Something I’ve tried is Protect Specially Defensive Iron Treads since it scouts the move Iron Bundle is locking itself into and can rack up damage with Toxic Spikes + Sandstorm. Maybe that could defensively help the Iron Bundle matchup?TL;DR
Ground really wants a special wall that can actually do something against Iron bundle. Until that happens Iron Bundle will sweep ground by itself. any water team not playing Iron Bundle is beatable by ground.
The ground team I have found the most success with so far had a defensive core of Ting Lu + Max Defense Great Tusk + Quagsire + Clodsire. Quagsire seems a solid choice this gen with all the dangerous setup, and with clodsire acting as the water immune it seems like a good fit to cover Cloyster. Physical Defensive Great Tusk I used to cover the physical fighting/bug hits for Ting Lu. It's been solid in most mus for the meta, and if they don't have iron bundle than the water mu is pretty winnable with specs toedscruel.I have been playing a bit of mono ground and I think it has some serious legs in the meta mainly thanks to the overwhelming power of great tusks.
Below is my favorite team. I will not mention Flutter mane because it should be banned eventually.
View attachment 467500
Clodsire @ Leftovers
Ability: Water absorb
Tera Type: Ground
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Toxic Spikes
- Protect
- Recover
- Earthquake
Big body clodsire is a house where we make a home. This mon has great hazards and can put in work. Walls palafin and other scary water types. The first of our two water absorbers.
View attachment 467499
Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ground
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Dragon Tail
- Earthquake
- Brick Break
- Stealth Rock
Oh how the mighty have fallen. This is the base bulky set and I have been trying to find a move to slot in for toxic. Brick break to destroy screens against dark. I wish it still had toxic. It gives us a solid B plan of phasing a bit to spread around toxic.
View attachment 467498
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Headlong Rush
- Rapid Spin
- Play Rough
This mon is disgusting. SO much damage. Assault vest to help its bad special bulk so it has more opportunity to switch in. its easily the only reason we can win against dark. I have ran a choice scarf to put in work against Ice but it is still outspend by Iron bundle so I think Assault vest is best here. is the only reason dark doesn't roll over us.
View attachment 467510
Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Megahorn
- Iron Head
- Earthquake
Iron head for Iron bundle. Jolly nature to get the speed boost of quark drive. It gives us play against ice. not much play but play. Wild Charge is a consideration for water but sandy shocks gives us play there. Mega horn is for phychic and dark.
View attachment 467509
Sandy Shocks @ Choice Scarf
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Thunderbolt
- Volt Switch
- Power Gem
This is the only way to beat Iron bundle. The scarf gives us speed control and allows it to damage the super fast attackers in Ice and water.
View attachment 467508
Gastrodon @ Leftovers
Ability: Storm Drain
Tera Type: Ground
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Surf
- Earth Power
- Yawn
I miss the old Gastrodon. Toxic and scald gastrodon, only water absorber I need gastrodon, beat water by itself gastrodon.
I hate this new gastrodon, I don't wanna click yawn Gastrodon, Where is your scald Gastrodon? Does Game freak hate Gastrodon?
Yawn is actually good being able to make a pokemon useless give us some good play.
This team seems ok, I have not played against every type. I have not seen Fairy, psychic, dragon. All of those types seem really good and will cause trouble and probably changes to the team. IDK how to beat dragon without mamoswine.
Other Considerations:
View attachment 467501
Ting-Lu
This mon is Hippowdon but bulkier with no recovery. It helps plan B super hard setting up hazards and a dark type will help against psychic.
View attachment 467505
Toedscruel
It seems ok. Ground/grass is like not good. It does the same things as Gastodon with more weaknesses. I can't really have another mon with no play against Ice its actually to strong this gen. Maybe in a different team configuration. It's ability means its base 100 speed means nothing when clicking spore, but base 100 speed means nothing with Flutter mane and Iron Bundle in the meta.
View attachment 467504
Mudsdale
since Ground has no sand rush users right now Mudsdale does Hippowdon's job in an interesting way. Stamina lets it get stupid bulky against the family of rats. letting Mudsdale solo mono normal with body press. It also has hazards to set up and decent coverage options.
View attachment 467506
Hippowdon
recovery is actually busted. Slack off and being mono ground makes this pokemon better than Ting-lu in alot of ways. Not being weak to fighting and Fairy is really relevant in the meta right now. I am not running it now but pairing it up with Gastodon and Clodsire as the defensive core of the team is more than just interesting. Getting sand up allows this team to play a more stally nature which might be good against the HO in the meta right now.
