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Name: Avalugg Type: Ice Base Stats: 115(+20)/117/154(-30)/44/56(+10)/28 | 514 Abilities: Rough Skin / Own Tempo Removed Moves: Recover, Body Press New Moves:
Description: Ice Table activation. To put it simply Avalugg has a ton of very usable traits for the Hoenn Gaiden, more notably being its spinning capabilities which make it a very interesting wall / spinner. Reshuffled its stats in a way that it sort of keeps its physical bulk while increasing its special bulk by just a tiny bit, dumping the rest on its spd stat. Giving it Rough Skin instead of ice body might sound like an extreme buff, but this thing with ice body would probably a nightmare for physical attackers to deal with in hail and we really don't need more reasons to make hail more obnoxious to deal with anyway. Also removed Recover after watching how this thing can avoid 3hko from neutral rock slide ttar and bpress which is a Torkoal Sig, meaning it might need to invest in its physical attack to deal damage.
Name: Sandaconda Type: Ground Base Stats: 87/107/125/65/70/71 | 525 Abilities: Sand Spit / Sand Veil Removed Moves: Body Press New Moves: Slack Off, Bulk Up, Storm Throw, Baton Pass Description: Secondary sand setter option that trades ttar's bulk and overall power in exchange for a somewhat better defensive typing, a slightly stronger earthquake, recovery, paralysis in glare and pivoting. It is a very weird option to use but i feel like the funny snake can have a place in meta for teams that may want its sand setter to have a smidge more durability and utility. Otherwise use Sand Veil to pair up with ttar and have a nice ground type pivot in the team.
(for movepools, i "hoennified" them by only taking the level-up and egg moves they learned that exist in gen 3, then giving them gen 3 tms and tutors, then adding any moves i think they need)
Name: Morpeko Type:
Base Stats: 88/64/78/92/78/85 Abilities: Hunger Switch
Description: Funny Aura Wheel. Morpeko has pretty poor stats overall, but Aura Wheel is an insane move and lets it clean lategame with just how strong it is + making Morpeko Dug-proof after one use. It does lack any other form of boosting, though, so choose your opportunity just right. As an Electric pivot, it's a worse Jolteon/Zapdos/Raichu-A but you can still use it as one early game. Also, it's accidentally another spinner that beats Skarm. Can potentially do well on TSS structures as it's very likely going to run Protect to manipulate Hunger Switch, thus Toxic spam is great for it.
Description: Hoenn Gaiden is Ghost-heavy, status-heavy, Fairy-lacking, and still dominated by TTar. All of these factors are great for a bulky Fighting/Dark-type like Scrafty. While Grimmsnarl does exist, Scrafty's superior bulk and Intimidate make it a much better Pokemon, being able to constitently take on Rock-types. Shed Skin is also a huge boon for it, giving it the option to run Bulk Up + Rest sets to act as a dangerous wincon that can set up on TTar and Toxic-reliant walls.
Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Brick Break
- Shadow Ball / Rock Slide
- Bulk Up
- Rest
Scrafty @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Circle Throw
- Shadow Ball / Toxic
- Rest
- Sleep Talk
Name: Yanmega Type:
Base Stats: 86/76/86/126/56/95 Abilities: Speed Boost / Compound Eyes
Description: We don't have many highly ranked Bugs and we don't have any purely special Bugs now that Ledian's been nerfed, so here's one. I initially wanted to do Volcarona, but it ended up being too similar to Moltres, so here's this: the actually special attacking Dragon. Yanmega is very much a glass cannon as Bug/Dragon really isn't a great typing (supremely overrated typing but i have to make Yanmega Bug/Dragon, it's the law), but with that 126 SpA and adeuqate coverage between Dragon Claw, Giga Drain, and HP Fire, stuff is gonna get hurt. Speed Boost is huge for outspeeding unboosted Mence and Flygon after a turn (or a few turns if they already DDanced). Just make sure that Blissey is already dead before you go all in, you're not beating that no matter how many times you hit it with Lunge.
Posting thoughts - some of these need to be vetoed for a rework. As a preliminary, for all submissions, Dragon Dance is pre-vetoed too as there's already a lot of dancers in the tier as things are. Please ask if you think something would work as an exception to the rule.
Name: Necrozma New Typing: Psychic New BST: 79 / 107 / 101 / 107 / 97 / 79 | 570 New Abilities: Prism Armor New Moves: Agility Relevant Moves:
Photon Geyser, Earthquake, Rock Slide, Brick Break, HP Bug
Photon Geyser, Heat Wave, HP Grass
Dragon Dance, Swords Dance, Calm Mind, Moonlight, Morning Sun, Agility Description: the weirdest ddancer, as it has eq/rock slide/brick break but no stab on any of them. it also has photon! watch as you cleave through crab like butter. unfortunately you have pretty bad 4mss cause you also want hp bug too for celebi/claydol.
you can also use cm and leverage the good bulk + prism armor. idk how good it is though since your only good coverage move is heat wave and hp so you competehard w like jirachi in that area.
lastly you can do some weird mixed set with like phys photon/eq/heat wave/filler to like hit a lot of stuff idk
This Pokemon will almost definitely be far too much for Hoenn Gaiden to handle. Prism Armor + good bulk + a multitude of ways to set up makes it prediction-heavy to check and very hard to kill. No other non-Smeargle Pokemon gets all of DD, SD and CM, but on top of that Necrozma learns every coverage move it'll ever need in order to make progress (in other words, this Pokemon doesn't seem to require any support).
And then finally Photoon Geyser - not sure how this'd actually work in HG. Logically, it would probably always calculate damage using the opponent's SpDef stat, but uses Necrozma's Atk stat if it's higher than its SpAtk stat rather than turning into a physical move.
This would need a major rework quite honestly, so I'm vetoing it on the above reasons.
Name: Cinderace Type: Fire Base Stats: 80/116/75/65/75/119 | 530 Abilities: Blaze / Libero Removed Moves: Shadow Ball New Moves: Toxic, Hidden Power Description: This is kind of a weirdmon but I thought Court Change sounded really cool here and differentiates it from other hazard removal. As a Fire, it is 1 speed short of Dugtrio but isn't guaranteed to be weak to it either. Pyro Ball is a slightly more accurate Fire Blast (primarily for Skarmory) and then there is Baton Pass. High Jump Kick will be its main STAB, and it's a faster Hitmonlee without Magic Guard insurance.
I also have very little doubt that this is too strong for HG OU to handle. Looks to me to be what is basically a fast Normal type with optional STAB coverage in Fighting and a Hidden Power of its choice, likely Bug or Ghost. Acrobatics + Protect makes trapping it very ineffective as well. Court Change is far too centralising too - undoing 3 layers of spikes in a single turn on a Pokemon faster than every Spikes user seems pretty imbalanced.
But to break away from Cinderace itself for a second, this Pokemon is Ubers in Gen 8, and nothing has been toned down to keep it balanced for Gen 3 apart from the natural removal of later-gen attacks and Shadow Ball. It needs further adjusting before it can be accepted into the mod.
Both Libero and Court Change are to be vetoed as individual aspects for Cinderace. Pyro Ball is fine.
Name: Salazzle Type: Poison/Dragon Base Stats: 68/64/60/111/60/122 (+5) | 485 Abilities: Oblivious / Corrosion Removed Moves:
New Moves: Baton Pass Description: A Dragon without a viable DDance set seems sus, but this fully leans into a special breaking set. Additionally, Corrosion spreading Toxic to our many Steels (as well as any Poisons) is a pretty big deal and gives it a role on TSS builds and allowing non-offensive builds to forgo Fire coverage to make progress. BPass feels like a staple on all sets to get out of Dug.
Glass cannons shouldn't be this fast in gen 3, especially special ones. Corrosion seems interesting in isolation, but I can confidently predict that a Pokemon with these stats isn't going to want to click Toxic, especially when you can just hit incoming Poison / Steel types with a Fire Blast instead. Staying in to Toxic a steel type and get OHKOed in return doesn't seem like such a smart play either. The actual interesting things about Salazzle are the Dragon / Fire / HP Grass coverage along with Beat Up as the 4th move - that's some spice right there.
Anyway I'm getting sidetracked - this is vetoed due to the speed stat, as it seems like a real pain to prep for in the teambuilder. It also outspeeds Dugtrio, and yeah while it can't guarantee a OHKO without a spike already down, that doesn't sound like something that, if it comes to be a regular scenario that teams must risk, is a positive thing for the tier.
-----
That's it for the vetos! Gonna discuss the other submissions now with (mostly) positive outlooks:
Name: Vespiquen New Typing: Bug / Ground New BST: 70 / 100 / 105 / 60 / 105 / 40 | 480 New Abilities: Pressure New Moves: Lunge, Earthquake, Sand Tomb, Rock Slide, Baton Pass, Whirlwind Relevant Moves:
Attack Order, Lunge, Earthquake, Rock Slide
Heal Order, Toxic, Whirlwind, Baton Pass Description: THE slow baton passer with NO weaknesses to rock/ground/bug. having heal order as reliable recovery is amazing, attack order can be a serviceable stab but is largely outclassed by lunge, and defend order sucks as usual. its bulk allows it to narrowly avoid a 2hko from zapdos' hp ice if its only max hp invested but obv not a great idea to do. bug/ground is not terribly passive but when mence/gyarados/etc inevitably come in you can toxic them and/or phaze them out.
