Is Booster Energy broken? is giving a 1.3 / 1.5 auto stat boost (one time use) at a drop of a hat fair? should it be suspect tested?
Quick answer, no. It's fine. (for now)
The boosters being 1 time use is weird for momentum, and honestly better for offensive teams, since once the mon is in, you really want it to be doing it's job right then and there.
We're talking about mons w no abilities if you think about it, so it balances out in that way.
Not to mention it also takes an item slot.
So for example booster Val, if that thing gets scared out, you now have a mon w no item, and no ability.
I also enjoy the fact that its a stat boost but also not, meaning it isn't affected by Unaware.
As of right now, booster feels very balanced.
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tl;dr thoughts on Proto/Quark, Paradox mons, Sun/E-terrain:
What I find interesting is that Tusk, a mon that will most likely hit 60% usage, has no ability.
The most used mon in the tier doesn't have an ability.
Unless on Sun, or some v weird/bad offense set, Tusk, speaking de facto, doesn't have an ability 90% of the time.
If Tusk had practically any decent or good ability it would be better, obviously. Rough Skin, Justified, hell even something like Unnerve would be 1% better than none at all. Tusk is Him, is what I'm saying. Lando could never. Lando w no Intimidate? Instantly much worse lol.
Val is currently the most used booster mon, of course, but between you me and the fence post, that set is kinda mid.
It's cool that it can boost speed to handle Pult, Moon, most Scarf, but if you scare it out, it's just a glass cannon who is now slower than it wants to be. The set definitely has merit, probably the best cleaner I can think of in a lot of scenarios, just really overrated.
Well- barely overrated, it's still a top set for late game cleaning. Val is weird cuz scarf and specs are amazing, but then you're locked- it doesn't really have another item it likes besides scarf/specs and booster. I've been experimenting w band but that's still a lock. Would be interesting to see more lefties CM or other items be used.
Moon seemed a bit broken w booster attack early meta, but Moon in general just feels mid rn (That's another topic, what happened to that boy?)
Recently, before I dropped Moon all together, I was actually running speed booster for Val and Meow, 3 attacks (acro) Taunt. Not amazing but it felt better than booster Attack. (Again, dissecting what has happened to Moon is another story but I think there's untapped potential there with Outrage, Scale Shot, or the spd set could be good again. Either way it does not take up my dragon/dark slots atm)
Speaking of mid, Waking Wake is actually the best abuser of Proto, and what makes it not a UU tier mon.
But that's Proto, not booster. Booster WW outside of sun is usually v bad.
This segues into my next point, untapped potential and how these abilities could be better used/exploited now and in the future.
Sun is kinda mid, or at least an archetype you shouldn't be insta losing to. E-terrain is obviously even worse thanks to no viable setter.
There's a cool synergy between items and booster that has the potential to be OP in Sun/E-terrain
WW with specs + booster + modest hits 745 special attack.
Band Tusk? Ada hits 773 attack in Sun.
What's more interesting is the combination of items, such as Scarf Moon still getting the speed it needs, 555, while Proto gives it 490 attack.
The issue again is, Sun is an Archetype that is usually regulated to offense that isn't quite as good as pure HO.
I've seen some unique Sun, with Scream Tail and such, but never anything amazing.
Same obviously with E-terrain.
As of right now, I don't know if the full potential of abusing Sun/Terrain is just not being unlocked, or if this is best we can get w the mons we have.
I would be interested in a semi-sun or manual terrain team.
As in, a surprise Sunny Day into a LO speed boosted Tusk.
Or a surprise manual terrain with a Band + speed booster EV spread Val- stuff like that.
There's some room to grow, for sure. But again, as of now, there hasn't been a team or an archetype that makes these abilities broken, and in a lot of ways just nerf the Paradox mons. The momentum sink hits me the hardest. I love speed booster Iron Jung- Dark Pulse, Cane, Fblast, Taunt destroys, and I mean destroys a lot of teams (if u can hit cane kek). But I found there were times I wanted to bring it in on a move it would eat, or even like an EQ from Clod, but if I do that, then next time I'm in I'm slower than Pult, for example. Which is why you don't really see booster being used on most balance or BO. Only offense takes full advantage of booster, imo.
It just speaks volumes about how good some of these mons are that they are top tier and often just have no ability or even item.
As a side note, I'm curious if GF is stupid/careless enough to bring back Koko.
It would incredibly OP and I'm not sure at that point if we would ban Koko or the mons that abuse the terrain now that they have a setter that isn't dead weight and can pivot out.
But that's what I mean when I say "for now". Depending on the mons we get in Home/DLC, or possible changes to move sets, or the meta discovers some broken tech w booster it could be an issue, but as of now it feels balanced.