AAA Phys Def Garganacl [DONE]

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Alexender

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[SET]

name: Physical Defensive
move 1: Salt Cure
move 2: Recover
move 3: Protect / Stealth Rock / Body Press
move 4: Curse / Iron Defense / Earthquake
item: Leftovers
ability: Levitate / Fluffy / Good as Gold
nature: Impish
evs: 252 HP/ 4 Atk / 252 Def

[SET COMMENTS]
Garganacl serves as a solid physically defensive Pokemon that checks threats such as Dragonite, Chien-Pao, and Cinderace with its natural bulk and typing. Levitate notably prevents Garganacl from being worn down by Spikes and Toxic Spikes, but Earth Eater is an option on teams with reliable entry hazard control. Good as Gold can also be used to provide more defensive utility against common status moves, such as Trick from Choice item Gholdengo and Defog from Corviknight, denying them and seizing momentum. Salt Cure chips switch-ins like Corviknight and Great Tusk. The listed setup and coverage moves enable Garganacl to accomplish feats like winning the one-on-one against Great Tusk and Kingambit with Curse or IronPress, racking up chip damage with Salt Cure + Protect, and hitting Magic Guard Gholdengo with Earthquake on the switch-in. Garganacl benefits from teammates such as Desolate Land Volcarona and Iron Moth, which check Water-type threats such as Quaquaval and Greninja. It's also recommended to pair Garganacl with Pokemon that can account for Rapid Spin users such as Great Tusk, so teammates like Earth Eater Gholdengo and Brambleghast are great choices.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[Isaiah, 375662]]
 
Last edited:
[SET]

name: Physical Defensive Garganacl
move 1: Salt Cure
move 2: Recover
move 3: Protect / Stealth Rock / Body Press
move 4: Curse / Iron Defense / Earthquake
item: Leftovers
ability: Levitate / Earth Eater (Would just mention it w/o the slash) / Fluffy / Good as Gold
nature: Impish
evs: 252 HP/ 4 Atk / 252 Def

[SET COMMENTS]
Garganacl serves as a solid physical defense option that can check threats such as Dragonite, Chien-Pao and Cinderace with its natural bulk and typing. Levitate notably prevents Garganacl from being worn down by Spikes and Toxic Spikes, but Earth Eater is an option on teams with particularly reliable entry hazard control. Earth Eater and Levitate provide immunity to Ground-moves, with the latter providing immunity to most entry hazards . Alternatively, Fluffy gives Garganacl greater bulk against contact moves at the expense of taking more damage from Fire-type moves. (No need to define Fluffy if that's all there is to say about it) Good as Gold can also be used to provide more defensive utility against common status moves, such as Trick from Choiced Gholdengo and Defog from Corviknight, denying them and seizing momentum. Salt Cure provides reliable chip damage on foes, while Recover offers necessary sustain.(Too obvious to bother explaining unless you give examples (e.g. Salt Cure chips would-be switch-ins like Corv and Tusk)) The listed setup and coverage moves enable Garganacl to accomplish feats like winning the one-on-one against Great Tusk and Kingambit with Curse or IronPress, racking up chip damage with Salt Cure + Protect, and hitting Magic Guard Gholdengo with Earthquake on the switch-in. IronPress offers both physical bulk and offense simultaneously and allows Garganacl to check threats such as Great Tusk and Kingambit, or alternatively, opt into more utility with Stealth Rock, which any team can use, or Protect, which lets Garganacl stall and accuulate more chip damage with Salt Cure. Curse and Earthquake round out the options, which allows Garganacl to more directly threaten Magic Guard users such as Gholdengo or Pokemon holding Covert Cloak. Garganacl benefits from teammates such as Desolate Land Iron Moth and Volcarona, which check Water-type threats like Quaquaval and Greninja that Garganacl is vulnerable to. It's also recommended to pair Garganacl with Pokemon that can account for Rapid Spin users such as Great Tusk, such as Earth Eater Gholdengo or other Ghost-type Pokemon.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Isaiah, 375662], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2
 
