Metagame SV OU Metagame Discussion

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and how quickly we get HOME to bolster fatter teams.
how would home bolster fatter teams, exactly? the only notable "fat" mons we're getting back are torn t and glowing the latter of which I imagine will struggle in a very physically oriented metagame, and torn T helps offense just as much as it helps fat, so I don't exactly see what you mean by this.
 
how would home bolster fatter teams, exactly? the only notable "fat" mons we're getting back are torn t and glowing the latter of which I imagine will struggle in a very physically oriented metagame, and torn T helps offense just as much as it helps fat, so I don't exactly see what you mean by this.
I was under the impression we'd get more options than those. I don't know the transfer list off the top of my head lol.

Regardless, stall always seems to find a way to make itself relevant.
 
If you think about it this way

Gen 8: whack and controlversial gimmick wraps everything around it, then gets banned, and a ugly looking fish wraps everything around it, then gets banned and hard balance makes everything boring and unsavory untill new content drops

Gen 9: : whack and controlversial gimmick wraps everything around it, then gets banned, and a ugly looking fish wraps everything around it, then gets banned

we are here, we might see a pattern here, you lads ready?
 
If you think about it this way

Gen 8: whack and controlversial gimmick wraps everything around it, then gets banned, and a ugly looking fish wraps everything around it, then gets banned and hard balance makes everything boring and unsavory untill new content drops

Gen 9: : whack and controlversial gimmick wraps everything around it, then gets banned, and a ugly looking fish wraps everything around it, then gets banned

we are here, we might see a pattern here, you lads ready?
Well no, because Chi-Yu is legitimately one of the better designs of the gen IMO.
Semantics aside, I really hope you're wrong for the sole purpose of not being able to fulfill the "don't ban tera or we'll get gen 8 all over again!!'
 
If you think about it this way

Gen 8: whack and controlversial gimmick wraps everything around it, then gets banned, and a ugly looking fish wraps everything around it, then gets banned and hard balance makes everything boring and unsavory untill new content drops

Gen 9: : whack and controlversial gimmick wraps everything around it, then gets banned, and a ugly looking fish wraps everything around it, then gets banned

we are here, we might see a pattern here, you lads ready?
vish also got banned less than a month before isle of armor dropped so we have no real way of knowing if the meta would've gotten better after vish left, I doubt this meta will actually go full balance with the fish leaving given that chi-yu is basically the entire reason several bulky mons have a reason to go on teams
 
If you think about it this way

Gen 8: whack and controlversial gimmick wraps everything around it, then gets banned, and a ugly looking fish wraps everything around it, then gets banned and hard balance makes everything boring and unsavory untill new content drops

Gen 9: : whack and controlversial gimmick wraps everything around it, then gets banned, and a ugly looking fish wraps everything around it, then gets banned

we are here, we might see a pattern here, you lads ready?

Seen alotta takes like this. Truth is, so much has changed to the point where SV won’t be a repeat of SS.

-Recovery moves nerfed to 8 pp
-A bunch of new OU staples
-Knock distribution being reduced
-Scald being removed on all except Volcanion
-Sun being the dominant weather
-No Clefable, Ferro, Melm, Tapus, UBs or Victini
-Moveset buffs to old mons (Chomp getting Spikes, Scizor getting CC, Breloom getting Bulldoze, etc)
 
Seen alotta takes like this. Truth is, so much has changed to the point where SV won’t be a repeat of SS.

-Recovery moves nerfed to 8 pp
-A bunch of new OU staples
-Knock distribution being reduced
-Scald being removed on all except Volcanion
-Sun being the dominant weather
-No Clefable, Ferro, Melm, Tapus, UBs or Victini
-Moveset buffs to old mons (Chomp getting Spikes, Scizor getting CC, Breloom getting Bulldoze, etc)

True but ain't the game gonna get Home support? If it does, I don't think it has ever been confirmed that transfer only moves won't be allowed
 
True but ain't the game gonna get Home support? If it does, I don't think it has ever been confirmed that transfer only moves won't be allowed
last gen vgc kept transfer moves locked by having a "battle ready mark" that transfered mons could only get if they had their movesets wiped, this mark was required on any pokemon used in any vgc games
however, such a mark does not exist in generation 9, meaning the only way to gate transfer moves for vgc would be to not let transfer moves into the game in the first place, so while its technically still possible for there to be transfer moves, it is significantly more likely that transfer moves are dead
 
I am sorry its completely unrelated to the discussion but

1. Is HDB Avalugg any good? I know every ice type is outclassed by Chien-Pao and the banned Iron Bundle and all that, but this guy doesnt need to take advantage of terastallization, right?

Idk but I feel like it can be a good counter to stuff like dnite and chien pao? And it can set up curse too? And maybe it can mirror coat the special attackers with sturdy, especially gholdengo since it blocks rapid spin? Also it got ice spinner too iirc.

