Clas
Gardetail
[SET]
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock / Psychic
- Draining Kiss
- Mystical Fire / Giga Drain
[SET COMMENTS]
Hatterene is a near-essential Pokemon on Fairy teams thanks to Magic Bounce and its Psychic typing, only further bolstered by its wide setup and support coverage, that allows it to remove Pokemon like Toxapex, Clodsire, and Chien-Pao. Magic Bounce is especially notable as it is the only form of hazard denial for Fairy teams. Calm Mind turns Hatterene into a deadly sweeper, notably stopping unboosted Flutter Mane from OHKOing and instead OHKOing in return after a single boost with Psyshock, and lets Hatterene overheal Ting-Lu's Earthquake with Draining Kiss. Psyshock also lets Hatterene break through Unaware Clodsire, Dragalge, and Assault Vest Iron Hands, whereas Psychic 2HKOes Amoonguss, Toxapex, and generally hits targets for more damage overall. Draining Kiss gives Hatterene much-needed recovery, allowing it to heal on neutral and super effective targets, notably Dark-types like Chien-Pao and Ting-Lu, even beating Heavy Slam Ting-Lu with Reflect support from Klefki and Grimmsnarl. Mystical Fire threatens Steel-types like Scizor, Pressure Corviknight, and Gholdengo, who would otherwise safely switch into Hatterene and force it out. Alternatively, Giga Drain allows Hatterene to surprise foes like Gastrodon and Quagsire with an OHKO and generally allows Hatterene to win the Ground- and rainless Water-type matchups alone with minimal support; it can even be used sometimes over Draining Kiss depending on the team's needs, although the amount of HP regained is substantially less. Nuzzle can be used over Mystical Fire or Giga Drain to better support the team via paralysis. The given EVs let Hatterene outspeed an uninvested Toxapex to let it attack before its Calm Mind boosts are removed by Haze, with the rest put into Defense to maximize bulk. If preferred, however, 204 Special Attack EVs and a Modest nature can be used instead to have increased offensive potential, although at the cost of being more reliant on screens support; most notably, this lets Psyshock often OHKO Clodsire and Psychic always 2HKO both Unaware Clodsire and Quagsire. Heavy-Duty Boots are also an option over Leftovers as to more safely switch when entry hazards are up, either from those that Hatterene could not block or simply was too pressured to switch into, although this does remove a large source of longevity.
Screens support from Klefki and Grimmsnarl is almost essential, as it allows Hatterene to be much more aggressive with its Calm Mind boosts and switch-in opportunities. They also provide extra support in Spikes from the former and both Taunt and Parting Shot from the latter, and in return can use Hatterene to block hazard setting opportunities, especially from Bombirdier and Ting-Lu. Flutter Mane and Iron Valiant can remove threats to Hatterene like Gholdengo, Skeledirge, Kingambit, and Chien-Pao as to facilitate setup opportunities for Hatterene, and can rely on Hatterene to block hazards, especially Stealth Rock and Spikes. Tinkaton can neutralize Fairy- and Poison-type threats like Flutter Mane, Mimikyu, Skuntank, and opposing Tinkaton, who would otherwise impede on Hatterene's sweep, and set Stealth Rock and spread paralysis via Thunder Wave to ease sweeping opportunities further. Trick support from Iron Valiant and Gardevoir also help Hatterene to sweep, as they prevent bulkier Pokemon like Unaware Clodsire and Quagsire, Toxapex, and Dondozo from healing any damage taken and instead become setup fodder. Gardevoir also helps in the Rain and Sun matchups, as Trace copying Swift Swim and Chlorophyll removes the burden that Barraskewda, Floatzel, and Scovillain place on Hatterene by outspeeding and OHKOing all three. Azumarill and Mimikyu can support Hatterene as extra sweepers in order to overload the enemy's defensive core, and majorly help in the Steel-type matchup that Hatterene dreads so much, notably pressuring Iron Treads, Kingambit, Corviknight, and Gholdengo.
