GSC NU Octillery [DONE]

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[OVERVIEW]

Boasting the highest Special Attack stat in the tier, a fantastic typing of pure Water, STAB-boosted Surf that hits several common Pokemon such as Dugtrio, Ninetales, Graveler, and Rapidash for super effective damage while 3HKOing most neutral targets; RestTalk for longevity; and the complementary coverage of Hidden Power Electric or Ice Beam, Octillery makes for a phenomenal choice on many teams. However, while Octillery is amazing, it is not flawless. Octillery is quite slow, being outsped by most offensive threats such as Weezing, Stantler, and Xatu. Additionally, while Octillery is generally bulky enough to handle Pokemon it needs to with RestTalk such as Rapidash and Dugtrio, it can be 3HKOed by strong unresisted STAB moves such as Stantler’s Frustration and Fearow's Double-Edge or a sufficiently strong coverage move, and it can very easily be pushed into 3HKO range of attacks such as Xatu's Psychic by the ubiquitous Spikes. Octillery also has issues with coverage, as with Ice Beam, it is walled by opposing Octillery and Dewgong, while with Hidden Power Electric, it cannot touch Grass-types like Gloom and Exeggcute. Octillery also suffers minor competition with Dewgong, which in exchange for a much weaker Surf, the inability to effectively utilize Hidden Power Electric, and weaknesses to Rock and Fighting along with a lack of a resistance to Fire, provides much more speed and bulk than Octillery and a stronger Ice Beam, resulting in a a significantly superior matchup into Xatu and Fearow. Dewgong also has access to Encore, providing an additional niche that Octillery doesn’t have. However, Octillery's greater power, which lets it 3HKO Stantler and sometimes Wigglytuff, and its better/more practical defensive utility and pure Water typing making it a much better check to Magmar, Sudowoodo, and Sunny Day Ninetales often make it the superior choice on teams.

[SET]
name: RestTalk
move 1: Surf
move 2: Hidden Power Electric / Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========

Surf and RestTalk are essential to Octillery's core function as a powerful Water-type with solid longevity. Hidden Power Electric most importantly hits other Octillery for a 3HKO and potentially 3HKOes Dewgong with a critical hit. At the very least, it consistently forces Dewgong to use Rest, providing entry for threats like Primeape and Stantler. Hidden Power Electric also retains the ability to hit Xatu and Fearow hard while using Sleep Talk, which Hidden Power Grass cannot do. Ice Beam leaves Octillery walled by other Octillery, but means it is no longer blocked from making progress by Gloom or other Grass-types and hits Xatu and Fearow much harder than Surf or Hidden Power Electric. It also prevents Dugtrio from having a two-thirds chance to not be hit by Octillery when it is asleep, making trying to fish for a non-damaging move to safely use Substitute and Screech much riskier, does not reduce Octillery's DVs, making answering Xatu much easier, and has a potentially crucial chance to freeze on any given usage, which over time can potentially shut down checks like Chinchou and other Hidden Power Electric Octillery. While Ice Beam seems to have much larger upside than Hidden Power Electric, giving free entry to opposing Octillery tends to be disastrous for many teams, so ideally it should be used alongside another Pokemon that can answer opposing Octillery.

Team Options
========

Pineco is a great partner for Octillery, as its Spikes make switching in Pokemon like Stantler and Wigglytuff that are neutral to Surf and can threaten Octillery much more punishing. Chinchou and Hitmonlee make running Ice Beam on Octillery a lot more forgiving, as they are great checks to other Octillery and appreciate it having a second move to hit Dugtrio and not losing bulk from Hidden Power Electric's DV requirements. Chinchou and Hitmonlee also answer Dewgong, which counters Ice Beam Octillery and can freely fish for freezes with its own Ice Beam. Xatu and Fearow are great answers to Hitmonlee and Grass-types like Gloom and Exeggcute that answer Hidden Power Electric Octillery while also helping Octillery not get overwhelmed by Dugtrio. Fearow, in addition to Wigglytuff, appreciates Octillery forcing Sudowoodo and Graveler to sacrifice themselves with Self-Destruct and Explosion, respectively, to break through it. This can result in a scenario where Sudowoodo is forced to choose between repeatedly coming into Fearow and Wigglytuff but giving up relatively free entry to Octillery or using Self-Destruct on Octillery but leaving its team vulnerable to Fearow and Wigglytuff. Octillery-weak Pokemon like Ninetales, Dugtrio, and Graveler enjoy having a Hidden Power Electric Octillery of their own to switch into other Octillery. All three of these Pokemon can also check Weezing, with Graveler also checking Fearow and spinning away Spikes for Octillery, while Ninetales helps build a sturdier defensive force against Xatu and Magmar. Rapidash also makes for a solid partner, as while its lesser bulk makes it a worse check to Weezing and Hidden Power Ground Magmar than Ninetales, it is much better at forcing damage on Chinchou and is a great answer to Sunny Day Ninetales. Porygon and Magmar are countered by Ninetales, so Octillery is a natural fit alongside them. Gloom and other Grass-types also like Octillery for the same reason, and aid in the Octillery mirror matchup too.