Name: Druddigon New Typing: Dragon / Dark New BST: 87 / 120 / 90 / 90 / 90 / 48 | 525 New Abilities: Rough Skin / Mold Breaker Relevant Moves:
Earthquake, Rock Slide, Superpower, HP Bug, Sludge Bomb
Glare, Taunt Description: everyone loves their mold breaker. it allows eq to hit valuable targets such as the new magnezone. this mon also just has ridiculously wide coverage allowing for it to do a lot of things like pursuit trapping (it can trap jellicent because it resists water. poggers). although its piss slow it remedies that through glare. overall just a creatura thatll probably live in the walls of the meta.
Both seem cool, particularly Vespiquen with its ability to out-fat stuff and Heal Order stall certain Pokemon like Surfless Swampert and most Celebi variants. Druddigon has pretty powerful mixed coverage (Superpower, Fire Blast, Pursuit), don't sleep on it..!
Name: Turtonator Type: Fire/Dragon Base Stats: 60/88 (+10)/135/111 (+20)/85/36 | 515 Abilities: Shell Armor / Neutralizing Gas Removed Moves:
New Moves: Focus Punch Description: Fire-type that is Dug proof, which I believe is a niche only shared by the Molt/Zard. It isn't as equipped for sweeping as them, but access to Focus Punch and Explosion give it different coverage options. Shell Trap is really cool with Focus Punch as it discourages physical attacks, which creates some interesting scenarios for how to approach it. Also denying Lapras Thick Fat and negating Ice Body further carve out a niche as a wallbreaker. Spinning also completes its package.
I'm not convinced that this Pokemon will play the way you anticipate, seeing as how the Pokemon it wants to hit with Focus Punch (Tyranitar, Blissey, Snorlax) are inclined to attack it while the Pokemon that it wants to hit with Shell Trap (Gengar, Crabominable, Jirachi, Metagross etc) would all take advantage of the passivity. Overheat / Fire Blast seems like a much more consistent option.
All that said, the submission is decent, I just wanted to highlight that I don't see this Pokemon playing in HG in the way you expect it to.
Name: Avalugg Type: Ice Base Stats: 115(+20)/117/154(-30)/54(+10)/46/28 | 514 Abilities: Rough Skin / Own Tempo Removed Moves: Recover New Moves:
Description: Ice Table activation. To put it simply Avalugg has a ton of very usable traits for the Hoenn Gaiden, more notably being its spinning capabilities which make it a very interesting wall / spinner. I nerfed its defense in order to prevent its body press from dealing too outrageous amounts of damage and it has the benefit of increasing its special bulk by just a tiny bit, dumping the rest on its useless spa stat. Giving it Rough Skin instead of ice body might sound like an overwhelming buff, but this thing is probably a nightmare for physical attackers to deal with in hail and we really don't need more reasons to make hail more obnoxious to deal with anyway. Also removed recover after watching how this thing can avoid 3hko from neutral rock slide ttar.
Avalugg wouldn't be getting Body Press as it has already been given to Torkoal as the tier's signature move, so feel free to revert the defense adjustment if you think it's necessary.
You're correct about hail stall being potent as of late but I don't think that Avalugg fits too well onto such a style just because of its vulnerability to status and generally being setup bait. Could be wrong though; we'll find out if it manages to qualify. Overall seems like a completely fine submission to me.
(for movepools, i "hoennified" them by only taking the level-up and egg moves they learned that exist in gen 3, then giving them gen 3 tms and tutors, then adding any moves i think they need)
Description: WIP (infernape is obviously gonna be similar to blaziken, so i tried to highlight its unique traits, like its speed, slack off, and later gen access to u-turn (until blaziken got it in gen 8), while making sure that there was a noticeable power difference between the two, with ape leaning more special. thus, ape is a more of a pivot through-and-through rather than both a wallbreaker and a pivot. similar to lopunny, but it can break skarmory but gets trapped by dug in return)
From a pure balancing perspective, this is probably techincally fine since yes it's Dugtrio weak, but I'm a little unsure about whether Infernape would be good for the health of the tier. It's very likely to lose Swords Dance in this state as it has too many setup options. I'm not vetoing it though because conceptualising Infernape in the tier isn't too difficult, but it's hard to really tell at a glance whether it'll be a positive addition or not.
Base Stats: 75/90/115/45/115/58 Abilities: Shed Skin / Intimidate
(Notable Moves Bolded, repeats aren't bolded)
Low Kick, Leer, Headbutt, Sand Attack, Facade, Protect, Beat Up, Scary Face, Brick Break, Swagger, Crunch, High Jump Kick, Focus Punch, Feint Attack, Counter, Detect, Fake Out, Amnesia, Fire Punch, Ice Punch, Thunder Punch, Focus Punch, Roar, Toxic, Bulk Up, Hidden Power, Sunny Day, Taunt, Hyper Beam, Protect, Rain Dance, Frustration, Iron Tail, Earthquake, Return, Dig, Shadow Ball, Brick Break, Double Team, Rock Tomb, Sludge Bomb, Torment, Facade, Secret Power, Rest, Attract, Thief, Snatch, Double-Edge, Dynamic Punch, Mimic, Sleep Talk, Substitute, Swagger, Seismic Toss, Mega Punch, Mega Kick, Body Slam, Rock Slide, Counter, Snore, Mud-Slap, Swift, Endure, Ice Punch, Thunder Punch, Fire Punch, Nightmare, Circle Throw, Foul Play
Description: WIP (HG is a metagame that's ghost-heavy, status-heavy, lacks fairies, and the #1 mon is ttar. this is perfect for a bulky dark/fighting like scrafty. better than grimmsnarl. hates all the fliers, though)
Name: Yanmega Type:
Base Stats: 86/76/86/126/56/95 Abilities: Speed Boost / Compound Eyes
Description: WIP (we don't have many highly ranked bugs and we don't have any purely special bugs now that ledian's been nerfed, so here's one. initially wanted to do volcarona, but it ended up being too similar to moltres, so here's this: the actually special attacking dragon. yanmega is very much a glass cannon as bug/dragon really isn't a great typing (supremely overrated typing but i have to make yanmega bug/dragon, it's the law), but with that 126 spa and adeuqate coverage between dragon claw, giga drain, and hp fire, stuff is gonna get hurt. speed boost spe is huge for outspeeding unboosted mence and flygon after a turn (or a few turns if they already ddanced).)
Name: Probopass New Typing: Steel New BST: 70(+10)/70(+15)/110(-35)/90(+15)/150/40 | 530 New Abilities: Clear Body / Pressure Relevant Moves:
Explosion, Earthquake.
Ice punch, Fire punch, Thunderbolt, HP grass.
Toxic, Thunder wave, Taunt, Protect Description: I. LOVE. PROBOPASS. It's (newly) amazing mono-steel typing will allow it to come in on tons of attacks on both ends of the spectrum and hit back with its wonderful coverage, the sand immunity will help it stick around until it has an opportune moment to blow up. But its limited by its lack of stab moves and somewhat middling special attack and gets worn down by spikes. It could also run some more defensive sets with toxic and protect as a reliable means to threaten out opposing defensive mons, but will obviously sacrifice some offensive power. Counterplay is pretty set dependent; No HP grass? Pert demolishes it. No fire punch/EQ? Steels laugh at it. And God forbid, no boom? special walls get infinite free turns. So altogether I think he would be a super fun, dynamic, and (hopefully) balanced addition to this tier.
Name: Probopass New Typing: Steel New BST: 70(+10)/70(+15)/110(-35)/90(+15)/150/40 | 530 New Abilities: Clear Body / Pressure Relevant Moves:
Explosion, Earthquake.
Ice punch, Fire punch, Thunderbolt, HP grass.
Toxic, Thunder wave, Taunt, Protect Description: I. LOVE. PROBOPASS. It's (newly) amazing mono-steel typing will allow it to come in on tons of attacks on both ends of the spectrum and hit back with its wonderful coverage, the sand immunity will help it stick around until it has an opportune moment to blow up. But its limited by its lack of stab moves and somewhat middling special attack and gets worn down by spikes. It could also run some more defensive sets with toxic and protect as a reliable means to threaten out opposing defensive mons, but will obviously sacrifice some offensive power. Counterplay is pretty set dependent; No HP grass? Pert demolishes it. No fire punch/EQ? Steels laugh at it. And God forbid, no boom? special walls get infinite free turns. So altogether I think he would be a super fun, dynamic, and (hopefully) balanced addition to this tier.
Edit Info: Uh, to the mod who fixed my posts (thanks btw), you coincidentally did it while I was editing, so when I concluded my edit your fixes were undone so I had to rewrite it lmao. So, here are my glorious submissions all in one post for your viewing pleasure.
Name: Simipour New Typing: Water / Fighting
New BST: 75 / 98 / 63 / 98 / 63 / 101 | 498 New Abilities: Torrent / Guts
Removed Moves: Knock off Notable Moves:
Superpower, Acrobatics, Focus punch, Brick break, HP ghost, Facade
Ice beam, hydro pump, HP grass, Crunch, Surf
Taunt
Description: Speedy mixed attackers are such a fun archetype, and I think simipour has the stats and movepool to make that role work in a fun and (hopefully) balanced way. Simipour would not be a mon that would stick around all game, but whenever it gets in it can use its speed, mixed stabs, and huge amount of possible movesets to make every entry a living nightmare for the opponent with its. The addition of guts further increases its power and punishes wisps and toxics like few other mons can. Simipour's main weakness is its longevity in a meta full of spikes, sand, and damaging status. I removed knock off because I think it would be too good on simipour.