[SET]

name: Physical Defensive Garganacl
move 1: Salt Cure
move 2: Recover
move 3: Protect / Stealth Rock / Body Press
move 4: Curse / Iron Defense / Earthquake
item: Leftovers
ability: Levitate / Earth Eater (Would just mention it w/o the slash) / Fluffy / Good as Gold
nature: Impish
evs: 252 HP/ 4 Atk / 252 Def

[SET COMMENTS]
Garganacl serves as a solid physical defense option that can check threats such as Dragonite, Chien-Pao and Cinderace with its natural bulk and typing. Levitate notably prevents Garganacl from being worn down by Spikes and Toxic Spikes, but Earth Eater is an option on teams with particularly reliable entry hazard control. Earth Eater and Levitate provide immunity to Ground-moves, with the latter providing immunity to most entry hazards . Alternatively, Fluffy gives Garganacl greater bulk against contact moves at the expense of taking more damage from Fire-type moves. (No need to define Fluffy if that's all there is to say about it) Good as Gold can also be used to provide more defensive utility against common status moves, such as Trick from Choiced Gholdengo and Defog from Corviknight, denying them and seizing momentum. Salt Cure provides reliable chip damage on foes, while Recover offers necessary sustain.(Too obvious to bother explaining unless you give examples (e.g. Salt Cure chips would-be switch-ins like Corv and Tusk)) The listed setup and coverage moves enable Garganacl to accomplish feats like winning the one-on-one against Great Tusk and Kingambit with Curse or IronPress, racking up chip damage with Salt Cure + Protect, and hitting Magic Guard Gholdengo with Earthquake on the switch-in. IronPress offers both physical bulk and offense simultaneously and allows Garganacl to check threats such as Great Tusk and Kingambit, or alternatively, opt into more utility with Stealth Rock, which any team can use, or Protect, which lets Garganacl stall and accuulate more chip damage with Salt Cure. Curse and Earthquake round out the options, which allows Garganacl to more directly threaten Magic Guard users such as Gholdengo or Pokemon holding Covert Cloak. Garganacl benefits from teammates such as Desolate Land Iron Moth and Volcarona, which check Water-type threats like Quaquaval and Greninja that Garganacl is vulnerable to. It's also recommended to pair Garganacl with Pokemon that can account for Rapid Spin users such as Great Tusk, such as Earth Eater Gholdengo or other Ghost-type Pokemon.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Isaiah, 375662], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2
Implemented thanks :3
 
add remove conjecture
[SET]
name: Physically Defensive Garganacl
move 1: Salt Cure
move 2: Recover
move 3: Protect / Stealth Rock / Body Press
move 4: Curse / Iron Defense / Earthquake
item: Leftovers
ability: Levitate / Fluffy / Good as Gold
nature: Impish
evs: 252 HP/ 4 Atk / 252 Def

[SET COMMENTS]
Garganacl serves as a solid physically defense option that can check threats such as Dragonite, Chien-Pao, comma and Cinderace with its natural bulk and typing. Levitate notably prevents Garganacl from being worn down by Spikes and Toxic Spikes, but Earth Eater is an option on teams with particularly reliable entry hazard control. Good as Gold can also be used to provide more defensive utility against common status moves, such as Trick from Choiced Choice item Gholdengo and Defog from Corviknight, denying them and seizing momentum. Salt Cure chips would be switch-ins like Corviknight and Great Tusk. The listed setup and coverage moves enable Garganacl to accomplish feats like winning the one-on-one against Great Tusk and Kingambit with Curse or IronPress, racking up chip damage with Salt Cure + Protect, and hitting Magic Guard Gholdengo with Earthquake on the switch-in. Garganacl benefits from teammates such as Desolate Land Volcarona and Iron Moth, which check Water-type threats that Garganacl is vulnerable to, such as Quaquaval and Greninja. It's also recommended to pair Garganacl with Pokemon that can account for Rapid Spin users such as Great Tusk, such as Earth Eater Gholdengo or other Ghost-type Pokemon like who? be specific when you can.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]
QC 2/2!

C0YL0WW.gif
 
add remove conjecture
[SET]
name: Physically Defensive Garganacl
move 1: Salt Cure
move 2: Recover
move 3: Protect / Stealth Rock / Body Press
move 4: Curse / Iron Defense / Earthquake
item: Leftovers
ability: Levitate / Fluffy / Good as Gold
nature: Impish
evs: 252 HP/ 4 Atk / 252 Def

[SET COMMENTS]
Garganacl serves as a solid physically defense option that can check threats such as Dragonite, Chien-Pao, comma and Cinderace with its natural bulk and typing. Levitate notably prevents Garganacl from being worn down by Spikes and Toxic Spikes, but Earth Eater is an option on teams with particularly reliable entry hazard control. Good as Gold can also be used to provide more defensive utility against common status moves, such as Trick from Choiced Choice item Gholdengo and Defog from Corviknight, denying them and seizing momentum. Salt Cure chips would be switch-ins like Corviknight and Great Tusk. The listed setup and coverage moves enable Garganacl to accomplish feats like winning the one-on-one against Great Tusk and Kingambit with Curse or IronPress, racking up chip damage with Salt Cure + Protect, and hitting Magic Guard Gholdengo with Earthquake on the switch-in. Garganacl benefits from teammates such as Desolate Land Volcarona and Iron Moth, which check Water-type threats that Garganacl is vulnerable to, such as Quaquaval and Greninja. It's also recommended to pair Garganacl with Pokemon that can account for Rapid Spin users such as Great Tusk, such as Earth Eater Gholdengo or other Ghost-type Pokemon like who? be specific when you can.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]
QC 2/2!

C0YL0WW.gif

Implemented, meow GP Team
 
AMGP Check; implement what you want and let a gper look at it after

remove add / fix comment
ac = add comma / rc = remove comma / sc = semicolon / ap = add period / rp = remove period
[SET]

name: Physical Defensive Garganacl
move 1: Salt Cure
move 2: Recover
move 3: Protect / Stealth Rock / Body Press
move 4: Curse / Iron Defense / Earthquake
item: Leftovers
ability: Levitate / Fluffy / Good as Gold
nature: Impish
evs: 252 HP/ 4 Atk / 252 Def

[SET COMMENTS]
Garganacl serves as a solid physically defense option defensive Pokemon that can checks threats such as Dragonite, Chien-Pao, and Cinderace with its natural bulk and typing. Levitate notably prevents Garganacl from being worn down by Spikes and Toxic Spikes, but Earth Eater is an option on teams with particularly reliable entry hazard control. Good as Gold can also be used to provide more defensive utility against common status moves, such as Trick from Choice item Gholdengo and Defog from Corviknight, denying them and seizing momentum. Salt Cure chips would be optional to keep imo but id remove it switch-ins like Corviknight and Great Tusk. The listed setup and coverage moves enable Garganacl to accomplish feats like winning the one-on-one against Great Tusk and Kingambit with Curse or IronPress, racking up chip damage with Salt Cure + Protect, and hitting Magic Guard Gholdengo with Earthquake on the switch-in. Garganacl benefits from teammates such as Desolate Land Volcarona and Iron Moth, which check Water-type threats that Garganacl is vulnerable to, such as Quaquaval and Greninja. It's also recommended to pair Garganacl with Pokemon that can account for Rapid Spin users such as Great Tusk, such as so teammates like Earth Eater Gholdengo or Brambleghast benefit it.
 
AMGP Check; implement what you want and let a gper look at it after

remove add / fix comment
ac = add comma / rc = remove comma / sc = semicolon / ap = add period / rp = remove period
[SET]

name: Physical Defensive Garganacl
move 1: Salt Cure
move 2: Recover
move 3: Protect / Stealth Rock / Body Press
move 4: Curse / Iron Defense / Earthquake
item: Leftovers
ability: Levitate / Fluffy / Good as Gold
nature: Impish
evs: 252 HP/ 4 Atk / 252 Def

