I'm kinda surprised that Sandy Shocks and Pawmot are being seen as even somewhat problematic at the moment, not because I necessarily disagree, but because I'd assumed that Gengar was the biggest elephant in the room at the moment. Talking about Gengar here would basically just be a waste of time since I'd just be parroting what others have been saying for months at this point, so I'll just say that the word "manageable" basically means nothing in this context and that like what others have previously said, "manageable" can be used to refer to other broken mons we've already banned. I also wanted to bring up a bit of a minor gripe I have before I babble on about the Electrics.
Gengar punishing and limiting Balance is actually a one of the very few things it does which contributes positively to the overall metagame in my opinion. Fat is not the end all be all when it comes to mons and mons that inherently punish fat for existing aren't inherently broken because of it, especially since it's not like we're in a super Balance dominated metagame either (BO and HO are also quite strong). The wide variety of potential checks you can fit onto Balance squads makes fitting two checks less of a hassle than one might think and I don't think that Gengar lends to making all fat teams looking the same. My main issue with Gengar in the current metagame is how it just styles on basically all of it's checks effortlessly, which means that we get into situations where Tink gets 2shot by Shadow Ball because fuck you.
Anyway now that that minor tangent is over it's time for the Electrics. I've always been an advocate of Pawmot getting the boot from UU since the early fear mongering surrounding Revival Blessing. This mainly stems from how I personally found the UU Alpha to be one of the most fun tiers I've ever played and the lack of Pawmot was certainly a driving factor behind why that was the case. It has proven itself to be quite the extreme physical threat based on it's own merits as just a regular attacker thanks to how boosted and spammable base 120 power dual stabs coming off of a good attack stat basically smashes everything without minimum an immunity/resistance to one STAB and tremendous bulk. The utility and coverage provided by Pawmot's immense movepool don't help much in that regard either.
Sandy Shocks meanwhile is less so problematic because of it's own achievements and moreso because of the guessing games Tera as a mechanic basically forces you to play if you want to even remotely have a shot at beating it. Hazard Shocks by itself is perfectly fine and only really contributes to the issue of hazard removers being significantly worse as individual mons than hazard setters, which is an issue that would persist regardless of whether it was here or not. My issue with it mainly stems from how Tera Blast kind of throws a wrench into standard counterplay and basically forces blind guessing, which I am not a big fan of on such a splashable and variable mon.
Overall I'd agree with the assessment that the metagame is in a good place at the moment despite the fact that given the option I'd ban all three of these mons. Either or is fine imo, it's just nice to be playing an established and somewhat settled metagame for a change lol.
Overall I think gengar forces at least two of its checks onto most balance type builds
Gengar punishing and limiting Balance is actually a one of the very few things it does which contributes positively to the overall metagame in my opinion. Fat is not the end all be all when it comes to mons and mons that inherently punish fat for existing aren't inherently broken because of it, especially since it's not like we're in a super Balance dominated metagame either (BO and HO are also quite strong). The wide variety of potential checks you can fit onto Balance squads makes fitting two checks less of a hassle than one might think and I don't think that Gengar lends to making all fat teams looking the same. My main issue with Gengar in the current metagame is how it just styles on basically all of it's checks effortlessly, which means that we get into situations where Tink gets 2shot by Shadow Ball because fuck you.
Anyway now that that minor tangent is over it's time for the Electrics. I've always been an advocate of Pawmot getting the boot from UU since the early fear mongering surrounding Revival Blessing. This mainly stems from how I personally found the UU Alpha to be one of the most fun tiers I've ever played and the lack of Pawmot was certainly a driving factor behind why that was the case. It has proven itself to be quite the extreme physical threat based on it's own merits as just a regular attacker thanks to how boosted and spammable base 120 power dual stabs coming off of a good attack stat basically smashes everything without minimum an immunity/resistance to one STAB and tremendous bulk. The utility and coverage provided by Pawmot's immense movepool don't help much in that regard either.
Sandy Shocks meanwhile is less so problematic because of it's own achievements and moreso because of the guessing games Tera as a mechanic basically forces you to play if you want to even remotely have a shot at beating it. Hazard Shocks by itself is perfectly fine and only really contributes to the issue of hazard removers being significantly worse as individual mons than hazard setters, which is an issue that would persist regardless of whether it was here or not. My issue with it mainly stems from how Tera Blast kind of throws a wrench into standard counterplay and basically forces blind guessing, which I am not a big fan of on such a splashable and variable mon.
Overall I'd agree with the assessment that the metagame is in a good place at the moment despite the fact that given the option I'd ban all three of these mons. Either or is fine imo, it's just nice to be playing an established and somewhat settled metagame for a change lol.