Metagame Terastallization Tiering Discussion, Part II [CLOSED FOR DLC]

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Teradefenders usually want tera because they say that they cant check certain threats without tera changing your type

Not really, pro-Tera people usually like the creativity you can explore in the builder allowing for unique ways of turning matchups around.

people against tera want it banned because it is an insane powerboost to the moves a pokemon has and makes it so you can break through everything with the right tera and semiokayish stats

Again, not JUST that, it's mostly because it's unpredictable to know when people can Tera to be immune to one of their weaknesses and makes it harder to build for when a mon can become any type it wants to.
 
Not really, pro-Tera people usually like the creativity you can explore in the builder allowing for unique ways of turning matchups around.



Again, not JUST that, it's mostly because it's unpredictable to know when people can Tera to be immune to one of their weaknesses and makes it harder to build for when a mon can become any type it wants to.


to the first one: well you dont need tera do be creative and create lure sets, you dont need to brute force your kingambit with tera dark and black glasses when you could also use grass knot to beat dozo for example, that would be a lure set, tera dark kowtow is just "well i wanna kill everything and dont wanna care for anything switching in because i am stronger than everything in this world


to the second one: yeah that is a point but things like tera bax for example is so strong because of offensive tera and i would argue that besides kingambit (mostly), the unaware mons (and even those with some types of dozo), tusk (sometimes) and garg nearly every pokemon that uses tera, uses it at least also to boost one of its attacking moves and that makes them so much more threatening to every other team
 
to the first one: well you dont need tera do be creative and create lure sets, you dont need to brute force your kingambit with tera dark and black glasses when you could also use grass knot to beat dozo for example, that would be a lure set, tera dark kowtow is just "well i wanna kill everything and dont wanna care for anything switching in because i am stronger than everything in this world

Ofc you don't need Tera to be creative w/ lures but it's one of the aspects of Tera that some people enjoy
 
Ofc you don't need Tera to be creative w/ lures but it's one of the aspects of Tera that some people enjoy

You are not wrong, however it feels a bit like keeping pokemon around so that you have more creativity and limiting it for that reason (because you need certain checks/teratypes or you just wont be able to win against certain pokemon/teratypes, yeah tera ground frosmoth is cool and all but needing certain mons, moves and sets as well as tera types to check the strongest terausers in the tier feels like keeping pokemon just to keep pokemon and limiting creativity)
 
You are not wrong, however it feels a bit like keeping pokemon around so that you have more creativity and limiting it for that reason (because you need certain checks/teratypes or you just wont be able to win against certain pokemon/teratypes, yeah tera ground frosmoth is cool and all but needing certain mons, moves and sets as well as tera types to check the strongest terausers in the tier feels like keeping pokemon just to keep pokemon and limiting creativity)
Actually have to disagree here, thats why people want to ban King Gambit, because it is just something you HAVE to tech around. So because of Tera you can maneuver your match ups to have more than one Gambit check. Your Tusk may have died early to get rocks and a KO, so your opponent thinks its safe, but they don't know about your Tera-Fighting Tera Blast Dragapult.

This is where people don't like Tera because there is so much variety in Dragapult sets how are you supposed to know the difference between a DDance Darts Sweeper, a Will-o-wisp hex set, and a tera blast set?

I was thinking again and the most banworthy thing of tera is the damageboost imo, be it stab tera or just another stab on top of your own one to two stabs, so... what about banning teratypes on pokemon if they have a move of this type in their moveset? So like if you want to use tera ground baxcalibur, go for it but you cant use eq if you want
That would make it so that you can still use those fun lower tier pokemon with another ype but you wouldnt see things like tera dragon glaive rush bax who destroys everything not being a fairy or the bulkiest of bulky steels or things like tera ghost shadow ball valiant, tera normal espeed dnite, ...
Teradefenders usually want tera because they say that they cant check certain threats without tera changing your type and people against tera want it banned because it is an insane powerboost to the moves a pokemon has and makes it so you can break through everything with the right tera and semiokayish stats so why not find the midground and only allow defensive teras in the way i explained? Status moves dont have to count towards these restrictions so you can use tera normal sd breloom for example because why would that be banned, but offensive tera is usually the thing breaking the game (tera blast can get the boot with that as well or we could keep it, idrk about that now, leaning towards booting it as well though but just the nerf on offensive tera is very much needed imo)

This sort of solution is creative, but what is the difference between just removing the ability to gain STAB off of a tera type? This solves your problem while still allowing a mon to be any type it wants. However I don't like the idea of removing the STAB because it gives you another reason to risk a tera. Maybe you can OHKO a mon with a Tera STAB that you wouldn't be able to normally. Although this allows you to catch the quick KO, but now you're down the flexibility of Tera-ing while your opponent still can. So the game isn't necessarily over and can still be fought for, and you have to do the calculation between losing tera and getting a KO.
 
Community dissatisfaction can have a lot of symptoms and culpability must be dissected carefully as it is multifaceted. You connected Tera's high score with the low competitive score without any semblance of analysis. I find that if you dig deeper, the strong correlation you imply is more façade than fact.

