Metagame Fortemons

I think a clause that restricts one of each move per team would be nice, u-turn spam teams are kindof broken and are everywhere, feels like im playing volt-turn mayhem sometimes
Thinking about it i disagree volt turn is a play stile that can be easly overwelmed by just one setup sweeper like Dragonite with tera blast as item making extreme speed it's tera type once it tera's.
 
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TheoryMon guys, havent tested it one bit

Crabominable @ Drain Punch
Ability: Iron Fist
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Crabhammer
- Earthquake
- Ice Spinner

With drain punch and iron fist every move gets the damage boost and the recovery
This mon has superpower and ice hammer, too bad it doesnt have contrary
 
Lucario @ reversal
Ability: Inner Focus
Tera Type: Ground
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Endure
- Vacuum Wave
- Bullet Punch
- Bone Rush

Everyone knows Reversal shenanigans, Lucario is pretty special as he can get priority stab on both attacking sides, decent attacking stats, Extremespeed, and a multi hit move, though it's not stab or 100% accurate. Interestingly neither Vacuum Wave nor Bone Rush make contact so that's pretty cool too.

It's not very fast so it really wants double priority, and maybe even Espeed for Meow. Instead of Bone Rush you could opt for coverage in Shadow Ball or Thunder/Ice punch. Basically it's theoretically unwallable, and hard to check offensively.
I think it still does contact because reversal does contact
 
Sharing a mon that I've been having crazy success with but would love some feedback:

Farigiraf @ Trailblaze
Ability: Armor Tail
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Beat Up
- Calm Mind
- Stored Power
- Dazzling Gleam

Beat Up sets up +6 speed and immediately a base 120 STAB Stored Power. Calm Mind on a predicted switch or Dazzling Gleam for dark type coverage
 
Iron Moth @ U-turn
Ability: Quark Drive
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Beam
- Overheat
- Sludge Wave
- Dazzling Gleam

Tera Normal Iron Moth Hyper Beam
 
Also Annihilape is broken with rage fist + beat up, i think it should be quick banned
It's ridiculously slow though and doesn't get priority or a way to boost its speed, so fast attackers like Kilowattrel can reliably take it out before it can cripple your team too badly. Although capable of dealing absurd amounts of damage, again, doesn't matter if it can't outspeed anything.
 
Sneasel @ Reversal
Ability: Inner Focus
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Endure
- Beat Up
- Feint
- Ice Shard

Special gift for everyone, get rid of rocky helmet users and sweep have fun
 
So can someone tell me why switch moves like Flip Turn, U-Turn, and Volt Switch aren't banned in the Item slot?

I feel like they make it too easy to click moves that SHOULD have major draw backs to them by essentially letting you get them for free, like say with U-Turn & Draco Meteor Pult, or U-Turn & Hydro Cannon Greninja. Or in the case of mons like U-Turn First Impression Lokix & Volt Switch + basically anything Sandy Shocks, are just a free way to switch into strong defensive mon / another sweeper.

Sure, priority exists, but with how spammable switch moves are is it really good for the meta if folks are essentially forced to spam priority moves to stop it? We also have hazards in a meta where HDB are not that good... except practically EVERYONE and their mother is now using Rapid Spin in the item slot to make keeping Hazards up nearly impossible, so the best way to keep Switch moves in the item slot in check goes back to priority spam.

Also

Sneasel @ Reversal
Ability: Inner Focus
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Endure
- Beat Up
- Feint
- Ice Shard

Special gift for everyone, get rid of rocky helmet users and sweep have fun

Stuff like this is why Reversal should have been banned (or ban Sneasel as well), because if something is broken, then people are always going to try and find a way to get around said bans or use the next best thing, I.E use Sneasel even though it realistically has 0 competitive value and is only being used because Weavile got banned. Sure Sneasel doesn't have nearly as much Attack and not as much Speed as Weavile, but does it really matter if it's throwing out 200 BP Ice Shards / Beat Ups?
 