[STRATEGY COMMENTS]
Other Options
=============

Octillery can use Hidden Power Grass to hit Chinchou super effectively and have a second move to hit Ground-types like Dugtrio while using Sleep Talk, similar to Ice Beam, while retaining a super effective hit on opposing Octillery and Dewgong. However, Hidden Power Grass significantly reduces Octillery's DVs, making it a worse check to threats like Xatu and Magmar, and unlike Hidden Power Electric and Ice Beam, it cannot hit Xatu and Fearow for meaningful damage when Octillery is using Sleep Talk. Octillery can forgo Sleep Talk in favor of Amnesia to make it in theory much sturdier against threats like Xatu, opposing Octillery, and Magmar, but it means Octillery is constantly being pressured to use Rest due to a lack of having Sleep Talk, and Amnesia does not prevent Octillery from taking significant damage from strong physical hits like Stantler's Frustration, Fearow's Double-Edge, and Primeape's Cross Chop. Octillery can use Surf / Ice Beam / Hidden Power Grass / Protect as a Growth recipient, similar to Dewgong. However, Dewgong tends to be the far superior choice because it is significantly faster and bulkier. RestTalk Octillery with Hidden Power Electric will also often be a superior Growth recipient. Octillery can choose to use a set consisting of Curse, Return, Amnesia, and Rest to take advantage of its high Attack stat and solid typing. However, it has difficulty switching into attacks without Sleep Talk, is slow, can be overwhelmed by Spikes, strong moves, and Explosion; and it tends to be outclassed by Curse Wigglytuff and Porygon.


Checks and Counters
===================

**Chinchou**: Chinchou counters Octillery—bar a freeze from Ice Beam—as it resists Surf and Ice Beam, takes little from Hidden Power Electric, is faster, and 2HKOes Octillery with Thunder.

**Bulky Water-types**: Hidden Power Electric Octillery is the most common check to other Octillery, as it resists Surf and can 3HKO with Hidden Power Electric, quickly forcing the opponent to use Rest or switch their Octillery out. Dewgong cannot do significant damage to Octillery, having to fish for an Ice Beam freeze to do anything to it, but it is not 3HKOed by Hidden Power Electric without a critical hit, can PP stall Ice Beam Octillery, and is faster. Additionally, if Dewgong has Toxic and Encore, it can directly beat Octillery at the cost of potentially being worn down by Hidden Power Electric long-term.

**Hitmonlee**: Hitmonlee avoids a 3HKO from Surf, outspeeding and 3HKOing back with High Jump Kick while and having Rest and Sleep Talk to keep itself alive. However, it can be pushed into range of a 3HKO from Surf by Spikes or a miss from High Jump Kick.

**Grass-types**: Gloom and other Grass-types are reliable answers to Hidden Power Electric Octillery, keeping themselves healthy throughout a battle with Synthesis and 3HKOing with STAB Grass moves or, in the case of Gloom, Curse-boosted Sludge Bombs. However, they take significant damage from Ice Beam and are generally poor offensively.

**Porygon**: Porygon avoids a 2HKO from Surf and can repeatedly use Recover to bring itself back to full health. It additionally has Thunder Wave to slow down and potentially fully paralyze Octillery. Porygon can then use the paralyzed Octillery to boost up with Curse or fire off Thunders. However, Porygon is slower than Octillery and only barely manages to dodge a 2HKO from full health, so if there are Spikes on the field or Porygon has taken chip damage, it is not an effective switch-in to Octillery. Porygon also gives Octillery many chances to critically hit it while attempting to boost with Curse.

