I've been playing on showdown on my original account for a little over 10 years and have just been copying teams from the forums and making small adjustments. Decided to make a new account and start fresh making my own teams to see how I can do on my own merits. I spent a couple hours building this team and swapping out pokemon as I played to see what I needed and what wasn't working because I have zero knowledge of the gen 9 meta. Here's what I have so far.
Breloom @ Focus Sash
Ability: Technician
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Spore
- Tera Blast
Breloom is one of my favorite pokemon and I started the team with him. Pretty standard breloom build using technician with bullet seed and mach punch. Added spore for utility and fire tera blast to cover magearna, corvinight, or any others mach punch won't take out. I planned for breloom to be the core of the team but he's seemed more like a revenge killer.
Dondozo @ Leftovers
Ability: Unaware
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
Brought in to be a pivot for breloom. Corvinight originally filled his role but I wanted something a bit tankier and needed some extra coverage because the first couple drafts of this team didn't have any water type moves. He's the most recent addition to the team so I don't have much to say about him but I'm open to swapping him out or changing out the moveset.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
He's here to clear away hazards for Breloom's sash and knock off utility mostly. He had a bit more use than defog corvinight so he's stuck around. His utility is hit or miss and he's won a few games for me but also died unceremoniously. Not really sure how best to use him so any tips would be appreciated.
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
- Fiery Dance
- Energy Ball
- Dazzling Gleam
- Psychic
Another relatively recent addition. I originally had volcarona on for more coverage and to be a special attacker since my team was very attack heavy. Thinking about switching back to volcarona because I've found quiver dance to be a little more useful. Any tips on how to use this one would also be appreciated.
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 196 SpD / 60 Spe
Calm Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
He's here to set up rocks and taunt, that's pretty much it. Sometimes the grass tera type will catch people off guard and I can get a sneaky kill with him, but he's primarily on the team for utility and occasionally a pivot for breloom or hydreigon.
Hydreigon (M) @ Life Orb
Ability: Levitate
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Dark Pulse
- Draco Meteor
I wanted another special attacker and needed a pivot for ground moves so hydreigon seemed like a good pick. Occasionally I can swap in on an EQ and get a free setup with substitute and nasty plot. I've found he's rarely a liability but kind of hard to actually be really useful. Even if I can't get a nasty plot off life orb usually gives him enough of a boost to do some damage and have breloom finish them off.
Breloom @ Focus Sash
Ability: Technician
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Spore
- Tera Blast
Breloom is one of my favorite pokemon and I started the team with him. Pretty standard breloom build using technician with bullet seed and mach punch. Added spore for utility and fire tera blast to cover magearna, corvinight, or any others mach punch won't take out. I planned for breloom to be the core of the team but he's seemed more like a revenge killer.
Dondozo @ Leftovers
Ability: Unaware
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
Brought in to be a pivot for breloom. Corvinight originally filled his role but I wanted something a bit tankier and needed some extra coverage because the first couple drafts of this team didn't have any water type moves. He's the most recent addition to the team so I don't have much to say about him but I'm open to swapping him out or changing out the moveset.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
He's here to clear away hazards for Breloom's sash and knock off utility mostly. He had a bit more use than defog corvinight so he's stuck around. His utility is hit or miss and he's won a few games for me but also died unceremoniously. Not really sure how best to use him so any tips would be appreciated.
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
- Fiery Dance
- Energy Ball
- Dazzling Gleam
- Psychic
Another relatively recent addition. I originally had volcarona on for more coverage and to be a special attacker since my team was very attack heavy. Thinking about switching back to volcarona because I've found quiver dance to be a little more useful. Any tips on how to use this one would also be appreciated.
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 196 SpD / 60 Spe
Calm Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
He's here to set up rocks and taunt, that's pretty much it. Sometimes the grass tera type will catch people off guard and I can get a sneaky kill with him, but he's primarily on the team for utility and occasionally a pivot for breloom or hydreigon.
Hydreigon (M) @ Life Orb
Ability: Levitate
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Dark Pulse
- Draco Meteor
I wanted another special attacker and needed a pivot for ground moves so hydreigon seemed like a good pick. Occasionally I can swap in on an EQ and get a free setup with substitute and nasty plot. I've found he's rarely a liability but kind of hard to actually be really useful. Even if I can't get a nasty plot off life orb usually gives him enough of a boost to do some damage and have breloom finish them off.