SPOILERS! Scarlet & Violet Leaks Thread - Data/Mechanics

And Pursuit... Pursuit is weird, in that it makes no-win conditions for stuff weak to it. If you switch out, you eat a Crunch anyway. For all the vitriol Knock Off and Scald get, I always found Pursuit to be the most anti-meta move. I do not miss it as it was; perhaps if it was merely "hits the switching out 'mon instead of the switching in one", rather than the no-win condition it was...

I disagree. Ghosts have a ridiculously easy time nowadays. They don't fear trapping in any sense, they have strong moves that's only resisted by two types that are otherwise quite bad defensively while they themselves have some real solid resists. With Pursuit's removal they've just run amok in both Smogon's and official BSS/BSD/VGC metas.
I felt more sympathy for the Psychics that were caught in the crossfire, but ever since IoA and the fact that they started spamming Expanding Forces everywhere even my sympathy for them ran out.
 
I felt more sympathy for the Psychics that were caught in the crossfire, but ever since IoA and the fact that they started spamming Expanding Forces everywhere even my sympathy for them ran out.
Well good thing that (at least for now) that move has all but disappeared right? :P
I disagree. Ghosts have a ridiculously easy time nowadays. They don't fear trapping in any sense, they have strong moves that's only resisted by two types that are otherwise quite bad defensively while they themselves have some real solid resists. With Pursuit's removal they've just run amok in both Smogon's and official BSS/BSD/VGC metas.
You know, the fact that the new legendary quartet is dark type may have something to do with this...
 
Ghost probably wouldn't be as overpowered if it wasn't for the Normal type seeing almost zero high level play, on account of its ghost immunity being literally the only useful thing about it and there being very few normal types with high BST or generally useful attributes other than Arceus. A fundamental problem like Ghosts being overpowered doesn't seem like a problem best solved by one (1) move existing that deals with them.
 
As for Return/Frustration, truth to be told, I'd find Body Slam and Double Edge being widespread to be a nice compromise. Please no crap like having half of the normals using Façade instead tho, leave that for Guts users.
Lopunny's highest dmg normal move in it's lvl-up learnset is Headbutt. For TMs, the options are Mega Punch, Mega Kick, Giga Impact, Facade, and Retaliate. :tymp:

Personally, I think Return/Frust were just fine. Normal types will never do super-effective damage with normal moves, so part of the trade off is that normal moves can/should do a bit more damage. Max base power for Return was like 102 I think? There's plenty of other moves within that dmg range, such as EQ, Heat Wave, Moonblast, Stone Edge, Sludge Wave, and the dozen or so signature Legendary moves at 100 BP. And, most of those have secondary effects while Return does not. Not to mention, there's Boomburst at 140, though access to Boomburst is limited. So having a reliable moderately high-power physical stab was just fine for Normals. Without it however.... well it speaks volumes that pretty much every mono-normal is stuck in ZU unless it has a specific niche. Or they're running Body Press instead, which everyone seemed to get access to?
 
Removing legacy movesets may honestly become necessary. Bank is going to shut down sooner rather than later, those servers aren’t going to stay up on breeding rejects alone.

Clearing legacy movesets now is actually an increase in accessibility for the future, since access to some moves essentially becomes impossible in cartridge beyond a limited number of already transferred Pokémon. As much as people like to pretend, Game Freak do know smogon is a thing, and do make changes in balance related to 6v6 singles.
 
Ghost probably wouldn't be as overpowered if it wasn't for the Normal type seeing almost zero high level play, on account of its ghost immunity being literally the only useful thing about it and there being very few normal types with high BST or generally useful attributes other than Arceus. A fundamental problem like Ghosts being overpowered doesn't seem like a problem best solved by one (1) move existing that deals with them.
Maybe Ursaluna can help change this? Or Farigiraf (much less likely, but it does seem to have potential as a support pokemon).
 
Why do you want pokedex entry?
To get Kingambit you need leaders crest it's an item found on bisharp catch bisharps and some of them will have that item then use that bisharp to defeat 3 other bisharps after that level up the bisharp you will evolve it to Kingambit.
 
Has anyone gotten the Pokedex entry for Kingambit in the Violet version? Been looking everywhere for it.
To get Kingambit you need leaders crest it's an item found on bisharp catch bisharps and some of them will have that item then use that bisharp to defeat 3 other bisharps after that level up the bisharp you will evolve it to Kingambit
 
Maybe Ursaluna can help change this? Or Farigiraf (much less likely, but it does seem to have potential as a support pokemon).

Is Ursaluna going to be that good, though? I mean, no doubt it's no slouch. But where people see a Guts STAB Facade coming off 130 140 base Attack, I see a Burned 50-base Speed Pokémon with no HDB in a metagame where everyone and their mom got Spikes and Defog became rare.
 
slp32 Found it. It's this part on the map. All the way up to the Northwest corner of Paldea, it goes up to Glaseado, but I'm not sure it's part of it.

1668560708764.png


Speaking of which, I just found a map of Paldea with absolutely nothing on it on Google. Gonna repost it here if people need to reference a place or whatever.

FhlmooVXoAE9XAS
 
Poor birdedier has the same issues as honchcrow with having nasty plot but no way to boost its attack, which doesn't have the greatest physical coverage but hey knock off.
 
Ghost probably wouldn't be as overpowered if it wasn't for the Normal type seeing almost zero high level play, on account of its ghost immunity being literally the only useful thing about it and there being very few normal types with high BST or generally useful attributes other than Arceus. A fundamental problem like Ghosts being overpowered doesn't seem like a problem best solved by one (1) move existing that deals with them.
Another issue is that Normal doesn't counter Ghost because the type itself is straight up countered by it. I see Chansey brought up as an Aegislash counter here and there, but really, what is Chansey doing back to Aegislash outside of having more PP in the long game? Other Bulky Normals like Snorlax aren't don't much to Ghost either outside on non-STAB coverage moves.
 
