[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw
move 4: Substitute
item: Leftovers
tera type: Ground / Steel
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Garchomp makes for a powerful physical wallbreaker with Swords Dance, using its Attack boosts to ensure OHKOs against a number of foes in the metagame. Garchomp’s incredible STAB combination of Dragon / Ground can annihilate most walls and defensive cores at +2, with Earthquake reliably knocking out bulky Pokemon like Toxapex, Kingambit, defensive Gholdengo, and Garganacl, and Dragon Claw hitting a vast majority of foes that resist Earthquake, such as Rotom-W and Breloom. Dragon Claw is preferred to Outrage, as it doesn’t provide free switch-in opportunities to prominent Fairy-types such as Iron Valiant and Hatterene. Substitute is essential for letting Garchomp block incoming status, especially from foes it cannot always OHKO, such as Skeledirge, non-Foul Play Amoonguss, and Rotom-W. Substitute can be set up on a forced switch to ensure Garchomp gets a chance to use Swords Dance, and can be set up for free against U-turns from slow pivots like Corviknight. Leftovers allows Garchomp to heal off Substitute damage, giving it more chances to use it. With Rough Skin, Garchomp punishes Great Tusk using Rapid Spin and U-turn from pivots like Cinderace. Tera Ground allows Garchomp to hit much harder with Earthquake, giving it the extra power to OHKO Hatterene, Garganacl after Stealth Rock chip, and potentially Amoonguss and offensive Great Tusk sets at +2. Alternatively, Tera Steel is a more defensive option used to resist Iron Valiant's Moonblast and Dragapult's Draco Meteor, the latter being very important, as Infiltrator allows it to bypass Garchomp’s Substitute.
Garchomp is a solid wallbreaker on balance and bulky offense teams, due to its power complemented by defensive utility from Substitute, Leftovers, and decent bulk that gives it opportunities for consistent use throughout a battle. Garchomp mainly struggles against Corviknight, as well as exceptionally bulky physical walls such as Dondozo and Great Tusk. Special wallbreakers like Greninja, Iron Valiant, and Iron Moth threaten these walls to Garchomp and therefore make excellent partners. Dragapult can also provide much-needed special offense while pressuring Dondozo and Corviknight with Draco Meteor and Flamethrower, forming a dangerous Dragon-type spam core with Garchomp and providing speed control that Garchomp cannot, especially against foes like Iron Valiant and Greninja. Additionally, Dragapult can use U-turn to scout a forced switch and safely bring Garchomp into battle against foes like Clodsire and Kingambit. Entry hazard setters like Great Tusk, Ting-Lu, and Glimmora are great partners, as they allow Garchomp to secure KOs against opponents like Tera Fairy Garganacl and Amoonguss, which it otherwise cannot OHKO at +2. Glimmora and Great Tusk are especially good for this role, as they can both remove hazards that hinder Garchomp’s wallbreaking potential, and the latter can cripple Corviknight by removing its Leftovers with Knock Off. Fast sweepers, such as Roaring Moon, Iron Valiant, and Dragapult, can easily revenge kill Garchomp, especially when its Substitute is down. A defensive backbone made up of Pokemon like Clodsire and Corviknight is essential for Garchomp’s team. Lastly, Garchomp gives great support to late-game and sweepers like Volcarona and Dragapult that appreciate foes like defensive Gholdengo, Toxapex, and Clodsire being removed.
[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[Milo, 540138]], [[royalfluxh, 493260]]
- Grammar checked by: [[autumn, 384270]]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw
move 4: Substitute
item: Leftovers
tera type: Ground / Steel
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Garchomp makes for a powerful physical wallbreaker with Swords Dance, using its Attack boosts to ensure OHKOs against a number of foes in the metagame. Garchomp’s incredible STAB combination of Dragon / Ground can annihilate most walls and defensive cores at +2, with Earthquake reliably knocking out bulky Pokemon like Toxapex, Kingambit, defensive Gholdengo, and Garganacl, and Dragon Claw hitting a vast majority of foes that resist Earthquake, such as Rotom-W and Breloom. Dragon Claw is preferred to Outrage, as it doesn’t provide free switch-in opportunities to prominent Fairy-types such as Iron Valiant and Hatterene. Substitute is essential for letting Garchomp block incoming status, especially from foes it cannot always OHKO, such as Skeledirge, non-Foul Play Amoonguss, and Rotom-W. Substitute can be set up on a forced switch to ensure Garchomp gets a chance to use Swords Dance, and can be set up for free against U-turns from slow pivots like Corviknight. Leftovers allows Garchomp to heal off Substitute damage, giving it more chances to use it. With Rough Skin, Garchomp punishes Great Tusk using Rapid Spin and U-turn from pivots like Cinderace. Tera Ground allows Garchomp to hit much harder with Earthquake, giving it the extra power to OHKO Hatterene, Garganacl after Stealth Rock chip, and potentially Amoonguss and offensive Great Tusk sets at +2. Alternatively, Tera Steel is a more defensive option used to resist Iron Valiant's Moonblast and Dragapult's Draco Meteor, the latter being very important, as Infiltrator allows it to bypass Garchomp’s Substitute.
Garchomp is a solid wallbreaker on balance and bulky offense teams, due to its power complemented by defensive utility from Substitute, Leftovers, and decent bulk that gives it opportunities for consistent use throughout a battle. Garchomp mainly struggles against Corviknight, as well as exceptionally bulky physical walls such as Dondozo and Great Tusk. Special wallbreakers like Greninja, Iron Valiant, and Iron Moth threaten these walls to Garchomp and therefore make excellent partners. Dragapult can also provide much-needed special offense while pressuring Dondozo and Corviknight with Draco Meteor and Flamethrower, forming a dangerous Dragon-type spam core with Garchomp and providing speed control that Garchomp cannot, especially against foes like Iron Valiant and Greninja. Additionally, Dragapult can use U-turn to scout a forced switch and safely bring Garchomp into battle against foes like Clodsire and Kingambit. Entry hazard setters like Great Tusk, Ting-Lu, and Glimmora are great partners, as they allow Garchomp to secure KOs against opponents like Tera Fairy Garganacl and Amoonguss, which it otherwise cannot OHKO at +2. Glimmora and Great Tusk are especially good for this role, as they can both remove hazards that hinder Garchomp’s wallbreaking potential, and the latter can cripple Corviknight by removing its Leftovers with Knock Off. Fast sweepers, such as Roaring Moon, Iron Valiant, and Dragapult, can easily revenge kill Garchomp, especially when its Substitute is down. A defensive backbone made up of Pokemon like Clodsire and Corviknight is essential for Garchomp’s team. Lastly, Garchomp gives great support to late-game and sweepers like Volcarona and Dragapult that appreciate foes like defensive Gholdengo, Toxapex, and Clodsire being removed.
[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[Milo, 540138]], [[royalfluxh, 493260]]
- Grammar checked by: [[autumn, 384270]]
Last edited: