Unaware Blissey is really good. (Turns 14 to 17.)
hello aaa forum users, i have came to discuss unburden
unburden is broken.
notable users: iron hands
iron hands has the bulk to survive a sheer force life orb timid moonblast from flutter mane ( 252 SpA Life Orb Sheer Force Flutter Mane Moonblast vs. 0 HP / 4 SpD Iron Hands through Light Screen: 370-437 (82.4 - 97.3%) -- guaranteed 2HKO ) and has a 37.5% chance of getting ohkoed by modest instead ( 252+ SpA Life Orb Sheer Force Flutter Mane Moonblast vs. 0 HP / 4 SpD Iron Hands through Light Screen: 406-477 (90.4 - 106.2%) -- 37.5% chance to OHKO ), both under light screen. dragapult is usually seen setting up screens for it, and can uturn its way to absorb the moonblast from a flutter or just straight up die.
side note:
my opinion can be taken with a grain of salt cos im abt 1300 ladder
why i didnt say iron hands itself is banned is cos its quite versatile w poison heal / regen and i dont really want this to be last gen's kommo-o all over again, where other bellyburden mons sprout out of nowhere
shed tail just allows bellyburden mons to set up for free too
Yeah, with the way Iron Hands fits so seamlessly onto offense and picks up its BellyBurden combo on so many opponents, I wouldn't be surprised to see an Unburden ban at some point. Also as you mentioned, Iron Hands is already an incredible Pokemon, so there might even be a [smaller] possibility that it's the whole Pokemon that ends up broken...we'll see, though.
Speaking of grains of salt, though, has anyone been using Garganacl since it was posted by some other users in this thread? The other day, I learned that Salt Cure not ending even if Garganacl switches out isn't a bug and is in fact how it's supposed to work?! Unlike other partial trapping moves that end after 4-5 turns, Salt Cure keeps going until the affected target switches out or faints. I haven't built any teams I feel are worth sharing yet, but I think just some variations of the default OU set with some AAA flavoring are probably fine.
I swear if council bans my favorite ability again I'm gonna cryhello aaa forum users, i have came to discuss unburden
unburden is broken.
notable users: iron hands
iron hands has the bulk to survive a sheer force life orb timid moonblast from flutter mane ( 252 SpA Life Orb Sheer Force Flutter Mane Moonblast vs. 0 HP / 4 SpD Iron Hands through Light Screen: 370-437 (82.4 - 97.3%) -- guaranteed 2HKO ) and has a 37.5% chance of getting ohkoed by modest instead ( 252+ SpA Life Orb Sheer Force Flutter Mane Moonblast vs. 0 HP / 4 SpD Iron Hands through Light Screen: 406-477 (90.4 - 106.2%) -- 37.5% chance to OHKO ), both under light screen. dragapult is usually seen setting up screens for it, and can uturn its way to absorb the moonblast from a flutter or just straight up die.
side note:
my opinion can be taken with a grain of salt cos im abt 1300 ladder
why i didnt say iron hands itself is banned is cos its quite versatile w poison heal / regen and i dont really want this to be last gen's kommo-o all over again, where other bellyburden mons sprout out of nowhere
shed tail just allows bellyburden mons to set up for free too
Hey there, I said recently in the suspect thread that FurScales was busted af and made mons unkillable behemoths, but neglected to post replays in a post where I bashed Tera pro-banners for neglecting to show replays as well (and as of this writing I still haven't seen a single replay showing Tera to be broken). This was partly due to an unwillingness to derail the thread, but mostly because I did not actually have replays to speak. After a brief laddering session, I would like to right that wrong and show replays of instances where I believe FurScales to be broken.
