OU Swords Dance Garchomp

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw
move 4: Substitute
item: Leftovers
tera type: Ground / Steel
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Garchomp makes for a powerful physical wallbreaker with Swords Dance, using its Attack boosts to ensure OHKOs against a number of foes in the metagame. Garchomp’s incredible STAB combination of Dragon / Ground can annihilate most walls and defensive cores at +2, with Earthquake reliably knocking out bulky Pokemon like Toxapex, Kingambit, defensive Gholdengo, and Garganacl, and Dragon Claw hitting a vast majority of foes that resist Earthquake, such as Rotom-W and Breloom. Dragon Claw is preferred to Outrage, as it doesn’t provide free switch-in opportunities to prominent Fairy-types such as Iron Valiant and Hatterene. Substitute is essential for letting Garchomp block incoming status, especially from foes it cannot always OHKO, such as Skeledirge, non-Foul Play Amoonguss, and Rotom-W. Substitute can be set up on a forced switch to ensure Garchomp gets a chance to use Swords Dance, and can be set up for free against U-turns from slow pivots like Corviknight. Leftovers allows Garchomp to heal off Substitute damage, giving it more chances to use it. With Rough Skin, Garchomp punishes Great Tusk using Rapid Spin and U-turn from pivots like Cinderace. Tera Ground allows Garchomp to hit much harder with Earthquake, giving it the extra power to OHKO Hatterene, Garganacl after Stealth Rock chip, and potentially Amoonguss and offensive Great Tusk sets at +2. Alternatively, Tera Steel is a more defensive option used to resist Iron Valiant's Moonblast and Dragapult's Draco Meteor, the latter being very important, as Infiltrator allows it to bypass Garchomp’s Substitute.

Garchomp is a solid wallbreaker on balance and bulky offense teams, due to its power complemented by defensive utility from Substitute, Leftovers, and decent bulk that gives it opportunities for consistent use throughout a battle. Garchomp mainly struggles against Corviknight, as well as exceptionally bulky physical walls such as Dondozo and Great Tusk. Special wallbreakers like Greninja, Iron Valiant, and Iron Moth threaten these walls to Garchomp and therefore make excellent partners. Dragapult can also provide much-needed special offense while pressuring Dondozo and Corviknight with Draco Meteor and Flamethrower, forming a dangerous Dragon-type spam core with Garchomp and providing speed control that Garchomp cannot, especially against foes like Iron Valiant and Greninja. Additionally, Dragapult can use U-turn to scout a forced switch and safely bring Garchomp into battle against foes like Clodsire and Kingambit. Entry hazard setters like Great Tusk, Ting-Lu, and Glimmora are great partners, as they allow Garchomp to secure KOs against opponents like Tera Fairy Garganacl and Amoonguss, which it otherwise cannot OHKO at +2. Glimmora and Great Tusk are especially good for this role, as they can both remove hazards that hinder Garchomp’s wallbreaking potential, and the latter can cripple Corviknight by removing its Leftovers with Knock Off. Fast sweepers, such as Roaring Moon, Iron Valiant, and Dragapult, can easily revenge kill Garchomp, especially when its Substitute is down. A defensive backbone made up of Pokemon like Clodsire and Corviknight is essential for Garchomp’s team. Lastly, Garchomp gives great support to late-game and sweepers like Volcarona and Dragapult that appreciate foes like defensive Gholdengo, Toxapex, and Clodsire being removed.

[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[Milo, 540138]], [[royalfluxh, 493260]]
- Grammar checked by: [[autumn, 384270]]
 