Some people may be dissatisfied with Tera as a whole, some people may be dissatisfied with Tera in specifics contexts or on specific Pokemon, and some people may be dissatisfied with just Pokemon or strategies regardless of Tera. You can even split these groups further down by taking the group "dissatisfied with Tera as a whole" to those wanting an outright ban and those wanting a mechanical restriction or by taking the group "dissatisfied with Tera in specific contexts or on specific Pokemon" to those wanting us to ban at an expedited pace versus those who also want some type of mechanical restriction. Suddenly a linear cross-section becomes a three-pronged fork in the road. Suddenly the three-pronged fork in the road becomes a pie chart with a half dozen demographics. Suddenly the pie chart has blurred lines with overlap and partial agreements. And so on.

Personally, I think Tera has a lot to do with the scores, but I've always understood that even pro-tera players might be voting low, for what reasons, I'm not sure.
This last survey can't be blamed on a chaotic meta, though.
So I'm trying to picture myself as a qualified pro-tera player who is voting a 6/10 or less, and I can't really find a concrete reason other than maybe Gambit- but I don't think well-rounded players think that mon is singlehandedly ruining the meta- at least lowering their feelings about competitiveness.
Going forward, maybe we should be asking follow up questions until scores hit around a solid 7 or so.

That said, it's not lost on me I'm using a tool you implemented; the surveys.
Without you we wouldn't have concrete data in the first place, which I think is important.
I can't in good faith wave around low scores as some sort of gotcha moment when we wouldn't have them in the first place. So I'll apologize for that here.
With the status quo being to keep Terastallization legal due to general tiering principals (same reason why suspects mandate strong majorities), its status as a core mechanic, and its survival of the initial suspect, the onus is on the people who oppose it being legal to prove its worthiness of a suspect and eventual ban. However, there is also an onus of those in favor of it to oppose this whenever there is a strong push for a suspect. The thing is that in this case there are also a lot of other onuses on those who want middleground approaches pertaining to Pokemon tiering or Tera tiering to get their foot wedged in the door and keep it open until people see their perspective. Given this: do you see how complicated it gets? Do you see how much evidence would truly be needed for an outright ban of Terastallization? Do you see where the bar is and the hurdles that must be cleared for any individual slice of that pie chart aside from the status quo on Terastallization to become the new status quo?

It is not something we take lightly and it never will be. Jumping right into another suspect would be premature regardless of the tone of the threads. However, the threads have not exactly been kind to you either. For example, over 60% of the posts in the Policy Review thread have opposed an outright ban and over 50% have opposed action on the mechanic altogether for the time.

Given this, there are other ways to tackle the low competitive scores and the dissatisfaction with parts of the Tera dynamic than rushing into a Tera suspect immediately. What is most important is that we do our due diligence on something this important -- the worst thing we could do would be to ban a generational mechanic without sufficient evidence. It is very possible to remedy a lot of the core issues and many of the concerns people expressed through simple Pokemon suspects so long as we keep an open mind to Tera as a potential future suspect in the contingency that metagame issues persevere forward to the next stages of the metagame.
Yes in my initial post I said there isn't concrete evidence tera is broken because it doesn't exist.
It may be on the fence, but I've been around long enough to know that if something is on the fence, it usually sticks around.
The only evidence anti-tera has would be the low scores, which we just discussed, and the last survey, which like the scores is shaky due to the vagueness of the question.
Moving on from full ban, we can discuss middleground.
The only thing I can say is this would be a suspect that is primarily an appeasement to a good chunk of players, and allowing us to move on with a concrete answer.
It reminds me of the WW or recent Zama suspect, but there have been others like the Mel suspect where the majority thinks its fine but a respectable amount of players want it banned/suspected, so we have a relatively harmless suspect.
Now when someone in OU chat is complaining about Zama, we can confidently say l2p it passed a test, it's definitely you and not the mon.
This is what tera needs.
Inversely, what happens if we have a suspect and a restriction does pass?
That would imply a mistake on the council's part for not having one sooner.
Less active, less engaged councils have let broken mons run around their tier for months, and it's always a shame.
So, although there isn't hard evidence, a suspect is needed for general community health, and to double check if the scores are really about unrestricted tera or not. I see no harm testing something that isn't broken, as we do that all the time.

When you say, "Given this, there are other ways to tackle the low competitive scores and the dissatisfaction with parts of the Tera dynamic than rushing into a Tera suspect immediately." this leads me into a question.
Question #1:
Can you speak on these approaches towards the scores, and how you would address the Tera dissatisfaction outside of a suspect?


It seems that the thesis of many of your posts is that you believe the council is trying to give off the perception that community feedback is important through surveys, posts, and so on. However, you believe we simultaneously are ignoring things or spinning them in a certain way to fit our narrative and perception rather than that of the community. TL;DR: You think our transparency is a façade and we are manipulating data to fit our narrative.

To be clear: this is categorically false. There has been a clear, unquestionable correlation between survey responses and tiering action. Let's do some trend analysis with some surveys and suspects since I took over as OUTL:
  • Kyurem received 69% support from the qualified playerbase, so it was suspected in late 2021
  • Weavile received 38% support from the qualified playerbase, so it was not suspected in early 2022
  • Melmetal received 34.8% support from the qualified playerbase, so it was not suspected in mid 2022
  • Melmetal received 58% support from the qualified playerbase, so it was suspected in late 2022
  • Chien-Pao received 79% support from the qualified playerbase, so it was suspected (actually very close to a QB) in early 2023
  • Kingambit received 65% support from the qualified playerbase in mid 2023...
These Pokemon followed a trend that cannot be mistaken for communal input being ignored or disregarded for some internally fueled agenda. Anything saying otherwise borders on conspiracy and at best is just ill-informed banter as opposed to good-faith arguing.