2. How good is lead delibird combined with Nasty Plot Gholdengo?(Edit: Assuming delibird is actually a good lead in the first place)
(I am new to the metagame since I was avoiding spoilers from a while so now I kinda need to take a look at this thing, also seeing pages of discussion over mons which are never gonna be viable in OU hurts, especially gl*ceon out of all things possible)
 
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Yooooo. Wass poppin?

4 bans happened while I was gone (one of which I predicted), and a string cheese man became the dominant pokemon in the metagame. I can't wait for Smogon Premier League for that SwSh Futerport esk tech. Meanwhile, I've been loving Jaw Lock Roaring Moon. The idea behind trapping one Mon and sweeping the opponent sounds so ludicrous and fun to me - so I built a team around it:

:glimmora: :focus sash:
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Mortal Spin
- Power Gem

Need I say more? It's the best hazard setter in the tier. Tera Ghost helps in matchups we're hazards are essential to victory. Mortal spin is rapid spin, and Power Gem is the attack of choice simply because it has no immunities (while being valuable chip or even a KO).


:Great tusk: :heavy-duty boots: / :assault vest:
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Body Press
- Earthquake
- Rapid Spin

The good ol reliable Tusk. It was initially Heavy-duty Boots, but after a few games I realized how well I negate hazards without Tusk. So I went with the special bulk adding Assault Vest - giving it the push vs powerful special moves. Max HP and Sp Def with a +Sp Def nature gives it decent natural special bulk without the need of AV. The moveset is fairly standard - swapping the 2 Close Combats for the next strongest option. The Tera Steel is for the resistances to it's weakness, though it's usually not needed.

:gholdengo: :air balloon:
Ability: Good as Gold
Tera Type: Dark
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover

Its a standard Air Balloon Gholdengo with the surprise factored Tera Dark. The amount of people that forfeit to it is illegal.

:iron moth: :booster energy:
Ability: Quark Drive
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Energy Ball
- Sludge Wave
- Morning Sun

I was thinking about 3 things in making this team: my special attacker, my dozo answer, and my ground type check. Iron Moth with Tera Grass was my answer. It's a volcarona without quiver dance and a normal rocks weakness - and booster energy gives it the wall breaking special attack boost. Nice coverage and a healing move. Overall solid.

:roaring moon: :booster energy:
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 11 Atk / 21 Spe
- Acrobatics
- Dragon Dance
- Jaw Lock
- Roost

My special Roaring Moon set and the star of my team. The IVs and evs allow it to get a defense boost when booster energy is active. With 105/71/101 bulk, it's fairly specially tanky. Jaw lock is a risky move due to the fact that you need to either KO a mon or be trapped with it. Otherwise it's a flying type Dragon Dance Acrobatics Roost set.

:breloom: :focus sash:
Ability: Technician
Tera Type: Fighting
EVs: 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Spore
- Swords Dance
- Rock Tomb

Wanna start off with a disclaimer: DON'T TERASTILLIZE BRELOOM. Not unless you need it to win. My team was pretty complete without it, so I just tact on the anti lead Spore SD breloom. Not much else to say.

Despite the dual sashes, the sacrifices of Glimmora and Breloom came in extremely clutch when I needed them to.

https://pokepast.es/ab1190ff0978534d <- team paste

https://replay.pokemonshowdown.com/gen9ou-1755826376-iowalzzqedzrcqzt40oudrgzlce7zyxpw
https://replay.pokemonshowdown.com/gen9ou-1755860129
https://replay.pokemonshowdown.com/gen9ou-1755848789
https://replay.pokemonshowdown.com/gen9ou-1755883747
https://replay.pokemonshowdown.com/gen9ou-1755845688
https://replay.pokemonshowdown.com/gen9ou-1755853533-2v5k203rwad494mk68z2jtkzrhc1s98pw <- games

Man that was long! Sorry for the long team thing. It wasn't meant to be a RMT (and I don't know how to do descriptions). TRy it out for yourself. Try to beat the team. And with all that being said, goodbye.
 
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I genuinely don’t know how to respond to this.
Okay I had my clown moment there but that question was something I wanted to ask when I was checking out all the ice types.
And I have realized that froslass exists(assuming thats a fine dedicated lead) and wont go on that topic further.

Hopefully Avalugg isnt in that category :]
 
Okay I had my clown moment there but that question was something I wanted to ask when I was checking out all the ice types.
And I have realized that froslass exists(assuming thats a fine dedicated lead) and wont go on that topic further.

Hopefully Avalugg isnt in that category :]


this ain't it chief.

(avalugg is surprisingly decent in 1v1, and for what it's worth tera steel fighting avalugg is borderline passable, but why waste a mon slot + tera on it to make it function?)
 