Vs Kinetic100
Here is a match where, in theory, I run into a sub-optimal matchup. MB Garchomp will always get Rocks up, multiple bulky setup sweepers can quickly plow through my team, and most threatening of all, a PH BU Great Tusks with Spin and Quake that beats my spinblocker and denies my ability to stack hazards. So what ends up happening? Using the absurd bulk benefited to both Avalugg and Blissey via their respective abilities (Fur Coat and Ice Scales), I am able to successfully PP stall the Great Tusks out of Earthquake (well technically it was left with 3 but it was not breaking past Avalugg with that many left), make GaG Skeledirge a non-issue with my SBall Blissey, and burned the opposing Garganacl while 1v1ing it with my own Skeledirge to seal the deal, with a clutch Sludge Bomb poison by Clodsire helping out tremendously. Despite my opponent having clear counterplay to stall, it is rendered null simply because my mons were too bulky to give a shit. And yes, I did Tera with Avalugg here, although it didn't really matter because the only moves on that team that could hit me with a pure Ice-typing as opposed to a pure Fairy-typing were ones I was not staying in on anyway, and the Rocks were removable using my Great Tusks.
Vs Paratrooper69
A +2 Tera Fighting Chien-Pao using Sacred Sword deals 37% to my un-Teraed Avalugg. Without Fur Coat, this would have cleanly 2HKOed and put me on the backfoot, but since I'm running the broken Fur Coat, it actually doesn't matter and I can 1v1 the Chien-Pao. Tera wouldn't have changed anything considering it was at best 3HKOed by Body Press, meaning it could SD again and force me to Recover even if I Teraed on pure reaction if Fur Coat was banned, but because Fur Coat is legal, my opponent is the one being punished for making an otherwise good play.
I can find more if desired, this was just a casual laddering session and I didn't really try to showcase specifically how FurScales creates an undesirable meta, as I don't wanna get too deep into theorymonning and the like; I just wanted to show some replays where FurScales is able to invalidate smart building and play simply because they're so bulky, and centralize the meta around even more broken threats to compensate, like PHeal BU Great Tusks or Unburden BD Iron Hands.
Btw ban PHeal, being able to challenge bulky setup sweepers like Great Tusks or Iron Hands with PHeal becomes very difficult using defensive methods because of the status immunity + healing that PHeal affords. I like the defensive utility that things like Ting-Lu provide with PHeal but I hate how it enables BU Great Tusks or SD Iron Hands even more.
Reading the discourse in this thread makes me think I'm taking crazy pills. To me, no only is Tera easily extremely broken, it is the largest roadblock we've ever seen (considering dmax was consensus ban-worthy in gen 8) regarding healthy development of a metagame. If not taken care of, in a metagame that makes tera even more insane, every other tiering decision in AAA will have tera loom large over top of it. "Is X mon broken, or is it Tera?" "Is this ability broken, or is it Tera?". And keep in mind this is with the few pokemon we have at our disposal right now. Tera already is hard to 'predict'. Add on a slew of broken mons from PLA and previous games and suddenly the already large list of tera-monsters grows ever larger.
So that's my thoughts, it's an insanely easy ban
Idk if this is really the best example of fur coat being broken, I played you in a game that had the same pheal great tusk vs fairy table matchup, only with close combat instead of knock off and a more offensive team. Even though I played less than optimally I was still able to put in place a game-plan where I could stall out recovers and get the read on the skeledirge, I would go into more details but it looks like isaiah already beat me to it so I'll leave this at simply providing a contradicting replay to the one you presented above even though I agree that fur scales needs to go (after other brokens go first/at the same time as the other brokens mentioned in my earlier post)Vs Kinetic100
spoiler: unreleased pokemonI swear if council bans my favorite ability again I'm gonna cry
That said I don't think unburden is broken in this gen or the last gen (even if it does get considered for a ban though there's SO MANY other things that deserve it more) as with last generation there's one super good abuser of it, iron hands in this gen and kommo in gen 8, with some much less viable other abusers in the back. Last gen zard and the darmanitans were decent with unburden but never broke past B tier iirc since they had nowhere near the potential that kommo had in terms of bulk and viable sets, also being weak to stealth rocks severely limited them.
I would propose that we suspect Iron hands instead of unburden as a whole.
First lets talk about the alternatives to iron hands, we first have Cetitan which seems like it'd work as a faster, less bulky, stealth rocks weak alternative to Iron Hands. This would likely occupy a similar niche to charizard/darm last gen if iron hands gets banned, only with more attack and hp cause power creep. I can possibly see this being overwhelming in a no fur coat meta but it's hard to say at the moment.
