Zapdos @ Leftovers
Ability: No Ability
IVs: 26 Def
- Thunder
- Thunder Wave
- Whirlwind
- Hidden Power [Ice]
I chose zapdos as the lead because it can ohko cloyster with thunder, can ohko forretress with a crit or 2hko with full para to prevent it from getting up Spikes, and can attempt to para the common lax, blissey, raikou switch ins. It also helps reveals the ground types the opposing team has. I chose thunder over tbolt for the extra damage. Twave is to spread paralysis. Whirlwind is for extra spikes chip. Hp Ice is for coverage/ getting guaranteed kills at low health. I chose hp ice over hp water mostly because I see it more.
Forretress @ Leftovers
Ability: No Ability
- Rapid Spin
- Explosion
- Spikes
- Giga Drain
Forretress is the spiker on my team. I chose it over cloyster for rapid spin + boom as cloyster can't have both and I need spin for marowak. I couldn't use golem for spin because I thought I needed ttar but after using it I'm not 100% sure on ttar but I'll get to that later. I only had giga drain originally for golem and cloyster but it is also useful for rhydon and quagsire. Giga Drain also helps it as a wall which I use it for a lot because my team struggles against physical attackers otherwise. I try not to explode until the opposing teams spikers and spinners are dead.
Snorlax @ Leftovers
Ability: No Ability
- Body Slam
- Flamethrower
- Rest
- Sleep Talk
RestTalk lax is on my team for special attackers and status absorbing though I don't like it getting its item stollen. Flamethrower is used for steelix and skarm. I didn't think eq was worth it because gengar has to deal with ttar, the rocks have to either deal with zapdos or marowak and they all have to deal with spikes but skarmory doesn't and my team isn't that good against steelix. body slam is used over return and double edge to spread paralysis. This snorlax feels pretty weak but I have other offensive threats.
Marowak @ Thick Club
Ability: No Ability
IVs: 26 Atk
- Earthquake
- Rock Slide
- Fire Blast
- Swords Dance
Marowak takes advantage of the spikes and paralysis to be an endgame sweeper. It also can revenge kill stuff without sd like paralyzed ttar. Its lack of Leftovers is the reason why I'm using Forretress. I chose fire blast as my last move over rest because my team has no room for heal bell support and over hidden power bug because fire Blast will still hit exeggutor hard but also other stuff like skarmory which hp bug won't hit heracross as hard without an sd boost.
Tyranitar @ Leftovers
Ability: No Ability
- Rock Slide
- Pursuit
- Crunch
- Roar
I think that ttar is the pokemon that I might need to change. Roar is basically exclusively for snorlax and for spikes but I barely use it. Crunch and pursuit are for mostly the ghosts and starmie but pursuit can also kill other stuff like raikou. I just use rock slide for zapdos and para flinch
Gengar @ Leftovers
Ability: No Ability
- Thunder
- Ice Punch
- Explosion
- Dynamic Punch
Gengars primary use is a spin blocker but it also poses an offensive threat with its coverage. I picked thunder as my first move for the rmt but I usually go back and forth with it and tbolt. Ice Punch is for coverage but I don't really click it that much. I try not to explode until the spinner is dead but that usually doesn't happen. I originally had theif in the last slot but I never really felt like it helped so I used dynamic punch instead. Dynamic punch is for ttar switch ins mostly but ot also dents blissey enough. I guess confusion + paralysis also works but I haven't been lucky with that.
Ability: No Ability
IVs: 26 Def
- Thunder
- Thunder Wave
- Whirlwind
- Hidden Power [Ice]
I chose zapdos as the lead because it can ohko cloyster with thunder, can ohko forretress with a crit or 2hko with full para to prevent it from getting up Spikes, and can attempt to para the common lax, blissey, raikou switch ins. It also helps reveals the ground types the opposing team has. I chose thunder over tbolt for the extra damage. Twave is to spread paralysis. Whirlwind is for extra spikes chip. Hp Ice is for coverage/ getting guaranteed kills at low health. I chose hp ice over hp water mostly because I see it more.
Forretress @ Leftovers
Ability: No Ability
- Rapid Spin
- Explosion
- Spikes
- Giga Drain
Forretress is the spiker on my team. I chose it over cloyster for rapid spin + boom as cloyster can't have both and I need spin for marowak. I couldn't use golem for spin because I thought I needed ttar but after using it I'm not 100% sure on ttar but I'll get to that later. I only had giga drain originally for golem and cloyster but it is also useful for rhydon and quagsire. Giga Drain also helps it as a wall which I use it for a lot because my team struggles against physical attackers otherwise. I try not to explode until the opposing teams spikers and spinners are dead.
Snorlax @ Leftovers
Ability: No Ability
- Body Slam
- Flamethrower
- Rest
- Sleep Talk
RestTalk lax is on my team for special attackers and status absorbing though I don't like it getting its item stollen. Flamethrower is used for steelix and skarm. I didn't think eq was worth it because gengar has to deal with ttar, the rocks have to either deal with zapdos or marowak and they all have to deal with spikes but skarmory doesn't and my team isn't that good against steelix. body slam is used over return and double edge to spread paralysis. This snorlax feels pretty weak but I have other offensive threats.
Marowak @ Thick Club
Ability: No Ability
IVs: 26 Atk
- Earthquake
- Rock Slide
- Fire Blast
- Swords Dance
Marowak takes advantage of the spikes and paralysis to be an endgame sweeper. It also can revenge kill stuff without sd like paralyzed ttar. Its lack of Leftovers is the reason why I'm using Forretress. I chose fire blast as my last move over rest because my team has no room for heal bell support and over hidden power bug because fire Blast will still hit exeggutor hard but also other stuff like skarmory which hp bug won't hit heracross as hard without an sd boost.
Tyranitar @ Leftovers
Ability: No Ability
- Rock Slide
- Pursuit
- Crunch
- Roar
I think that ttar is the pokemon that I might need to change. Roar is basically exclusively for snorlax and for spikes but I barely use it. Crunch and pursuit are for mostly the ghosts and starmie but pursuit can also kill other stuff like raikou. I just use rock slide for zapdos and para flinch
Gengar @ Leftovers
Ability: No Ability
- Thunder
- Ice Punch
- Explosion
- Dynamic Punch
Gengars primary use is a spin blocker but it also poses an offensive threat with its coverage. I picked thunder as my first move for the rmt but I usually go back and forth with it and tbolt. Ice Punch is for coverage but I don't really click it that much. I try not to explode until the spinner is dead but that usually doesn't happen. I originally had theif in the last slot but I never really felt like it helped so I used dynamic punch instead. Dynamic punch is for ttar switch ins mostly but ot also dents blissey enough. I guess confusion + paralysis also works but I haven't been lucky with that.