[CREDITS]
- Written by: https://www.smogon.com/forums/members/clas.545372/
- Fairy analysis by: https://www.smogon.com/forums/members/clas.545372/
- Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/neko.542526/
- Grammar checked by:
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock / Psychic
- Draining Kiss
- Mystical Fire / Giga Drain
[SET COMMENTS]
Hatterene is a near-essential Pokemon on Fairy teams thanks to Magic Bounce and its Psychic typing, only further bolstered by its wide setup and support coverage, that allows it to remove Pokemon like Toxapex, Clodsire, and Chien-Pao. Magic Bounce is especially notable as it is the only form of hazard denial for Fairy teams. Calm Mind turns Hatterene into a deadly sweeper, notably stopping unboosted Flutter Mane from OHKOing and instead OHKOing in return after a single boost with Psyshock, and lets Hatterene overheal Ting-Lu's Earthquake with Draining Kiss. Psyshock also lets Hatterene break through Unaware Clodsire, Dragalge, and Assault Vest Iron Hands, whereas Psychic 2HKOes Amoonguss, Toxapex, and generally hits targets for more damage overall. Draining Kiss gives Hatterene much-needed recovery, allowing it to heal on neutral and super effective targets, notably Dark-types like Chien-Pao and Ting-Lu, even beating Heavy Slam Ting-Lu with Reflect support from Klefki and Grimmsnarl. Mystical Fire threatens Steel-types like Scizor, Pressure Corviknight, and Gholdengo, who would otherwise safely switch into Hatterene and force it out. Alternatively, Giga Drain allows Hatterene to surprise foes like Gastrodon and Quagsire with an OHKO and generally allows Hatterene to win the Ground- and rainless Water-type matchups alone with minimal support; it can even be used sometimes over Draining Kiss depending on the team's needs, although the amount of HP regained is substantially less. Nuzzle can be used over Mystical Fire or Giga Drain to better support the team via paralysis. The given EVs let Hatterene outspeed an uninvested Toxapex to let it attack before its Calm Mind boosts are removed by Haze, with the rest put into Defense to maximize bulk. If preferred, however, 204 Special Attack EVs and a Modest nature can be used instead to have increased offensive potential, although at the cost of being more reliant on screens support; most notably, this lets Psyshock often OHKO Clodsire and Psychic always 2HKO both Unaware Clodsire and Quagsire. Heavy-Duty Boots are also an option over Leftovers as to more safely switch when entry hazards are up, either from those that Hatterene could not block or simply was too pressured to switch into, although this does remove a large source of longevity.
Screens support from Klefki and Grimmsnarl is almost essential, as it allows Hatterene to be much more aggressive with its Calm Mind boosts and switch-in opportunities. They also provide extra support in Spikes from the former and both Taunt and Parting Shot from the latter, and in return can use Hatterene to block hazard setting opportunities, especially from Bombirdier and Ting-Lu. Flutter Mane and Iron Valiant can remove threats to Hatterene like Gholdengo, Skeledirge, Kingambit, and Chien-Pao as to facilitate setup opportunities for Hatterene, and can rely on Hatterene to block hazards, especially Stealth Rock and Spikes. Tinkaton can neutralize Fairy- and Poison-type threats like Flutter Mane, Mimikyu, Skuntank, and opposing Tinkaton, who would otherwise impede on Hatterene's sweep, and set Stealth Rock and spread paralysis via Thunder Wave to ease sweeping opportunities further. Trick support from Iron Valiant and Gardevoir also help Hatterene to sweep, as they prevent bulkier Pokemon like Unaware Clodsire and Quagsire, Toxapex, and Dondozo from healing any damage taken and instead become setup fodder. Gardevoir also helps in the Rain and Sun matchups, as Trace copying Swift Swim and Chlorophyll removes the burden that Barraskewda, Floatzel, and Scovillain place on Hatterene by outspeeding and OHKOing all three. Azumarill and Mimikyu can support Hatterene as extra sweepers in order to overload the enemy's defensive core, and majorly help in the Steel-type matchup that Hatterene dreads so much, notably pressuring Iron Treads, Kingambit, Corviknight, and Gholdengo.
[CREDITS]
- Written by: https://www.smogon.com/forums/members/clas.545372/
- Fairy analysis by: https://www.smogon.com/forums/members/clas.545372/
- Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/neko.542526/
- Grammar checked by:
Last edited: