National Dex secrets (your fire) (choice scarf victini)

sanguine

I GOT A SAWED-OFF SHOTGUN.
is a Tiering Contributor
the vibe

[SET]
name: Choice Scarf
move 1: V-create
move 2: Final Gambit
move 3: U-turn
move 4: Trick
item: Choice Scarf
ability: Victory Star
nature: Jolly
tera type: Fire
evs: 248 HP / 8 Atk / 252 Spe

[SET COMMENTS]
Victini distinguishes itself as a solid Choice Scarf user with effective use of Final Gambit and a respectable offensive presence even while uninvested due to V-create’s infernal strength, capably removing threats from play at a moment’s notice. Trick evaporates the utility of defensive threats like Slowbro and Landorus-T while U-turn takes advantage of Victini’s blazing Speed to place teammates in favorable situations. Near maximum HP investment ensures Final Gambit can KO as many threats as possible and an HP stat indivisible by four, which gives Victini one extra switch in to Stealth Rock, while the Speed EVs allow Victini to potentially revenge kill everything up to and including +1 Volcarona. A spread with Attack EVs and Bolt Strike instead of Final Gambit is an alternative to fully utilize Victini’s offensive potential, but it is less supportive to teammates comparatively. Tera Fire’s boost to V-create turns up the heat of Victini’s revenge killing and removes its weakness to Pursuit - most notably securing the OHKO on Tornadus-T - at the cost of a worse defensive typing against threats such as Tapu Lele and Zamazenta. Wallbreakers such as Weavile and Choice Specs Dragapult appreciate Victini’s pivoting and Final Gambit removing troublesome walls like Toxapex and Zapdos. Similarly, setup sweepers like Zamazenta and Gholdengo can greatly benefit from Trick or Final Gambit being able to impair defensive threats such as Skeledirge and Ting-Lu from stopping their progress. Teammates who can stomach Ground-, Rock- and Water-type attacks such as Gastrodon and Gholdengo can compensate for some of Victini’s defensive shortcomings. Entry hazard removers like of Tornadus-T and Excadrill are also useful to keep Victini’s Final Gambit threatening, crucially maintaining its relevancy in longer matches.



[CREDITS]
- Written by: [[sanguine, 241308]]
- Quality checked by: [[hidin, 589564], [suLo, 528036]]
- Grammar checked by: [[suLo, 528036]]
 
Last edited:
implement and qc 1/2

add remove comment consider

[SET]
name: Choice Scarf
move 1: V-Create
move 2: Final Gambit
move 3: U-Turn
move 4: Trick
item: Choice Scarf
ability: Victory Star
nature: Jolly
tera type: Fire
evs: 248 HP / 8 Atk / 252 Spe

[SET COMMENTS]
Victini distinguishes itself as a solid speed control option with effective use of Final Gambit and a respectable offensive presence even whilst uninvested due to V-Create’s infernal strength, capably removing threats from play at a moment’s notice. Trick evaporates the utility of defensive threats like Slowbro, Skeledirge, and and Landorus-T, while U-Turn takes advantage of Victini’s blazing speed to place teammates in favorable situations. Near maximum HP investment ensures Final Gambit can KO as many threats as possible and a HP stat indivisible by four, while the Speed EVs allow Victini to potentially revenge kill everything up to and including +1 Volcarona. A spread with Attack EVs and Bolt Strike instead of Final Gambit is an alternative to fully utilize Victini’s offensive potential, but is generally unreliable I wouldn't say its unreliable, probably better than Final Gambit cause you often pair it with mons like yard while being more threatening with V-creates, so I would probably reword it to something that Final Gambit has over it. Tera Fire’s boost to V-Create pushes Victini’s revenge killing to another level and removes its weakness to Pursuit, most notably securing the OHKO on Tornadus-T, at the cost of a worse defensive typing overall. Wallbreakers such as Weavile and Choice Specs Dragapult appreciate Victini’s pivoting and Final Gambit removing troublesome walls like Toxapex and Zapdos. Similarly, setup sweepers like Zamazenta and Dragapult can greatly benefit from Trick or Final Gambit being able to impair defensive threats such as bulky Garchomp Skeledirge and Ting-Lu from stopping their progress. Teammates who can stomach Ground-, Rock- and Water-type attacks such as Gastrodon and Gholdengo can compensate for some of Victini’s defensive shortcomings. Removal from the likes of Tornadus-T and Excadrill are also useful to keep Victini’s Final Gambit threatening for longer, crucially keeping Victini relevant as games progress.
good job
hidin.gif
 