TL;DR
Ground really wants a special wall that can actually do something against Iron bundle. Until that happens Iron Bundle will sweep ground by itself. any water team not playing Iron Bundle is beatable by ground.
I'll try making a team with this, it still relies on having Iron Treads in already when they bring in Iron Bundle, but overall wear and tear with hazards and sand seems like the hail marry.Something I’ve tried is Protect Specially Defensive Iron Treads since it scouts the move Iron Bundle is locking itself into and can rack up damage with Toxic Spikes + Sandstorm. Maybe that could defensively help the Iron Bundle matchup?
Even with my mono rock bias, I think everyone can agree that mono rock is the worst monotype by a long shot rn. I won't make this too long because it's genuinely painful to see how much mono rock got shit on this gen. Rock in gen 8 ran webs and trick room. They're rock's 2 methods of speed control and it's how rock usually applies offensive pressure on the opponent. What about gen 9? Shuckle, Stakataka and Diancie are gone. Both webs rock and trick room rock were thrown out the dexit window, making it much harder for rock to beat their offensive threats. Diancie coming back when Home comes out doesn't fix the problem since trick room is overall the less viable of the 2 and only having 1 setter isn't gonna be great. And it's not like mono rock is fast enough to not need speed control. Hell, it's even slower in gen 9 with the only rock type above 100 base speed being Lycanroc.
Rock also has very few options. There are a total of 12 fully evolved rock types right now. 10 if you count Lycanroc as 1 mon. And only 7 of those are actually viable (i still haven't tried klawf but i'm assuming it's bad). Previously unviable pokemon in mono rock like Lycanroc and Drednaw become a huge asset to mono rock not because they've gotten better, but because mono rock is so bad that anything mildly usable is considered a miracle now.
I really don't want people to subject themselves to using this type but if you really want to, here's my personal VR for mono rock. Sorry for being so pessimistic towards the type. I knew mono rock always got the short end of the stick, I'm just salty about how little it got and just how much it lost.
S tier
A tier
B tier
C tier
None lol idk
D tier
Bad
What types are y'all seeing Baxcalibur face against that makes it so hard to deal with >.>., I haven't had any trouble with it so far and the only types I don't have teams for right now are like fighting/flying/electric/dragon/psychic. Probs a couple types I played with where I haven't had to face it yet but it's never been the biggest danger in any of my matches yet. Also I gotta agree, Annihilape is hella underrated as a threat. With screens support, bulk up+taunt+drain punch+ rage fist can be impossible to handle. I love the ape but in my eyes it's worse than baxcalibur. Terra I honestly have liked so far with current implementation in mono, but I can probs be swayed to see it banned, regardless I honestly am not convinced it's broken just yet.In order of things I currently think need to be looked at (personal opinion not council)
tera in all forms > booster energy > baxcalibur + flutter mane + palafin + houndstone >
(all of the above are absolutely broken imo, way too strong for this meta even with the crazy power creep, barring major changes with home/future dlcs I don't ever expect to see these in SV monotype)
the fighting ghost ape, population bomb family, >
(Rage fist is an unbelievably crackhead move and fighting has revival blessing... or should have it eventually...maushold seems absurd but I could be swayed on this.)
>>> big delibird, iron valiant, roaring moon, cyclizar (knew i was forgetting something thanks Ironmage) > not sure what I think of these just yet in a meta without tera/booster energy but I think they've got a shot to be banned as well. The rest seem fairly absurd to me and I'm pretty sure I'll be voting to ban them asap.
Let me/council know what yall think, we should vote soon on a second wave. Primarily on stuff listed here.
Gonna be a tough generation to tier but looking forward to getting something stable going so this is playable at least for a while before the new mons come out...that should be fun lol
Btw, For those of you that missed it booster energy is 1.3x for all stats except speed which is still 1.5.
In order of things I currently think need to be looked at (personal opinion not council)
tera in all forms > booster energy > baxcalibur + flutter mane + palafin + houndstone >
(all of the above are absolutely broken imo, way too strong for this meta even with the crazy power creep, barring major changes with home/future dlcs I don't ever expect to see these in SV monotype)
the fighting ghost ape, population bomb family, >
(Rage fist is an unbelievably crackhead move and fighting has revival blessing... or should have it eventually...maushold seems absurd but I could be swayed on this.)
>>> big delibird, iron valiant, roaring moon, cyclizar (knew i was forgetting something thanks Ironmage) > not sure what I think of these just yet in a meta without tera/booster energy but I think they've got a shot to be banned as well. The rest seem fairly absurd to me and I'm pretty sure I'll be voting to ban them asap.
