For some reason bitter blade triage on ceruledge isn't working, plz fix it.
This isn't a bug. Bitter Blade doesn't have the flag that makes it boosted by Triage.For some reason bitter blade triage on ceruledge isn't working, plz fix it.
Maybe I account for triage Hands too much but I don't believe, or at least, have had much issue dealing with triage Hands nor using it has felt too overbearing on the opponent. Initially it needs conditions to setup BDrum which while isn't too hard also can be annoying and can lead to lots of chip which can be exploited. MGLO Pult burning it means most defensive mon can amply take care of it (+6 252+ Atk burned Iron Hands Drain Punch vs. 252 HP / 252+ Def Great Tusk: 169-199 (38.9 - 45.8%) -- guaranteed 3HKO after Leftovers recovery) or even just regular resists. Scarf Ghold can trick it in a pinch and force Hands into EQ/TPunch and then it's not hard to beat from there. Granted, these both involve sacking the mon but specs Hadron Engine can straight go for the kill with Draco and SLFO and offensive Ghold can go for the kill after chunks of HP are taken off which isn't that hard given it needs a turn to setup and BDrum HP reduction (although screens/sub could potentially make this more annoying).hands discussion post. the day has finally come where i mention that maybe it wasnt just unburden that was broken, maybe itself was an issue.
sets: furc, regenvest, and my main point, triage. when game freak was deciding base stats they knew they couldnt give good speed to something so bulky and tanky as iron hands. so 50 speed it was. unburden took away that issue, prompting me to make this post, and somehow unburden was banned shortly after ( stakeout got banned shortly after i made a mini post on it, is this a coincidence or a pattern? ). after the ban, it seemed to die down a little. until triage came into the picture. granted, this has been made more popular thru its best check ever, flutter mane, getting banned recently, allowing it to not actually die after setting up. sure mglo pult will outspeed, ignore drain punch and burn it but ice punch kills regardless (+6 252+ Atk burned Iron Hands Ice Punch vs. 0 HP / 0- Def Dragapult: 534-629 (168.4 - 198.4%) -- guaranteed OHKO) and gholdengo barely survives a burned thunder punch (+6 252+ Atk burned Iron Hands Thunder Punch vs. 252 HP / 252+ Def Gholdengo: 211-249 (55.8 - 65.8%) -- guaranteed 2HKO after Leftovers recovery) after a burn and cannot threaten a ko on it unless it is furc offensive but a hex will 2hko (252 SpA Gholdengo Hex (130 BP) vs. 252 HP / 0 SpD Iron Hands: 297-349 (58 - 68.1%) -- guaranteed 2HKO after Leftovers recovery and burn damage) however, hex gholdengo does not exist. its ability to setup on many things, start sweeping and regenerating is too much for this tour imo. this will especially get worse with a furscales ban where nothing can wall it anymore.
tldr: ihands bad, unburden bad so no ban ihands, unban unburden. ban furscales ihands badder
Oh, been used that. Of course I'd never post it on here unless it could no longer be played since any pokemon posted in a forum becomes borderline useless.hoooooly crap you may have just changed my life
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Veluza @ Leftovers
Ability: Fur Coat
Tera Type: Water
EVs: 252 HP / 116 Def / 140 Spe
Lax Nature
- Fillet Away
- Liquidation
- Stored Power
- Recover
This thing is CRAZY, it eats hits from mons like Great Tusk, Cinderace and non-MB Baxcalibur. Easily comes in on choiced Tusk and Corvi. Scared easily by dark types like Kingambit and Chi-yu.
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also atha's team is literally everywhere and its starting to piss me off so thats fun
And Double Behold! Your Worst Nightmare!After some testing, I've come back to dump some funny sets that could potentially have some usageand have mostly been ripped off others
Armarouge @ Choice Scarf
Ability: Psychic Surge
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Armor Cannon
- Trick
- Destiny Bond
Trick allows it to cuck defensive mons like Avalugg and such against bulkier stall or balance teams that it might not find as much use against. Granted this doesn't have much power
I have had some success countering Hands with triage florges, unaware ghosts (esp dragapult), and prankster skeledirgehands discussion post. the day has finally come where i mention that maybe it wasnt just unburden that was broken, maybe itself was an issue.
sets: furc, regenvest, and my main point, triage. when game freak was deciding base stats they knew they couldnt give good speed to something so bulky and tanky as iron hands. so 50 speed it was. unburden took away that issue, prompting me to make this post, and somehow unburden was banned shortly after ( stakeout got banned shortly after i made a mini post on it, is this a coincidence or a pattern? ). after the ban, it seemed to die down a little. until triage came into the picture. granted, this has been made more popular thru its best check ever, flutter mane, getting banned recently, allowing it to not actually die after setting up. sure mglo pult will outspeed, ignore drain punch and burn it but ice punch kills regardless (+6 252+ Atk burned Iron Hands Ice Punch vs. 0 HP / 0- Def Dragapult: 534-629 (168.4 - 198.4%) -- guaranteed OHKO) and gholdengo barely survives a burned thunder punch (+6 252+ Atk burned Iron Hands Thunder Punch vs. 252 HP / 252+ Def Gholdengo: 211-249 (55.8 - 65.8%) -- guaranteed 2HKO after Leftovers recovery) after a burn and cannot threaten a ko on it unless it is furc offensive but a hex will 2hko (252 SpA Gholdengo Hex (130 BP) vs. 252 HP / 0 SpD Iron Hands: 297-349 (58 - 68.1%) -- guaranteed 2HKO after Leftovers recovery and burn damage) however, hex gholdengo does not exist. its ability to setup on many things, start sweeping and regenerating is too much for this tour imo. this will especially get worse with a furscales ban where nothing can wall it anymore.
tldr: ihands bad, unburden bad so no ban ihands, unban unburden. ban furscales ihands badder
Unaware does not ignore opposing Speed boosts; Dragapult can still be outsped by setup.Unaware dragapult is a revenge killer that cannot be outsped by anything in the meta, setup or no,
sorry fixed in edit - pult is still good against hands imoUnaware does not ignore opposing Speed boosts; Dragapult can still be outsped by setup.
I have come to submit a sample team
BUBBA SHRIMP
TEAM DESCRIPTION
Cinderace makes up 50% of this teams devastating offensive core and the team really wouldn’t work without it. It provides pivoting to get its partner iron moth in on wbb mons such as Corviknight and Gholdengo while smashing everything not named Dondozo in its path. Pyro Ball is its STAB, Sucker Punch is for revenge killing, U-turn is for funny pivot move, and wisp is to help it annoy garchomp and garganacl (mostly garchomp) that the team can sometimes struggle to break.
Iron Moth is the star of this team, it makes up the other half of the offensive core and is the main way of speed control. This shit WRECKS teams that rely on wbb to beat it, in sun this thing just nukes everything, it’s so amazing. Fire Blast is the stab you will be using 70% of the time due to sheer damage in sun but Fiery Dance is an amazing secondary stab option that I have personally used to completely 6-0 sweep several teams. Energy ball two shots ice scales garg if you catch them lacking after little chip and dazzling gleam 2 shots things such as chomp and bulky dnite ig. Modest because the only scarfer that catches you is chi-yu but who gives a fuck about chi-yu I want damage.
Garchomp is the start of the fat core I have expertly crafted for this team (not tryna brag or smth but I’m pretty proud of these four ngl). I kinda flip flopped around with what to use in this spot from garchomp to garchomp to garchomp but finally landed back on using garchomp (garchomp is a good mon ). It provides a very much needed dnite tusk and ceruledge check and is overall just fat. Oh also eject button because ain’t no corv uturning for free on my watch.
Gholdengo is this teams cope against p-sea bundle because a team that has 5/6 mons weak to water don’t like bundle at all. It also is the most goated ass garg counter to ever exist in the history of existing. This mon also helps with things such as florges and scream tail which aren’t an issue for this team but let’s pretend they are. Also helps play around valiant which you don’t really need to do with this team because ace and moth handle it just fine offensively and tusk/chomp can even come in on cc eject out then go to one of the offensive mons. The evs ohko pult with shadow ball and speed creep tusk who speed creep gambit…because I can.
This tusk is literally my favorite set ever to use in the history of using. First of all we got the fire 4 attacks regen tusk, then we got the masterful ev set letting it live 252 spatk iron moth flamethrower in the sun while outspeeding modest armarogue (shutup specs rogue is a demon) and living sharp beak dnite e speed AND THEN to top it all off we got the sugary sweetness that is the drug called eject button. This tusk set helps handle garg chomp tusk slither wing you name it this thing can prolly either pivot in on to get in a breaker or help check it’s so dumb and I love it, 10/10 would recommend.
