Hey there, I said recently in the suspect thread that FurScales was busted af and made mons unkillable behemoths, but neglected to post replays in a post where I bashed Tera pro-banners for neglecting to show replays as well (and as of this writing I still haven't seen a single replay showing Tera to be broken). This was partly due to an unwillingness to derail the thread, but mostly because I did not actually have replays to speak. After a brief laddering session, I would like to right that wrong and show replays of instances where I believe FurScales to be broken.
Vs Kinetic100
Here is a match where, in theory, I run into a sub-optimal matchup. MB Garchomp will always get Rocks up, multiple bulky setup sweepers can quickly plow through my team, and most threatening of all, a PH BU Great Tusks with Spin and Quake that beats my spinblocker and denies my ability to stack hazards. So what ends up happening? Using the absurd bulk benefited to both Avalugg and Blissey via their respective abilities (Fur Coat and Ice Scales), I am able to successfully PP stall the Great Tusks out of Earthquake (well technically it was left with 3 but it was not breaking past Avalugg with that many left), make GaG Skeledirge a non-issue with my SBall Blissey, and burned the opposing Garganacl while 1v1ing it with my own Skeledirge to seal the deal, with a clutch Sludge Bomb poison by Clodsire helping out tremendously. Despite my opponent having clear counterplay to stall, it is rendered null simply because my mons were too bulky to give a shit. And yes, I did Tera with Avalugg here, although it didn't really matter because the only moves on that team that could hit me with a pure Ice-typing as opposed to a pure Fairy-typing were ones I was not staying in on anyway, and the Rocks were removable using my Great Tusks.
Vs Paratrooper69
A +2 Tera Fighting Chien-Pao using Sacred Sword deals 37% to my un-Teraed Avalugg. Without Fur Coat, this would have cleanly 2HKOed and put me on the backfoot, but since I'm running the broken Fur Coat, it actually doesn't matter and I can 1v1 the Chien-Pao. Tera wouldn't have changed anything considering it was at best 3HKOed by Body Press, meaning it could SD again and force me to Recover even if I Teraed on pure reaction if Fur Coat was banned, but because Fur Coat is legal, my opponent is the one being punished for making an otherwise good play.
I can find more if desired, this was just a casual laddering session and I didn't really try to showcase specifically how FurScales creates an undesirable meta, as I don't wanna get too deep into theorymonning and the like; I just wanted to show some replays where FurScales is able to invalidate smart building and play simply because they're so bulky, and centralize the meta around even more broken threats to compensate, like PHeal BU Great Tusks or Unburden BD Iron Hands.
Btw ban PHeal, being able to challenge bulky setup sweepers like Great Tusks or Iron Hands with PHeal becomes very difficult using defensive methods because of the status immunity + healing that PHeal affords. I like the defensive utility that things like Ting-Lu provide with PHeal but I hate how it enables BU Great Tusks or SD Iron Hands even more.
Thanks for sharing replays! This is a decent start to discussing FurScales's impact on the meta, but I do feel as though a few things were misidentified:
1) In the first battle, if we're accepting that it's a stall matchup and stall games can take a long time, Kinetic could've very feasibly ppstalled your Avalugg into not having sufficient Recovers to use by just, spamming Rapid Spin more. He had 57 of them and they were doing 11 with enough boosts. That + Knock Off + Earthquake is plenty to pp stall a Fur Coat Avalugg--and let me not make this just about Fur Coat, either. In an equation without Fur Coat, the Great Tusk's wincon
is still to PP stall Avalugg, it just happens faster because Avalugg is naturally less bulky. Now, if you feel as though it shouldn't take PP management between Rapid Spin, Knock Off, and EQ to win that matchup as the Great Tusk user, I guess we just disagree on how some stall matchups should be played out; but I would further argue that acknowledging that your wincon in that matchup is to preserve EQ and force Recover using your higher PP moves isn't unreasonable to ask for in any remotely competitive setting, and if someone missed that it's okay? They can just review and maybe figure it out for the next time (in fact,
here is @Quantum Tesseract almost doing that to me before I recognized how I was playing the matchup incorrectly and began to play around it as the stall user). Shadow Ball Blissey beating a Ghost-type (especially a defensive one) is arguably not anything noteworthy; that's the entire point of running that set in the first place and Unaware Blissey did the exact same thing there. I feel like I've addressed how the issue wasn't necessarily FurScales here, but rather just someone misplaying the stall matchup and losing as a result (which I as a spectator or player would be totally fine with), but I'm happy to be corrected if there's something I missed. Also another side note I wanted to add: Your Avalugg wouldn't be able to get away with running Leftovers if not for being able to reliably Tera into a Fairy-type that's no longer weak to hazards. Knocking off HDB or something and then threatening Hazard stack + Great Tusk forcing Avalugg to take chip and waste Recovers
would've been an option, if not for tera (you see what I mean?).