Overtuned? I was thinking he might (according to my middling knowledge) be a bit strong so I came up with some possible nerfs. If he seems to0 good, I would say remove superpower. still too much? remove torrent. Still too much? Remove guts. If after that he's still too much, then scrap him lmao
SETS!!!!
Special biased mixed attacker (Torrent Petaya Hydro... this guy might be a bit strong lmao)
Simipour @ Petaya Berry / Lum Berry/ Expert Belt / Leftovers
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk
- Hydro Pump / Surf
- Ice Beam
- Hidden Power [Grass]
- Superpower
Choice band
Simipour @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Superpower
- Hidden Power [Ghost]
- Facade
- Hydro Pump
Name: Escavalier New Typing: Steel / Bug New BST: 70 / 135 / 105 / 60 / 105 / 20 | 498 New Abilities: Swarm / Overcoat (was a hidden ability, so I'll count it as new) Removed Moves: Knock off Added Moves: Earthquake, Rock Slide Notable Moves:
Megahorn, Rock Slide, Earthquake, HP Ghost
Taunt, Encore, Toxic, Protect, Swords Dance
Description: At it's simplest, escavalier would use its amazing typing and bulk to come in frequently and fire off its NUCLEAR megahorn. I removed knock off because it would be absurdly good on this (just imagine toxic, protect, knock, megahorn... Yikes). It would also have a lot of variety in its sets (shown below) due to its versatile stats and movepool. Counters include (but not limited to) special attackers, will-o-wisp, and skarm. I added quakeslide since he loses pretty much all of his coverage (drill run, iron head, Close Combat, etc.).
Overtuned? I don't think that escavalier would be an overbearing presence in this metagame, but just in case he is, here are some possible nerfs. Reduce SpDef, Remove EQ or rock slide (I can't imagine him needing both removed), remove SD, replace megahorn with lunge.
THE SETS:
Choice Band
Escavalier @ Choice Band
Ability: Swarm
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Megahorn
- Earthquake
- Rock Slide
- Hidden Power [Ghost]
Toxic tank (I'm not tryna calc optimal EVs rn, these EVs are a stand-in)
Escavalier @ Leftovers
Ability: Swarm / overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Megahorn
- Earthquake
- Toxic
- Protect
SD tank (Same EV situation as above)
Escavalier @ Leftovers
Ability: Swarm / overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Megahorn
- Earthquake / Rock Slide
- Taunt / Encore
- Swords Dance
Name: Honchkrow New Typing: Flying / Dark New BST: 100 / 125 / 52 / 105 / 52 / 71 | 502 New Abilities: Insomnia / Big Pecks
Removed Moves: Superpower, Heat Wave Added Moves: Crunch Notable Moves:
Drill Peck, HP fighting, Shadow Ball
Crunch, Sucker punch, Pursuit, HP Fire, HP Grass
Taunt, Calm Mind
Description: Another one of my low-key favorite mons, and another mixed attacker! Honchkrow would function as a very strong and frail mixed attacker with a solid speed tier that's backed by a gnarly sucker punch. I removed superpower and heat wave because that would have been WAY too strong on this guy, but I added crunch since he gets dark pulse anyways. In my eyes, more pursuiters are always welcome in ADV, and Honchkrow's pursuit mindgames against mons like gengar are extremely scary because of sucker punch. Honchkrow's downfall (other than it's bulk) is that it has to choose a hidden power. No HP fighting? ttar comes right in (it doesn't appreciate HP grass, but still). No HP fire? tons of steels come right in. So I think that Honchkrow would be a fun addition to the tier. I only added big pecks because he needed a second ability that was available lol.
Overtuned? I doubt this guy'll be overtuned either, but here are a couple ideas for nerfs if somehow he is. Lower attack, Remove Sucker Punch or Crunch.
All-out attacker (fiddle with the EVs yourself, tons of ways to split em)
Honchkrow @ Leftovers / Expert Belt
Ability: Insomnia
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Drill Peck
- Crunch / Sucker Punch
- HP Fire / HP Grass / HP Fighting / Crunch / Sucker Punch
- Pursuit
Conclusion: I think all of these mons would bring something fun to the table, but votes are limited and I understand that, so I just hope you guys get one of these goated mons in the game.
Name: Cobalion
Type: Steel/Fighting
Base Stats: Original ( 91/90/129/90/72/108)
New Ability: Guts (could be changed to Intimidate if deemed too strong)
Removed Moves: Superpower, Swords Dance, whatever is future gen that's not in the mod(except sacred sword)
New Moves: Bulk Up, Rock Slide(to replace Stone Edge), Iron Tail(to give it viable steel stab that isn't Mash to distinguish from Metagross), Sludge Bomb(poison jab), Psychic(zen headbutt), Agility(replaces Rock Polish), Signal Beam(x-scissor), Steel Wing(at least another option for Steel STAB), Crunch
Effective moveset: Attacking moves: Sacred Sword, Iron Tail, Rock Slide, Facade, Aerial Ace, Return, Psychic, Bounce, Signal Beam, Double Kick, Quick Attack, Sludge Bomb, Signal Beam, Steel Wing, Hyper Beam, Bounce, Crunch, Hidden Power Status/Utility: Calm Mind, Taunt, Roar, Toxic, Protect, Reflect, Rest, Agility, Bulk Up, Thunder Wave, Psych Up, Swagger, Substitute, Block, Iron Defense, Sleep Talk, Safeguard, Leer, Sandstorm
Coverage(without HP):
Physical: Fighting, Steel, Rock, Flying, Bug, Poison
Special: Psychic, Dark
Description: A steel/fighting type, Coballion has a place to be in an OU tier perhaps in a Gen 3 environment. An alternative to Metagross that does not mind being burned and is faster to boot. Balanced by the fact that its' special defense is worse(however it DOES get calm mind) . I think this mon can do interesting things :) . Guts makes the mon unable to be crippled via will o wisp. Has Psych Up which can see some interesting anti-setup niche. Overall I think it has a fairly interesting typing and move set for a gen 3 OU format. It can work nicely as a bulky mixed attacker that has some speed, similarly to mixed tyranitar/salamence, and as it shrugs off 2 status effects, poison and burn, it can reliably run leftovers over lum if it is running a bulk up set.
Signal Beam could be lunge, but as a phys attacker check, I'd rather not be overkill.
GALLADE LOST THE TIEBREAKER AGAINST PROBOPASS, BUT I REFUSE TO LET THIS POKEMON FAIL!
So here is a new submission of...
Name: Gallade
Typing: Fighting / Psychic
New BST: 90 (+22) / 125 / 65 / 65 / 115 / 80 | BST: 540
New Abilities: Inner Focus / Trace
Moveset: Gardevoir's moves + Slash, Fury Cutter, False Swipe, Swords Dance, Low Sweep, Brick Break, Rock Smash, Strength, Cut, Reversal, Low Kick, Rock Tomb, Facade, Rock Slide, Focus Punch, Earthquake, Aerial Ace.
New Core Change: Gallade can now be female.
Description:
Alright! So this is a slightly more refined version of Gallade now presented; Let me sell you completely on the concept here.
Gallade inherits all of Gardevoir's moves, notably this includes will-o-wisp, destiny bond, and thief! The best of these of course is wisp, but Gallade wouldn't be the best Wisper in the game, just a neat tech that it can pull of to help shore up it's middling defense. Secondly, let's look at the two abilities it would have: Inner Focus and Trace. Inner Focus not only blocks flinches, but was also buffed to deny intimidate in a previous slate, allowing Gallade to not be forced out by a few would be checks and not only force better chip on swap but to also help improve it's own Swords Dance set it can run.
Trace is my main selling point for this pokemon however, as it's an extremely unique trace user, and with some of the abilities currently running around it can become a real monster! Hitmonlee will cry when Gallade soaks up Magic Guard, a thick fat Lapras seethes at the sight of Gallade waltzing in, fur coat Crab trembles at it's might, and... Trace Probopass will scream as Gallade uses it to set up on it!
Added bonus is that a second ability with Inner Focus could be annoying typically (Does my opponent have Inner Focus or not?), but with the nature of Trace revealing itself the moment Gallade is swapped in, there will be no guessing if it's Inner Focus or not as you can infer it.
You can also force your opponent to guess if they're going to eat a Wisp or a Focus Punch on swap. Very cool pokemon.
Also suggesting we remove the Male only restriction, as that's dumb.
With Ema deleting their post, I'm going to go about resubmitting my favorite of his submissions but with a few tweaks(that's what this picture is, it's me bringing this fatass back into submissions). I think this pokemon is cool enough to submit it alongside Gallade. (Also sidenote, all the submissions so far have been bangers.)
Name: Turtonator
Typing: Fire / Dragon
New BST: 75 (+15) / 88 (+10) / 120 (-15) / 111 (+20) / 85 / 36 | 515
New Abilities: Shell Armor / Magma Armor
New Moves: Focus Punch, Fire Punch, Rock Smash, Barrage, Comet Punch
So this bad boy brings in a unique move in Shell Trap, which invites more mindgames and is honestly really cool! But that's not a very good move. Still, the threat and the mind games of it is not half-bad.
The real selling point is that this is a Explosion/Focus Punch user thatt can threaten with Fire Blast and Dclaw, but, has the added benefit of being able to spin. I thought about removing rapid spin, and that's a potential nerf if it's annoying, but despite getting wisp and spin it won't probably use either.
Magma Armor is an underrated ability, denying the ability to be frozen nullifies a lot of questionable matchups and makes it actually counter and check a number of pokemon it should anyways. Couple that by how slow this thing is and that it's not immune to chip dmg and I think it's not only balanced but a fairly fun addition to slot into HG!
