ah, thanks for letting me know. do you have any other item suggestions?
Iron Valiant @ Heavy-Duty BootsI could see boots being decent since you're likely pivoting in and out a lot to get off Future Sights.
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Future Sight
- Moonblast
- Close Combat
- Thunderbolt / Psyshock
The exact set I was thinking about when I saw it this morning. It would act as a Boots support and force things out, while also being brought in with teammates U-turns. Last move can be whatever but I see Psyshock being more useful.
Non-STAB Future Sight is just a way of making progress; chip damage and pressure are what makes it good by just using the SpA stat of the mon on the field (still with 120bp).That said, I've never tested non-STAB Future Sight so I don't know how well it works in practice and if the damage is high enough. Cool idea though.
Also, it's used on Slowbro/Slowking in gen8 and it was very prominent back then(to the point it was deemed to be banned! Good times).