everyone's already taken damage and her being scarfed allows me to outspeed a lot of things which lets her act as somewhat of the speed control. I mainly use her for her quick stab psychics and moonblasts but her switch in focus blast on ferro, heatran, magnezone and other steel types allows her to start chipping on some very strong defensive steel mons. Focus blast also hits around 35 percent on Corviknight which isn't amazing but is a great move nonetheless.
Kek (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
- Fire Punch
- Earthquake
- Stone Edge
- Ice Punch
While I was looking at this team, I figured that I should just make a sand team and to help a sand team, I either had to add Hippo or T-tar, and i ended up picking T-tar for its offensive capabilities. It is usually seena s a set up stealth rocker so most people try to run taunt's or lando-t against this. Ice punch was to take care of some dragon types that I could definitely live hits from, like specs dragapult. Though this should mainly be kept healthy for the weather it provides, I thought it'd also be a great offensive threat, which is why i banded it. I could probably switch up its EV's to make it a little better, but I liked the offense mixed with its specially defensive nature. Fire punch was to deal chip damage to things like corviknight, buzzwole, rillaboom and others or to try and bait in a ferro and two tap it.
Tatanen (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Leech Seed
- Knock Off
- Power Whip
- Stealth Rock
Here's Ferrothorn. He exists and that enough is strong. He leech seeds defensive mons and leech helps on switch in, most times forcing a mon out to not take too much chip. I decided to run Power whip instead of gyro ball simply because I knew that grass moves are kind of important against mons like hippo fini and rain teams. It was a nice check to koko and I added it because of its stealth rocks. I wanted at least one mon who could force corviknights to defog or even tornadus. If i read them, I could start the leech seed cycle. But other than that, ferro is just an amazing mon to round out a teams weaknesses.
Shu (Corviknight) @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost
Another mon who needs no explanation. Corviknight added body press. That's all that really needs to be said. This mon allows a lot of things to be in range for Lele to come in a pick up a kill or just to deal solid chip damage. It's also used as a bulky defensive option and a very solid specially defensive option. Defog allows my mons to stay relatively healthy on switch in and roost allows stall battles to end in a pretty good result for me. I ran pressure on it because I wanted stall to be annoyed and it's the regular OU Defog set. Not much else to say about it.
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Teleport
- Future Sight
- Slack Off
Originally on this team, I had a defensive rotom-wash for it's volt switching capabilities, but I found myself getting rocked by very simple things and I wanted more reliability. Slowbro acted as damage control for urshifu, buzzwole, corviknight, and other physical mons. It just felt better in the team than rotom and outperformed it as well. It's scald allows possible burns, teleport is an incredible momentum switcher and future sight enables me to force dark types to come out versus things like T-tar sometimes for free kills or just to start chipping down stronger attackers.
I've been watching Pokeaim, Blunder, Emvee and other creators for some time now, so I just wanted to try out my skills. Clearly the skill gap in this game was greater than I could've imagined so all advice and criticism is greatly appreciated. Thank You :)
I am a beginner who really wanted to use Aqua Tail Garchomp. That's about all there is to this. My peak is the 1300s which mainly came because of this team in particular and because of another really weird weather control team I made.
Geb (Garchomp) @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Aqua Tail
- Earthquake
Of course we have to start with our core member. Geb the Garchomp. I usually use him against the first set up mon sent out and attempt to get my sub and sd. He's really good at killing Lando-T which was the main concern for me. But he also acts as a counter for mons like Corviknight since the defog set can't get rid of one sub with body press which lets me SD. I could've run fire fang instead of aqua tail, but i thought the unpredictability would cause more blunders.
Tiye (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Psychic
My next member was Tapu Lele, this was mainly because of her fairy typing being really good and because, well Lele. She's an exceptional clean up sweeper when everyone's already taken damage and her being scarfed allows me to outspeed a lot of things which lets her act as somewhat of the speed control. I mainly use her for her quick stab psychics and moonblasts but her switch in focus blast on ferro, heatran, magnezone and other steel types allows her to start chipping on some very strong defensive steel mons. Focus blast also hits around 35 percent on Corviknight which isn't amazing but is a great move nonetheless.
Kek (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
- Fire Punch
- Earthquake
- Stone Edge
- Ice Punch
While I was looking at this team, I figured that I should just make a sand team and to help a sand team, I either had to add Hippo or T-tar, and i ended up picking T-tar for its offensive capabilities. It is usually seena s a set up stealth rocker so most people try to run taunt's or lando-t against this. Ice punch was to take care of some dragon types that I could definitely live hits from, like specs dragapult. Though this should mainly be kept healthy for the weather it provides, I thought it'd also be a great offensive threat, which is why i banded it. I could probably switch up its EV's to make it a little better, but I liked the offense mixed with its specially defensive nature. Fire punch was to deal chip damage to things like corviknight, buzzwole, rillaboom and others or to try and bait in a ferro and two tap it.
Tatanen (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Leech Seed
- Knock Off
- Power Whip
- Stealth Rock
Here's Ferrothorn. He exists and that enough is strong. He leech seeds defensive mons and leech helps on switch in, most times forcing a mon out to not take too much chip. I decided to run Power whip instead of gyro ball simply because I knew that grass moves are kind of important against mons like hippo fini and rain teams. It was a nice check to koko and I added it because of its stealth rocks. I wanted at least one mon who could force corviknights to defog or even tornadus. If i read them, I could start the leech seed cycle. But other than that, ferro is just an amazing mon to round out a teams weaknesses.
Shu (Corviknight) @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost
Another mon who needs no explanation. Corviknight added body press. That's all that really needs to be said. This mon allows a lot of things to be in range for Lele to come in a pick up a kill or just to deal solid chip damage. It's also used as a bulky defensive option and a very solid specially defensive option. Defog allows my mons to stay relatively healthy on switch in and roost allows stall battles to end in a pretty good result for me. I ran pressure on it because I wanted stall to be annoyed and it's the regular OU Defog set. Not much else to say about it.
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Teleport
- Future Sight
- Slack Off
Originally on this team, I had a defensive rotom-wash for it's volt switching capabilities, but I found myself getting rocked by very simple things and I wanted more reliability. Slowbro acted as damage control for urshifu, buzzwole, corviknight, and other physical mons. It just felt better in the team than rotom and outperformed it as well. It's scald allows possible burns, teleport is an incredible momentum switcher and future sight enables me to force dark types to come out versus things like T-tar sometimes for free kills or just to start chipping down stronger attackers.
I've been watching Pokeaim, Blunder, Emvee and other creators for some time now, so I just wanted to try out my skills. Clearly the skill gap in this game was greater than I could've imagined so all advice and criticism is greatly appreciated. Thank You :)