BSS Paraflinch Dragonite

[SET]
name: Paraflinch
move 1: Air Slash / Iron Head
move 2: Encore / Substitute
move 3: Thunder Wave
move 4: Roost
item: Rocky Helmet / Leftovers
ability: Multiscale
nature: Bold / Impish
EVs: 244 HP / 212 Def / 52 Spe
IVs: 0 Atk
Tera Type: Water / Steel

[SET COMMENTS]

* Paraflinch Dragonite is a defensively oriented Dragonite set that takes full advantage of Terastallization and the element of surprise to cripple and downright defeat numerous Pokemon. Multiscale allows Dragonite to paralyze its foes relatively safely, becoming a massive nuisance for unprepared opponents.

* **Air Slash vs. Iron Head**: Air Slash is a more practical move for this set, as it can cover a wider range of Pokemon for at least neutral damage. Air Slash also does not trigger Rocky Helmet and is naturally boosted by Dragonite's STAB. The Iron Head variant of Paraflinch, however, gives Dragonite an easier time against a number of common threats such as Flutter Mane.

* **Encore vs. Substitute**: Encore will allow Dragonite to effectively check a wider variety of physically offensive Pokemon such as Azumarill by locking them into an unfavorable move and chipping away at their health with Rocky Helmet and Multiscale + Roost. Locking foes into status moves with Encore such as Stealth Rock will give Dragonite a free opportunity to land Thunder Wave on your opponent's switch-in on the following turn. Substitute, on the other hand, will give Dragonite a much easier time dealing with defensive Pokemon that rely on status inflictions such as Wo-Chien and Dondozo.

[OTHER OPTIONS]

* **Waterfall**: Waterfall can be a viable option. However, the move is less reliable for the application of this set, as its chance to flinch is 20% as opposed to Air Slash and Iron Head's 30%.

Tera Types
========

* **Water**: Tera Water provides Dragonite with the much-needed defensive versatility to paralyze and wall common threats, such as Chien-Pao and Azumarill. Water is an excellent defensive type in general with its only weaknesses being Electric and Grass.

* **Steel**: Steel is a great defensive type that provides resistance to Fairy-type attacks, such as Moon Blast from Flutter Mane. If using the physical set, Tera Steel also provides a significant boost to the damage of Iron Head.

EV and IV Spreads
========

**244 HP / 212 Def / 52 Spe**: 52 Speed EVs are the minimum Speed requirement to outspeed paralyzed Dragapult. Investing 116 Speed EVs allows Dragonite to sacrifice some bulk to outspeed paralyzed Modest Choice Scarf Chi-Yu.

**0 Attack IVs**: If using Air Slash, 0 Attack IVs are highly recommended for having a high chance of retaining Substitute against STAB Foul Play users such as Wo-Chien and Umbreon.
 
Last edited:
I’d condense the first paragraph a little bit, you don’t need to give an overview of the origins of the set (though I do find these kinds of things very cool to read), just a little blurb about what the set does, and why Dragonite makes the set work (multiscale yada yada, you know).

apart from that this is very detailed and well done.
 
I’d condense the first paragraph a little bit, you don’t need to give an overview of the origins of the set (though I do find these kinds of things very cool to read), just a little blurb about what the set does, and why Dragonite makes the set work (multiscale yada yada, you know).

apart from that this is very detailed and well done.
Feedback implemented, thanks :)
 
AMGP!

Add Remove Comment
[SET]
name: Paraflinch
move 1: Encore / Substitute
move 2: Air Slash / Iron Head
move 3: Thunder Wave
move 4: Roost
item: Rocky Helmet / Leftovers
ability: Multiscale
nature: Bold / Impish
EVs: 244 HP / 212 Def / 52 Spe
IVs: 0 Atk
Tera Type: Water / Steel

[SET COMMENTS]

* (AS)Paraflinch Dragonite is a defensively-oriented Dragonite set that takes full advantage of Terastallization and the element of surprise to cripple and downright defeat numerous Pokemon in the current metagame obv, fluff. Multiscale allows Dragonite to paralyze its foes relatively safely, becoming a massive nuisance for unprepared opponents.