Last edited:
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw
move 4: Substitute
item: Leftovers
tera type: Ground / Steel
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Garchomp makes a powerful physical wallbreaker with Swords Dance, using its boosts to ensure OHKOs against a number of common walls such as Toxapex and Clodsire. With STAB Earthquake, Garchomp is able to reliably knock out bulky Steel- and Poison-types, including Kingambit, Toxapex, and Iron Treads. Dragon Claw is the chosen secondary STAB to Earthquake as it makes Garchomp a nightmare to switch into with potential checks like Dragapult and Roaring Moon, both of whom are OHKOed while Garchomp is at +2. Dragon Claw is preferred to Outrage as it doesn’t provide free switch-in opportunities to prominent Fairy-types such as Iron Valiant and Hatterene. Substitute is essential for letting Garchomp block incoming status and attacks from walls it needs two hits to kill, including Garganacl’s Salt Cure, Amoonguss’ Spore, and Skeledirge’s Wil-o-Wisp. Having a Substitute also ensures Garchomp against revenge killers like Dragapult, as well as mispredicted switches into a check like Roaring Moon, as it lets Garchomp soak up a hit and land a KO in return. When played right, Substitute can be set up on a forced switch to ensure Garchomp gets a chance to use Swords Dance. Leftovers are the preferred item for allowing Garchomp to heal off Substitute chipping and have more chances to enter battle and wallbreak. Using Rough Skin, Garchomp can discourage various attacks that won’t land a KO, and can let Garchomp kill weakened Rapid Spin users to keep hazards up. Tera Ground allows Garchomp to hit much harder with Earthquake, giving it the extra power to OHKO Garganacl and Hatterene, while providing a chance to OHKO Amoonguss and offensive Great Tusk. Tera Steel is a more defensive option used to relieve Garchomp of its former weaknesses to Ice, Dragon, and Fairy, giving it the opportunity to surprise and KO Iron Valiant and the like. Additionally, Garchomp will no longer be bothered by Poison, allowing it to more easily switch into Toxapex to land a KO. However, Garchomp’s Ground STAB is not always worth giving up when Terastalizing.

Swords Dance Garchomp is a solid pick for a Balance or Bulky Offense team’s wallbreaker, due to its power complemented by defensive utility from Subtitute, Leftovers, and decent bulk that gives it opportunities for consistent use throughout a battle. Garchomp struggles against Flying-types like Corviknight, as well as against exceptionally bulky physical walls such as Dondozo, Ting-Lu, and Great Tusk. A special wallbreaker who can handle these threats is invaluable for Garchomp teams. Such partners include Greninja for bulky Ground-types, who can also stack Spikes to allow Garchomp to more reliably kill its checks, and Thunderbolt Iron Valiant, who has coverage for all of the aforementioned threats. Dragapult can also provide much needed special offense while killing Dondozo and Corviknight with Thunderbolt and forming a dangerous Dragon-spam core with Garchomp, while making up for Garchomp’s middling speed tier with its own unrivaled speed stat. Hazard setters that can help Garchomp ensure KOs against Garganacl and Amoonguss are necessary allies. Greninja can accomplish this by stacking Spikes, while Kingambit, although less reliable, can utilize Stealth Rock while switching into Ice- or Dragon-type attacks from the likes of Roaring Moon and Baxcalibur, and provides speed control with Sucker Punch against opponents like Dragapult. However, any reliable hazard setter, such as Great Tusk, Glimmora, or Ting-Lu will work. Garchomp can be easy to revenge kill while it’s Substitute is down, as many common fast sweepers pack STABs for Garchomp’s weaknesses, including Roaring Moon, and Iron Valiant. Revenge killers like Breloom, Dragapult, or Choice Scarf Great Tusk make good partners for these threats.

(If you’re wondering, I started before the reservation was posted. Also, where do you find your user ID)?

[CREDITS]
- Written by: [[BreloomBuddy, userid]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
You find the user ID in the link to your user profile. For example, mine is 602431 since that's the number in my user profile link.

