Qwilfish @ Leftovers
Ability: Intimidate
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Toxic
- Waterfall
- Protect
Muk @ Leftovers
Ability: Poison Touch
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Poison Jab
- Drain Punch
- Haze
- Toxic Spikes
Passimian @ Choice Band
Ability: Defiant
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Earthquake
Jolteon @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Tera Blast
- Calm Mind
- Volt Switch
Sandaconda @ Leftovers
Ability: Shed Skin
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stone Edge
- Rest
- Stealth Rock
Bombirdier @ Choice Scarf
Ability: Big Pecks
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Brave Bird
- Stone Edge
- U-turn
Qwilfish is the spike setter and is a physical wall/pivot with intimidate. I made it Terra ground because my team was initially lacking a ground type and I needed help against elektrosst. The ev spread makes it as physically defensive as possible. I originally used whiscash as my spike setter but it isn't good defensively.
Muk is a wall with haze and the toxic spike setter. I made it specially defensive as possible because it doesn't wall anything physically.
Passimian is a wall breaker that keeps momentum with u-turn. Not much to say here. I made it Tera steel for psychic types. I made it Adamant because I already had a fast choice scarfer and jolteon. Again it is pretty obvious what it does.
Jolteon keeps momentum with Volt Switch and is a sweeper with calm mind. I made it Timid because I was annoyed with random scarfers outspeeding it.
I originally had chansey as the Stealth Rock setter instead of sandaconda but I changed it because I thought the team needed another physical wall it has Stone Edge over glare to deal with rotom and flying types because that was what chansey did. I made it Terra Electric so I could take on Terra ice jolteon.
Bombirdier keeps momentum with uturn and switches into psychic types. It can also do a lot of damage with brave bird. It's one of two dark types with uturn and it has an easier time switching into stuff than zoroark because of it being part flying. I made it Tera Rock for more resistances
Ability: Intimidate
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Toxic
- Waterfall
- Protect
Muk @ Leftovers
Ability: Poison Touch
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Poison Jab
- Drain Punch
- Haze
- Toxic Spikes
Passimian @ Choice Band
Ability: Defiant
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Earthquake
Jolteon @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Tera Blast
- Calm Mind
- Volt Switch
Sandaconda @ Leftovers
Ability: Shed Skin
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stone Edge
- Rest
- Stealth Rock
Bombirdier @ Choice Scarf
Ability: Big Pecks
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Brave Bird
- Stone Edge
- U-turn
Qwilfish is the spike setter and is a physical wall/pivot with intimidate. I made it Terra ground because my team was initially lacking a ground type and I needed help against elektrosst. The ev spread makes it as physically defensive as possible. I originally used whiscash as my spike setter but it isn't good defensively.
Muk is a wall with haze and the toxic spike setter. I made it specially defensive as possible because it doesn't wall anything physically.
Passimian is a wall breaker that keeps momentum with u-turn. Not much to say here. I made it Tera steel for psychic types. I made it Adamant because I already had a fast choice scarfer and jolteon. Again it is pretty obvious what it does.
Jolteon keeps momentum with Volt Switch and is a sweeper with calm mind. I made it Timid because I was annoyed with random scarfers outspeeding it.
I originally had chansey as the Stealth Rock setter instead of sandaconda but I changed it because I thought the team needed another physical wall it has Stone Edge over glare to deal with rotom and flying types because that was what chansey did. I made it Terra Electric so I could take on Terra ice jolteon.
Bombirdier keeps momentum with uturn and switches into psychic types. It can also do a lot of damage with brave bird. It's one of two dark types with uturn and it has an easier time switching into stuff than zoroark because of it being part flying. I made it Tera Rock for more resistances
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