Tera was left with a purposefully vague question on the survey and threads to discuss it were opened as it is a matter more complicated than any individual Pokemon. To handle Tera like an ordinary Pokemon from a suspecting point-of-view would be negligence, so making the comparisons you make feel quite irresponsible to me. The survey data means we should pop open the hood and engage in deeper discussions with the potential to suspect -- not immediately suspect based off of those stats like it is an individual Pokemon. This is not inconsistency so much as it is due process given the gravity of the situation. And seeing as you say things like the following:

You seem to agree we should be changing our approach for Tera relative to normal Pokemon tiering, so why do you have a gripe to begin with? In a philosophical sense, we are mirroring your expectations.

Perhaps you are the one that has a strict agenda...and since that agenda does not quite have the consensus right now, you are projecting upon the community to compensate? Or maybe you just did not realize this contradiction? I do not know. And, quite frankly, I do not care because I am here to explain my actions as leader of the council, not your actions as a poster in the OU subforum, so I digress.
We are not on the same page here, I don't think the transparency is a fraud, nor have spoke a word about data manipulation. My stance is that council is pro-tera leaning and that bias can manifest in subtle ways, that is literally the extent of my 'conspiracy' theory. A less pro-tera council, imo, would have been asking more questions about tera, more frequently, and would be finding ways for players to experience the meta without the gimmick.
A pro-tera council member could hop in OU chat and start a no-tera tour at any time, but it's never happened.
Overall, I don't think anyone is even conscious of how their pro-tera bias is coming through via inaction, and I don't attribute it to some weird, shadowy scheme whatsoever.
I understand a vague survey question about tera action getting 65% support doesn't mean we have to have a suspect overnight. What I don't understand are the next steps. Sure, we've popped the hood, and there's some smoke, 65% of your engine has some sort of problem, what now?
My main concern is, so far, a failure to dig deeper into the data of the Action results. 4/6 mons you listed had less or equal support than the tera action survey, but tera isn't a mon, as you said.
So, if a mon gets enough support it's tested. This leads me into a question.

Question #2:
If 35% support on a survey is enough to warrant a suspect for a mon, what does 65% support on some sort of action be taken on a gimmick warrant? Do you think no significant action to address this support is acceptable, even if the survey was vague?

Question #3
Why haven't we gathered more specific data since the last survey; what are the pros/cons of having a survey in the near future dedicated to tera to discover what the community means by "Action"?


Speaking of strict agendas and contradictions- you say we can't treat Tera like we would mons, but when it comes to a test ladder, you're copy/pasting tiering policies designed for mons, not a gimmick.
This is what I mean by novel approach. If by novel approach you mean, "Yeah, 65%, but it was vague and it's not a mon so we won't have a suspect" then that's the difference between you and I. My idea of a novel approach would be test ladders, frequent and detailed surveys, holding Team Preview tours, or ban TB tours. Again, this lack of action and engagement around tera may be caused by those internal biases I spoke of earlier, but the total lack of tera data collection and testing whatsoever is a management misstep, imo. So no, you are not mirroring my expectations in the slightest.
To say I'm projecting, and there isn't a consensus is quite confusing, as we have hard data, regardless of how vague, that more players want some action to be taken than not. Again, 65% of our playerbase said they want something done, yet I'm projecting my strict agenda? This can't be what you meant, I assume, so yeah, a bit perplexing.

Speaking personally aside for a moment: no, they do not. I think things could be much worse and I think there is a clear correlation between tiering action and an improvement in response patterns in the following survey.

My job is to have our actions as a council improve the overall enjoyment and competitiveness of the metagame after we are dealt a certain hand at the start of every generation, HOME, or DLC. These recurring "resets" or releases naturally go against the progression of tiering, but we are becoming more aggressive, consistent, and methodical in our approach while integrating the community more-and-more.

I look more at our process and progression as well as our relative improvement when we act rather than the barebones score right after a release. I believe the low competitive scores are a reflection of HOME's timing and impact on the early metagame more than they are our approach.

So when you include things in your post trying to relate to me because you know I care, you know I am doing my best, and you know I genuinely do listen to criticism, sure -- I read and I take these things seriously, but I also very much know when to stand up to myself and send a message to the community about what is important to us, what the future direction is going to be, and so on. Communication is huge and I will always excel with that, but results are key. And while the surface level results are low, the correlation between council responsiveness and relative result improvement across surveys is nearly perfect. That is no coincidence.

What meta are you comparing to that could be much worse, or are you just being hypothetical?
This meta is 6 months old, with no broken mons running around, and getting comp and balance scores at 5/10
Could things be worse, I guess? Technically, things could always be worse, but I don't see how that's a healthy mindset.
When you say tiering action into improvement, I must point out that the surveys have always been at a time where some broken mon was running around. So to ban an unhealthy presence, and watch scores go from a 4 to a 5, doesn't seem to be a big win. This is why I put so much emphasis on the current survey results. If it's not a broken mon causing qualified players to vote so low, what is it? I realize there is a Gambit suspect on the horizon, but we can make a friendly bet that it's departure or lack thereof won't increase scores much.
But yes, we appreciate the swift removal of unhealthy mons, and communication. I disagree with your sentiment that survey scores are surface level, personally the comp aspects of this meta really do feel about a 5. It's not just numbers in a vacuum. Players are laddering, having uncompetitive and unbalanced interactions, then letting you know about it via voting. I would put a good amount of weight on this and really try to figure out why.
Overall, you are doing a fine job, and I'm Monday morning quarterbacking. I'm aware of this and appreciate your time. Just because we would handle certain aspects differently, and I'm critical about your plays sitting here in my armchair, doesn't mean I think I could step into your shoes. I just have some questions and concerns, and of course some input and opinions.