https://www.smogon.com/forums/members/captaindaimyo.602431/
 
Also AMQC
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[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw
move 4: Substitute
item: Leftovers
tera type: Ground / Steel
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Garchomp makes for a powerful physical wallbreaker with Swords Dance, using its boosts to ensure OHKOs against a number of common walls such as Toxapex and Clodsire (Perhaps you can mention more walls? Defensive Gholdengo and Garganacl are also worth mentioning imo). With STAB Fluff it's obvious Earthquake is STAB for Garchomp Earthquake, Garchomp is able to reliably knock out bulky Steel- and Poison-types, including Kingambit, Toxapex, and Iron Treads Iron Treads is not a worthwhile mention imo given its current state in the metagame. Perhaps you can change it to more widespread mons like defensive Gholdengo. Dragon Claw is the chosen secondary STAB to Earthquake as it makes Garchomp a nightmare to switch into with potential checks like Dragapult and Roaring Moon, both of whom are OHKOed while Garchomp is at +2 These faster Dragon-types will never switch into Garchomp. Perhaps you can instead mention on how it is able to hit neutrally most Pokemon in the tier.. Dragon Claw is preferred to Outrage as it doesn’t provide free switch-in opportunities to prominent Fairy-types such as Iron Valiant and Hatterene. Substitute is essential for letting Garchomp block incoming status and attacks from walls it needs two hits to kill, including Garganacl’s Salt Cure, The mention of Substitute blocking attacks from walls it can check isn'tr really needed imo. Amoonguss’ Spore, and Skeledirge’s Will-o-Wisp This is just redundant given you've already mentioned Substitute blocks incoming status.. Having a Substitute also ensures Garchomp against revenge killers like Dragapult, as well as mispredicted switches into a check like Roaring Moon, as it lets Garchomp soak up a hit and land a KO in return. Inaccurate. Dragapult is able to ignore Substitute if its running Infiltrator, which almost every Dragapult does anyway. Also I don't think the Roaring Moon mention is worth mentioning for the previous reasons. When played right, Substitute can be set up on a forced switch to ensure Garchomp gets a chance to use Swords Dance. Leftovers are is the preferred item for allowing Garchomp to heal off Substitute chipping and have more chances to enter battle and wallbreak. Using Rough Skin, Garchomp can discourage various attacks that won’t land a KO, and can let Garchomp kill weakened Rapid Spin users to keep hazards up I don't think "discouraging various attacks that dont KO" is worth mentioning. Rephrapse this sentence to mention how it can punish Rapid Spin instead of knocking out weakened spinners. Tera Ground allows Garchomp to hit much harder with Earthquake, giving it the extra power to OHKO Garganacl and Hatterene, while providing a chance to OHKO Amoonguss and offensive Great Tusk sets. Tera Steel is a more defensive option used to relieve Garchomp of its former weaknesses to Ice, Dragon, and Fairy remove Garchomp's old type weaknesses, giving it the opportunity to surprise and KO Iron Valiant and the like (Like? Mention other Pokemon like Dragapult). Additionally, Garchomp will no longer be bothered by Poison, allowing it to more easily switch into Toxapex to land a KO IMO the more useful reason why you'd Tera Steel against Poison-types is because of the immunity against Poison status. Also mentioning how it can more easily switch into Toxapex to KO it is a bit off from your previous mention of Pex in your first sentence.. However, Garchomp’s Ground STAB is not always worth giving up when Terastalizing Inaccurate again, since you still keep a Pokemon's old STAB moves after Terastalizing, so Garchomp still gets STAB on EQ even if its Tera Steel.

Swords Dance Fluff. The set already implies you're using Swords Dance Garchomp. Garchomp is a solid pick for a Balance or Bulky Offense team’s wallbreaker, due to its power complemented by defensive utility from Substitute, Leftovers, and decent bulk that gives it opportunities for consistent use throughout a battle. Garchomp struggles against Flying-types like Corviknight, as well as against exceptionally bulky physical walls such as Dondozo, Ting-Lu, and Great Tusk. A special wallbreaker who can handle these threats is invaluable for Garchomp teams. Fluff Such partners include Greninja for bulky Ground-types, who can also stack Spikes to allow Garchomp to more reliably kill Early change for GP, but please do not use kill when referring to knocking out an opposing Pokemon. Use knock out instead. its checks, and Thunderbolt Iron Valiant, who has coverage for all of the aforementioned threats. Dragapult can also provide much needed special offense while killing checking Dondozo and Corviknight with Thunderbolt and forming a dangerous Dragon-spam core with Garchomp, while making up for Garchomp’s middling I wouldn't say Garchomp's Speed tier is middling. It's quite decent imo speed tier with its own unrivaled high speed stat I wouldn't say its unrivaled since some Scarf pokemon can outspeed Dragapult. Hazard setters that can help Garchomp ensure KOs against Garganacl and Amoonguss are necessary allies. Fluff Greninja can accomplish this by stacking Spikes, while Kingambit, although less reliable, can utilize Stealth Rock while switching into Ice- or Dragon-type attacks from the likes of Roaring Moon and Baxcalibur, and provides speed control with Sucker Punch against opponents like Dragapult. Rephrase the Greninja part. Kingambit is not a viable option for hazards, plus mentioning how it can switch into Roaring Moon and Baxcalibur is inaccurate, since both of them outspeed Kingambit and they also provide coverage like Earthquake to knock it out. However, any reliable hazard setter, such as Great Tusk, Glimmora, or Ting-Lu will work. Merge this sentence with your mention of Greninja. Garchomp can be easy to revenge kill while it’s Substitute is down, as many common fast sweepers pack STABs for Garchomp’s weaknesses, including Roaring Moon, and Iron Valiant. Rephrase this sentence. Just mention how faster offensive threats like the ones you mentioned. Revenge killers like Breloom, Dragapult, or Choice Scarf Great Tusk I'd honestly replace them with Scizor and Dragonite. Also Great Tusk does not run Choice Scarf. make good partners for these threats.

