So, first Home team, let's go.
Scarf Kleavor
First off, after hearing the confirmation from Kris about the Stone Axe buff from both Sharpness and Sheer Force, knew I had to use Kleavor. Higher attack than Scizor with admittedly a much worse typing and worse bulk, but some amazing abilities and one situational one. After Sharpness+Sheer Force, Kleavor has a base 126 power Stone Axe rounded down. Kleavor's purpose is to get in and hit hard, but it can have trouble outspending a lot due to only base 85 speed, which is why it has Choice Scarf. Kleavor can repeatedly throw out huge hits with the aforementioned Stone Axe as well as the Sharpness boosted X-Scissor, buffed from 80 base power to 120, and Close Combat, as well as the momentum gaining U-Turn that can help chip you into Swarm range if you come in repeatedly on Rocks. This is even further amplified by its bug tera type making it's U-Turns and X-Scissors even more powerful. Of course, Kleavor has its weaknesses, the primary ones being susceptibility to other Scarf mons and really common weaknesses in rock and water as well as the less common (for coverage) steel. This leads us into
Hisuian Goodra. Wanted to take a classic Goodra set and see if instead of teaching an old dog new tricks, I could teach the new one old tricks. Resists all of the types Kleavor is weak to along with having other genuinely great resistances. With amazing special bulk, it doesn't need any investment to take special hits well, especially with Assault Vest, so I went max PhysDef to take advantage of many of the useful resistances steel type has being predominantly physical. This also let's H Goodra make better use of Gooey. Dual stabs are obvious and Flamethrower to hit steel types. Heatran still walls it after that, so I gave H Goodra Earthquake for non-Balloon Heatran. But with Goodra being weak to both fighting and ground and Kleavor not resisting those types, I thought I should have a mon to cover those types. Of course, tera type is a good way to do so, so I chose fairy to gain not only the fighting resistance, but amazing dragon and dark resistances too. Of course, tera won't change every weakness of a mon and can be inconsistent, bringing us to the next member
Zapdos may have received some big nerfs with the Roost PP cut in half and no more Defog or Toxic, but this doesn't mean Zapdos is bad at all. Pressure gets overlooked quite a lot, but is a solid ability that got even better this gen. Let's look at an example. Zapdos against Cover Cloak Gholdengo, so it can't be Discharge paralyzed. Zapdos can spam Heat Wave and Gholdy can only Recover four times instead of 8, leaving it much more limited to check Zapdos defensively. Of course, this is just one situation out of multiple, but I wanted to show how useful Pressure can be. Speed and nature are to outspeed max investment base 85s without a plus speed nature. Rest is physical bulk to take advantage of the contact moves it will be punishing with Static. Of course, had to spread status with more than just an ability, and that's where Discharge came in. Heat Wave is to hit Kingambit, Gholdy, and the occasional Treads, but Hurricane can also be ran to hit Lando T harder as well as demolishing Great Tusk. Even after all this, though, the team isn't complete. Steel tera seemed obvious for Zapdos to me due to the rock and ice weaknesses being turned into resistances and Zapdos resisting fighting and being immune to ground before tera. While Zapdos's rock weakness is covered by H Goodra, it's ice weakness isn't. For this, I brought in
Heatran. A tried and true since it's introduction, now even better due to having both abilities. The loss of Toxic hurt, but Heatran never needed it. Heatran always ran several sets without Toxic in each prior gen, never truly needing the move. Of course, this doesn't mean it isn't a big deal, but it's far from the end of the world. Not only does Heatran have an amazing defensive profile with several resistances and two immunities, it also has surprisingly great attacking power with the ever reliable bulk that's made it amazing throughout it's existence. Magma Storm is great for trapping, Earth Power is to hit trapped Pex until they start running Shed Shell, Taunt to temporarily cripple mons like Clodsire switching in on a predicted Magma Storm, and I still needed a Rocks user, so I gave it to Heatran. For the tera type, I went with flying. It's an obvious choice, I know, but the ability to turn a 4x weakness into a resistance and making two of your three weaknesses a neutrality is too good to pass on. Now I had a great defensive core with every weakness of one of the defensive mons covered by at least one other, making me want to return to the offensive part of my team. After some thinking, I decided to make the next Mon
Sneasler. One of the most annoying mons to face just got even better. Not only does it have Dire Claw cheese, it has Poison Touch to amplify that without sacrificing Pressure or Unburden. Pressure is potentially huge as it can limit how much Corviknight can switch in on Sneasler's Close Combat, even if it also has Pressure to lower CC PP. Of course, though, even against something that completely walls it, Sneasler isn't hopeless as I gave it Choice Band+Switcheroo. A huge power boost with the ability to ruin bulky pokemon makes Sneasler the scariest mon on the team, even if Kleavor is the featured mon. Tera fighting ensures Close Combat will scare anything without an immunity or 4x resistance trying to switch in. So, this leaves one mon left and I haven't had any special attackers. And while Sneasler and Heatran are solid for steel types, I didn't have anything to hard hit water types, so I went with Magnezone. It still doesn't have Hidden Power as a possibility much like how it didn't have it last gen, but it also lost both Toxic and Teleport. However, terastalization does give it some nice coverage with Tera Blast fire or ground. I went with ground to annihilate Heatran switching in. Of course, Magnezone is often pretty slow, and it doesn't have any speed investment, so all of that goes into bulk instead for Magnezone to be even stronger with Analytic. No Flash Cannon can suck at times, but I felt it was worth it to cover both Gambit and Heatran as well as many water types with one mon