Finally, some help in my worst gen 9 matchup.
I've devised some stuff myself, though.
The first...
Volcarona-Hisui!
Slither Wing @ Life Orb / Booster Energy / Lum Berry
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- First Impression
- Facade
- Stomping Tantrum / Acrobatics (Booster Energy or Lum Berry)
Bug/Fighting is a type that kinda...dies instantly to the concept of a Fire/Ghost type such as Dirge. So why wouldn't they switch into it? (Unless they currently have a different Fire (or Flying) mon out but shh.) "But what happens when a Tera Ground Slither Wing uses Earthquake on a Dirge", you might ask? Uh, murder. Just straight-up murder. And if they decide to tera their Dirge, well, they should be hoping for the 0.4% chance for Facade to
not 2HKO...
Next...
Melmetal-Paldea!
Gholdengo @ Life Orb
Ability: Good as Gold
Tera Type: Ghost / Rock
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Make It Rain
- Power Gem
- Shadow Ball
- Nasty Plot
Steel/Ghost is a type combination weak to both of Dirge's STABs, making it quite good at luring the Dirge. Without Tera, Shadow Ball is a garunteed 2HKO, with a minimum of 80%, with it
OHKOing Dirge under Ghost Tera. That 80% (at least) on Dirge also applies to Power Gem under Rock Tera. You may wonder why I'm suggesting the possibility of Rock Tera. The thing is, Dirge has a
garunteed 2HKO with Torch Song under normal circumstances. But with Rock Tera, it's only a
possible 7HKO (before SpA boosts). And Hex (65 BP due to Good as Gold not allowing for Will-o-Wisp to happen) only has a
6.8% chance to 4HKO, becoming a near-guaranteed (99.5% chance) 3HKO with +1 SpA. You might be wondering how Dirge's Slack Off affects the Shadow Ball 2HKO. Short answer is since 160.4% (2 bottom rolls in a row) is greater than 150%, making their Dirge's Slack Off
completely useless...
And finally...
No terrains, Dirge only, OU clauses
Skeledirge @ Expert Belt
Ability: Unaware
Tera Type: Ground / Ghost
EVs: 224 HP / 252 SpA / 8 SpD / 24 Spe
Modest Nature
IVs: 0 Atk
- Earth Power / Slack Off
- Torch Song
- Hex
- Yawn / Sing
I'm not gonna lie, I moreso made this one to see if I could make Dirge counter Dirge. This set forgoes burns to, well, lull the enemy Dirge to sleep so that Hex will OHKO (What am I doing with my life?).