Half the team is simple for me: I always use my Starter and the Regional Bird, with the bird traditionally being named "Bob" or "Barbra Anne". As for the third member, well after seeing that we are getting a Bread Dog I knew I had to use it and name it "Sanallite".

If you know then you'll understand.

As for the rest of the team... good question. I'll wing it.
No fucking way you’re naming your Pokémon after what I think you are. Please say it ain’t so
 
Poor birdedier has the same issues as honchcrow with having nasty plot but no way to boost its attack, which doesn't have the greatest physical coverage but hey knock off.
Dark/Flying/Rock is almost perfect coverage in terms of neutral hits funnily enough. And it gets stab in all 3. Gets walled by Bisharp (as well as Kingambit but this thing ain’t higher than UU LOL) and fairy/steel types though.
 
Meanwhile, Natdex is expecting to continue having a Normal type with Scrappy as a significant part of the format, reducing dependency on Pursuit despite it being present.
 
Nothing has been confirmed, as far as I'm aware. Centro was just parroting something they'd read without a solid source to it. Nobody who has any close ties to the game / home team has said anything about this, and the only person we have like that is the riddler.

I know people are expecting moveset wipes in between generations like what happened with the Gen 8, but I would say there's plenty of reason to expect transfer moves to make a return.

To be upfront with all this, I have not personally worked on anything like PKHex or done anything to contribute to documentation on Pokemon data structure. The biggest thing I have under my belt for this space is being a mod for spaces where you learn a decent bit about this like the wifi section here and Pokecheck. This is me lending what knowledge I have from being around that sort of stuff to give an educated guess and inform some folks without much exposure to it to try and turn around a rumor being taken as an absolute. If folks who are more historied and knowledgeable with the stuff want to chime in, probably take their word for it over mine.

I believe the Gen 8 intergenerational moveset wipes were nearly a necessity. Otherwise, you're transferring moves that don't exist into a game they stopped updating regularly back in 2020 and hoping nothing breaks. SWSH even did end up having some legality checking problems from Home transfers, if I'm not mistaken. IIRC legal underleveled Pokemon from the grand underground and Pokemon from Pokemon GO with BDSP's gen 4 ribbons can make the legality checker in SWSH get moody.

There's also the matter of the TR relearner pools and PLA move tutor relearner pools attached to Pokemon files in SWSH and PLA that are just, like, not on the other game's Pokemon files. To preserve that *something* would have had to be stored cloudside on the Pokemon. At that point, you might as well just save the rest of the moveset on there too so you don't have things going into PLA with movesets only capable of using struggle. This is also just completely ignoring the potential of BDSP being made in unity being a contributing factor to their approach which is just a completely different can of complications I don't know enough about to speak on.

A Gen 8 -> Gen 9 transfer, assuming it's a typical one way transfer like we've had since Gen3, doesn't seem like it'd be incombered by any of that. You can cut off the Pokemon's movepool right as it enters with one permanent change. There's no awkward back and forth between other games your Pokemon will be going through for a while (until our Gen 5 remakes show up in two years lol). You can just have what you had when you enter Paldea and move on. The only real loss I'm expecting is your old TR and Move tutor movepools being lopped off since having three different TM relearner pools is a bit wild. Still, have to imagine whatever you had when you came over in your actual four moves would still be around.

It is worth mentioning that we haven't seen a "battle ready" mark npc yet. If we can't find them, that's not a good sign for transfer moves, since it was needed in SWSH for letting older Pokemon play in flat BSS / VGC without their old movepools, and it's something with transfer wipes we wouldn't need at all. It is worth mentioning they could also patch that in closer to the release of Pokemon Home like they did for the PLA origin symbol in BDSP.

----

Since I know there is a constant risk of what we're saying here being amplified to insanity with all of the context sawed off, please don't take what I'm saying as confirmation anything is confirmed one way or the other. If any takeaway is to be taken here, let it be we don't know if we'll have transfer moves or not.
I'm really not sure why it matters, I mean Smogon doesn't even allow move tradebacks on RBY, and that makes way more sense to me than Chansey got wish in the New York Pokémon center in 2004 as an egg move and never again yet we're gonna pretend you definitely had one despite being 3 years old at the time.

Honestly I'd rather movement wipes each generation than Dex Cuts and, worse, move deletions,, but I guess God hates us.
 
Return/Frustration is 100% a casualty of the ability to share and download teams. IIRC it was a problem in gen 7 when they first tried it, where Return and Frustration would match the current trainer values, not the owner's, and thus said moves would never be at their full power. With the increased push for VGC in SwSh and the ease of sharing codes around, im not surprised its gone.

I do wish there was some substitute though...my poor Stoutland and Bewear want to relive the glory days...
 
I'd rather have stuff like Pikachu being compatible with the Surf TM or Dragonite learning Extremespeed naturally, before having to deal with old events. Just give Chansey Wish and stop beating the bush.

Return/Frustration is 100% a casualty of the ability to share and download teams. IIRC it was a problem in gen 7 when they first tried it, where Return and Frustration would match the current trainer values, not the owner's, and thus said moves would never be at their full power. With the increased push for VGC in SwSh and the ease of sharing codes around, im not surprised its gone.

I do wish there was some substitute though...my poor Stoutland and Bewear want to relive the glory days...


Body Slam and Double Edge should be widespread. Not Mega Punch and Mega Kick, those 2 moves were already bad in Gen I.
 
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