Ice scales garg…it beats special fire types…that’s it…explanation done. Nah but ice scales garg is the setter for the team and is really good at scouting choice locked mons and spreading chip with salt cure for moth to cleave through as it just needs a lil bit of chip on certain mons to send them to hell.
This team is more on the offensive side early game leveraging double eject button to stop opposing pivots and bring in your two main breakers cleaving through as much of the opponents team as you possibly can then relying on your fat core sitting in the back to finish up the job if needed. The team really only struggles against very very specific mons such as specs mold breaker bundle (I lied252 SpA Choice Specs Iron Bundle Hydro Pump vs. 248 HP / 148 SpD Gholdengo in Sun: 120-142 (31.8 - 37.6%) -- 91.1% chance to 3HKO) and mold breaker great tusk (I lied again just hit it hard and use regen tusk to pivot around). The team can struggle with gholdengo sometimes (sike moth handles it just fine). Overall solid team and I’ve had tremendous success with it both on ladder and in ghosting tour winning our R2 game with a clean 4-0.
that is intentional, if you hack triage and bitter blade on the same mon they don't synergizeFor some reason bitter blade triage on ceruledge isn't working, plz fix it.
This set is focused more on being an independent sweeper rather than relying on specific support as I don't really want to run HO. I just want to see if I can fit it on a non-HO team (probably should've mentioned that in my og post :/)You can have another Mon set terrain up for you and then give veluza something like maybe 'unseen fist,' that way they cannot use protect to try to stall out your terrain. If another pokemon sets it then you could also get more turns of terrain via terrain extender.
There is also the 'dazzling' and 'queenly majesty' abilities, using those you won't need terrain and that way you can give veluza twisted spoon or focus sash. Typically if the Mon you're nuking with also sets up terrain, then people go for immediate bust damage (Rillaboom, Kazam, Azelf, regieleki, xurkitree, etc). Veluza can't do that though since it needs to set up first. You may have to do some cals to see what the 10% less power from spoon misses out on, if anything.
Alternatively, you can give Iron Bundle 'snow warning' to set up an Aurora veil (It's the only Aurora Veil user with a pivot). Perhaps give it iron ball and make it max defense so that u can perform a slow u-turn on a physical attacker as snow warning boosts it's defense. A memento user can give you a free turn as well.
You may not need sitrus berry though since you have psychic terrain and can probably afford to run a damage boosting item instead for added damage to break through abilities since priority won't work on you.
i would use tinted lens, but seeing as corvi walls it anyway rn with ice scales, it might not work. furc could work for a better setup opportunity or even scales, regen is gonna let it swap out and do it again (i guess?????)I'm really awful at teambuilding but I really want to make this Veluza set work on a non-HO team. Any suggestions on either a team for it or further optimizations?
Veluza @ Sitrus Berry
Ability: Psychic Surge
Tera Type: Water
EVs: 4 HP / 112 Atk / 252 SpA / 140 Spe
Rash Nature
- Stored Power
- Hydro Pump
- Liquidation
- Fillet Away
Fur coat veluza with recover is the way to go if you wanna use veluza, drop hydro for recover and make it fur coat with covert cloak or somethingI'm really awful at teambuilding but I really want to make this Veluza set work on a non-HO team. Any suggestions on either a team for it or further optimizations?
Veluza @ Sitrus Berry
Ability: Psychic Surge
Tera Type: Water
EVs: 4 HP / 112 Atk / 252 SpA / 140 Spe
Rash Nature
- Stored Power
- Hydro Pump
- Liquidation
- Fillet Away
You mean Fur Coat, right? I don't see where anybody mentioned Regenerator. In fact, I'd even argue that being able to set up multiple times without having to switch is more valuable than trying to get multiple chances to set up with something as frail as Veluza.I second the opinion that regenerator veluza might be the best you can get out of the fish. Even after a setup, there are many priority attacks that veluza has to switch out of, so being able to setup again later is a good thing.
Don't have to swap out of priority if you run fur coat veluzaI second the opinion that regenerator veluza might be the best you can get out of the fish. Even after a setup, there are many priority attacks that veluza has to switch out of, so being able to setup again later is a good thing.
Fur coat is a great option, but you shouldn't discount regenerator. The issue with fur coat, why it isn't always the optimal choice, is that veluza still dies to sucker punch.You mean Fur Coat, right? I don't see where anybody mentioned Regenerator. In fact, I'd even argue that being able to set up multiple times without having to switch is more valuable than trying to get multiple chances to set up with something as frail as Veluza.