SV OU Sucker Punches and Feints

First team I'm finding success with this gen. Looking forward to hearing your opinions!

Hydreigon @ Choice Scarf
Ability: Levitate
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Flash Cannon
- U-turn

This is my lead. Scarf to catch quicker threats like Dragapult and get some damage in quick. I generally only use Draco Meteor, since he's pretty fragile and needs to get the damage in quick. Often end up starting with a 6v5, which is always nice. Tera steel + flash cannon for some extra damage against fairies, but it's pretty rare that I use it. To round it out, U-Turn in case I get an unexpected matchup.

Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog

Standard set, nothing revolutionary here. Honestly, shrooms here is the backbone of my team. Holds his own against Garganacl, while Clear Smog + tera Water helps clear DD Baxcalibur, Volcarona, etc. Spore is always helpful. Also helps against threats like Gholdengo, since he can usually tank a hit (and a bad guess there could be bad news).

Dragapult @ Leftovers
Ability: Infiltrator
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Sucker Punch
- U-turn

I had been using SD Garchomp for a while, but I got a bad matchup one time and completely pivoted my team. He's a good speed threat, plus a really good double for Zoro. Tera Dark + Sucker Punch to knock off fast guys that are ripping through my team, like aforementioned bad guess Gholdengo, Ceruledge, or Walking Wake. Have you started to notice that I really like U-Turn?

Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Will-O-Wisp
- Court Change

I was using an offensive CInderace, but I've found way more success recently with a defensive version after giving up Sucker Punch to Dragapult. Most people expect Pyro Ball, so I can usually get a burn on Great Tusk, which makes him a non-factor. Court Change is also a crucial part of the set, since he's my only hazard clearer. Tera Fire for additional damage, though I've never used it.

Zoroark-Hisui @ Focus Sash
Ability: Illusion
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Grass Knot
- Flamethrower

I love Zoroark. Hydreigon and Dragapult both make great substitutes for him, but I can usually trick opponents into thinking either he or Dragapult is spec'd. I usually save the big reveal for late in the fight and swap from Shadow Ball to Flamethrower on an unsuspecting Kingambit. He's been huge and carries a lot of my victories, but given the nature of his ability, it largely depends on me pulling off predictions correctly.

Gardevoir @ Assault Vest
Ability: Trace
Tera Type: Fire
EVs: 216 SpA / 76 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Draining Kiss
- Future Sight
- Mystical Fire
- Psyshock

I originally created this set to combat Walking Wake, and I've found that Gardevoir is a pretty solid member of the team. Trace means I can often get some recovery through an opponent's Regenerator, and Future Sight hits surprisingly hard, letting me force opponents into predictable matchups and create synergy with Amoongus. Tera Fire just in case, but I should probably switch to a defensive tera type instead.

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Ghost types and Fairies are pretty big threats to this team, and they're incredibly common, so most matchups rely on me out-predicting my opponent. I can usually get through most weather teams, though I have a much harder time against sun teams now than I did when I had Garchomp. I think Hydreigon is probably the weak spot on the team, but he's my only real counter to being outrun by a damage threat on turn 1, and he's really great for getting a quick head-start. Future Sight carries a lot of matchups, especially against stall teams.
 
From what I see, your biggest threats are actually Ice and Fairy. In any case...

Your team is actually pretty solid (and I can't really speak to Gardevoir), but I will suggest some tweaks that you can choose to take into suggestion or not...

:dragapult: --> :kingambit:

Now, you can use banded Pult instead. But the way I see it, Gambit does Pult's job better in this case. Plus Gambit acts better as a late-game wincon over Pult.

The King (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Kowtow Cleave
- Sucker Punch

Another suggestion would be to swap Cinderace for Tusk but that's up to you. Cinder is a good hazard removal mon, and wisp is a powerful move, but Tusk is just better at removing hazards. Not to mention rapid spin gives you +1 speed and tusk gets knock off too. I'll leave a set that you can try out and see if you like it or not but this one is up to you...

However, now that I take a second look, you don't have anyone to set up hazards so Cinder kind of acts as that as well. BUT if the opponent doesn't remove hazards on their side of the field and keeps adding hazards to your side you could be in for a bad time... Anyway:

Lonky (Great Tusk) @ Leftovers
Ability: Protosynthesis
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Close Combat/ Knock Off
- Rapid Spin
- Knock Off/ Stealth Rocks

The only other suggestion that I can see that is blaring at me is to give your Zoroark choice specs instead of focus sash and then swap out nasty plot for a different move. Now, you don't have to do this, but the way I see it you're never going to want to put Zoroark in a position where it gets down to 1hp anyway (I.E. with a sash). I've always seen Zoroark's role as, "get in disguised as another Pokemon, force a switch/ confuse the enemy, do DAMAGE and GTFO, repeat." With how common priority moves are, you may get up one nasty plot and do some damage, but then you open yourself up to get priority KO'd. Not to mention if you're not able to get hazards off your side you're in for a bad time.

But with that being said, good team and I am excited to see Gardevoir getting some (PG) love.
Now go and get yourself some dubs, friend-o! :) :mad:
 
From what I see, your biggest threats are actually Ice and Fairy. In any case...

Your team is actually pretty solid (and I can't really speak to Gardevoir), but I will suggest some tweaks that you can choose to take into suggestion or not...

:dragapult: --> :kingambit:

Now, you can use banded Pult instead. But the way I see it, Gambit does Pult's job better in this case. Plus Gambit acts better as a late-game wincon over Pult.

The King (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Kowtow Cleave
- Sucker Punch

Another suggestion would be to swap Cinderace for Tusk but that's up to you. Cinder is a good hazard removal mon, and wisp is a powerful move, but Tusk is just better at removing hazards. Not to mention rapid spin gives you +1 speed and tusk gets knock off too. I'll leave a set that you can try out and see if you like it or not but this one is up to you...

However, now that I take a second look, you don't have anyone to set up hazards so Cinder kind of acts as that as well. BUT if the opponent doesn't remove hazards on their side of the field and keeps adding hazards to your side you could be in for a bad time... Anyway:

Lonky (Great Tusk) @ Leftovers
Ability: Protosynthesis
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Close Combat/ Knock Off
- Rapid Spin
- Knock Off/ Stealth Rocks

The only other suggestion that I can see that is blaring at me is to give your Zoroark choice specs instead of focus sash and then swap out nasty plot for a different move. Now, you don't have to do this, but the way I see it you're never going to want to put Zoroark in a position where it gets down to 1hp anyway (I.E. with a sash). I've always seen Zoroark's role as, "get in disguised as another Pokemon, force a switch/ confuse the enemy, do DAMAGE and GTFO, repeat." With how common priority moves are, you may get up one nasty plot and do some damage, but then you open yourself up to get priority KO'd. Not to mention if you're not able to get hazards off your side you're in for a bad time.

But with that being said, good team and I am excited to see Gardevoir getting some (PG) love.
Now go and get yourself some dubs, friend-o! :) :mad:

I think Kingambit is a good suggestion. I was using him recently, but swapped him out for Hydreigon for a bit more special coverage. Might be better to go back to him than to stick with Dragapult. Specs Zoroark also might be a good option. The sash is nice for some situations, but I think the bump in damage might be better. Plus, I can add trick for the Garganacl/Toxapex/other annoying switches.

I've tested Tusk a few times and I wasn't a huge fan. Court Change usually makes people nervous enough that they don't keep laying hazards, and I can occasionally turn some tides with it.
 
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