[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
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[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw
move 4: Substitute
item: Leftovers
tera type: Ground / Steel
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Garchomp makes for a powerful physical wallbreaker with Swords Dance, using its attack boosts to ensure OHKOs against a number of opponents in the metagame. of common walls such as Toxapex, defensive Gholdengo, and Clodsire. With Earthquake, Garchomp is able to reliably knock out bulky Steel- and Poison-types, including Kingambit, Toxapex, and Gholdengo. Dragon Claw is Garchomp’s best secondary STAB for its ability to hit a vast majority of opponents who resist Earthquake for neutral damage. The threat of a Dragon Claw also keeps faster Dragon-types like Roaring Moon out of battle. Dragon Claw is preferred to Outrage as it doesn’t provide free switch-in opportunities to prominent Fairy-types such as Iron Valiant and Hatterene. Substitute is essential for letting Garchomp block incoming status, especially from opponents it cannot always OHKO, such as Skeledirge and Amoonguss. When played right, Substitute can be set up on a forced switch to ensure Garchomp gets a chance to use Swords Dance. Leftovers is the preferred item for allowing allows Garchomp to heal off Substitute chipping damage, giving it more and have more chances to use it. enter battle and wallbreak. Using Rough Skin, Garchomp can discourage or punish an opponent Great Tusk using Rapid Spin and Cinderace using U-Turn. with extra chipping. Tera Ground allows Garchomp to hit much harder with Earthquake, giving it the extra power to OHKO Garganacl and Hatterene, while providing a chance to OHKO Amoonguss and offensive Great Tusk sets. Alternatively, Tera Steel is a more defensive option used to resist Iron Valiant's Moonblast and Dragapult's Draco Meteor. remove Garchomp’s old type weaknesses, giving it the opportunity to surprise and KO threatening attackers like Iron Valiant and Dragapult. Additionally, Garchomp will no longer be able to be afflicted with Poison status, making it safer to switch directly into opponent’s like Toxapex and Clodsire without being crippled for the rest of the battle by Toxic. fluff as you've already mentioned that Garchomp is immune to status through substitute, and this is an oddly specific scenario of switching into Pex and Clodsire clicking Toxic.

Garchomp is a solid pick for a Balance or Bulky Offense team’s wallbreaker, is a solid wallbreaker on Balance and Bulky Offense teams, due to its power complemented by defensive utility from Substitute, Leftovers, and decent bulk that gives it opportunities for consistent use throughout a battle. Garchomp struggles against Flying-types like Corviknight, as well as against exceptionally bulky physical walls such as Dondozo, Ting-Lu, and Great Tusk. (remove space) Special wallbreakers (remove space between "wall" and "breaker") like Greninja and Iron Valiant, who can check these walls to Garchomp and therefore make for excellent partners. bulky Ground-types and stacks Spikes to chip Garchomp’s counters into KO range, are excellent partners. Iron Valiant is another good teammate, as it carries coverage for all of Garchomp’s checks. Dragapult can also provide much needed special offense while checking Dondozo and Corviknight with Thunderbolt and forming a dangerous Dragon-spam core with Garchomp, while making up for Garchomp’s speed tier that leaves it susceptible to fast opponents like Iron Valiant and Greninja, with its own high speed stat. Reword this to just highlight the fact that Dragapult provides speed control. Hazards setters like Garganacl Greninja, Great Tusk, Ting-Lu, and Glimmora are great partners as well for using hazard chipping to as they allow Garchomp to secure KOs against opponents like Garganacl and Amoonguss, who it otherwise cannot OHKO at +2. Previously mentioned fast Fast sweepers, such as Roaring Moon, Iron Valiant, and Dragapult can easily revenge kill Garchomp. Priority and therefore revenge killers like Kingambit, Scizor, and Dragonite make good partners for handling these threats.

[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[Milo, 540138]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Should be QC 1/2

qc large.gif
 
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[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw
move 4: Substitute
item: Leftovers
tera type: Ground / Steel
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Garchomp makes for a powerful physical wallbreaker with Swords Dance, using its attack boosts to ensure OHKOs against a number of opponents in the metagame. With Earthquake, Garchomp is able to reliably knock out bulky Steel- and Poison-types, including Kingambit, Toxapex, and Gholdengo. Dragon Claw is Garchomp’s best secondary STAB for its ability to hit a vast majority of opponents who resist Earthquake for neutral damage. (I think you can condense the preceding stab moves sentences into a single point continuing from the first sentence, so you can focus on how your +2 stabs can decimate defensive mons. also mention the relevant targets that dclaw hits) Dragon Claw is preferred to Outrage as it doesn’t provide free switch-in opportunities to prominent Fairy-types such as Iron Valiant and Hatterene. Substitute is essential for letting Garchomp block incoming status, especially from opponents it cannot always OHKO, such as Skeledirge and non-Foul Play Amoonguss. (might wanna mention rotomw wisp as well, pretty big target since you punish them thinking you're tankchomp) When played right, Substitute can be set up on a forced switch to ensure Garchomp gets a chance to use Swords Dance. Leftovers Garchomp to heal off Substitute damage, giving it more chances to use it. Using Rough Skin, Garchomp punish Great Tusk using Rapid Spin and pivots like Cinderace using U-turn. Tera Ground allows Garchomp to hit much harder with Earthquake, giving it the extra power to OHKO Garganacl and Hatterene, while providing a chance to OHKO Amoonguss and offensive Great Tusk sets. Alternatively, Tera Steel is a more defensive option used to resist Iron Valiant's Moonblast and Dragapult's Draco Meteor. (emphasize how pult can revenge kill u behind a sub easily due to infiltrator, so flipping the matchup can be clutch)

Garchomp is a solid wallbreaker on Balance and Bulky Offense teams, due to its power complemented by defensive utility from Substitute, Leftovers, and decent bulk that gives it opportunities for consistent use throughout a battle. Garchomp struggles against Flying-types like Corviknight, as well as exceptionally bulky physical walls such as Dondozo, Ting-Lu, (tinglu can tank your attacks yes but they're generally not the team's answer to chomp, so id rather remove it, plus it doesnt really fall under the 'physical walls' umbrella) and Great Tusk. Special wallbreakers like Greninja and Iron Valiant, check threaten these walls to Garchomp and therefore make for excellent partners (add another example of a special wallbreaker that can very reliably deal with corv, which is a very big point to bring home since corv really just stonewalls chomp, so it really needs all the help it can get). Dragapult can also provide much needed special offense while checking pressuring Dondozo and Corviknight with Draco Meteor and (draco hits stronger for dozo, especially if they tera grass) Thunderbolt and forming a dangerous Dragon-spam core with Garchomp, while providing speed control that Garchomp cannot with its exceptionally high base speed (name the relevant mons that pult outspeeds & threatens that would otherwise be problematic for chomp). Hazard setters like Great Tusk, Ting-Lu, and Glimmora are great partners as they allow Garchomp to secure KOs against opponents like Tera Fairy Garganacl and (normal garg pretty much drops to +2 eq) Amoonguss, who it otherwise cannot OHKO at +2 (also mention how tusk can knock off corv, and both tusk and glimm can spin away hazards, especially tspikes, which kinda limits chomp from doing its thing). Fast sweepers, such as Roaring Moon, Iron Valiant, and Dragapult can easily revenge kill Garchomp. Revenge killers like Kingambit, Scizor, and Dragonite make good partners for handling these threats. (they outspeed and threaten you out, so it's better to list a solid defensive backbone to switch into them instead. kingambit is alright for pult, though i'd rather have sturdier examples for the other 2) (Also, an important point to mention is pairing garchomp with late-game cleaners or setup sweepers that appreciate chomp wallbreaking earlygame for them, especially if it can force damage on their shared checks)

[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[Milo, 540138]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

