NOC Werewolf Mafia - Game Over: Mafia Wins!

Yeah, and those people are usually moved into the town pool early, hence the idea of voting within there.

I don’t really agree with your second point but it isn’t especially important. Again this is all just theory because I think our chances of actually getting the SK today or even tomorrow are low enough to the point where I don’t think we should bother

like your logic of voting the towny players because they might be scum is beyond ridiculous and I'm really trying to get a connection here of how you might process this as not game throwing

I'm not trying to be difficult here but I'm struggling to see your pov, sure we have a bad habit of flipping weaker players as town, but not going for them doesn't make us any likelier to hit mafia because the odds remain the same rand regardless, the only difference is you're now voting in the townier section and more likely to hit town over mafia? like the answer is obviously to be more willing to vote experienced people but not to give a free ride to scummier slots
 

lmao nah not really, you can continue to believe but i think you rather hold your own narrative usually anyways, as a scum team member I'm basically always selfless and give even newer players a chance to shine and encourage them and risk my own position - I'm the opposite of a busser and I'm saying this mostly because it's a core fundamental of my mafia philosophy which I've argued oog countless times
 
im gonna come back and :angry: that post at end of game when it's revealed that it was you spiderz laurel. or you and anyone, aren't i.

for reference, in my recent champs game (litten was in) I built up my reads so that for mid and late game I had too two town as my two scum team mates, and my other partner who is a very strong player did similar

and we basically had the game as "ok the towncore is *scumteam*", but we can vote anyone else on the game or consider possibly, so that's how I play when I'm trying hard

that being said if I rolled mafia this game I would not be trying hard because I really wanted to roll town and I'd like have said "just bus me" again to my team
 
for reference, in my recent champs game (litten was in) I built up my reads so that for mid and late game I had too two town as my two scum team mates, and my other partner who is a very strong player did similar

and we basically had the game as "ok the towncore is *scumteam*", but we can vote anyone else on the game or consider possibly, so that's how I play when I'm trying hard

that being said if I rolled mafia this game I would not be trying hard because I really wanted to roll town and I'd like have said "just bus me" again to my team
So, exactly what spider has been attempting to do the entire game?
 
I thought about it, and I think finding the serial killer would be borderline impossible early on. I personally think that this setup is a snow-ball setup, catching an evil player early on drastically increases our win chance at this game, and I think this game will turn out to be a perfect example of how focusing on the weak-links in the evil teams will lead to town winning the game. The reason I believe this is I have a couple of confident town, a couple of unsure if I am getting tricked but I’m fine with rolling for it, a couple of “shrug leave them for now”, and then I have a pool of where I think 2-3 mafia are. If we can focus on who people ARE NOT wanting to move towards, and focus on finding a weak link, I think the game will easily just be a town win.

My pool of confident town reads are Celever, Myself, Real, Psy. My pool of “town leans I can be getting tricked by” are nuxl, lady. My pool of “shrug leave them alone for now” is Dusk, JALMONT. That leaves a pool of people that I think there’s at least two evils, three at max in.

I’m looking at the pool and seeing what those people have posted. By far, Hydrogen and Whydon have posted the least good out of those pools, and barely anyone has actually touched them.
 
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