Question #4
What do you think is the main cause of the recent survey score for comp and balance being so low?


Finally, I disagree with this.

We are trying to develop the current metagame. A complete overhaul right now with DLC on the horizon and approval rates gradually increasing would be silly.

There is very rarely a time when a complete overhaul in a metagame is needed and we are not currently at that point. Contrary to the tone of your posts, a lot of people like the metagame or at very least enjoy it. And more will with more time, development, and tiering action.

Obviously there is a point when enough-is-enough, but we have not reached this point based on both the survey and community input throughout these threads.
This is another time we're not on the same page.
I was speaking of a test ladder. The main reason, as I understand, is that a test ladder wouldn't reflect the current meta and thus doesn't make sense.
That is true with a mon, forsure. We learned a long time ago suspecting mons that way is backwards.
I don't want to go over my points about a tera suspect ladder, but I have several posts outlining why I think there is a bit of bullshit around why we can't toss one up for data collection and player education.

These are a group of your key or recurring points, LoseToRU?.

Yes, I picked out bits because going into a piece-by-piece forum argument is more likely to cause a splintered, unproductive discussion. Yes, I left out bits on my opinion on the suspect ladder and the brokenness of Tera as I already discussed those in prior posts within the last 2 days. For those who missed, see: Overall thoughts and why a no Tera ladder would be bad thoughts in the hyperlinks. Yes, there are probably more things to discuss as time elapses.

These threads are going to remain open, Tera is going to be continuously assessed, and there is no rush to either suspect or agree it should never be suspected. We are going to do this right and trust our community to continue to formulate opinions as the metagame evolves while we trust our tiering process that is fueled by the community.

On Monday or Tuesday, I will be posting a suspect on something that is not Terastallization. Tera disucssion threads will remain open through then and potentially longer as we continue to mull through it all. Until then, I will be on a weekend trip without any computer access (even most of this was typed on phone, so pardon any typos in this group of posts).

Overall, I think we've successfully communicated here.
Below I've reposted and condensed my 4 questions as 2 in case that makes it easier for you to respond.

How you would address the Tera dissatisfaction outside of a suspect; if 35% support on a survey is enough to warrant a suspect for a mon, what does 65% support on some sort of action warrant?

Are we going to have a more detailed survey to discover what the community means by "Action" and exactly what issues are making players feel this meta isn't very competitive nor balanced?


I don't expect a response, and I mean no shade like these are too hard and complicated to answer, but I assume you don't have an inexhaustible reserve of patience. Overall, it would be easier to not have a suspect, to sweep the Action results under the rug and never ask again, to suspect/ban Gambit, and then look into Val/Pult/S-Tiers and hope that gets us to a 7/10 for comp. If you took those steps, I wouldn't blame you.
Tera can't be banned, not enough support and more importantly evidence.
Tera can't really be restricted without opening a can of worms; Preview is too revealing and feels wrong, TB ban wouldn't get enough support.
I don't think half the Action voters even know wtf they really want lol
So, I kinda answered my own questions. I don't feel like editing this post, but know as I typed it literally had a realization that it's time to shift my focus towards my own community rather than the whole community.
You are correct in more ways than I am in regards to how you've handled this situation from the beginning.
If I ever do get around to some sort of no-tera Discord or whatever, you're always welcome.

See you in the Gambit thread lol, and thanks again for your time.
 
How you would address the Tera dissatisfaction outside of a suspect; if 35% support on a survey is enough to warrant a suspect for a mon, what does 65% support on some sort of action warrant?
I'm not gonna try and dissect any other parts of your post since I am definitely not qualified to do so but I do want to point out that this question right here is completely incorrect. Finch literally said that when Melmetal only got 35% of the qualified votes it did NOT receive a suspect because it hadn't reached the threshold to be suspected. Later on a different survey after that one it received 58% and was then suspected. So you saying that 35% support was enough to warrant a suspect was a complete misrepresentation of what Finch said.
 
The echo chamber thing is interesting- I just assumed that the OU room was filled with the most active players (...)

I honestly think that the tera pros and cons are almost equal in some ways, and it's just up to the player to decide what team they want to be on. (...)

So really, the arguments about tera don't really entice me anymore, no one is going to change their minds based on a post.
That's literally not how human brains work- changing someone's mind takes a lot of time and personal experiences- and that's if they have an open mind to begin with. (...)

I've noticed that. When ordering the effects of tera I've noticed that said mechanic has roughly the same amount of issues. That's why is polarizing instead of despised. Dynamax is not polarizing because almost no one liked the mechanic, not even in VGC where it was designed for. Tera is the most versatile mechanic, with effects as good as bad for a meta; It can be both cheesy lure and a layer of much needed reactive/creative counterplay at the same time. Also, most people for what I've noticed are quite close-minded, and considering those results are barely different than 6 montths ago, you can see why I think this also apply to Smogon players.

I'm also... man the restrictions.. idk. It's a can of worms. But when 65% of the players said Action, I'm not sure what they mean, either.
Tera is a nightmare scenario and thousands of ppl will be upset, no matter what.