I want to have a second look-over before stamping this. Let me know if you've implemented it, either tag me in here or discord :>
 
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[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw
move 4: Substitute
item: Leftovers
tera type: Ground / Steel
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Garchomp makes for a powerful physical wallbreaker with Swords Dance, using its attack boosts to ensure OHKOs against a number of opponents in the metagame. Garchomp’s incredible STAB combination of Dragon / Ground can annihilate most walls and defensive cores at +2, with Earthquake reliably knocking out bulky Steel- and Poison-types (make this more general, like just bulky pokemon, and you can add garg as an example) like Kingambit, Toxapex, and Gholdengo, and Dragon Claw hitting a vast majority of opponents who resist Earthquake for neutral damage, such as Rotom-W and Breloom (add dnite as well and u can remove the 'neutral dmg' term). Dragon Claw is preferred to Outrage as it doesn’t provide free switch-in opportunities to prominent Fairy-types such as Iron Valiant and Hatterene. Substitute is essential for letting Garchomp block incoming status, especially from opponents it cannot always OHKO, such as Skeledirge, non-Foul Play Amoonguss, and Rotom-W. When played right, Substitute can be set up on a forced switch to ensure Garchomp gets a chance to use Swords Dance. (also mention how you can sub on a corv's uturn for free, which is a scenario it'll face most of the time) Leftovers Garchomp to heal off Substitute damage, giving it more chances to use it. Using Rough Skin, Garchomp punish Great Tusk using Rapid Spin and pivots like Cinderace using U-turn. Tera Ground allows Garchomp to hit much harder with Earthquake, giving it the extra power to OHKO Garganacl and Hatterene (tried calcing all garg sets (physdef, spdef, tera, non tera) and closest thing tera ground can help achieve an OHKO is this 252 Atk Tera Ground Garchomp Earthquake vs. 252 HP / 4 Def Garganacl: 348-412 (86.1 - 101.9%) -- 12.5% chance to OHKO which isn't even good odds. unless there's something im missing, just remove or replace the garg mention) while providing a chance to OHKO Amoonguss and offensive Great Tusk sets (clarify that all of these benchmarks are at +2). Alternatively, Tera Steel is a more defensive option used to resist Iron Valiant's Moonblast and Dragapult's Draco Meteor, the latter being very important, as its Infiltrator allows it to bypass Garchomp’s Substitute.

Garchomp is a solid wallbreaker on Balance and Bulky Offense teams, due to its power complemented by defensive utility from Substitute, Leftovers, and decent bulk that gives it opportunities for consistent use throughout a battle. Garchomp struggles against Flying-types like Corviknight (there's more to corv than just being a flyer, so i'd just axe that and put focus on mainly corv instead), as well as exceptionally bulky physical walls such as Dondozo and Great Tusk. Special wallbreakers like Greninja and Iron Valiant (add iron moth as well, deals with corv), threaten these walls to Garchomp and therefore make for excellent partners. Dragapult can also provide much needed special offense while pressuring Dondozo and Corviknight with Draco Meteor and Thunderbolt Flamethrower (fire move is the better and more common coverage for pult, hits kingambit), forming a dangerous Dragon-spam core with Garchomp, and providing speed control that Garchomp cannot using its exceptionally high base speed, especially against opponents like Iron Valiant and Greninja. (mention how pult's uturn brings u in safely on mons like clod and kingambit) Hazard setters like Great Tusk, Ting-Lu, and Glimmora are great partners as they allow Garchomp to secure KOs against opponents like Tera Fairy Garganacl and Amoonguss, who it otherwise cannot OHKO at +2. Glimmora and Great Tusk are especially good for this role, as they can both remove hazards that hinder Garchomp’s frequent wallbreaking potential, while the latter can cripple Corviknight by knocking off its Leftovers. Fast sweepers, such as Roaring Moon, Iron Valiant, and Dragapult can easily revenge kill Garchomp. (mention especially if it isn't behind a sub) A defensive backbone made up of Pokemon like Clodsire or Corviknight is essential for Garchomp’s team. Lastly, Garchomp gives great support to late-came cleaners and sweepers like Volcarona and Dragapult that appreciate opponents like defensive Gholdengo, Toxapex, and Clodsire being removed.