* **Encore vs. Substitute**: Encore will allow Dragonite to effectively check a wider variety of physically-offensive Pokemon such as Azumarill by locking them into an unfavorable move and chipping away at their health with Rocky Helmet and Multiscale/Roost Multiscale + Roost. Encoring Status Moves such as Stealth Rock will give Dragonite a free opportunity to land Thunder Wave on your opponent's switch-in on the following turn.
Substitute, on the other hand, will give Dragonite a much easier time dealing with defensive Pokemon that rely on status inflictions such as Wo-Chien and Dondozo.

* **Air Slash vs. Iron Head**: Air Slash is a more practical move for this set as it can cover a wider range of Pokemon for at least neutral damage. Air Slash also does not trigger Rocky Helmet and is naturally boosted by Dragonite's STAB.
The Iron Head variant of Paraflinch, however, gives Dragonite an easier time against a number of common threats such as Flutter Mane. maybe mention that ihead comes off of a stronger base stat and so is better with steel tera, up to u and could just be considered as obvious + qc territory

[OTHER OPTIONS]

* **Waterfall**: Waterfall could can be a viable option. However, the move is less reliable for the application of this set as its chance to flinch is 20% as opposed to Air Slash and Iron Head's 30%. "could" suggests its less tested rather than just less practical

Tera Types
========

* **Water**: Tera Water provides Dragonite with the much-needed defensive versatility to paralyze and wall common threats, (AC) such as Chien-Pao and Azumarill. Water is an excellent defensive type in general with its only weaknesses being Electric and Grass.

* **Steel**: Steel is also a great defensive type that provides resistance to Fairy-type attacks. If using the physical set, Tera Steel also provides a significant boost to the damage of Iron Head.

EV and IV Spreads & IV
========

**244 HP / 212 Def / 52 Spe**: 52 Speed EVs is are the minimum speed requirement to outspeed paralyzed Dragapult. Investing 116 Speed EVs allows Dragonite to sacrifice some bulk to outspeed paralyzed Modest Choice Scarfed Chi-Yu.

**0 Attack IVs**: If using Air Slash, a 0 Attack IVs is are highly recommended for having a high chance of retaining Substitute against STAB Foul Play users such as Wo-Chien and Umbreon.
 
1/1 GP Team done
[SET]
name: Paraflinch
move 1: Encore / Substitute
move 2: Air Slash / Iron Head (this would make more sense as move 1 bc the purpose of the set is flinching stuff and not subbing or encore. if you change this, move the point on these moves to the top)
move 3: Thunder Wave
move 4: Roost
item: Rocky Helmet / Leftovers
ability: Multiscale
nature: Bold / Impish
EVs: 244 HP / 212 Def / 52 Spe
IVs: 0 Atk
Tera Type: Water / Steel

[SET COMMENTS]

* (AS)Paraflinch Dragonite is a defensively (remove hyphen) oriented Dragonite set that takes full advantage of Terastallization and the element of surprise to cripple and downright defeat numerous Pokemon in the current metagame obv, fluff. Multiscale allows Dragonite to paralyze its foes relatively safely, becoming a massive nuisance for unprepared opponents.

* **Encore vs. Substitute**: Encore will allow Dragonite to effectively check a wider variety of physically (remove hyphen) offensive Pokemon such as Azumarill by locking them into an unfavorable move and chipping away at their health with Rocky Helmet and Multiscale/Roost Multiscale + Roost. Encoring Status Moves Locking foes into status moves with Encore such as Stealth Rock will give Dragonite a free opportunity to land Thunder Wave on your opponent's switch-in on the following turn. (remove line break) Substitute, on the other hand, will give Dragonite a much easier time dealing with defensive Pokemon that rely on status inflictions such as Wo-Chien and Dondozo.

* **Air Slash vs. Iron Head**: Air Slash is a more practical move for this set, (AC) as it can cover a wider range of Pokemon for at least neutral damage. Air Slash also does not trigger Rocky Helmet and is naturally boosted by Dragonite's STAB. (remove line break) The Iron Head variant of Paraflinch, however, gives Dragonite an easier time against a number of common threats such as Flutter Mane. maybe mention that ihead comes off of a stronger base stat and so is better with steel tera, up to u and could just be considered as obvious + qc territory

[OTHER OPTIONS]

* **Waterfall**: Waterfall could can be a viable option. However, the move is less reliable for the application of this set, (AC) as its chance to flinch is 20% as opposed to Air Slash and Iron Head's 30%. "could" suggests its less tested rather than just less practical

Tera Types
========

* **Water**: Tera Water provides Dragonite with the much-needed defensive versatility to paralyze and wall common threats, (AC) such as Chien-Pao and Azumarill. Water is an excellent defensive type in general with its only weaknesses being Electric and Grass.