Other than Cetitan and Iron Hands Ursaring is the only other mon I could see using drumburden to any effect, it is slightly faster than Iron Hands but misses out big time with its bulk, the reason why Kommo and Iron Hands are so good with drumburden is the ability to setup easily, something that zard didn't have in the last gen and that ursaring or Cetitan don't (Cetitan maybe because of the high hp stat could be overwhelming)
The only thing that I could see making drum overwhelming in this gen is shed tail, which is touched upon above, though in the case that unburden is banned why would iron hands not just start running triage on shed tail teams? Or salac berry instead of sitris berry? It seems like the problem is more about shed tail enabling crazy offensive strats and the bulk that Iron hands has allowing it to setup on so many things.
that is true, unburden can be used on more niche sets. i myself used unburden kommo-o in gen 8 aaa (shocking) but as a clangorous soul throat spray sweeper (was trash). but when unburden can cause someone to use unaware avalugg (https://replay.pokemonshowdown.com/gen9almostanyability-1723878171-87chnz9ga2dnhan2adxv9k26bposoa7pw), i'd say thats not a healthy metagame. its hard not to ban unburden for the niche sets when a huge threat is right thereUnburden doesnt necessarily have to be with belly drum. I've seen lots of intresting concepts utilizing stuff like electric seed with hadron engine support, Throat Spray, or just non-bd setup sweepers in general.
I’ve not had enough time to really look at this mon enough but iirc I feel like it would probably get banned anyways, fur coat, pheal, regen, scarf, triage, it feels like a similar problem that hands has to me.ursuluna gets belly drum
bellyburden zard will probably pop out like last gen.
I don't know if that can be used as evidence to say that unaware blissey is good rather than Blissey being good in general. Though admittedly I stopped watching immediately after you KO'd the ceruledge, the issue is ..... the ceruledge got KO'd. At that point you took out all of their physical attackers and the match became blissey vs all special attackers, which in majority of circumstances is an auto-loss in general. Typical requirements to beat Blissey with a special attackers is:Unaware Blissey is really good. (Turns 14 to 17.)
i have had a second thought, one where unburden isnt the problem. maybe belly drum is the problem. idt i really need to say how belly is good (broken), but DeepFriedMagikarp brought an idea to me that unburden isnt as broken w/o bellyI’ve not had enough time to really look at this mon enough but iirc I feel like it would probably get banned anyways, fur coat, pheal, regen, scarf, triage, it feels like a similar problem that hands has to me.
zard was perfectly manageable last gen and would be even easier to manage with gag shutting down defog and everyone getting rocks, sure it’d be good IF it sets up but setting up in an environment where hazards consistently stay up would limit an already limited mon.
My proposal is suspect iron hands in the near future and when home comes out decide whether to suspect 1 more Pokémon or to suspect unburden. Regardless unburden should be pretty low on the priority list since we still have bundle, fur scales, and dragonite in the tier.
I used unburden electric seed tombstone with last respects, was a fun meme team with hadron engine dragapult, I feel like someone with less of a love for stall could make it work, I made half the team stall and half the team offenseUnburden doesnt necessarily have to be with belly drum. I've seen lots of intresting concepts utilizing stuff like electric seed with hadron engine support, Throat Spray, or just non-bd setup sweepers in general.
I want to see someone bring thisNow that Annihilape is banned
Primeape @ Toxic Orb
Ability: Poison Heal
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Bulk Up
- Protect
- Drain Punch
- Rage Fist
Time to use its pre-evolution in similar to be just as broken.
Would it stay poisoned after it Terastalized?Scream Tail @ Toxic Orb
Ability: Poison Heal
Tera Type: Steel
yesWould it stay poisoned after it Terastalized?
I've been using a similar set to this a lot and it has won me so many gamesHoundstone @ Electric Seed
Ability: Unburden
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Last Respects
- Rest
- Howl
I would like to add that while the set you've shown for skeledirge is good, I think max special attack quiet is probably better, I've 1hkoed the poison heal donphan boys from max hp after a torch song with hex, really skeledirge probably can't beat talonflame, unlessI want to talk about the absolute state of entry hazard control in this metagame, and what that means for teambuilding.