[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[Milo, 540138]], [royalfluxh, 493260]]
- Grammar checked by: [[username1, userid1]]
Good job! just slight fixes from my end. Also, try re-reading this again and fix minor GP errors to make GP life's a bit better. Big thing I suggest is to change 'opponents' to 'foes' (opponents refer to the player, while foes refer to the pokemon itself)
QC 2/2
 
Last edited:
Amcheck!

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(AC) (AH) Add Comma/Add Hyphen, (RC) (RH) Remove Comma/Remove Hyphen


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw
move 4: Substitute
item: Leftovers
tera type: Ground / Steel
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Garchomp makes for a powerful physical wallbreaker with Swords Dance, using its attack Attack boosts to ensure OHKOs against a number of foes in the metagame. Garchomp’s incredible STAB combination of Dragon / Ground can annihilate most walls and defensive cores at +2, with Earthquake reliably knocking out various bulky Pokemon like Toxapex, Kingambit, defensive Gholdengo, and Garganacl, and Dragon Claw hitting a vast majority of foes who that resist Earthquake, such as Rotom-W and Breloom. Dragon Claw is preferred to Outrage as it doesn’t provide free switch-in opportunities to prominent Fairy-types such as Iron Valiant and Hatterene. Substitute is essential for letting Garchomp block incoming status, especially from foes it cannot always OHKO, such as Skeledirge, non-Foul Play Amoonguss, and Rotom-W. When played right, Substitute can be set up on a forced switch to ensure Garchomp gets a chance to use Swords Dance, (RC) and can be set up for free against U-turns from slow pivots like Corviknight. Leftovers allows Garchomp to heal off Substitute damage, giving it more chances to use it. Using Rough Skin, Garchomp punishes Great Tusk using Rapid Spin and pivots like Cinderace using U-turn (lot of "using" repetition, maybe just note it punishes U-turns and Rapid Spins or change the initial "using"). Tera Ground allows Garchomp to hit much harder with Earthquake, giving it the extra power to OHKO Hatterene, and Garganacl after Stealth Rock chip, and potentially while providing a chance to OHKO Amoonguss and offensive Great Tusk sets while at +2 (rephrased a little because the original was hard to parse re: which need hazards and which are only a chance to OHKO). Alternatively, Tera Steel is a more defensive option used to resist Iron Valiant's Moonblast and Dragapult's Draco Meteor, the latter being very important, as its Infiltrator allows it to bypass Garchomp’s Substitute.

Garchomp is a solid wallbreaker on Balance and Bulky Offense balance and bulky offense teams, due to its power complemented by defensive utility from Substitute, Leftovers, and decent bulk that gives it opportunities for consistent use throughout a battle. Garchomp mainly struggles against Corviknight, as well as exceptionally bulky physical walls such as Dondozo and Great Tusk. Special wallbreakers like Greninja, Iron Valiant, and Iron Moth threaten these walls to Garchomp and therefore make for excellent partners. (there's an extra space here before the next word) Dragapult can also provide much needed special offense while pressuring Dondozo and Corviknight with Draco Meteor and Flamethrower, forming a dangerous Dragon- (RH) spam core with Garchomp, (RC) and providing speed control that Garchomp cannot using its exceptionally high base speed Speed, especially against opponents like Iron Valiant and Greninja. Additionally, Dragapult can use U-turn to scout a forced switch and safely bring Garchomp into battle against foes like Clodsire and Kingambit. Hazard setters like Great Tusk, Ting-Lu, and Glimmora are great partners as they allow Garchomp to secure KOs against opponents like Tera Fairy Garganacl and Amoonguss, who which it otherwise cannot OHKO at +2. Glimmora and Great Tusk are especially good for this role, as they can both remove hazards that hinder Garchomp’s frequent wallbreaking potential, while and the latter can cripple Corviknight by knocking off its Leftovers by removing Leftovers with Knock Off (supposed to avoid using moves as verbs if possible so suggesting this rephrase). Fast sweepers, such as Roaring Moon, Iron Valiant, and Dragapult can easily revenge kill Garchomp, especially when it’s its Substitute is down. A defensive backbone made up of Pokemon like Clodsire or Corviknight is essential for Garchomp’s team. Lastly, Garchomp gives great support to late-came late-game cleaners and sweepers (redundancy) like Volcarona and Dragapult that appreciate foes like defensive Gholdengo, Toxapex, and Clodsire being removed.