.
Here's my two suggestions, although I may be helping another user with a certain other pokemon be submitted... So keep an eye out for that.
Submissions!!!!!!!!
Name: Infernape
New Typing:Fire/ Grass
New BST: 76/104/71/104/71/105 | 495
New Abilities: Blaze / Overgrow
Removed Moves: bulk up, calm mind, swords dance
Added Moves: leaf blade, morning sun, razor leaf, synthesis, weather ball, bullet seed, frenzy plant
wake up babe new special attacker that can run mixed just dropped. Fast offensive fire type with good defensive typing. Blaze plus Overgrow is quirky.
Name: Scolipede
New Typing: Poison/ Bug
New BST: 65/97/89/55/69/110
New Abilities: Swarm / poison point / speed boost
Removed Moves: swords dance, superpower
Added Moves: spiky shield, rain dance
cleaner, cber, epic bug lead! while adding such a fast and strong speed booster sounds crazy with the slight nerfs to attacking and speed stats scolipede will not automatically outrun all of its opposition and will not instantly eviscerate its competition with megahorn. Spikes substitute and baton pass also make for a fun lead.
Name: Sandaconda
New Typing: Ground
New BST: 72/107/125/60/70/71 | 495
New Abilities: Shed Skin / Sand Veil / Sand Spit
Removed Moves: none
Added Moves: coil, roar, curse, toxic
Sandaconda is literally my favorite pokes of all time they are so precious to my heart. Sandaconda being able to become a coil sweeper with shed skin seems very cool for the HG metagame as well as having the option to have sand but not as an automatic switch in. Also why is there such a lack of neutral ground types man
I think Unnerve would be a good addition to the meta so here's 2 ideas that would work on each type of Weather
Name: Seismitoad
Typing: Water / Ground
New BST: 105/95/75/89/71/60
New Ability: Unnerve
Removed Moves: Knock Off
Added Moves: Ice Beam, Roar
Small buff to Special Attack to be able to 1 hit Bulkless Flygon with Ice Beam. I think Knock Off would be too powerful of a utility move.
Competes with Swampert, but I think Swampert's greater natural bulk sets it apart. Grass coverage and even neutral Water Stab hits really threaten this because of its low SpDef. 60 Speed so it's in the same speed tier as Swampert.
Name: Avalugg
New Typing: Ice / Ground
New BST: 95/85/160/53/46/28
New Ability: Unnerve
Removed Moves: Recover
Added Moves: None
Similar idea with this guy, his attack was a bit absurd so I think nerfing that makes sense. Still enough to 2 hit Tar with Stab EQ. Also nerfed its Base defense a little bit. 53 Special Attack lets it 1 hit Bulkless Flygon with Ice Beam. Very Low SpDef so also vulnerable to mixed coverage. This guy is competing with Crab, separating itself by having usable Ice Stab, access to some more utility options, and dual weather immunity. I don't think it'll outclass Crab cause Fur Coat and Mach Punch are really good.
Pokémon Name: Minior Typing: Rock / Flying Stats: 80 / 60 / 100 / 60 / 100 / 60 (460 BST) | 80 / 100 / 60 / 100 / 60 / 120 (520 BST) Abilities: Shields Down Added Moves: None Removed Moves: Explosion Description: With Shields Down, Meteor Form Minior is immune to all three of the TSS trio as well as Dugtrio, letting it function as an interesting defensive Pokémon. Core Form Minior works as an intriguing offensive option as well. With its greatly improved Speed, it can blow itself up with a nasty Selfdestruct before going down. It doesn't really work as a strict attacker due to the weirdness of Shields Down and the fact that Aerodactyl outclasses it for the most part, though it has a few minor benefits - itemless Acrobatics hits about as hard as CB Aero's HP Flying, and unlike Aerodactyl its usable Sp. Atk opens up alternate Hidden Power options like Fire.
Pokémon Name: Toxapex Typing: Poison / Water Stats: 50 / 63 / 152 / 53 / 142 / 35 (495 BST) Abilities: Limber / Merciless Added Moves: Pain Split (technically already learns this but only in gen 7) Removed Moves: Knock Off, Recover Description: Stop throwing tomatoes at me and let me explain. A lot of why Toxapex is so good is lost in the transition to gen 3 - Regenerator, Scald, Toxic Spikes - and Knock Off is gone as well. The removal of Recover might not be necessary, but for my money I think it's more interesting to take advantage of Toxapex's low HP to leverage Pain Split as a recovery option. What remains is a Pokémon with excellent bulk and some useful utility options in Haze, Toxic, and Baneful Bunker, but which is no longer the unkillable menace it usually is, and which is also somewhat Dugtrio-vulnerable. Merciless is what makes it really interesting, though - in a meta where poison is so common and crits are double damage, guaranteed critical hits amp up Toxapex's damage output drastically and help make up for its extremely poor offenses. Thus, Toxapex in HG would function more as a tank and less as a pure wall, in a way which I believe would be interesting to see.
Pokémon Name: Rotom-Heat Typing: Electric / Fire Stats: 50 / 65 / 107 / 105 / 107 / 86 (520 BST) Abilities: Levitate Added Moves: None Removed Moves: Will-O-Wisp Description: Good ol' Rotom. Fire-type that's not Dugtrio bait. Losing Will-O-Wisp stings, as does being relatively toothless against Tyranitar, but Electric / Fire with Levitate is a wonderful typing, Overheat and Thunderbolt are potent STABs, and it can still mess with its opponents with Thunder Wave, Toxic, Foul Play, and even Trick if you're feeling spicy. Another Pain Split user as well. I don't know if this would force the other Rotoms to be implemented as well? I hope not. If Overheat proves too strong, it can be axed and replaced with Heat Wave.
Name: Cobalion
Type: Steel/Fighting
Base Stats: Original ( 91/90/129/90/72/108)
New Ability: Guts (could be changed to Intimidate if deemed too strong)
Removed Moves: Swords Dance, whatever is future gen that's not in the mod, SuperPower
New Moves: Bulk Up, Rock Slide(to replace Stone Edge), Iron Tail(to give it viable steel stab that isn't Mash to distinguish from Metagross), Sludge Bomb(poison jab), Psychic(zen headbutt), Brick Break(can be Sacred Sword if allowed due to it being signature of these legendaries?) , Agility(replaces Rock Polish), Signal Beam(x-scissor), Steel Wing(at least another option for Steel STAB), Circle Throw(wynaut)
Effective moveset: Attacking moves: Cross Chop, Brick Break, Iron Tail, Circle Throw, Rock Slide, Facade, Aerial Ace, Return, Psychic, Bounce, Signal Beam, Double Kick, Quick Attack, Sludge Bomb, Signal Beam, Steel Wing, Hyper Beam, Bounce, Hidden Power Status/Utility: Calm Mind, Taunt, Roar, Toxic, Protect, Reflect, Rest, Agility, Bulk Up, Thunder Wave, Psych Up, Swagger, Substitute, Block, Iron Defense, Sleep Talk, Safeguard, Leer, Sandstorm
Coverage(without HP): Fighting, Steel, Rock, Flying, Psychic, Bug, Poison
Description: A steel/fighting type, Coballion has a place to be in an OU tier perhaps in a Gen 3 environment. An alternative to Metagross that does not mind being burned and is faster to boot. Balanced by the fact that its' special defense is worse(however it DOES get calm mind) . I think this mon can do interesting things :) . Guts makes the mon unable to be crippled via will o wisp. Has Psych Up which can see some interesting anti-setup niche. Overall I think it has a fairly interesting typing and move set for a gen 3 OU format.
Base Stats: 70 / 90 (-30) / 65 / 90 (+45) / 85 / 110 (-15) Abilities: Water Absorb / Guts Removed Moves: Calm Mind New Moves: Crunch, Sucker Punch Description: Another Pursuit trapper? Yes please. Jellicent demolishes this tier, so I was looking for a way to make teams have an easier time with it. Weavile can now threaten it with Crunch / Pursuit with 90 SpA. Being able to absorb Surf is a big deal. I removed Calm Mind because it would just be a better Jynx if so, and Jynx can really snowball (pun intended) under the right conditions, especially on Hail teams. Guts allows it to play mind games with Jellicent. If it gets burned, it can OHKO Ttar with Brick Break. Last, Sucker Punch allows it to finish off Flygon if it eats an Ice Beam with a Yache Berry.
Name: Dhelmise Types:
Base Stats: 70 / 131 / 100 / 96 (+10) / 90 / 50 (+10) Abilities: Steelworker / Thick Fat Removed Moves: None New Moves: Anchor Shot / Steel Wing / Iron Tail / Ingrain Description: Do we really need another spinblocker? Well, if we do, here's one I found quite interesting from my Solomod Hoennification. Has the ability to set up with Swords Dance and then do massive amounts of damage with Shadow Ball, and gets good coverage in Earthquake / Brick Break / Rock Slide. Anchor Shot / Steel Wing / Iron Tail are purely for Steelworker strats. Thick Fat would make it much harder to break. It gets Growth for surprise special sets, and Surf as well. I made it a bit faster so that you can speed creep slower Pokemon. Idk, I felt like it was too slow. Gave it Ingrain, too; don't know if that helps. Boosted its SpA as well so that it might actually be able to break fat Waters with Giga Drain.
Name: Aegislash-Shield / Aegislash-Blade (separate formes entirely) Types:
Base Stats: 60 / 70 (+20) / 120 (-20) / 70 (+20) / 120 (-20) / 60 (Shield)/ 60 / 120 (-20) / 70 (+20) / 120 (-20) / 70 (+20) / 60 (Blade) Abilities: Levitate Removed Moves: None New Moves: Meteor Mash / King's Shield Description: Blade is a Ghost-type breaker that is an alternative to Metagross; gets Swords Dance and STAB Shadow Ball. Can run SD/Mash/SB to break through things like Tyranitar and Jellicent. King's Shield is good for recovery strats, but it doesn't really work for lowering attack, since the only attacks that would normally be contact are the elemental punches, which are Special in Gen 3. Shield is more of a Sand staller with Toxic / King's Shield / Iron Defense (or Reflect). Levitate makes it extremely difficult to break, and Spikes immune. It's also notable that it's neutrally affected by Dark.
Submissions round is closed! I'm busy at the moment, so anyone who wants to make last minute edits to their submissions, feel free to. Voting template will be added this post in a few hours.
A few thoughts in the meantime, and how certain stuff will be addressed:
Name: Honchkrow New Typing: Flying / Dark New BST: 100 / 125 / 52 / 105 / 52 / 71 | 502 New Abilities: Insomnia / Big Pecks
Removed Moves: Superpower, Heat Wave Added Moves: Crunch Notable Moves:
Drill Peck, HP fighting, Shadow Ball
Crunch, Sucker punch, Pursuit, HP Fire, HP Grass
Taunt, Calm Mind
Description: Another one of my low-key favorite mons, and another mixed attacker! Honchkrow would function as a very strong and frail mixed attacker with a solid speed tier that's backed by a gnarly sucker punch. I removed superpower and heat wave because that would have been WAY too strong on this guy, but I added crunch since he gets dark pulse anyways. In my eyes, more pursuiters are always welcome in ADV, and Honchkrow's pursuit mindgames against mons like gengar are extremely scary because of sucker punch. Honchkrow's downfall (other than it's bulk) is that it has to choose a hidden power. No HP fighting? ttar comes right in (it doesn't appreciate HP grass, but still). No HP fire? tons of steels come right in. So I think that Honchkrow would be a fun addition to the tier. I only added big pecks because he needed a second ability that was available lol.
Overtuned? I doubt this guy'll be overtuned either, but here are a couple ideas for nerfs if somehow he is. Lower attack, Remove Sucker Punch or Crunch.
Submissions!!!!!!!!
Name: Infernape
New Typing: Fire / Grass
New BST: 76/104/71/104/71/105 | 495
New Abilities: Blaze / Overgrow
Removed Moves: bulk up, calm mind, swords dance
Added Moves: leaf blade, morning sun, razor leaf, synthesis, weather ball, bullet seed, frenzy plant
wake up babe new special attacker that can run mixed just dropped. Fast offensive fire type with good defensive typing. Blaze plus Overgrow is quirky.
Name: Scolipede
New Typing: Poison / Bug
New BST: 65/97/89/55/69/110
New Abilities: Swarm / poison point / speed boost
Removed Moves: swords dance, superpower
Added Moves: spiky shield, rain dance
cleaner, cber, epic bug lead! while adding such a fast and strong speed booster sounds crazy with the slight nerfs to attacking and speed stats scolipede will not automatically outrun all of its opposition and will not instantly eviscerate its competition with megahorn. Spikes substitute and baton pass also make for a fun lead.
Name: Sandaconda
New Typing: Ground
New BST: 72/107/125/60/70/71 | 495
New Abilities: Shed Skin / Sand Veil / Sand Spit
Removed Moves: none
Added Moves: coil, roar, curse, toxic
Sandaconda is literally my favorite pokes of all time they are so precious to my heart. Sandaconda being able to become a coil sweeper with shed skin seems very cool for the HG metagame as well as having the option to have sand but not as an automatic switch in. Also why is there such a lack of neutral ground types man
Pokemon in gen 3 can only have two abilities. Even if it were to become a thing in Hoenn Gaiden to allow hiddens, Showdown is hard coded to not allow it . Select 2 abilities for your submissions at tops or I'll assume that the hiddens are not going to be added.
I think Unnerve would be a good addition to the meta so here's 2 ideas that would work on each type of Weather
Name: Seismitoad
Typing: Water / Ground
New BST: 105/95/75/89/71/60
New Ability: Unnerve
Removed Moves: Knock Off
Added Moves: Ice Beam, Roar
Small buff to Special Attack to be able to 1 hit Bulkless Flygon with Ice Beam. I think Knock Off would be too powerful of a utility move.
Competes with Swampert, but I think Swampert's greater natural bulk sets it apart. Grass coverage and even neutral Water Stab hits really threaten this because of its low SpDef. 60 Speed so it's in the same speed tier as Swampert.
Name: Avalugg
New Typing: Ice / Ground
New BST: 95/85/160/53/46/28
New Ability: Unnerve
Removed Moves: Recover
Added Moves: None
Similar idea with this guy, his attack was a bit absurd so I think nerfing that makes sense. Still enough to 2 hit Tar with Stab EQ. Also nerfed its Base defense a little bit. 53 Special Attack lets it 1 hit Bulkless Flygon with Ice Beam. Very Low SpDef so also vulnerable to mixed coverage. This guy is competing with Crab, separating itself by having usable Ice Stab, access to some more utility options, and dual weather immunity. I don't think it'll outclass Crab cause Fur Coat and Mach Punch are really good.
Unnerve can't be submitted on these Pokemon for this round, sorry about that. Feel free to edit this quickly before votes round goes up, otherwise I'll assume both of these Pokemon's abilities (Water Absorb for Seismitoad, and Sturdy for Avalugg)
These will be treated as two separate submissions for this slate. I'm also vetoing Superpower since I can see it being quite problematic on these two - if you don't have time to edit this out, I'll assume Cross Chop on both Urshifus for this submission if that's okay
Pokémon Name: Minior Typing: Rock / Flying Stats: 80 / 60 / 100 / 60 / 100 / 60 (460 BST) | 80 / 100 / 60 / 100 / 60 / 120 (520 BST) Abilities: Shields Down Added Moves: Spikes, Moonlight, Thunderbolt Removed Moves: Explosion Description: With Shields Down, Meteor Form Minior is immune to all three of the TSS trio as well as Dugtrio, letting it function as an interesting defensive Pokémon and Spikes setter. Moonlight was chosen as a form of recovery due to its low PP and being hampered by sandstorm. Core Form Minior works as an intriguing offensive option as well. With its greatly improved Speed, it can lay down another layer of Spikes before going down, or it can blow itself up with a nasty Selfdestruct. It doesn't really work as a strict attacker due to the weirdness of Shields Down and the fact that Aerodactyl outclasses it for the most part, though it has a few minor benefits - itemless Acrobatics hits about as hard as CB Aero's HP Flying, and unlike Aerodactyl its usable Sp. Atk and new Thunderbolt lets it hurt Water-types and Skarmory.
I'm vetoing all of your added moves to Minior, sorry. This Pokemon already looks busted on paper (immune to status, weather AND spikes) yet turns into a sweeper as it gets whittled down. It could easily be a bit much for a lot of teams to break past.
I'm allowing this as a basis of a mad scientist experiment, but bear in mind I will hastily slash its HP stat if it ends up being too hard to kill (very likely)
That's it for the vetos, everything else people submitted is essentially fine! Be back soon~
GALLADE LOST THE TIEBREAKER AGAINST PROBOPASS, BUT I REFUSE TO LET THIS POKEMON FAIL!
So here is a new submission of...
Name: Gallade
Typing: Fighting / Psychic
New BST: 90 (+22) / 125 / 65 / 65 / 115 / 80 | BST: 540
New Abilities: Inner Focus / Trace
Moveset: Gardevoir's moves + Slash, Fury Cutter, False Swipe, Swords Dance, Low Sweep, Brick Break, Rock Smash, Strength, Cut, Reversal, Low Kick, Rock Tomb, Facade, Rock Slide, Focus Punch, Earthquake, Aerial Ace.
New Core Change: Gallade can now be female.
Description:
Alright! So this is a slightly more refined version of Gallade now presented; Let me sell you completely on the concept here.
Gallade inherits all of Gardevoir's moves, notably this includes will-o-wisp, destiny bond, and thief! The best of these of course is wisp, but Gallade wouldn't be the best Wisper in the game, just a neat tech that it can pull of to help shore up it's middling defense. Secondly, let's look at the two abilities it would have: Inner Focus and Trace. Inner Focus not only blocks flinches, but was also buffed to deny intimidate in a previous slate, allowing Gallade to not be forced out by a few would be checks and not only force better chip on swap but to also help improve it's own Swords Dance set it can run.
Trace is my main selling point for this pokemon however, as it's an extremely unique trace user, and with some of the abilities currently running around it can become a real monster! Hitmonlee will cry when Gallade soaks up Magic Guard, a thick fat Lapras seethes at the sight of Gallade waltzing in, fur coat Crab trembles at it's might, and... Trace Probopass will scream as Gallade uses it to set up on it!
Added bonus is that a second ability with Inner Focus could be annoying typically (Does my opponent have Inner Focus or not?), but with the nature of Trace revealing itself the moment Gallade is swapped in, there will be no guessing if it's Inner Focus or not as you can infer it.
You can also force your opponent to guess if they're going to eat a Wisp or a Focus Punch on swap. Very cool pokemon.
Also suggesting we remove the Male only restriction, as that's dumb.
