[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Ice Spinner / Superpower
item: Choice Band
tera type: Water / Fairy
ability: Huge Power
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
[SET COMMENTS]
Equipped with a Choice Band, Azumarill becomes a powerful wallbreaker strong enough to do significant damage to the opposing team. Combine that with Huge Power, priority from Aqua Jet, and the boost to STAB that comes from Tera Water, and Azumarill goes from powerful to extremely threatening for any team ill-prepared. Ice Spinner as coverage is useful to hit Amoonguss and Water Absorb Clodsire, while Superpower is an alternative to deal with Steel-types like Kingambit and Orthworm that would be harder to damage without it. 140 Speed EVs allow Azumarill to outspeed Corviknight and Skeledirge. The remaining 108 EVs in HP increase its survivability. This, along with the incredible defensive typing of Water / Fairy protecting it from the many Dragon-type threats roaming the tier, such as Dragapult and Walking Wake, gives it the opportunity to safely switch into many otherwise frightening Pokemon. Tera Water and Fairy are for boosting the Banded STAB attacks Azumarill uses. Tera Water is preferred to get the extra boost to Aqua Jet, but Tera Fairy can also be used to reduce the continual damage from Garganacl's Salt Cure.
Choice Band Azumarill is best used on offensive teams and benefits from the support of Pokemon that can open up opportunities for it to break holes. Pokemon like Dragapult and Rotom-W can be excellent teammates by making ample use of pivoting moves throughout a game to let Azumarill in safely. Special attackers like Iron Valiant and Iron Moth can be helpful to break through walls like Dondozo that Azumarill would otherwise struggle with. Faster Pokemon like Cinderace and Roaring Moon are useful as speed control to help cover Azumarill's low Speed. Most importantly though, entry hazards help Azumarill wear down tougher foes to be picked off later in the battle, so hazard setters like Great Tusk and Glimmora, as well as spinblockers like Gholdengo, are always appreciated teammates. Defensive Pokemon that have the tools to deal with Azumarill, like Rotom-W, Toxapex, and Dondozo, are the biggest thorns in Azumarill's side. Having another wallbreaker like Dragonite and Tera Electric Iron Valiant on the team can help mitigate some of these issues.
[CREDITS]
- Written by: [[Nichalho, 359575]]
- Quality checked by: [[chimp, 197439], [SetsuSetsuna, 548068]]
- Grammar checked by: [[autumn, 384270]]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Ice Spinner / Superpower
item: Choice Band
tera type: Water / Fairy
ability: Huge Power
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
[SET COMMENTS]
Equipped with a Choice Band, Azumarill becomes a powerful wallbreaker strong enough to do significant damage to the opposing team. Combine that with Huge Power, priority from Aqua Jet, and the boost to STAB that comes from Tera Water, and Azumarill goes from powerful to extremely threatening for any team ill-prepared. Ice Spinner as coverage is useful to hit Amoonguss and Water Absorb Clodsire, while Superpower is an alternative to deal with Steel-types like Kingambit and Orthworm that would be harder to damage without it. 140 Speed EVs allow Azumarill to outspeed Corviknight and Skeledirge. The remaining 108 EVs in HP increase its survivability. This, along with the incredible defensive typing of Water / Fairy protecting it from the many Dragon-type threats roaming the tier, such as Dragapult and Walking Wake, gives it the opportunity to safely switch into many otherwise frightening Pokemon. Tera Water and Fairy are for boosting the Banded STAB attacks Azumarill uses. Tera Water is preferred to get the extra boost to Aqua Jet, but Tera Fairy can also be used to reduce the continual damage from Garganacl's Salt Cure.
Choice Band Azumarill is best used on offensive teams and benefits from the support of Pokemon that can open up opportunities for it to break holes. Pokemon like Dragapult and Rotom-W can be excellent teammates by making ample use of pivoting moves throughout a game to let Azumarill in safely. Special attackers like Iron Valiant and Iron Moth can be helpful to break through walls like Dondozo that Azumarill would otherwise struggle with. Faster Pokemon like Cinderace and Roaring Moon are useful as speed control to help cover Azumarill's low Speed. Most importantly though, entry hazards help Azumarill wear down tougher foes to be picked off later in the battle, so hazard setters like Great Tusk and Glimmora, as well as spinblockers like Gholdengo, are always appreciated teammates. Defensive Pokemon that have the tools to deal with Azumarill, like Rotom-W, Toxapex, and Dondozo, are the biggest thorns in Azumarill's side. Having another wallbreaker like Dragonite and Tera Electric Iron Valiant on the team can help mitigate some of these issues.
[CREDITS]
- Written by: [[Nichalho, 359575]]
- Quality checked by: [[chimp, 197439], [SetsuSetsuna, 548068]]
- Grammar checked by: [[autumn, 384270]]
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