[SET COMMENTS]
Garganacl serves as a solid physically defense option defensive Pokemon that can checks threats such as Dragonite, Chien-Pao, and Cinderace with its natural bulk and typing. Levitate notably prevents Garganacl from being worn down by Spikes and Toxic Spikes, but Earth Eater is an option on teams with particularly reliable entry hazard control. Good as Gold can also be used to provide more defensive utility against common status moves, such as Trick from Choice item Gholdengo and Defog from Corviknight, denying them and seizing momentum. Salt Cure chips would be optional to keep imo but id remove it switch-ins like Corviknight and Great Tusk. The listed setup and coverage moves enable Garganacl to accomplish feats like winning the one-on-one against Great Tusk and Kingambit with Curse or IronPress, racking up chip damage with Salt Cure + Protect, and hitting Magic Guard Gholdengo with Earthquake on the switch-in. Garganacl benefits from teammates such as Desolate Land Volcarona and Iron Moth, which check Water-type threats that Garganacl is vulnerable to, such as Quaquaval and Greninja. It's also recommended to pair Garganacl with Pokemon that can account for Rapid Spin users such as Great Tusk, such as so teammates like Earth Eater Gholdengo or Brambleghast benefit it.

implemented, thanks
 
[SET]

name: Physical Defensive Garganacl
move 1: Salt Cure
move 2: Recover
move 3: Protect / Stealth Rock / Body Press
move 4: Curse / Iron Defense / Earthquake
item: Leftovers
ability: Levitate / Fluffy / Good as Gold
nature: Impish
evs: 252 HP/ 4 Atk / 252 Def

[SET COMMENTS]
Garganacl serves as a solid physically defensive Pokemon that checks threats such as Dragonite, Chien-Pao, and Cinderace with its natural bulk and typing. Levitate notably prevents Garganacl from being worn down by Spikes and Toxic Spikes, but Earth Eater is an option on teams with reliable entry hazard control. Good as Gold can also be used to provide more defensive utility against common status moves, such as Trick from Choice item Gholdengo and Defog from Corviknight, denying them and seizing momentum. Salt Cure chips switch-ins like Corviknight and Great Tusk. The listed setup and coverage moves enable Garganacl to accomplish feats like winning the one-on-one against Great Tusk and Kingambit with Curse or IronPress, racking up chip damage with Salt Cure + Protect, and hitting Magic Guard Gholdengo with Earthquake on the switch-in. Garganacl benefits from teammates such as Desolate Land Volcarona and Iron Moth, which check Water-type threats that Garganacl is vulnerable to, such aslike Quaquaval and Greninja. It's also recommended to pair Garganacl with Pokemon that can account for Rapid Spin users such as Great Tusk, so teammates like Earth Eater Gholdengo orand Brambleghast are great choices.benefit it.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]
GP 1/1
GP Team Done
 
[SET]

name: Physical Defensive Garganacl
move 1: Salt Cure
move 2: Recover
move 3: Protect / Stealth Rock / Body Press
move 4: Curse / Iron Defense / Earthquake
item: Leftovers
ability: Levitate / Fluffy / Good as Gold
nature: Impish
evs: 252 HP/ 4 Atk / 252 Def

[SET COMMENTS]
Garganacl serves as a solid physically defensive Pokemon that checks threats such as Dragonite, Chien-Pao, and Cinderace with its natural bulk and typing. Levitate notably prevents Garganacl from being worn down by Spikes and Toxic Spikes, but Earth Eater is an option on teams with reliable entry hazard control. Good as Gold can also be used to provide more defensive utility against common status moves, such as Trick from Choice item Gholdengo and Defog from Corviknight, denying them and seizing momentum. Salt Cure chips switch-ins like Corviknight and Great Tusk. The listed setup and coverage moves enable Garganacl to accomplish feats like winning the one-on-one against Great Tusk and Kingambit with Curse or IronPress, racking up chip damage with Salt Cure + Protect, and hitting Magic Guard Gholdengo with Earthquake on the switch-in. Garganacl benefits from teammates such as Desolate Land Volcarona and Iron Moth, which check Water-type threats that Garganacl is vulnerable to, such aslike Quaquaval and Greninja. It's also recommended to pair Garganacl with Pokemon that can account for Rapid Spin users such as Great Tusk, so teammates like Earth Eater Gholdengo orand Brambleghast are great choices.benefit it.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]
GP 1/1
GP Team Done

implemented and ready for upload
 
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