And I have realized that froslass exists(assuming thats a fine dedicated lead) and wont go on that topic further.
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What about Endure Lead Froslass? It offers 54% chance of disabling a move

Nah, no slots for that. Spikes are a must. After Spikes, you want at least one Status (TW or WoW) and one STAB (IB, Icy Wind, Shadow Ball or Hex). That leaves just one slot for which the other options of the above moves compete, among with Taunt (which I personally am not a fan of) and Destiny Bond (even less a fan of, since it's too predictable on Froslass, but its still viable), Endure just has no space and time (you want to spread as many Status and Spikes as possible before dying) for it. My personal favorite (but most people I showed the set to don't agree) move combination is Spikes, TW, WoW and Ice Beam.
 
Because you say that, I think like scarf tbolt gholdengo makes for a good partner to stop flying types cuz they're immune to spikes.
From what I've seen, flying types really aren't that good. Gholdengo is so common and almost none of them can do anything to it except maybe Talonflame, but it is kinda crippled in this hazard heavy metagame and dondozo or garganacl get easy switch ins on it. Corviknight is hard countered by ghold and can't even defog whien ghold switches in. Yes, you want to avoid spikes, but stealth rock is just as common and flying types don't really add much. The quality of the flying types we have are also really low, as Corviknight and Dragonite are the only flying types by usage. Corv is trying to do what it did last gen as kind of a mega Skarmory (Although it really isn't as good at it) and Dragonite isn't OU for the flying type aspect of it. A lot of teams are running CB tera normal espeed dragonite because it hits really hard without you being able to outspeed it. Some Pokemon have been running tera flying defesively, like Gholdengo, but other than that, you don't really need to worry about them, so I don't really recommend tbolt on scarf ghold. Maybe on specs to deal with something like Dondozo, but I haven't run the calcs on that and am too lazy to currently. If you are that worried about flying types, Iron Hands is currently the only electric type in OU. Sure, it takes neutral damage from flying type attacks instead of resisted, but once again, Dragonite isn't used because of it's flying typing and Iron Hands is bulky enough to take a brave bird from corv (154 base HP, 108 defense). It even gets drain punch to stay alive. I'm not sure, but I think it can check tera normal espeed dragonite, but have not tried or tested it. If flying types do suddenly get a rise, there is also Chien-Pao (Mega Weavile) which is still around right now and it is a premiere threat in the meta currently.

TLDR: No need to run tbolt gholdengo
 
Ting-Lu @ Soft Sand
Level: 100
Careful Nature
Ability: Vessel of Ruin
EVs: 252 HP / 108 Atk / 148 SpD
- Earthquake
- Ruination
- Rest
- Whirlwind
Don't hit me.

108 Atk Soft Sand Ting-Lu Earthquake vs. 252 HP / 4 Def Clodsire: 464-548 (100 - 118.1%) -- guaranteed OHKO
 
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Ello again folks.

I said it once and I'll say it again - I wanna see some anti-meta shit be successful at the SPL. I will be working on a few quirky things myself. Here's a few of them:

:Great tusk: :Choice scarf: / Booster Energy (+Speed)
Its a beauty. Tera Rock + Head Smash is beefy and stupid strong, while having scarf allows you to outspeed even max speed Dragapult. Or you could go with Booster Energy and get a speed boost while being ale to switch moves. Its got some amazing coverage as well. Iron Head, Megahorn, Play Rough, Ice Spinner etc.

Trap Sweeping
Roaring Moon can do it, so can its friends. Iron Moth, Dragonite, the Ruin mons, hell even Skeledirge all have a trapping move that they can use to facilitate a sweep. Note they also have a healing move as a bonus so they can maintain the sweep. Only problems being switch moves. But anyone can identify and act accordingly when playing pokemon, so it shouldn't be a big deal.

I'll find some more as time goes on. I'll keep looking deeper into strats to find success. And with that being said, goodbye.
 
Ting-Lu @ Soft Sand
Level: 100
Careful Nature
Ability: Vessel of Ruin
EVs: 252 HP / 108 Atk / 148 SpD
- Earthquake
- Ruination
- Rest
- Whirlpool
Don't hit me.

108 Atk Soft Sand Ting-Lu Earthquake vs. 252 HP / 4 Def Clodsire: 464-548 (100 - 118.1%) -- guaranteed OHKO
I think you mean Whirlwind, not Whirlpool.

…Although a Sand Tomb set might be fun on Ting-Lu.
 
Looking at the recent conversations, the guys were accidentally forming a team out of random sets 1 at a time
you have :Froslass: :Gholdengo: :Ting Lu: :Great Tusk:
to add to the random sets, i have been theoryzing a move for rotoms that seems neat

Rotom-Wash @ Heavy-Duty Boots
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 168 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Eerie Impulse

Eerie Impulse reduces the Spa of the enemy by 2, combined with WoW, you can have a good amount of fun ruining both sides of the spectrum, sure, you cant touch gholdengo with this, and Nasty Plot gives a 1 time dopamine boost, i have even starting to see Choice Scarf trick and protect, but idk, this is bullshit but of the fun kind (also you can do this with the rest of the rotoms, wash was just the one i had at hand)
 
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