With Ema deleting their post, I'm going to go about resubmitting my favorite of his submissions but with a few tweaks(that's what this picture is, it's me bringing this fatass back into submissions). I think this pokemon is cool enough to submit it alongside Gallade. (Also sidenote, all the submissions so far have been bangers.)
Name: Turtonator
Typing: Fire / Dragon
New BST: 75 (+15) / 88 (+10) / 120 (-15) / 111 (+20) / 85 / 36 | 515
New Abilities: Shell Armor / Magma Armor
New Moves: Focus Punch, Fire Punch, Rock Smash, Barrage, Comet Punch
So this bad boy brings in a unique move in Shell Trap, which invites more mindgames and is honestly really cool! But that's not a very good move. Still, the threat and the mind games of it is not half-bad.
The real selling point is that this is a Explosion/Focus Punch user thatt can threaten with Fire Blast and Dclaw, but, has the added benefit of being able to spin. I thought about removing rapid spin, and that's a potential nerf if it's annoying, but despite getting wisp and spin it won't probably use either.
Magma Armor is an underrated ability, denying the ability to be frozen nullifies a lot of questionable matchups and makes it actually counter and check a number of pokemon it should anyways. Couple that by how slow this thing is and that it's not immune to chip dmg and I think it's not only balanced but a fairly fun addition to slot into HG!
.
Here's my two suggestions, although I may be helping another user with a certain other pokemon be submitted... So keep an eye out for that.
Trace Gallade is actually Based. It's a wonder that he didn't get this in the first place. Now he's put on par with Gardevoir and my sanity has been spared.
Name: Bisharp Type: Dark / Steel Base Stats:75 HP (+10) / 90 Atk (-35) / 100 Def / 115 SpA (+55) / 70 SpD / 70 Spe Abilities: Shed Skin / Pressure Removed Moves: Knock Off, Spite, Low Kick New Moves: Focus Punch, Foul Play, Rock Slide, Sucker Punch
Description: I think I've had this idea for over a year and I finally have a chance to submit it. The concept is that Bisharp can fit on spikes balance teams as an aid to remove ghost types while relieving the pressure from Tyranitar of being both the weather setter and the Pursuit trapper all at the same time. Obvious downside is that it's Dugtrio weak, kinda, though it gets Sucker Punch thanks to previous slates meaning that Dugtrio isn't the most consistent way of revenging it. It also has to rely on HP Dark to consistently hit Dark types harder which isn't ideal. Basically, its movepool as well as its only decent-ish defensive stats serve a very specific role in trapping ghosts on teams that are strongly focused on winning spikes on the field.
Name: Komala Type: Normal Base Stats: 95 (+30) / 115 / 65 / 75 / 95 / 65 Abilities: Comatose Removed Moves: Knock Off, Superpower, Swords Dance New Moves: Body Slam, Double Edge, Focus Punch, Sucker Punch
Description: Comatose would be very cool status immunity in a tier where status is progress. To me at least, Komala just sort of naturally feels like it belongs here - though I buffed its HP stat so it stands some merit when compared to Snorlax beyond just blocking Gengar / Jellicent Wisp while having Rapid Spin at the same time.
(Notable moves: Brick Break, Body Slam, Bulk Up, Earthquake, Frustration, Hidden Power, Rapid Spin, Return, Rock Slide, Toxic, Wish)
Name: Vespiquen New Typing: Bug / Ground New BST: 70 / 100 / 105 / 60 / 105 / 40 | 480 New Abilities: Pressure New Moves: Lunge, Earthquake, Sand Tomb, Rock Slide, Baton Pass, Whirlwind Relevant Moves:
Attack Order, Lunge, Earthquake, Rock Slide
Heal Order, Toxic, Whirlwind, Baton Pass Description: THE slow baton passer with NO weaknesses to rock/ground/bug. having heal order as reliable recovery is amazing, attack order can be a serviceable stab but is largely outclassed by lunge, and defend order sucks as usual. its bulk allows it to narrowly avoid a 2hko from zapdos' hp ice if its only max hp invested but obv not a great idea to do. bug/ground is not terribly passive but when mence/gyarados/etc inevitably come in you can toxic them and/or phaze them out.
Name: Necrozma New Typing: Psychic New BST: 97 / 107 / 79 / 107 / 79 / 71 | 540 New Abilities: Prism Armor New Moves: Agility Removed Moves: Dragon Dance, Calm Mind Relevant Moves:
Photon Geyser, Earthquake, Rock Slide, Brick Break, HP Bug
Photon Geyser, Heat Wave, HP Grass
Swords Dance, Moonlight, Morning Sun, Agility Description: the weirdest ddancer, as it has eq/rock slide/brick break but no stab on any of them. it also has photon! watch as you cleave through crab like butter. unfortunately you have pretty bad 4mss cause you also want hp bug too for celebi/claydol.
you can also do some weird mixed set with like phys photon/eq/heat wave/filler to like hit a lot of stuff idk
Name: Druddigon New Typing: Dragon / Dark New BST: 87 / 120 / 90 / 90 / 90 / 48 | 525 New Abilities: Rough Skin / Mold Breaker Relevant Moves:
Earthquake, Rock Slide, Superpower, HP Bug, Sludge Bomb
Glare, Taunt Description: everyone loves their mold breaker. it allows eq to hit valuable targets such as the new magnezone. this mon also just has ridiculously wide coverage allowing for it to do a lot of things like pursuit trapping (it can trap jellicent because it resists water. poggers). although its piss slow it remedies that through glare. overall just a creatura thatll probably live in the walls of the meta.
Name: Avalugg Type: Ice Base Stats: 115(+20)/117/154(-30)/44/56(+10)/28 | 514 Abilities: Rough Skin / Own Tempo Removed Moves: Recover, Body Press New Moves:
Description: Ice Table activation. To put it simply Avalugg has a ton of very usable traits for the Hoenn Gaiden, more notably being its spinning capabilities which make it a very interesting wall / spinner. Reshuffled its stats in a way that it sort of keeps its physical bulk while increasing its special bulk by just a tiny bit, dumping the rest on its spd stat. Giving it Rough Skin instead of ice body might sound like an extreme buff, but this thing with ice body would probably a nightmare for physical attackers to deal with in hail and we really don't need more reasons to make hail more obnoxious to deal with anyway. Also removed Recover after watching how this thing can avoid 3hko from neutral rock slide ttar and bpress which is a Torkoal Sig, meaning it might need to invest in its physical attack to deal damage.
Name: Sandaconda Type: Ground Base Stats: 87/107/125/65/70/71 | 525 Abilities: Sand Spit / Sand Veil Removed Moves: Body Press New Moves: Slack Off, Bulk Up, Storm Throw, Baton Pass Description: Secondary sand setter option that trades ttar's bulk and overall power in exchange for a somewhat better defensive typing, a slightly stronger earthquake, recovery, paralysis in glare and pivoting. It is a very weird option to use but i feel like the funny snake can have a place in meta for teams that may want its sand setter to have a smidge more durability and utility. Otherwise use Sand Veil to pair up with ttar and have a nice ground type pivot in the team.
(for movepools, i "hoennified" them by only taking the level-up and egg moves they learned that exist in gen 3, then giving them gen 3 tms and tutors, then adding any moves i think they need)
Name: Morpeko Type:
Base Stats: 88/64/78/92/78/85 Abilities: Hunger Switch
Description: Funny Aura Wheel. Morpeko has pretty poor stats overall, but Aura Wheel is an insane move and lets it clean lategame with just how strong it is + making Morpeko Dug-proof after one use. It does lack any other form of boosting, though, so choose your opportunity just right. As an Electric pivot, it's a worse Jolteon/Zapdos/Raichu-A but you can still use it as one early game. Also, it's accidentally another spinner that beats Skarm. Can potentially do well on TSS structures as it's very likely going to run Protect to manipulate Hunger Switch, thus Toxic spam is great for it.
Description: Hoenn Gaiden is Ghost-heavy, status-heavy, Fairy-lacking, and still dominated by TTar. All of these factors are great for a bulky Fighting/Dark-type like Scrafty. While Grimmsnarl does exist, Scrafty's superior bulk and Intimidate make it a much better Pokemon, being able to constitently take on Rock-types. Shed Skin is also a huge boon for it, giving it the option to run Bulk Up + Rest sets to act as a dangerous wincon that can set up on TTar and Toxic-reliant walls.
Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Brick Break
- Shadow Ball / Rock Slide
- Bulk Up
- Rest
Scrafty @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Circle Throw
- Shadow Ball / Toxic
- Rest
- Sleep Talk
Name: Yanmega Type:
Base Stats: 86/76/86/126/56/95 Abilities: Speed Boost / Compound Eyes
Description: We don't have many highly ranked Bugs and we don't have any purely special Bugs now that Ledian's been nerfed, so here's one. I initially wanted to do Volcarona, but it ended up being too similar to Moltres, so here's this: the actually special attacking Dragon. Yanmega is very much a glass cannon as Bug/Dragon really isn't a great typing (supremely overrated typing but i have to make Yanmega Bug/Dragon, it's the law), but with that 126 SpA and adeuqate coverage between Dragon Claw, Giga Drain, and HP Fire, stuff is gonna get hurt. Speed Boost is huge for outspeeding unboosted Mence and Flygon after a turn (or a few turns if they already DDanced). Just make sure that Blissey is already dead before you go all in, you're not beating that no matter how many times you hit it with Lunge.
Edit Info: Uh, to the mod who fixed my posts (thanks btw), you coincidentally did it while I was editing, so when I concluded my edit your fixes were undone so I had to rewrite it lmao. So, here are my glorious submissions all in one post for your viewing pleasure.
Name: Simipour New Typing: Water / Fighting
New BST: 75 / 98 / 63 / 98 / 63 / 101 | 498 New Abilities: Torrent / Guts
Removed Moves: Knock off Notable Moves:
Superpower, Acrobatics, Focus punch, Brick break, HP ghost, Facade
Ice beam, hydro pump, HP grass, Crunch, Surf
Taunt
Description: Speedy mixed attackers are such a fun archetype, and I think simipour has the stats and movepool to make that role work in a fun and (hopefully) balanced way. Simipour would not be a mon that would stick around all game, but whenever it gets in it can use its speed, mixed stabs, and huge amount of possible movesets to make every entry a living nightmare for the opponent with its. The addition of guts further increases its power and punishes wisps and toxics like few other mons can. Simipour's main weakness is its longevity in a meta full of spikes, sand, and damaging status. I removed knock off because I think it would be too good on simipour.
Overtuned? I was thinking he might (according to my middling knowledge) be a bit strong so I came up with some possible nerfs. If he seems to0 good, I would say remove superpower. still too much? remove torrent. Still too much? Remove guts. If after that he's still too much, then scrap him lmao
SETS!!!!
Special biased mixed attacker (Torrent Petaya Hydro... this guy might be a bit strong lmao)
Simipour @ Petaya Berry / Lum Berry/ Expert Belt / Leftovers
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk
- Hydro Pump / Surf
- Ice Beam
- Hidden Power [Grass]
- Superpower
Choice band
Simipour @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Superpower
- Hidden Power [Ghost]
- Facade
- Hydro Pump
Name: Escavalier New Typing: Steel / Bug New BST: 70 / 135 / 105 / 60 / 105 / 20 | 498 New Abilities: Swarm / Overcoat (was a hidden ability, so I'll count it as new) Removed Moves: Knock off Added Moves: Earthquake, Rock Slide Notable Moves:
Megahorn, Rock Slide, Earthquake, HP Ghost
Taunt, Encore, Toxic, Protect, Swords Dance
Description: At it's simplest, escavalier would use its amazing typing and bulk to come in frequently and fire off its NUCLEAR megahorn. I removed knock off because it would be absurdly good on this (just imagine toxic, protect, knock, megahorn... Yikes). It would also have a lot of variety in its sets (shown below) due to its versatile stats and movepool. Counters include (but not limited to) special attackers, will-o-wisp, and skarm. I added quakeslide since he loses pretty much all of his coverage (drill run, iron head, Close Combat, etc.).
Overtuned? I don't think that escavalier would be an overbearing presence in this metagame, but just in case he is, here are some possible nerfs. Reduce SpDef, Remove EQ or rock slide (I can't imagine him needing both removed), remove SD, replace megahorn with lunge.
THE SETS:
Choice Band
Escavalier @ Choice Band
Ability: Swarm
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Megahorn
- Earthquake
- Rock Slide
- Hidden Power [Ghost]
Toxic tank (I'm not tryna calc optimal EVs rn, these EVs are a stand-in)
Escavalier @ Leftovers
Ability: Swarm / overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Megahorn
- Earthquake
- Toxic
- Protect
SD tank (Same EV situation as above)
Escavalier @ Leftovers
Ability: Swarm / overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Megahorn
- Earthquake / Rock Slide
- Taunt / Encore
- Swords Dance
Name: Honchkrow New Typing: Flying / Dark New BST: 100 / 125 / 52 / 105 / 52 / 71 | 502 New Abilities: Insomnia / Big Pecks
Removed Moves: Superpower, Heat Wave Added Moves: Crunch Notable Moves:
Drill Peck, HP fighting, Shadow Ball
Crunch, Sucker punch, Pursuit, HP Fire, HP Grass
Taunt, Calm Mind
Description: Another one of my low-key favorite mons, and another mixed attacker! Honchkrow would function as a very strong and frail mixed attacker with a solid speed tier that's backed by a gnarly sucker punch. I removed superpower and heat wave because that would have been WAY too strong on this guy, but I added crunch since he gets dark pulse anyways. In my eyes, more pursuiters are always welcome in ADV, and Honchkrow's pursuit mindgames against mons like gengar are extremely scary because of sucker punch. Honchkrow's downfall (other than it's bulk) is that it has to choose a hidden power. No HP fighting? ttar comes right in (it doesn't appreciate HP grass, but still). No HP fire? tons of steels come right in. So I think that Honchkrow would be a fun addition to the tier. I only added big pecks because he needed a second ability that was available lol.
Overtuned? I doubt this guy'll be overtuned either, but here are a couple ideas for nerfs if somehow he is. Lower attack, Remove Sucker Punch or Crunch.
All-out attacker (fiddle with the EVs yourself, tons of ways to split em)
Honchkrow @ Leftovers / Expert Belt
Ability: Insomnia
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Drill Peck
- Crunch / Sucker Punch
- HP Fire / HP Grass / HP Fighting / Crunch / Sucker Punch
- Pursuit
Conclusion: I think all of these mons would bring something fun to the table, but votes are limited and I understand that, so I just hope you guys get one of these goated mons in the game.
Name: Cobalion
Type: Steel/Fighting
Base Stats: Original ( 91/90/129/90/72/108)
New Ability: Guts (could be changed to Intimidate if deemed too strong)
Removed Moves: Superpower, Swords Dance, whatever is future gen that's not in the mod(except sacred sword)
New Moves: Bulk Up, Rock Slide(to replace Stone Edge), Iron Tail(to give it viable steel stab that isn't Mash to distinguish from Metagross), Sludge Bomb(poison jab), Psychic(zen headbutt), Agility(replaces Rock Polish), Signal Beam(x-scissor), Steel Wing(at least another option for Steel STAB), Crunch
Effective moveset: Attacking moves: Sacred Sword, Iron Tail, Rock Slide, Facade, Aerial Ace, Return, Psychic, Bounce, Signal Beam, Double Kick, Quick Attack, Sludge Bomb, Signal Beam, Steel Wing, Hyper Beam, Bounce, Crunch, Hidden Power Status/Utility: Calm Mind, Taunt, Roar, Toxic, Protect, Reflect, Rest, Agility, Bulk Up, Thunder Wave, Psych Up, Swagger, Substitute, Block, Iron Defense, Sleep Talk, Safeguard, Leer, Sandstorm
Coverage(without HP):
Physical: Fighting, Steel, Rock, Flying, Bug, Poison
Special: Psychic, Dark
Description: A steel/fighting type, Coballion has a place to be in an OU tier perhaps in a Gen 3 environment. An alternative to Metagross that does not mind being burned and is faster to boot. Balanced by the fact that its' special defense is worse(however it DOES get calm mind) . I think this mon can do interesting things :) . Guts makes the mon unable to be crippled via will o wisp. Has Psych Up which can see some interesting anti-setup niche. Overall I think it has a fairly interesting typing and move set for a gen 3 OU format. It can work nicely as a bulky mixed attacker that has some speed, similarly to mixed tyranitar/salamence, and as it shrugs off 2 status effects, poison and burn, it can reliably run leftovers over lum if it is running a bulk up set.
Signal Beam could be lunge, but as a phys attacker check, I'd rather not be overkill.
GALLADE LOST THE TIEBREAKER AGAINST PROBOPASS, BUT I REFUSE TO LET THIS POKEMON FAIL!
So here is a new submission of...
Name: Gallade
Typing: Fighting / Psychic
New BST: 90 (+22) / 125 / 65 / 65 / 115 / 80 | BST: 540
New Abilities: Inner Focus / Trace
Moveset: Gardevoir's moves + Slash, Fury Cutter, False Swipe, Swords Dance, Low Sweep, Brick Break, Rock Smash, Strength, Cut, Reversal, Low Kick, Rock Tomb, Facade, Rock Slide, Focus Punch, Earthquake, Aerial Ace.
New Core Change: Gallade can now be female.
Description:
Alright! So this is a slightly more refined version of Gallade now presented; Let me sell you completely on the concept here.
Gallade inherits all of Gardevoir's moves, notably this includes will-o-wisp, destiny bond, and thief! The best of these of course is wisp, but Gallade wouldn't be the best Wisper in the game, just a neat tech that it can pull of to help shore up it's middling defense. Secondly, let's look at the two abilities it would have: Inner Focus and Trace. Inner Focus not only blocks flinches, but was also buffed to deny intimidate in a previous slate, allowing Gallade to not be forced out by a few would be checks and not only force better chip on swap but to also help improve it's own Swords Dance set it can run.
Trace is my main selling point for this pokemon however, as it's an extremely unique trace user, and with some of the abilities currently running around it can become a real monster! Hitmonlee will cry when Gallade soaks up Magic Guard, a thick fat Lapras seethes at the sight of Gallade waltzing in, fur coat Crab trembles at it's might, and... Trace Probopass will scream as Gallade uses it to set up on it!
Added bonus is that a second ability with Inner Focus could be annoying typically (Does my opponent have Inner Focus or not?), but with the nature of Trace revealing itself the moment Gallade is swapped in, there will be no guessing if it's Inner Focus or not as you can infer it.
You can also force your opponent to guess if they're going to eat a Wisp or a Focus Punch on swap. Very cool pokemon.
Also suggesting we remove the Male only restriction, as that's dumb.
With Ema deleting their post, I'm going to go about resubmitting my favorite of his submissions but with a few tweaks(that's what this picture is, it's me bringing this fatass back into submissions). I think this pokemon is cool enough to submit it alongside Gallade. (Also sidenote, all the submissions so far have been bangers.)