[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[Milo, 540138]], [[royalfluxh, 493260]]
- Grammar checked by: [[username1, userid1]]
 
1/1 GP Team done

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw
move 4: Substitute
item: Leftovers
tera type: Ground / Steel
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Garchomp makes for a powerful physical wallbreaker with Swords Dance, using its attack Attack boosts to ensure OHKOs against a number of foes in the metagame. Garchomp’s incredible STAB combination of Dragon / Ground can annihilate most walls and defensive cores at +2, with Earthquake reliably knocking out various bulky Pokemon like Toxapex, Kingambit, defensive Gholdengo, and Garganacl, and Dragon Claw hitting a vast majority of foes who that resist Earthquake, such as Rotom-W and Breloom. Dragon Claw is preferred to Outrage, (AC) as it doesn’t provide free switch-in opportunities to prominent Fairy-types such as Iron Valiant and Hatterene. Substitute is essential for letting Garchomp block incoming status, especially from foes it cannot always OHKO, such as Skeledirge, non-Foul Play Amoonguss, and Rotom-W. When played right, Substitute can be set up on a forced switch to ensure Garchomp gets a chance to use Swords Dance, (RC) and can be set up for free against U-turns from slow pivots like Corviknight. Leftovers allows Garchomp to heal off Substitute damage, giving it more chances to use it. Using Rough Skin, Garchomp punishes Great Tusk using Rapid Spin and pivots like Cinderace using U-turn (lot of "using" repetition, maybe just note it punishes U-turns and Rapid Spins or change the initial "using"). Tera Ground allows Garchomp to hit much harder with Earthquake, giving it the extra power to OHKO Hatterene, and Garganacl after Stealth Rock chip, and potentially while providing a chance to OHKO Amoonguss and offensive Great Tusk sets while at +2 (rephrased a little because the original was hard to parse re: which need hazards and which are only a chance to OHKO). Alternatively, Tera Steel is a more defensive option used to resist Iron Valiant's Moonblast and Dragapult's Draco Meteor, the latter being very important, as its Infiltrator allows it to bypass Garchomp’s Substitute.

Garchomp is a solid wallbreaker on Balance and Bulky Offense balance and bulky offense teams, due to its power complemented by defensive utility from Substitute, Leftovers, and decent bulk that gives it opportunities for consistent use throughout a battle. Garchomp mainly struggles against Corviknight, as well as exceptionally bulky physical walls such as Dondozo and Great Tusk. Special wallbreakers like Greninja, Iron Valiant, and Iron Moth threaten these walls to Garchomp and therefore make for excellent partners. (there's an extra space here before the next word) Dragapult can also provide much-needed (hyphen) special offense while pressuring Dondozo and Corviknight with Draco Meteor and Flamethrower, forming a dangerous Dragon-type spam core with Garchomp, (RC) and providing speed control that Garchomp cannot using its exceptionally high base speed, especially against opponents foes like Iron Valiant and Greninja. Additionally, Dragapult can use U-turn to scout a forced switch and safely bring Garchomp into battle against foes like Clodsire and Kingambit. Entry hazard setters like Great Tusk, Ting-Lu, and Glimmora are great partners, (AC) as they allow Garchomp to secure KOs against opponents like Tera Fairy Garganacl and Amoonguss, who which it otherwise cannot OHKO at +2. Glimmora and Great Tusk are especially good for this role, as they can both remove hazards that hinder Garchomp’s frequent wallbreaking potential, while and the latter can cripple Corviknight by knocking off its Leftovers by removing Leftovers with Knock Off (supposed to avoid using moves as verbs if possible so suggesting this rephrase). Fast sweepers, such as Roaring Moon, Iron Valiant, and Dragapult, (AC) can easily revenge kill Garchomp, especially when it’s its Substitute is down. A defensive backbone made up of Pokemon like Clodsire or and Corviknight is essential for Garchomp’s team. Lastly, Garchomp gives great support to late-came late-game cleaners and sweepers (redundancy) (not really bc cleaners and sweepers are different roles) like Volcarona and Dragapult that appreciate foes like defensive Gholdengo, Toxapex, and Clodsire being removed.

[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[Milo, 540138]], [[royalfluxh, 493260]]
- Grammar checked by: [[username1, userid1]]
 
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