So can someone tell me why switch moves like Flip Turn, U-Turn, and Volt Switch aren't banned in the Item slot?

I feel like they make it too easy to click moves that SHOULD have major draw backs to them by essentially letting you get them for free, like say with U-Turn & Draco Meteor Pult, or U-Turn & Hydro Cannon Greninja. Or in the case of mons like U-Turn First Impression Lokix & Volt Switch + basically anything Sandy Shocks, are just a free way to switch into strong defensive mon / another sweeper.

Sure, priority exists, but with how spammable switch moves are is it really good for the meta if folks are essentially forced to spam priority moves to stop it? We also have hazards in a meta where HDB are not that good... except practically EVERYONE and their mother is now using Rapid Spin in the item slot to make keeping Hazards up nearly impossible, so the best way to keep Switch moves in the item slot in check goes back to priority spam.

Also



Stuff like this is why Reversal should have been banned (or ban Sneasel as well), because if something is broken, then people are always going to try and find a way to get around said bans or use the next best thing, I.E use Sneasel even though it realistically has 0 competitive value and is only being used because Weavile got banned. Sure Sneasel doesn't have nearly as much Attack and not as much Speed as Weavile, but does it really matter if it's throwing out 200 BP Ice Shards / Beat Ups?

Totally agree with U-turn. After I commented that u-turn spam is broken I went ahead and made my own team featuring 4 voltturn users and am now sitting #1 on the ladder, it's just too easy to spam broken moves and make it impossible for your opponent to get any kind of defensive momentum. And my strategy was the exact same every game, to just chip away at their team with voltturn until dragonite can late game sweep. Its a super straightforward and predictable strategy but theres not a lot of counterplay

Here's the team in case anyone else want to abuse it: https://pokepast.es/fd08f9d7be470bb2
 
Iron Moth @ U-turn
Ability: Quark Drive
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Beam
- Overheat
- Sludge Wave
- Dazzling Gleam

Tera Normal Iron Moth Hyper Beam
would fiery dance be good for item slot?

Dondozo @ Avalanche
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 4 Def / 252 SpD
Careful Nature
- Wave Crash
- Curse
- Rest
- Sleep Talk

I think this might be good

Ting-Lu @ Payback
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Throat Chop
- Stone Edge
- Heavy Slam

or maybe something like this
 
Sharing a mon that I've been having crazy success with but would love some feedback:

Farigiraf @ Trailblaze
Ability: Armor Tail
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Beat Up
- Calm Mind
- Stored Power
- Dazzling Gleam

Beat Up sets up +6 speed and immediately a base 120 STAB Stored Power. Calm Mind on a predicted switch or Dazzling Gleam for dark type coverage
I played against this set, got swept
Farigiraf @ chargebeam
Ability: Armor Tail
Tera Type: Normal
EVs: 4 HP / 252 SpA / 252 Spe
Mild Nature
- Agility
- Beat Up
- Dazzling Gleam
- Stored Power
Agility sets +2 speed and beat up usually gets a +4 spa
 
Full Facade team, cause I found it fun. Got to 1350s or so n got bored, here it is
:meowscarada: :cinderace: :dragapult: :jolteon: :arcanine: :dragonite:
Tspike + Court change + facade spam so you have double BP on everything
https://pokepast.es/9435de89f3cc22d3

- Meowscarada sets up tspike, cinderace is mandatory for court change
- pult spinblocks and is also the fastest good mon, 160 BP shadowballs and 260 BP dracos are crazy. 2hkos tinglu for example. also strong ass uturn
- jolteon is cracked with double BP, shadow ball does like 90 to great tusk you won't even need to tera most games. Outspeeds everything with quick feet. Basically a better regieleki
- arcanine is necessary since it's an espeed mon that outspeeds lokix, tsareena could work here but arcanine with tera normal becomes a 1-shot machine. (240 BP espeeds after tera STAB and facade multiplier)
- dnite doesn't abuse tspike but it is a ground immunity and also broken on its own.
 