Name: Turtonator
Typing: Fire / Dragon
New BST: 75 (+15) / 88 (+10) / 120 (-15) / 111 (+20) / 85 / 36 | 515
New Abilities: Shell Armor / Magma Armor
New Moves: Focus Punch, Fire Punch, Rock Smash, Barrage, Comet Punch
So this bad boy brings in a unique move in Shell Trap, which invites more mindgames and is honestly really cool! But that's not a very good move. Still, the threat and the mind games of it is not half-bad.
The real selling point is that this is a Explosion/Focus Punch user thatt can threaten with Fire Blast and Dclaw, but, has the added benefit of being able to spin. I thought about removing rapid spin, and that's a potential nerf if it's annoying, but despite getting wisp and spin it won't probably use either.
Magma Armor is an underrated ability, denying the ability to be frozen nullifies a lot of questionable matchups and makes it actually counter and check a number of pokemon it should anyways. Couple that by how slow this thing is and that it's not immune to chip dmg and I think it's not only balanced but a fairly fun addition to slot into HG!
.
Here's my two suggestions, although I may be helping another user with a certain other pokemon be submitted... So keep an eye out for that.
Submissions!!!!!!!!
Name: Infernape
New Typing:Fire/ Grass
New BST: 76/104/71/104/71/105 | 495
New Abilities: Blaze / Overgrow
Removed Moves: bulk up, calm mind, swords dance
Added Moves: leaf blade, morning sun, razor leaf, synthesis, weather ball, bullet seed, frenzy plant
wake up babe new special attacker that can run mixed just dropped. Fast offensive fire type with good defensive typing. Blaze plus Overgrow is quirky.
Name: Scolipede
New Typing: Poison/ Bug
New BST: 65/97/89/55/69/110
New Abilities: Swarm / poison point / speed boost
Removed Moves: swords dance, superpower
Added Moves: spiky shield, rain dance
cleaner, cber, epic bug lead! while adding such a fast and strong speed booster sounds crazy with the slight nerfs to attacking and speed stats scolipede will not automatically outrun all of its opposition and will not instantly eviscerate its competition with megahorn. Spikes substitute and baton pass also make for a fun lead.
Name: Sandaconda
New Typing: Ground
New BST: 72/107/125/60/70/71 | 495
New Abilities: Shed Skin / Sand Veil / Sand Spit
Removed Moves: none
Added Moves: coil, roar, curse, toxic
Sandaconda is literally my favorite pokes of all time they are so precious to my heart. Sandaconda being able to become a coil sweeper with shed skin seems very cool for the HG metagame as well as having the option to have sand but not as an automatic switch in. Also why is there such a lack of neutral ground types man
I think Unnerve would be a good addition to the meta so here's 2 ideas that would work on each type of Weather
Name: Seismitoad
Typing: Water / Ground
New BST: 105/95/75/89/71/60
New Ability: Unnerve
Removed Moves: Knock Off
Added Moves: Ice Beam, Roar
Small buff to Special Attack to be able to 1 hit Bulkless Flygon with Ice Beam. I think Knock Off would be too powerful of a utility move.
Competes with Swampert, but I think Swampert's greater natural bulk sets it apart. Grass coverage and even neutral Water Stab hits really threaten this because of its low SpDef. 60 Speed so it's in the same speed tier as Swampert.
Name: Avalugg
New Typing: Ice / Ground
New BST: 95/85/160/53/46/28
New Ability: Unnerve
Removed Moves: Recover
Added Moves: None
Similar idea with this guy, his attack was a bit absurd so I think nerfing that makes sense. Still enough to 2 hit Tar with Stab EQ. Also nerfed its Base defense a little bit. 53 Special Attack lets it 1 hit Bulkless Flygon with Ice Beam. Very Low SpDef so also vulnerable to mixed coverage. This guy is competing with Crab, separating itself by having usable Ice Stab, access to some more utility options, and dual weather immunity. I don't think it'll outclass Crab cause Fur Coat and Mach Punch are really good.
Pokémon Name: Minior Typing: Rock / Flying Stats: 80 / 60 / 100 / 60 / 100 / 60 (460 BST) | 80 / 100 / 60 / 100 / 60 / 120 (520 BST) Abilities: Shields Down Added Moves: None Removed Moves: Explosion Description: With Shields Down, Meteor Form Minior is immune to all three of the TSS trio as well as Dugtrio, letting it function as an interesting defensive Pokémon. Core Form Minior works as an intriguing offensive option as well. With its greatly improved Speed, it can blow itself up with a nasty Selfdestruct before going down. It doesn't really work as a strict attacker due to the weirdness of Shields Down and the fact that Aerodactyl outclasses it for the most part, though it has a few minor benefits - itemless Acrobatics hits about as hard as CB Aero's HP Flying, and unlike Aerodactyl its usable Sp. Atk opens up alternate Hidden Power options like Fire.
Pokémon Name: Toxapex Typing: Poison / Water Stats: 50 / 63 / 152 / 53 / 142 / 35 (495 BST) Abilities: Limber / Merciless Added Moves: Pain Split (technically already learns this but only in gen 7) Removed Moves: Knock Off, Recover Description: Stop throwing tomatoes at me and let me explain. A lot of why Toxapex is so good is lost in the transition to gen 3 - Regenerator, Scald, Toxic Spikes - and Knock Off is gone as well. The removal of Recover might not be necessary, but for my money I think it's more interesting to take advantage of Toxapex's low HP to leverage Pain Split as a recovery option. What remains is a Pokémon with excellent bulk and some useful utility options in Haze, Toxic, and Baneful Bunker, but which is no longer the unkillable menace it usually is, and which is also somewhat Dugtrio-vulnerable. Merciless is what makes it really interesting, though - in a meta where poison is so common and crits are double damage, guaranteed critical hits amp up Toxapex's damage output drastically and help make up for its extremely poor offenses. Thus, Toxapex in HG would function more as a tank and less as a pure wall, in a way which I believe would be interesting to see.
Pokémon Name: Rotom-Heat Typing: Electric / Fire Stats: 50 / 65 / 107 / 105 / 107 / 86 (520 BST) Abilities: Levitate Added Moves: None Removed Moves: Will-O-Wisp Description: Good ol' Rotom. Fire-type that's not Dugtrio bait. Losing Will-O-Wisp stings, as does being relatively toothless against Tyranitar, but Electric / Fire with Levitate is a wonderful typing, Overheat and Thunderbolt are potent STABs, and it can still mess with its opponents with Thunder Wave, Toxic, Foul Play, and even Trick if you're feeling spicy. Another Pain Split user as well. I don't know if this would force the other Rotoms to be implemented as well? I hope not. If Overheat proves too strong, it can be axed and replaced with Heat Wave.
Base Stats: 70 / 90 (-30) / 65 / 90 (+45) / 85 / 110 (-15) Abilities: Water Absorb / Guts Removed Moves: Calm Mind New Moves: Crunch, Sucker Punch Description: Another Pursuit trapper? Yes please. Jellicent demolishes this tier, so I was looking for a way to make teams have an easier time with it. Weavile can now threaten it with Crunch / Pursuit with 90 SpA. Being able to absorb Surf is a big deal. I removed Calm Mind because it would just be a better Jynx if so, and Jynx can really snowball (pun intended) under the right conditions, especially on Hail teams. Guts allows it to play mind games with Jellicent. If it gets burned, it can OHKO Ttar with Brick Break. Last, Sucker Punch allows it to finish off Flygon if it eats an Ice Beam with a Yache Berry.
Name: Dhelmise Types:
Base Stats: 70 / 131 / 100 / 96 (+10) / 90 / 50 (+10) Abilities: Steelworker / Thick Fat Removed Moves: None New Moves: Anchor Shot / Steel Wing / Iron Tail / Ingrain Description: Do we really need another spinblocker? Well, if we do, here's one I found quite interesting from my Solomod Hoennification. Has the ability to set up with Swords Dance and then do massive amounts of damage with Shadow Ball, and gets good coverage in Earthquake / Brick Break / Rock Slide. Anchor Shot / Steel Wing / Iron Tail are purely for Steelworker strats. Thick Fat would make it much harder to break. It gets Growth for surprise special sets, and Surf as well. I made it a bit faster so that you can speed creep slower Pokemon. Idk, I felt like it was too slow. Gave it Ingrain, too; don't know if that helps. Boosted its SpA as well so that it might actually be able to break fat Waters with Giga Drain.
Minior, Porygon-Z (I'm not tying your actual username 3 times sorry)
Toxapex, Porygon-Z
Rotom, Porygon-Z
Urshifu Single Strike, zxgzxg
Urshifu Rapid Strike, zxgzxg
Weavile, Yak Attack
Dhelmise, Yak Attack Aegislash, Yak Attack <- sorry, vetoing this, it was submitted after the deadline had passed. I can't remember what you used to have as your third Pokemon but I'm pretty sure it wasn't Aegislash.
Nihilego, Shitrock Enjoyer
Vote for your most preferred Pokemon to your least preferred Pokemon, as follows:
You can't vote for yourself in the #1 spot but can put yourself at #2 or lower for your own submissions. I'll give you all a few days to spend on this.
Please vote for as many submissions as you can, so I can gain an idea of what direction this mod wants to be pushed towards. I probably won't let the majority of these submissions go to waste either; so once again, thanks to everyone for chipping something in for this slate.
Resubmitting Scolipede and Sandaconda.
Scolipede would have its two abilities as swarm and speed boost while Sandaconda will have its abilities as Sand Spit and Shed Skin.