Let me/council know what yall think, we should vote soon on a second wave. Primarily on stuff listed here.
Gonna be a tough generation to tier but looking forward to getting something stable going so this is playable at least for a while before the new mons come out...that should be fun lol
Btw, For those of you that missed it booster energy is 1.3x for all stats except speed which is still 1.5.
Y'all maybe I'm missing something but I'm doubling down that Baxcalibur is nowhere as bad as anything you compared it to in your post. Even though I think a Booster Energy ban + terra ban may be enough to hinder Roaring Moon a bit, I still see it as more of a threat than Baxcalibur. Not to mention it seems pretty counterintuitive to only suggest bans that further help Dark Mono, and at the very least I think Roaring Moon or Chien Pao need to go in the first banwave. Maybe I can be proven wrong about Baxcalibur, but nobody I've talked to or asked about it has felt it was broken. At the very least can we start getting replays up in here for the mons we're suspecting. Most of what's been discussed seemed like common enough knowledge from just entering the meta, but Baxcalibur in particular is one I literally have seen nothing crazy for.Were I voting for all these things to be tiered at the same time, I'd personally vote ban on Tera/Booster Energy/Palafin/Flutter Mane/Houndstone/Annihilape/Baxcalibur and see where the meta falls for further potential tiering afterwards.
Y'all maybe I'm missing something but I'm doubling down that Baxcalibur is nowhere as bad as anything you compared it to in your post. Even though I think a Booster Energy ban + terra ban may be enough to hinder Roaring Moon a bit, I still see it as more of a threat than Baxcalibur. Not to mention it seems pretty counterintuitive to only suggest bans that further help Dark Mono, and at the very least I think Roaring Moon or Chien Pao need to go in the first banwave. Maybe I can be proven wrong about Baxcalibur, but nobody I've talked to or asked about it has felt it was broken. At the very least can we start getting replays up in here for the mons we're suspecting. Most of what's been discussed seemed like common enough knowledge from just entering the meta, but Baxcalibur in particular is one I literally have seen nothing crazy for.
Annihilape is also a mon I have mixed feelings about. Rage Fist is crazy, and it's bulk up set I've used enough to know the damage it can do, but it has so far struck me as a mon that the meta may need to evolve around a bit but can find counterplay to. That's why I said it should be on watchlist but not immediate ban, it feels like a mon that's horrid when you first play but it took 1 game to understand team adjustments that could be made to make it less of a problem.
I'd also include Cyclizar in the ban. Unlike Houndstone/Mousehold, it doesn't make sense to propose a ban on the move in this situation. It's clear that Shed Tail Orthoworm is nowhere near a problem, and if we're going to ban what's unhealthy Cyclizar with Regenerator and it's utility set to help setup Mousehold + Mono dragon stands out.
One last thing, but after some thought the immediate terra ban makes alot of sense. It definitely makes bad matchups worse, and with Terrablast creates problems in mons like Dragapult as you said. Banning terra later would make us need to backtrack as the meta moves forward.
I'd personally say ban on Tera/Booster Energy/Palafin/Flutter Mane/Houndstone/Cyclizar/Chien Pao, though a roaring moon/maushold ban I wouldn't disagree with
Solid point with the hazard removal issue this gen, dragon's other options aren't nearly as reliable as Cyclizar which I personally see as more problematic to the meta with shed tail support. Between Baxcalibur's Ice typing and 87 base speed, I haven't found it incredibly difficult to revenge kill, and without Cyclizar as a spinner on dragon I'd want to see how Baxcalibur fairs with less reliable hazard removal. Not to mention there are mons on both Dragon and Ice that I see as a greater threat to the meta, Chien Pao, Roaring Moon, and Iron Bundle I all have higher on the priority list. It seems a pretty clear cut watchlist pokemon, especially since so many people have proposed first wave bans on ice and dragon types with Roaring Moon/Iron Bundle/Cyclizar/Chien Pao being in the hot seat.This might become an issue in the future, emphasis on might. not at this current time. Baxcalibur is way too easy to revenge kill, most good types have either something that can outspeed or prio revenge kill it like Booster Energy/Scarf Bundle, Flutter Mane, Breloom etc and the issue is made worse if you get up rocks vs Dragon teams who's only like good removal option is Cyclizar, which is fine but that is looking like its on the chopping block and every other removal option Dragon has is kinda ehh. Ice teams on the other hand have snow boosting Bax's defence so it's hard to revenge kill on the physical side but my point still stands.
TLDR When bans start on the broken stuff, maybe Baxcalibur might be too much but even then it's still not bad to handle imo
whenever mods get ard to it, spam bp while you can!Just wondering, when are the quickbans on king's rock, moody, damp rock etc. gonna be implemented? I just assumed the bans were live already but they're still perfectly usable in monotype rn.View attachment 467912
Y'all maybe I'm missing something but I'm doubling down that Baxcalibur is nowhere as bad as anything you compared it to in your post. Even though I think a Booster Energy ban + terra ban may be enough to hinder Roaring Moon a bit, I still see it as more of a threat than Baxcalibur. Not to mention it seems pretty counterintuitive to only suggest bans that further help Dark Mono, and at the very least I think Roaring Moon or Chien Pao need to go in the first banwave. Maybe I can be proven wrong about Baxcalibur, but nobody I've talked to or asked about it has felt it was broken. At the very least can we start getting replays up in here for the mons we're suspecting. Most of what's been discussed seemed like common enough knowledge from just entering the meta, but Baxcalibur in particular is one I literally have seen nothing crazy for.
Annihilape is also a mon I have mixed feelings about. Rage Fist is crazy, and it's bulk up set I've used enough to know the damage it can do, but it has so far struck me as a mon that the meta may need to evolve around a bit but can find counterplay to. That's why I said it should be on watchlist but not immediate ban, it feels like a mon that's horrid when you first play but it took 1 game to understand team adjustments that could be made to make it less of a problem.
Solid point with the hazard removal issue this gen, dragon's other options aren't nearly as reliable as Cyclizar which I personally see as more problematic to the meta with shed tail support. Between Baxcalibur's Ice typing and 87 base speed, I haven't found it incredibly difficult to revenge kill, and without Cyclizar as a spinner on dragon I'd want to see how Baxcalibur fairs with less reliable hazard removal. Not to mention there are mons on both Dragon and Ice that I see as a greater threat to the meta, Chien Pao, Roaring Moon, and Iron Bundle I all have higher on the priority list. It seems a pretty clear cut watchlist pokemon, especially since so many people have proposed first wave bans on ice and dragon types with Roaring Moon/Iron Bundle/Cyclizar/Chien Pao being in the hot seat.
One last thing I'll bring up, this targeted at the Annihilape discussion earlier. While the mon is a threat, the proposals to insta ban kinda came out of nowhere and I really don't think the community is on the same page with that one. I moreso saw it as something to watch after initial banwave, and when I asked about it the other day most people didn't think it was broken yet. I personally think it's a mon that people can learn to play around think it should be moreso on a watchlist. It seems to me so far that it's more of an issue on ghost, and again I'd rather wait and see after a week with initial bans for it to be a problem
At this point, it might be obvious what to ban so I won't mention that but focusing on Baxcalibur, I'm gonna agree with WyvernKing here and wonder why everyone is so afraid of this mon at this current time.
I believe I recall a1012 or some mod in chat yesterday posted a Bax set that was running Loaded Dice DD with Icicle Spear. I ran Loaded Dice DD Kyurem Black in NDM and yes, I never landed below 4 hits on Icicle Spear so I can see why people see that DD Bax hits incredibly hard when you essentially have a 100-125BP Ice STAB that doesn't miss and also a 120BP non-Outrage Dragon STAB that doesn't miss coming off of 145 Atk. You also cannot be burned but then comes my issues.
This might become an issue in the future, emphasis on might. not at this current time. Baxcalibur is way too easy to revenge kill, most good types have either something that can outspeed or prio revenge kill it like Booster Energy/Scarf Bundle, Flutter Mane, Breloom etc and the issue is made worse if you get up rocks vs Dragon teams who's only like good removal option is Cyclizar, which is fine but that is looking like its on the chopping block and every other removal option Dragon has is kinda ehh. Ice teams on the other hand have snow boosting Bax's defence so it's hard to revenge kill on the physical side but my point still stands.
TLDR When bans start on the broken stuff, maybe Baxcalibur might be too much but even then it's still not bad to handle imo
Yes, as I previously mentioned in the Bazaar, it may not be bad now. That doesn't mean it's healthy just because something else is arbitrarily more broken.
All of this is moot if and/or when Booster Energy or Terastallization goes, because they'd give the meta a reset in regards to figuring out what mons are broken without automatic boosts or free Adaptability whenever you should need it (except Flutter Mane and Palafin- they're still broken).