* **Steel**: Steel is also a great defensive type that provides resistance to Fairy-type attacks. (from what bss mons? otherwise you're just listing the type chart) If using the physical set, Tera Steel also provides a significant boost to the damage of Iron Head.

EV and IV Spreads & IV
========

**244 HP / 212 Def / 52 Spe**: 52 Speed EVs is are the minimum Speed requirement to outspeed paralyzed Dragapult. Investing 116 Speed EVs allows Dragonite to sacrifice some bulk to outspeed paralyzed Modest Choice Scarfed Chi-Yu.

**0 Attack IVs**: If using Air Slash, a 0 Attack IVs is are highly recommended for having a high chance of retaining Substitute against STAB Foul Play users such as Wo-Chien and Umbreon.
 
1/1 GP Team done
[SET]
name: Paraflinch
move 1: Encore / Substitute
move 2: Air Slash / Iron Head (this would make more sense as move 1 bc the purpose of the set is flinching stuff and not subbing or encore. if you change this, move the point on these moves to the top)
move 3: Thunder Wave
move 4: Roost
item: Rocky Helmet / Leftovers
ability: Multiscale
nature: Bold / Impish
EVs: 244 HP / 212 Def / 52 Spe
IVs: 0 Atk
Tera Type: Water / Steel

[SET COMMENTS]

* (AS)Paraflinch Dragonite is a defensively (remove hyphen) oriented Dragonite set that takes full advantage of Terastallization and the element of surprise to cripple and downright defeat numerous Pokemon in the current metagame obv, fluff. Multiscale allows Dragonite to paralyze its foes relatively safely, becoming a massive nuisance for unprepared opponents.

* **Encore vs. Substitute**: Encore will allow Dragonite to effectively check a wider variety of physically (remove hyphen) offensive Pokemon such as Azumarill by locking them into an unfavorable move and chipping away at their health with Rocky Helmet and Multiscale/Roost Multiscale + Roost. Encoring Status Moves Locking foes into status moves with Encore such as Stealth Rock will give Dragonite a free opportunity to land Thunder Wave on your opponent's switch-in on the following turn. (remove line break) Substitute, on the other hand, will give Dragonite a much easier time dealing with defensive Pokemon that rely on status inflictions such as Wo-Chien and Dondozo.

* **Air Slash vs. Iron Head**: Air Slash is a more practical move for this set, (AC) as it can cover a wider range of Pokemon for at least neutral damage. Air Slash also does not trigger Rocky Helmet and is naturally boosted by Dragonite's STAB. (remove line break) The Iron Head variant of Paraflinch, however, gives Dragonite an easier time against a number of common threats such as Flutter Mane. maybe mention that ihead comes off of a stronger base stat and so is better with steel tera, up to u and could just be considered as obvious + qc territory

[OTHER OPTIONS]

* **Waterfall**: Waterfall could can be a viable option. However, the move is less reliable for the application of this set, (AC) as its chance to flinch is 20% as opposed to Air Slash and Iron Head's 30%. "could" suggests its less tested rather than just less practical

Tera Types
========

* **Water**: Tera Water provides Dragonite with the much-needed defensive versatility to paralyze and wall common threats, (AC) such as Chien-Pao and Azumarill. Water is an excellent defensive type in general with its only weaknesses being Electric and Grass.

* **Steel**: Steel is also a great defensive type that provides resistance to Fairy-type attacks. (from what bss mons? otherwise you're just listing the type chart) If using the physical set, Tera Steel also provides a significant boost to the damage of Iron Head.

EV and IV Spreads & IV
========

**244 HP / 212 Def / 52 Spe**: 52 Speed EVs is are the minimum Speed requirement to outspeed paralyzed Dragapult. Investing 116 Speed EVs allows Dragonite to sacrifice some bulk to outspeed paralyzed Modest Choice Scarfed Chi-Yu.

**0 Attack IVs**: If using Air Slash, a 0 Attack IVs is are highly recommended for having a high chance of retaining Substitute against STAB Foul Play users such as Wo-Chien and Umbreon.
Changed implemented. Thanks!
 
Awesome job everyone, this is now onsite! Note you forgot the credits, but that's OK I added them in!
 
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