I agree with the guys saying U-Turn and Volt Switch should be restricted (Flip Turn is only learned by banned pokemon, but it is included on this I guess).

It's just unfair to avoid any drawback a powerfull move like Draco Meteor, Hydro Cannon and First Impression have by simply switching out.

Honestly, I smashed 6 pokemons with volt/turn on item slot and at some point i did not care for the opposing team. I guess I faced some random reversal sneasel that was destroyed by Slither Wing's First Impresisons, but i actually did not care for it. Rain, Snow, Sun, set up... You just spam a random priority with high damage and pivot to something that will live a hit, and threatens with an insanely high BP move, and then you switch again, and again, and again...

Of course, there are ways to avoid priority, but Indeedee is not a mon that fits every team (unless you're trying some Armarouge + Expanding Force thing), and Farigiraf, although great on its own, is not enough to handle 6 different pokemon pivoting arround all the time. Tsareena and Bruxish are just bad IMO.

I felt like I was playing VoltTurn Mayhem at some point...
 
Honestly agree with people about the VoltTurn stuff, maybe doing something like only allowing one mon per team to have it will make it more balanced? No ability to just switch into resists everytime if only one mon can keep momentum by doing it.

On another note
:sv/slowbro:
Steve (Slowbro) @ Body Press
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Iron Defense
- Surf
- Psychic
- Slack Off

Meet Steve one of my favourite setup sweepers, lives Lokix first impression even without a boost and can either boost up or Slack Off. Gets deleted by special moves but otherwise does well. It trades the bulk of garganacl for better offensive coverage and better matchups against a lot of physical attackers.
 
By the way out of confusion, if I put iron head in the item slot of a perserrker would all of its moves be buffed by steely spirit?
 
By the way out of confusion, if I put iron head in the item slot of a perserrker would all of its moves be buffed by steely spirit?
Steely spirit checks for the type of the move you are using, so no.
Only abilities that checks for tags get to active with any move when you use the right forte, like Contact (Tough Claws) or Slicing (Sharpness).
Also, Fake Out is currently banned.
 
Steely spirit checks for the type of the move you are using, so no.
Only abilities that checks for tags get to active with any move when you use the right forte, like Contact (Tough Claws) or Slicing (Sharpness).
Also, Fake Out is currently banned.
Oh ty for the reply and imma delete that post lol, I thought the ban was in the item slot which made more sense to me. With the current pretty bad selection of abusers I didn't think fake out would be good enough to be banned. But I get that you probably want it to already be banned for post home.

Now for sets that I don't have to delete because I find out they are banned:

Slowbro @ Foul Play
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Liquidation
- Zen Headbutt
- Slack Off
- Thunder Wave

Slowbro @ Body Press
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Liquidation
- Zen Headbutt
- Slack Off
- Thunder Wave

Either of these should work on any physically defensive pokemon to make them quite scary (other than ting lu and dozo where i'm pretty sure avalanche/ payback should always be better). I got the idea from the person who put foul play on tinkaton. I would also add avalugg into this but it's a fundamentally quite bad pokemon even when you can give it a 184 attack stat.

Corviknight @ Body Press
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 92 SpD / 164 Spe
Careful Nature
- Iron Defense
- Agility
- Roost
- Drill Peck/ Iron Head/ Power Trip/ Brave Bird

Another defensive set but here it should be a strong defensive sweeper. In the same way as OU does you could change agility and get more spdef EVs so that you just outdamage rather than sweep, but I have always liked agility corv.

Iron Valiant @ Future Sight
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Close Combat
- Moonblast
- Knock Off
- Thunderbolt

A very different but very funny set, setting up bombs that within some sort of BO are going to force kills against fat.

Edit: posts were compiled for good reason by a moderator but they were compiled very badly so have tidied it all up.
 
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Raichu @ Charge Beam
Ability: Lightning Rod
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fake Out
- Thunderbolt
- Nasty Plot
- Surf

I feel like there is a lot of potential in mons using fake out to setup a secondary effect with something like trailblaze/ charge beam in item slot. I doubt this is good because it's a raichu but there must be potential with fake out giving u a free secondary effect turn.

edit:

Grimmsnarl (M) @ Trailblaze
Ability: Prankster
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bulk Up
- Crunch
- Spirit Break

another example of this I could find.

Hariyama @ Chilling Water
Ability: Guts
Tera Type: Steel
EVs: 208 HP / 100 Atk / 200 Def
Adamant Nature
- Fake Out
- Belly Drum
- Bullet Punch
- Drain Punch

Easier to setup belly drum when you put them at -1 for free, bullet punch also lowers their attack with prio

Salazzle (F) @ Acid Spray
Ability: Corrosion
Tera Type: Poison
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fake Out
- Flamethrower
- Sludge Bomb
- Toxic

Medicham @ Trailblaze
Ability: Pure Power
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bulk Up
- Close Combat
- Zen Headbutt

probably the best fake out abuser given the insane attack stat. Should easily revenge and setup a lot of sweeps.

Fake Out is banned as move also. Thank god, because there are plenty of mons that learns Volt Switch/U-Turn and Fake Out, like Iron Hands.

BTW

Farigiraf @ Charge Beam
Ability: Armor Tail
Tera Type: Fighting
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Shadow Ball
- Psyshock
- Tera Blast

People always expect this to be beat up trail blaze charge beam thing and goes to roaring moon or stuff like this, i think Trick Room is beeing underutilized as speed control in this meta.
 
Some quick ideas I had:

:iron jugulis:
:sv/iron jugulis:
Iron Jugulis @ Hurricane
Ability: Quark Drive
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Focus Blast
- Air Slash
- U-turn

With Hurricane as the item, all moves become perfectly accurate (+ a 30% chance to confuse) in the Rain so Jugulis is able to spam to its heart's content. This sort of set also works with Thunder or Blizzard, notably Gholdengo can run this as well.

:lurantis:
:sv/lurantis:
Lurantis @ Leaf Storm
Ability: Contrary
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bullet Seed
- Giga Drain
- Tera Blast
- Substitute

With 3 hits from Bullet Seed, Lurantis will have maxed out its Special Attack stat. Lurantis has zero coverage moves so Tera Blast is a huge help, Flying provides a nice mix of offensive coverage and defensive utility but other options like Fire, Rock, Ghost, and Dark work as well.

:tyranitar:
:sv/tyranitar:
Tyranitar @ Assurance
Ability: Sand Stream
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Blast
- Earthquake
- Dragon Dance
- Substitute

With Assurance as an item, Rock Blast will have its damaged doubled after the first hit so it will be 25, 50, 50, 50, 50, meaning it has a minimum BP of 75 and maximum of 225. Combined with Ttar's 134 attack and Dragon Dance, this turns into a terrifyingly strong STAB move.

:iron moth:
:sv/iron moth:
Iron Moth @ Venoshock
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Fiery Dance
- Morning Sun
- Toxic Spikes

With poison support from Toxic Spikes or maybe a Poison Fang mon, Iron Moth is able to double the power of all its moves on top of its 140 SPA. Really simple, but it hits extremely hard and loves being paired with Glimmora due to the lack of boots.

:dragapult:
:sv/dragapult:
Dragapult @ Hex
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Thunder Wave
- U-turn

Very similar to the last set, but has the advantage of Hex being way easier to activate and being on Dragapult. Extremely quick and able to hit anything statused with a 260 BP Draco Meteor.

:garganacl:
:sv/garganacl:
Garganacl @ Ancient Power
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Salt Cure
- Rock Blast
- Earthquake
- Recover

Finally, a slot machine Pokemon. Spam Rock Blasts to see how much RNGesus smiles upon you this day. With a 10% chance to miss, a 15% chance to hit 5 times, and each of those with a 10% chance to boost all of your stats. Well? Are you feeling lucky?
 
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