(Red) A+ -> Remove
The way Basculin is listed in the VR rn is just ugly. Blue is obviously better than red with Rock Head vs Adaptability mind games.
fully agree with this,
the vr will be updated with blue as the only forme listed. while red (and white) are of course fully viable as they're essentially almost the same thing, there's never a reason to not just use blue in any scenario.
now for my own noms, i was planning on making a lot more but y'all sniped me and i agree with a lot of your noms, so i'll mostly focus on new ones (incl. a much needed cleanup of the lower ranks):
NEW > A+
ranking it very high shouldn't surprise anyone, it's by far the best spiker in a tier without good/reliable removal and is really an excellent healthy mon with good set variety. i disagree with the previous noms in that it's not quite s tier for me, while it shines defensively i feel like it's still somewhat outclassed by skuntank offensively. barb barrage is a really cool move although it's far more potent on paper, in practice it feels rather balanced and not overwhelming at all (esp. with tspikes being somewhat unreliable in the presence of two really good poisons in the tier). i think the right move might be to rank both qwil and skunk in a+ until qwil inevitably rises to nu/ru in the next shift, at which point skunk will return to s.
NEW > UR
i've been extremely unimpressed with thwackey so far, its overall stats are way too low to justify running choiced sets (despite having access to the very valuable knock off+u-turn), it lost its most important move in grassy glide, and at the moment there really are no mons in the tier that can benefit from grassy terrain being set. if someone can convince me that eviolite+sd is viable i am willing to reconsider, but as of now i don't think this has any merit in the metagame.
A+ > S
zard just manages to stand out as a premier offensive threat which, despite losing much of its toolset from previous generations, manages to run several sets viably and puts in work in almost every game, above and beyond what the other (very capable in their own right) special fires in the tier can. there's extremely little drawback in running it and its ranking should absolutely reflect that.
A- > A
might be an unpopular opinion but it really feels like such an integral backbone of bulky offense and perhaps its best enabler. yes it is somewhat passive but it's by far our most effective wishpasser and it blanket checks so much stuff and it's just really easy to fit on teams.
B- > B
i'm absolutely not an electrode person but the more i see it, the more i get its merit. although very tera reliant, it has just enough power to be able to make meaningful progress in games.
A > A-
good mon absolutely, just not quite on the same level as other a rank mons while it would fit in a- very nicely. tinkatuff is often just better as a steel-type rocker although the reliable slow u-turn is very nice indeed
A- > B
metagame trends really haven't been kind to vespiquen, it struggles to make progress in the ever-increasing presence of threats like charizard (and every other threat that runs rock coverage mainly for charizard) and even with tera it's just not that effective at walling stuff anymore. with just how easy it is to slap qwilfish on every spikestack team it's just hard to justify using it.
B+ > B
gonna gradually nom it down every slate until it disappears (might expedite that if we get an actual defogger soon). stop using this pls
B > B-
another possibly controversial opinion but frog is super underwhelming to me everytime i try to use it, while the role compression is nice it really doesn't perform any of its roles particularly well - as a hazard setter it's too frail, and as a scarfer it's not strong enough to ko almost anything that isn't 4x weak to hydro pump/ice beam.
B > B-
while it's still usable, it's just hard to justify over better psychics or fire resists. what sucks the most for it though is that it really wants to run earth power as coverage to accompany a psychic stab, and that unfortunately leaves it unable to touch honchkrow; it also can't give up on running two non-attacking moves, as leaving nasty plot out makes it extremely passive and boosting sets without thunder wave or whirlwind just pale in comparison to more potent setup breakers like indeedee and missy.
B > B-
while i don't like ranking down mons purely on usage %, i literally never see this and i can't argue in good faith to keep it in a relatively high rank as the metagame constantly evolves. please do try to change my mind though
B- > C
stop using this plssss this mon never does anything other than click no retreat and die on the following turn. i get that we're desperate for fighting-types but this just ain't it
B- > C
i too love being useless against any team with a charizard
C > UR
no redeeming qualities whatsoever, this mon can't run a single set effectively. sad!
C > UR
miserably outclassed in everything it tries to do. if you want a wishpasser use dachsbun or even flareon, if you want a grass wallbreaker with more than two usable physical attacks use sawsbuck, if you want a grass physical wall that doesn't suck use quilladin.