65% Wanted action at high elo. At lower elo... It was a 62%. The tera discourse is incredibly divisive. I was hoping to get a discourse of balance as one of the few in the middle afaik. I want Tera to be better, and I'm sure it CAN be better without a lot of fancy things, BUT people either don't want to improve or don't believe in said tools to work, because they value stuff tera is directly against.

PS: There's other ways the meta might feel uncompetitive, like Quick claw, which explains why it feels worse for high ladder players but not for regular ones, just like how randomness in any game feels worse the better you get at it.
 
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This last survey can't be blamed on a chaotic meta, though.
Any metagame within roughly a month of a substantial release is sure to have large gaps in perception and need for further balancing.
That said, it's not lost on me I'm using a tool you implemented; the surveys.
Without you we wouldn't have concrete data in the first place, which I think is important.
I can't in good faith wave around low scores as some sort of gotcha moment when we wouldn't have them in the first place. So I'll apologize for that here.
To be abundantly clear, you don’t owe me anything. The surveys are created to give players like you a place to impact tiering. I just do not want them being misconstrued. You do not need to apologize for this.
When you say, "Given this, there are other ways to tackle the low competitive scores and the dissatisfaction with parts of the Tera dynamic than rushing into a Tera suspect immediately." this leads me into a question.
Question #1:
Can you speak on these approaches towards the scores, and how you would address the Tera dissatisfaction outside of a suspect?
During the early metagame, scores went steadily up as we banned the worst abusers. We are likely going to be trying that again with our next suspect. Obviously that isn’t a foolproof solution and there’s a chance Tera or something else can be problematic, and then we may shift gears.

Another thing is that on top of suspects, time for innovation to take place and some trends to establish themselves naturally balances or evolves a metagame, which is stimulating for its players. Having a “reset” every however many months with HOME/DLC disrupts that, but there will be both a policy induced and a time induced improvement as months pass after HOME. The same will likely happen with DLC if I’m being honest and seeing trend analysis correctly.
Question #2:
If 35% support on a survey is enough to warrant a suspect for a mon, what does 65% support on some sort of action be taken on a gimmick warrant? Do you think no significant action to address this support is acceptable, even if the survey was vague?
When did a Pokémon with only 35% ever get suspected?

I think we have already taken action by creating these threads and opening up discussion of what a suspect may look like. I think future surveys can have more specific questions. I think discussing ways to remedy it through Pokemon bans, restriction, and outright ban is a step. I think you’re looking for the full solution in an unreasonably quick fashion when these things require time and due process.

Unless Tera got an overwhelmingly clear majority and the thread had a clear majority from there, it wasn’t going to ever be a rush suspect. Only a couple of people on council want an immediate suspect test on Tera, but there’s a lot of “let’s leave the door open” or “let’s keep an open mind” sentiment given recent numbers and the ongoing discussion.
Question #3
Why haven't we gathered more specific data since the last survey; what are the pros/cons of having a survey in the near future dedicated to tera to discover what the community means by "Action"?
There is likely to be another survey after the upcoming suspect, but right now that is approaching rapidly and OLT is about to begin, so waiting a little to get a better data set will serve us well. We have been and will continue to be dedicated to regular surveys, but some situations dictate waiting a couple weeks or a month or two.
Speaking of strict agendas and contradictions- you say we can't treat Tera like we would mons, but when it comes to a test ladder, you're copy/pasting tiering policies designed for mons, not a gimmick.
I didn’t copy/paste anything. I appealed to the tiering admin upon request of the community and a member of my council, I had a long discussion with others involved with tiering, and we came to the conclusion that the principals that stood before still apply here. We reevaluated and reached a very justified conclusion. We are open to deviating from certain policies for special cases, but that doesn’t mean we have to or we need to always change course. All we can do is our due diligence and adhere to our best judgement.
Again, 65% of our playerbase said they want something done
You are becoming a broken record. I have discussed this so many times over now. That 65% can be broken down into so many different subsections. We have done something in creating these threads and exploring our options. We will continue to proceed on the path. 65% wanting something to change doesn’t instantly mean the exactly specific suspect you want is represented fully by this number. This is why we open threads like these, have future surveys, and ask other questions in surveys. Context matters.
What meta are you comparing to that could be much worse, or are you just being hypothetical?
This meta is 6 months old, with no broken mons running around, and getting comp and balance scores at 5/10
The metagame essentially reset with HOME — scores were much higher after the initial metagame settled and they will be higher in the next survey and the one after that. You can’t just ignore things and move goalposts.
Question #4
What do you think is the main cause of the recent survey score for comp and balance being so low?
As I’ve said, the release of HOME injected so many new variables to the equation that our playerbase is still adapting to and trends are still shifting around. This reaction takes cycles and these cycles can take weeks or months. Look at last generation’s numbers evolve.

Survey scores were good prior to HOME. Survey scores will be good once we hit more surveys further removed from HOME. The same will happen with DLC.
Are we going to have a more detailed survey to discover what the community means by "Action" and exactly what issues are making players feel this meta isn't very competitive nor balanced?
Probably, it is likely in the future there will be more questioning in a survey. There is also likely to be a prolonged existence of threads like these to discuss Tera.
 
I was a huge proponent of keeping Tera in OU last suspect.

Then HOME came out. And more and more meta staples and otherwise reasonable pokemon were banned for being too strong with Tera

Furthermore, it's exhausting losing to what essentially is a random mixup. Yes there's general trends to what tera types are what, but realistically due to Tera Blast being a catch all, almost every type is viable for almost every Mon (I mean come on Tera Bug Ceruledge was a thing)

I'm ready for Tera to be gone.
 