[SET
name: Choice Scarf
move 1: V-create
move 2: Final Gambit
move 3: U-turn
move 4: Trick
item: Choice Scarf
ability: Victory Star
nature: Jolly
tera type: Fire
evs: 248 HP / 8 Atk / 252 Spe

[SET COMMENTS]
Victini distinguishes itself as a solid speed control option we can't use Speed control like this (CRAZY I KNOW I HATE IT TOO). replace w another phrase like revenge killer. with effective use of Final Gambit and a respectable offensive presence even whilst uninvested due to V-create’s infernal strength, capably removing threats from play at a moment’s notice. Trick evaporates the utility of defensive threats like Slowbro and Landorus-T, while U-turn takes advantage of Victini’s blazing speed to place teammates in favorable situations. Near maximum HP investment ensures Final Gambit can KO as many threats as possible and a HP stat indivisible by four, explain the hp/4, i know you know but its not as obvious for readers while the Speed EVs allow Victini to potentially revenge kill everything up to and including +1 Volcarona. A spread with Attack EVs and Bolt Strike instead of Final Gambit is an alternative to fully utilize Victini’s offensive potential, but it is less supportive to teammates comparatively. Tera Fire’s boost to V-create turns up the heat of Victini’s revenge killing and removes its weakness to Pursuit, most notably securing the OHKO on Tornadus-T, at the cost of a worse defensive typing overall. which makes you worse against what threats? Wallbreakers such as Weavile and Choice Specs Dragapult appreciate Victini’s pivoting and Final Gambit removing troublesome walls like Toxapex and Zapdos. Similarly, setup sweepers like Zamazenta and Gholdengo can greatly benefit from Trick or Final Gambit being able to impair defensive threats such as Skeledirge and Ting-Lu from stopping their progress. Teammates who can stomach Ground-, Rock- and Water-type attacks such as Gastrodon and Gholdengo can compensate for some of Victini’s defensive shortcomings. Removal from the likes of Tornadus-T and Excadrill are also useful to keep Victini’s Final Gambit threatening, crucially maintaining Victini’s relevancy in longer matches.



[CREDITS]
- Written by: [[sanguine, 241308]]
- Quality checked by: [[username1, userid1], [username2, userid2]] fill
- Grammar checked by: [[username1, userid1]]
suloomlomloml-gif.490230


2/2.
 
GP 1/1
[SET
name: Choice Scarf
move 1: V-create
move 2: Final Gambit
move 3: U-turn
move 4: Trick
item: Choice Scarf
ability: Victory Star
nature: Jolly
tera type: Fire
evs: 248 HP / 8 Atk / 252 Spe

[SET COMMENTS]
Victini distinguishes itself as a solid Choice Scarf user scarfer with its effective use of Final Gambit and a respectable offensive presence even while whilst (oi mate, british english ain't allowed here innit) uninvested due to V-create’s infernal strength, capably removing threats from play at a moment’s notice. Trick evaporates the utility of defensive threats like Slowbro and Landorus-T (rc) while U-turn takes advantage of Victini’s blazing Speed speed to place teammates in favorable situations. Near maximum HP investment ensures Final Gambit can KO as many threats as possible and an a (ayech-pee [vowel sound]) HP stat indivisible by four, which gives Victini one extra switch in switchin to Stealth Rock, while the Speed EVs allow Victini to potentially revenge kill everything up to and including +1 Volcarona. A spread with Attack EVs and Bolt Strike instead of Final Gambit is an alternative to fully utilize Victini’s offensive potential, but it is less supportive to teammates comparatively. Tera Fire’s boost to V-create turns up the heat of Victini’s revenge killing and removes its weakness to Pursuit—most notably securing the OHKO on Tornadus-T—at the cost of a worse defensive typing against threats such as Tapu Lele and Zamazenta. Wallbreakers such as Weavile and Choice Specs Dragapult appreciate Victini’s pivoting and Final Gambit removing troublesome walls like Toxapex and Zapdos. Similarly, setup sweepers like Zamazenta and Gholdengo can greatly benefit from Trick or Final Gambit being able to impair defensive threats such as Skeledirge and Ting-Lu from stopping their progress. Teammates who can stomach Ground-, Rock- and Water-type attacks such as Gastrodon and Gholdengo can compensate for some of Victini’s defensive shortcomings. Entry hazard removers like Removal from the likes of Tornadus-T and Excadrill are also useful to keep Victini’s Final Gambit threatening, crucially maintaining its Victini’s relevancy in longer matches.



[CREDITS]
- Written by: [[sanguine, 241308]]
- Quality checked by: [[hidin, 589564], [sulo, 528036]] (capitalize my name or lizzy will be no more)
- Grammar checked by: [[Sulo, 528036]]
sulo2-gif.490227


GP Team done
 
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