2) No clue what Paratrooper's set was, but let's go the full mile. Here's the calc for Tough Claws Life Orb +2 Chien-Pao (not a Fighting-type) against Ice-type Avalugg: +2 252 Atk Life Orb Tough Claws Chien-Pao Sacred Sword vs. 252 HP / 252+ Def Avalugg: 289-341 (73.3 - 86.5%) -- guaranteed 2HKO. Despite what you say, I believe Tera
was the problem in that replay, because what
should've happened is you sacrificed a large portion of your Avalugg's health to score a KO with Body Press in return. However,
Terastallization made it so Body Press was no longer a super effective option. What I'm trying to point out here is that it didn't matter what ability the Avalugg had; this interaction should've ended in the Avalugg winning the one-on-one regardless, if not for tera. Here's the calc of Avalugg sending Chien-Pao to Digimon, if you're interested: 252+ Def Avalugg Body Press vs. 0 HP / 0 Def Chien-Pao: 600-708 (199.3 - 235.2%) -- guaranteed OHKO. So yes, without Fur Coat you would've been put on the back foot, but you a) lived regardless of your ability and b) would've at least gotten a KO for it.
Of course, this isn't even considering the fact that if the Avalugg was using Tablet of Ruin in a hypothetical situation where Fur Coat is banned (let me use Intimidate here as a substitute), the situation doesn't change a whole lot: +1 252 Atk Life Orb Tough Claws Chien-Pao Sacred Sword vs. 252 HP / 252+ Def Avalugg: 218-257 (55.3 - 65.2%) -- guaranteed 2HKO.
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So, what's my point? I think some of the views on Fur Coat/Ice Scales are confounded by the influence of Terastallization. I'm not satisified with "Tera wouldn't have changed anything" in situations where we can so clearly see how it changed
plenty. Whether or not FurScales is broken, I don't think there's level ground to examine the two defensive abilities until Tera has been dealt with (whether it gets banned or left in the tier is up to the suspect test). Look at how much of an influence Tera had without you even realizing it, even in post-game analysis!
E: I personally think Fur Coat and Ice Scales are okay for now, but my point wasn't to turn this into a BAN/DNB back-and-forth. I just wanted to point out how maybe things could've played out differently without the influence of tera :]
E2:
Jrdn put it pretty nicely in the suspect thread, btw:
Reading the discourse in this thread makes me think I'm taking crazy pills. To me, no only is Tera easily extremely broken, it is the largest roadblock we've ever seen (considering dmax was consensus ban-worthy in gen 8) regarding healthy development of a metagame. If not taken care of, in a metagame that makes tera even more insane, every other tiering decision in AAA will have tera loom large over top of it. "Is X mon broken, or is it Tera?" "Is this ability broken, or is it Tera?". And keep in mind this is with the few pokemon we have at our disposal right now. Tera already is hard to 'predict'. Add on a slew of broken mons from PLA and previous games and suddenly the already large list of tera-monsters grows ever larger.
So that's my thoughts, it's an insanely easy ban