Any metagame within roughly a month of a substantial release is sure to have large gaps in perception and need for further balancing.

To be abundantly clear, you don’t owe me anything. The surveys are created to give players like you a place to impact tiering. I just do not want them being misconstrued. You do not need to apologize for this.

During the early metagame, scores went steadily up as we banned the worst abusers. We are likely going to be trying that again with our next suspect. Obviously that isn’t a foolproof solution and there’s a chance Tera or something else can be problematic, and then we may shift gears.

Another thing is that on top of suspects, time for innovation to take place and some trends to establish themselves naturally balances or evolves a metagame, which is stimulating for its players. Having a “reset” every however many months with HOME/DLC disrupts that, but there will be both a policy induced and a time induced improvement as months pass after HOME. The same will likely happen with DLC if I’m being honest and seeing trend analysis correctly.

When did a Pokémon with only 35% ever get suspected?

I think we have already taken action by creating these threads and opening up discussion of what a suspect may look like. I think future surveys can have more specific questions. I think discussing ways to remedy it through Pokemon bans, restriction, and outright ban is a step. I think you’re looking for the full solution in an unreasonably quick fashion when these things require time and due process.

Unless Tera got an overwhelmingly clear majority and the thread had a clear majority from there, it wasn’t going to ever be a rush suspect. Only a couple of people on council want an immediate suspect test on Tera, but there’s a lot of “let’s leave the door open” or “let’s keep an open mind” sentiment given recent numbers and the ongoing discussion.

There is likely to be another survey after the upcoming suspect, but right now that is approaching rapidly and OLT is about to begin, so waiting a little to get a better data set will serve us well. We have been and will continue to be dedicated to regular surveys, but some situations dictate waiting a couple weeks or a month or two.

I didn’t copy/paste anything. I appealed to the tiering admin upon request of the community and a member of my council, I had a long discussion with others involved with tiering, and we came to the conclusion that the principals that stood before still apply here. We reevaluated and reached a very justified conclusion. We are open to deviating from certain policies for special cases, but that doesn’t mean we have to or we need to always change course. All we can do is our due diligence and adhere to our best judgement.

You are becoming a broken record. I have discussed this so many times over now. That 65% can be broken down into so many different subsections. We have done something in creating these threads and exploring our options. We will continue to proceed on the path. 65% wanting something to change doesn’t instantly mean the exactly specific suspect you want is represented fully by this number. This is why we open threads like these, have future surveys, and ask other questions in surveys. Context matters.

The metagame essentially reset with HOME — scores were much higher after the initial metagame settled and they will be higher in the next survey and the one after that. You can’t just ignore things and move goalposts.

As I’ve said, the release of HOME injected so many new variables to the equation that our playerbase is still adapting to and trends are still shifting around. This reaction takes cycles and these cycles can take weeks or months. Look at last generation’s numbers evolve.

Survey scores were good prior to HOME. Survey scores will be good once we hit more surveys further removed from HOME. The same will happen with DLC.

Probably, it is likely in the future there will be more questioning in a survey. There is also likely to be a prolonged existence of threads like these to discuss Tera.

Fair points, and I did misspeak/misunderstand a few things in my response.
I didn't think about pre/post Home scores but I wasn't intentionally moving the goalposts, but regardless of intentions that's what it is, you're right.
My memory betrayed me, I thought we did have a Mel suspect, but we just talked about it, so again, my error.
As far as the 65%, I agree with your point here as I did before, my point is we simply need to break that 65% up in more detail so we don't have to guess what the data means. But if you say we're going to have another survey that's good enough for me, just please be less vague if possible when asking about Tera.

I think we're all on the same page now, and any concerns/questions I've had have been answered and responded to.
All of this was mostly wanting to clear some things up, to alleviate my ignorance and confusion about how things work, and literal nitpicking- overall I'm incredibly thankful for your transparency, time, decisions and passion. This meta really could be a dumpster fire but it's far from that. Even as someone who isn't a fan of tera, I truly think we are close to getting a solid, fun, competitive meta under you and the council's leadership.
 
OUTL leaves tier in shambles and goes on vacation instead (not clickbait) (real) (called kingambit) (he picked up!!!)

saw some people mention that the suspect should only be dnb vs ban but I dunno. If that's the final result then it should be done, and I'm not gonna be a hypocrite and act like the ban side sweeping is impossible, but the likelyhood of it ending it yet another dnb seems like a bit of waste of time + prone to leaving people unsatisfied.

maybe this is stupid but maybe a no action vs action (idk Which action though which is an issue) test, and then a final retest of no restriction vs restriction vs ban could help? The first one addresses the fact that theres a significant part of the base that wants tera to be addressed, and the retest asks a final "do you think these changes were enough (restriction stays), unnecessary (no restriction) or not enough (ban)
 
Mr. Finch, you said on Twitter That there it would be a suspect test Next week. Is it for Kingambit or for Tera? I guess the latter, but you never know.

To be clear: this is categorically false. There has been a clear, unquestionable correlation between survey responses and tiering action. Let's do some trend analysis with some surveys and suspects since I took over as OUTL:
  • Kyurem received 69% support from the qualified playerbase, so it was suspected in late 2021
  • Weavile received 38% support from the qualified playerbase, so it was not suspected in early 2022
  • Melmetal received 34.8% support from the qualified playerbase, so it was not suspected in mid 2022
  • Melmetal received 58% support from the qualified playerbase, so it was suspected in late 2022
  • Chien-Pao received 79% support from the qualified playerbase, so it was suspected (actually very close to a QB) in early 2023
  • Kingambit received 65% support from the qualified playerbase in mid 2023...
 
