Approved by KaenSoul and Isaiah / Original idea from Snaquaza / OP adapted from and taken over from astralydia, with approval from UT
Banner by Gravity Monkey
Banner by Gravity Monkey
In Trademarked, Pokemon can put one of their status moves in the ability slot and have it activate upon every* switch in, giving up their ability in the process.
Clauses:
Standard OMs
Single Trademark Clause. (1 of each trademark per team).
Sleep Moves Clause
Min Source Gen = 9
Banlist:
Pokemon:









































Restricted Moves cannot be placed in the Ability slot and used as a Trademark. These moves can still be used as part of normal moveset.
Agility
Baneful Bunker
Belly Drum
Burning Bulwark
Block
Chilly Reception
Confuse Ray
Copycat
Detect
Destiny Bond
Dragon Dance
Encore
Fairy Lock
Flatter
Focus Energy
Glare
Ingrain
Instruct
Mean Look
Metronome
Nasty Plot
Parting Shot
Protect
Roar
Silk Trap
Spiky Shield
Sleep Talk
Shed Tail
Shell Smash
Stun Spore
Substitute
Supersonic
Swagger
Sweet Kiss
Switcheroo
Swords Dance
Tail Glow
Tailwind
Taunt
Teeter Dance
Teleport
Thunder Wave
Trick
Trick Room
Toxic
Will-O-Wisp
Wish
Whirlwind
Banned Moves cannot be used as Trademarks or on regular movesets.
Baton Pass
Last Respects
Revival Blessing
Agility
Baneful Bunker
Belly Drum
Burning Bulwark
Block
Chilly Reception
Confuse Ray
Copycat
Detect
Destiny Bond
Dragon Dance
Encore
Fairy Lock
Flatter
Focus Energy
Glare
Ingrain
Instruct
Mean Look
Metronome
Nasty Plot
Parting Shot
Protect
Roar
Silk Trap
Spiky Shield
Sleep Talk
Shed Tail
Shell Smash
Stun Spore
Substitute
Supersonic
Swagger
Sweet Kiss
Switcheroo
Swords Dance
Tail Glow
Tailwind
Taunt
Teeter Dance
Teleport
Thunder Wave
Trick
Trick Room
Toxic
Will-O-Wisp
Wish
Whirlwind
Banned Moves cannot be used as Trademarks or on regular movesets.
Baton Pass
Last Respects
Revival Blessing
Watchlist:
Darkrai
Shaymin-Sky
Ogerpon-Wellspring
Accuracy-lowering moves
Growth
Reflect
Recovery moves (limit to 1)
Strategy:
- Pokemon can set up more easily, as they can simply swap in to gain a boost from their trademark as opposed to having to force something out or swallow a hit.
- Defensive Pokemon can take advantage of stat dropping moves like Charm or Confide to get the edge vs Pokemon that may not be using boosting moves or to weaken Pokemon that are using them, especially since having a boosting move as a trademark usually means a foe isn't running one as a regular move.
- Entry hazard setup and removal is also made much easier as you can now simply use it on switch-in (though hazard stacking at that point will definitely not be as easy).
Potential Sets:

Weavile @ Heavy-Duty Boots
Ability: Hone Claws
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Low Kick / Taunt / Swords Dance
Weavile can now take advantage of perfect accuracy Triple Axel to muscle through physical walls, with Knock Off removing Rocky Helmet and Heavy-Duty Boots and Hone Claws's Attack boost freeing up its 4th move slot.

Revavroom @ Choice Band
Ability: Shift Gear
Tera Type: Fire / Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gunk Shot
- High Horsepower
- Temper Flare
- Parting Shot / Spin Out / Endeavor
Revavroom can take advantage of Shift Gear to outspeed the entire format and deal massive damage with +1 Choice Band-boosted attacks.

Corviknight @ Leftovers
Ability: Light Screen
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Brave Bird
- U-turn
- Roost
- Defog
Corviknight can give itself and its allies the same bulk as Ice Scales thanks to Light Screen, which doesn't get removed by the user's Defog.

Meowscarada @ Choice Band
Ability: Spikes
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- U-turn
- Flower Trick
Meowscarada becomes a dangerous choice pivot by setting a layer of Spikes whenever it comes in.

Hatterene @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Tera Type: Water
Bold Nature
- Calm Mind
- Draining Kiss
- Psyshock
- Mystical Fire
While Magic Bounce doesn't block Trademarked moves, Hatterene still finds itself useful thanks to the ability to block common status moves.
FAQ:
Most of the restricted moves fall in to one of the following categories, which have been deemed unhealthy for the metagame.
-Trapping Moves
-Protect Moves
-Switching Moves
-Moves that can deal damage or call other moves
-Powerful boosting moves
Other moves:
-Thunder Wave, Toxic and Will-O-Wisp are restricted because of their stat or HP reduction's effect on the physical attackers and speed tiers, which centralizes the tier around Pokemon immune to these status effects.
-Tailwind's teamwide speed boost has a similar effect to Thunder Wave, invalidating the speed tiers
-Encore, Destiny Bond, Taunt, and Trick Room are powerful effects that are not fair to set upon switch-in, and extremely not fun to play against
Some clones or analogues to restricted moves are still able to be used as Trademarks, like Glare and Tail Glow. While these moves as Trademarks are powerful for the same reasons Thunder Wave and Nasty Plot are, their extremely limited distribution means using them comes at a high opportunity cost.
-Trapping Moves
-Protect Moves
-Switching Moves
-Moves that can deal damage or call other moves
-Powerful boosting moves
Other moves:
-Thunder Wave, Toxic and Will-O-Wisp are restricted because of their stat or HP reduction's effect on the physical attackers and speed tiers, which centralizes the tier around Pokemon immune to these status effects.
-Tailwind's teamwide speed boost has a similar effect to Thunder Wave, invalidating the speed tiers
-Encore, Destiny Bond, Taunt, and Trick Room are powerful effects that are not fair to set upon switch-in, and extremely not fun to play against
Some clones or analogues to restricted moves are still able to be used as Trademarks, like Glare and Tail Glow. While these moves as Trademarks are powerful for the same reasons Thunder Wave and Nasty Plot are, their extremely limited distribution means using them comes at a high opportunity cost.
Q: How does trademark interact with the likes of Trace, Skill Swap and other ability transfer/removal moves and abilities?
A: All ability changing moves work as they normally do. It still does what it needs to as a move though.
Q: How do Taunt and Assault Vest affect trademarks?
A: Because they are treated as abilities, effects that would normally prevent the move from being used do not affect trademarks.
Q:How do Magic Bounce and Imprison affect trademarks?
A: Magic Bounce rebounds status moves as trademark back as they should, however Imprison doesn't block trademarks.
Q: Can trademarks miss or run out of PP?
A: No, as they are essentially abilities.
Q. Does Zamazenta-Crowned do anything?
A. No, it is locked into Dauntless Shield by the in-battle transformation and will not use any trademarks.
Q. Does Trace copy Trademarks? What about Skill Swap, Entrainment, and Role Play?
A. Trace copies Trademarks. Entrainment does effectively nothing, while Skill Swap and Role Play will not allow the Pokemon to gain the effects of the opponent's Trademark.
Q: There's a limit on trademark activations now?
A: The format was removed last generation because of various infinite loops discovered, putting a strain on the server. Now, each Pokemon can attempt to use a trademark once per turn, which shouldn't affect the gameplay too drastically and would only be noticable if you attempted to make an infinite loop yourself.
Council:




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