Defog
Here is a screenshot of every fully evolved Defogger currently in SV:
View attachment 469651
Outside of Corviknight, that list is dire. Noivern is obviously a good mon, but does not have the bulk to be a passable Defogger. Scizor would have been passible last gen, but the loss of Roost and Knock Off is devastating for it, and Talonflame's famed MGLO sets do not keep up with the higher power level (or dumb new Speed tiers) in SV. In short, outside of Corviknight, we arguably have zero other viable Defoggers.
Rapid Spin
Here is the same screenshot for spinners:
View attachment 469652
On the Rapid Spin front we are doing a little better; Great Tusk and Iron Treads are great mons, but lack native recovery so have to compete for coveted Regenerator and Poison Heal slots. Cyclizar has amazing utility in general, but is likely limited to more offensive teams and again, competes for a Regen slot. Avalugg either desperately wants to take the Tera slot or is hindered by an awful typing, while Quaquaval seems fine on offensive teams ig? But still, very little sustainability. Everything past that is fairy niche.
Other Removal (Mortal Spin and Tidy Up)
Tidy Up is a hilariously broken move, but only on Maushold, which certainly does not have the bulk or recovery to be a reliable hazard remover. Mortal Spin is similarly relegated to Glimmora which has a...suspect...typing and no native recovery. Neither of these should be considered consistent removal options.
Entry Hazard Prevention (Magic Bounce)
Magic Bounce is the other semi-reliable way to control hazards, but has two key drawbacks. First, it needs to be able to actively switch into the entry hazard setters, and if you are aware of a Magic Bounce user that can come in on every Rocks/Spikes/Toxic Spikes user, please let me know. Secondly, it requires giving up the ability slot, which in the FurScales meta, is a big ask. This is also unreliable into Moldy users, which are much more relevant this generation thanks to bypassing FurScales as well.
What does this all mean?
Realistically, most teams will be relying on one of Corviknight, Great Tusk, or Iron Treads for hazard removal. This creates a problem, as all of them can be blanked by either Good as Gold or Ghost-types, making hazard stack a potent option. The decline of Magic Guard and Regenerator, plus the more limited PP of recovery moves, all amplify the effect of entry hazards. Heavy-Duty Boots has a higher cost as well, as it means you have to forgo the passive recovery of Leftovers for walls and are more likely to struggle against Poison Heal, Fur Coat, and Ice Scales as an attacker.
Skeledirge @ Heavy-Duty Boots
Ability: Good as Gold
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Torch Song
- Hex
- Will-O-Wisp
- Slack Off
Meet Corviknight's worst nightmare. Good as Gold blocks any Defog attempts, Wisp punishes incoming attackers, and Torch Song can snowball against more passive teams. Wisp can also potentially beat non-Poison Heal variants of Iron Threads and Great Tusks. Slack Off provides excellent longevity, allowing it generally outlast Corviknight and common spinners.
Palossand @ Heavy-Duty Boots / Leftovers
Ability: Good as Gold
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Shore Up
- Shadow Ball / Earth Power
- Stealth Rock / Earth Power
- Skill Swap
A more passive but more dedicated spinblocker. It has more favorable matchup into Iron Threads and can punish Poison Heal Great Tusk with Skill Swap, but is much more passive, especially against Corv. If you want hazards up though, it is a great removal denial option.
Is this a problem?
Short answer, remains to be seen. Magic Bounce will always make hazard stacking risky, and Poison Heal mons are able to sit on hazard stackers all day long; however, both abilities have been banned before and might be again. FurScales is also high on the watch list, and if it is removed, perhaps hazard stackers will even more easily overpower opposing walls. Or, maybe we will just all cope and run Mold Breaker Defog. It's way too early to tell, but I definitely have my eye on how overpowering hazard stacking can be; it's certainly not at the top of the watchlist, but I am very curious to see how the hazard metagame revolves.