OUTL leaves tier in shambles and goes on vacation instead (not clickbait) (real) (called kingambit) (he picked up!!!)

saw some people mention that the suspect should only be dnb vs ban but I dunno. If that's the final result then it should be done, and I'm not gonna be a hypocrite and act like the ban side sweeping is impossible, but the likelyhood of it ending it yet another dnb seems like a bit of waste of time + prone to leaving people unsatisfied.

maybe this is stupid but maybe a no action vs action (idk Which action though which is an issue) test, and then a final retest of no restriction vs restriction vs ban could help? The first one addresses the fact that theres a significant part of the base that wants tera to be addressed, and the retest asks a final "do you think these changes were enough (restriction stays), unnecessary (no restriction) or not enough (ban)

The group who is adamant about a "ban vs no ban vote" is generally well aware a full ban will never happen and uses this sneaky "suggestion" to ensure actual tiering action that may balance the mechanic or deal with its unhealthy elements will never occur. They are snakes in the grass, concealing their true intentions, which are to shut down any discussion on potential action

An action vs no action vote was done, it accomplished nothing because people who wanted nonintrusive action like Tera preview voted no action out of fear of a full ban. The best way to structure this suspect would be multiple yes/No questions on one ballot about each restriction. "Should Tera Blast be banned Yes/No", Preview Yes/No, and Full/ban Yes no. This leaves all options possible and discourages "strategic voting"
 
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A full ban won't happen because people want to attempt to balance the mechanic, even though that's not what we ,as a community, should be doing. The goal is to balance the meta not mechanics or pokemon. That's also why there's no general consensus about how to do it. Balancing as a community is always going to leave somebody unhappy with the results.

I'm saying this because multiple restrictions for a mechanic is ridiculous, after the first, no matter what that be, we shouldn't keep moving the goal post, and actually accept that it's an issue, if it remains so.
 
The group who is adamant about a "ban vs no ban vote" is generally well aware a full ban will never happen and uses this sneaky "suggestion" to ensure actual tiering action that may balance the mechanic or deal with its unhealthy elements will never occur. They are snakes in the grass, concealing their true intentions, which are to shut down any discussion on potential action

that seems a bit conspiratorial. I think most of these proponents just think doing tera restrictions is not the right way for numerous reasons
 
I honestly believe Tera should not be banned but hear me out:
- Terastallization makes the metagame more fun. Yes, this is probably not a good reason to start with but idc. It makes games more unpredictable and harder to win. You could be about to murder a Heatran with Earthquake but although it's quite off-meta at the moment it terastallizes into the Flying-type and are currently walled by it because you're running CB or something. Is losing fun? Sometimes. Is winning fun? Yes. Is winning after completely bamboozling your opponent by turning into a completely different type? Y E S! Althought sometimes it could be predictable, like when tera Normal Dragonite was a huge thing when Shed Tail existed.
- Terastallization isn't THAT broken. Sometimes I win games forgetting to tera despite my opponent actually terastallizing and who also may have swept my team. Changing types sounds broken on paper, but like I said before, sometimes it's very easy to predict what type they will tera into, or sometimes at least what type they WON'T tera into and perform the process of elimination. If tera was indeed extremely broken it would have either been quickbanned or suspected away by now. Maybe later in SV when new Pokémon come out terastallization will be a bigger problem, as more Pokémon means more potential huge tera sweepers. Who knows, maybe Zebstrika will be broken someday. Double STAB is too broken? BS. Just send in the my solution for every problem, Corviknight (totally not at all using Corviknight on every single team because it's my favorite Pokémon). Like I said earlier, you don't really even need tera to win. Who cares if you get an extra STAB type or double STAB, most of the time it's wasted or only works on one opposing mon (we've all been there at some point).

In conclusion, terastallization I am pretty neutral to as most of the time I either forget or choose not to terastallize, but I would prefer if terastallization stays because I like having fun by trolling opponents with off-meta tera types.
Tera isn't as broken as it seems, trust me.
 
Double STAB is too broken? BS. Just send in the my solution for every problem, Corviknight.

The solution in question: +2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 248 HP / 252+ Def Corviknight: 325-384 (81.4 - 96.2%) -- 56.3% chance to OHKO after Stealth Rock

252 SpA Choice Specs Tera Fairy Enamorus Moonblast vs. 248 HP / 8 SpD Corviknight: 181-214 (45.3 - 53.6%) -- 93.4% chance to 2HKO after Stealth Rock and Leftovers recovery

+2 252 Atk Tera Steel Iron Valiant Close Combat vs. 248 HP / 252+ Def Corviknight: 273-322 (68.4 - 80.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

0 Atk Corviknight Brave Bird vs. 0 HP / 0 Def Tera Steel Iron Valiant: 63-75 (21.7 - 25.9%) -- 3.8% chance to 4HKO
 
- Terastallization isn't THAT broken. Sometimes I win games forgetting to tera despite my opponent actually terastallizing and who also may have swept my team. Changing types sounds broken on paper, but like I said before, sometimes it's very easy to predict what type they will tera into, or sometimes at least what type they WON'T tera into and perform the process of elimination. If tera was indeed extremely broken it would have either been quickbanned or suspected away by now. Maybe later in SV when new Pokémon come out terastallization will be a bigger problem, as more Pokémon means more potential huge tera sweepers.
This entire block of text is actually just completely nothing. A blank void, for all intents and purposes. "Tera isn't THAT broken" is not a good defense at all, and in fact concedes the point that Tera is broken. "If Tera was actually broken it would have been suspected or quickbanned by now", as if A: these are objective measures for determining the validity of this position, and B: Tera has not already been the subject of a suspect test.

You need to come at this with something other than "Well I can usually predict Tera types so I don't think it's broken". This doesn't address other things, like the mathematical power that double STAB Tera offers and how some mons like Kingambit can blow through their resists, or how many different mons have multiple viable Tera types they can run for mixups and you can't know which until they use it, or Tera Blast giving mons coverage or STAB moves they never had before, or even just how some Tera types completely ignore the element of prediction and are exactly as hard to deal with if you see them coming or not. Regardless of whether or not you personally have experienced the entire breadth of what Tera does to the metagame, you should try to be informed on it at least.

I think it's pretty clear we're at the point where Tera needs something. My realistic best case scenario is that we add Tera preview since that's what most everyone else wants, realize it does nothing to nerf Tera's problematic aspects in any meaningful way, then seriously discuss banning it or adding a better restriction. Be nice if we could settle on it before the DLC or Kingambit, but them's the breaks, and Finch's reasoning makes sense. It's just unfortunate.
 
Actually have to disagree here, thats why people want to ban King Gambit, because it is just something you HAVE to tech around. So because of Tera you can maneuver your match ups to have more than one Gambit check. Your Tusk may have died early to get rocks and a KO, so your opponent thinks its safe, but they don't know about your Tera-Fighting Tera Blast Dragapult.

This is where people don't like Tera because there is so much variety in Dragapult sets how are you supposed to know the difference between a DDance Darts Sweeper, a Will-o-wisp hex set, and a tera blast set?

i wouldnt say that tera is healthy for a tier if it means you need a "normal" check to a pokemon like kingambit in tusk and then need an "additional" check to it with some kind of a tera pokemon like tera fighting dozo, just to be safe against tera fairy/flying, that is actually my problem with it: tera does give you more room to be creative in a way, i cant argue with that, but it also means you need like five checks to the same pokemon depending on tera types which doesnt feel good for the metagame, since it makes teambuilding actually more restrictive again, for example you cant use your tusk to check gambit because it will just tera and beat your tusk so you need something else that beats a tera flying and a tera fairy gambit

Gambit is on the chopping block for tera though so ill bring another example: Iron valiant is a fine but strong pokemon, it has three common sets with choiced, cm and sd which all by itself have many variations, however they have a check to their respective sets, for example amoonguss is a good check to all of them in a way
then it starts subbing and calm minding with tera ghost so instead of doing over 50 with bomb, you suddenly cant break the sub or it uses tera psychic to boost its psychic moves and you cant kill it quick enough so you need something to beat iron valiant in combination with amoonguss and that mon cant use its espeed to do so because if thats the case then you lose to the ghost variant for example
Its just an example but i can give examples like that for quite a few pokemon and i dont think it makes the meta more balanced, if you can check certain threats only if you tera your mon that you need to tera in order to beat their tera (Insert Dynamax comparison here) and you mostly win because you were able to either get your terapokemon all the way through or you were able to keep your tera longer than your opponent



This sort of solution is creative, but what is the difference between just removing the ability to gain STAB off of a tera type? This solves your problem while still allowing a mon to be any type it wants. However I don't like the idea of removing the STAB because it gives you another reason to risk a tera. Maybe you can OHKO a mon with a Tera STAB that you wouldn't be able to normally. Although this allows you to catch the quick KO, but now you're down the flexibility of Tera-ing while your opponent still can. So the game isn't necessarily over and can still be fought for, and you have to do the calculation between losing tera and getting a KO.

removing the ability to gain stab off your tera type is not in the basegame and showdown tries to be as close to the basegame as possible, thats why my thought on not being able to use an item didnt come through
also the thing about "maybe you can ohko a pokemon with stab tera that you wouldnt be able to normally"

252 Atk Choice Band Tera Dragon Baxcalibur Glaive Rush vs. 252 HP / 4 Def Kingambit: 181-214 (44.8 - 52.9%) -- guaranteed 2HKO after 1 layer of Spikes

you twoshot even the most bulky of resists with the strongest stab terausers and with fairys being so hard to come by this gen this interaction is not too unlikely

252 SpA Choice Specs Tera Fairy Enamorus Moonblast vs. 252 HP / 0 SpD Kingambit: 366-432 (90.5 - 106.9%) -- guaranteed OHKO after 1 layer of Spikes

252 SpA Choice Specs Tera Fairy Enamorus Moonblast vs. 252 HP / 84 SpD Amoonguss: 174-205 (40.2 - 47.4%) -- 53.1% chance to 2HKO after 1 layer of Spikes

both of these pokemon are fine in their own right, they can be checked, they dont have everything going for them, however stab tera makes it so clicking this move is a free kill button if spikes are there and you dont have like the perfect mon against that, i could get the calc out where a full spedef pex gets ohkoed by chi yu because of sun and tera fire but we all know that, tera just stacks too well with strong moves and boosting opportunitys so i would like to prevent this stacking of insane power, no item isnt realistic so that would be a possibility imo
 
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