**Strong Attackers**: While not reliable switch-ins, Octillery can be directly beaten by threats like Weezing, Primeape, and Stantler, and it has significantly more trouble answering Xatu if it has Hidden Power Electric and Spikes are on the field.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Earlier versions written by:
https://www.smogon.com/forums/members/earthworm.15210/
Quality checked by:
https://www.smogon.com/forums/members/estarossa.461329/
https://www.smogon.com/forums/members/togkey.400664/
Grammar checked by:
https://www.smogon.com/forums/members/rabia.336073/
 
Last edited:
[SET]
name: RestTalk
move 1: Surf
move 2: Hidden Power Electric / Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]

Octillery is one of the best Pokemon in GSC NU. Boasting the highest Special Attack stat in the tier, a fantastic typing of pure Water, STAB-boosted Surf that hits several common Pokemon such as Dugtrio, Ninetales, Graveler, and Rapidash definitely focus on its ability to check alot of this stuff with its decent bulk too here, leans in well to where you say the bulk isnt perfect later too for super effective damage while 3HKOing most neutral targets, RestTalk for significant longevity, and the complimentary coverage of Hidden Power Electric or Ice Beam, Octillery makes for a phenomenal choice on many teams. However, while Octillery is amazing, it is not flawless. Octillery is quite slow, sitting at only base 45 Speed, being outsped by most offensive threats ranging from Weezing to Stantler to Xatu. Additionally, while generally bulky enough to handle Pokemon it needs to with RestTalk, Octillery can be 3HKOed or worse by most unresisted STAB movesmost is definitely pushing it, just focus on this being from the stronger things in the tier like fearow, stantler etc or sufficiently strong coverage moves and can very easily be pushed into 3HKO range of the attacks it otherwise manages to avoid one from by the ubiquitous Spikes. Octillery can also have issues with coverage, as without Ice Beam, it is walled by opposing Octillery and Dewgong, guessing you meant with here lol while with Hidden Power Electric, Octillery can not touch Grass-types like Gloom. Octillery also suffers minor competition with Dewgong, which in exchange for a much weaker Surf, the inability to effectively utilize Hidden Power Electric, and weaknesses to Rock and Fighting along with a lack of a resistance to Fire, is significantly faster and bulkier than Octillery and has a stronger Ice Beam due to being part Ice-type. Give some examples here of the differences it makes, the comfier matchup into HP Elec Xatu, ability to check fearow etc being good dewgong side examples and then talk about like the better matchup into stuff like Sudoo and Wiggly you get with Octillery, and some of the noteable damage rolls potentially too where you 3hko wtih oct but not dewg into wiggly, could mention ability to KO with surf against duggy but not with dewgong too potentially etc

Surf and RestTalk are essential to Octillery's core function as a powerful Water-type with solid longevity. Hidden Power Electric most importantly hits other Octillery for a 3HKO as well as chipping Dewgong for upwards of 30% that, with the occurrence of a critical hit, has the potential to 3HKO. Hidden Power Electric also retains the ability to hit Xatu and Fearow hard while using Sleep Talk which Hidden Power Grass cannot do. Ice Beam meanwhile leaves Octillery walled by other Octillery, however it means it is no longer blocked from making progress by Gloom or other Grass-types, hits Xatu and Fearow much harder than Surf or Hidden Power Electric including while using Sleep Talk, prevents Dugtrio from having a two-thirds chance to not be hit by Octillery when it is asleep making trying to fish for a non-damaging move to safely use Substitute and Screech much riskier, does not reduce Octillery's DVs, mention specifically how this is useful against like Xatu defensively too not just offensively because of this and has a potentially crucial 10% chance to freeze on any given usage. mention how this can add up even into opposing HP Elec Oct long term and can just shut down your counters like HP Elec Oct / Hitmonlee etc if you get the RNG. While Ice Beam seems to have a much larger upside than Hidden Power Electric, giving free entry to opposing Octillery tends to be disastrous for many teams, so ideally it should be used alongside another Pokemon that can answer opposing Octillery. Would probably mention somewhere how HP elec is still not reliably making a huge difference into rest talk dewgong because you have a very high chance of getting frozen in the 1v1 since you need a well timed crit to break it, but that it does at least dissuade it from constantly switching in and can force Rests.

Pineco is a great partner for Octillery, as its Spikes makes switching in Pokemon like Stantler and Wigglytuff that are neutral to Surf and can threaten Octillery much more punishing. Chinchou and Hitmonlee makes running Ice Beam on Octillery a lot more forgiving, as they are great checks to other Octillery and appreciate Octillery having a second move to hit Dugtrio and not losing bulk from Hidden Power Electric. Chinchou and Hitmonlee also answer Dewgong, which counters Ice Beam Octillery and can freely fish for freezes it with its own Ice Beam. Xatu and Fearow are great answers to Hitmonlee and Grass-types like Gloom and Exeggcute that answer Hidden Power Electric Octillery, while also helping Octillery not get overwhelmed by Dugtrio. Fearow, in addition to Wigglytuff, appreciate Octillery forcing Sudowoodo and Graveler to sacrifice themselves with Self-Destruct and Explosion, respectively, to break through it. this points good but defo would expand a little more on it to talk about how in this wiggly interaction sudoo either stays answering wiggly and is perma walled by octillery or it has to boom to break octillery and lose to wiggly, which can enable wiggly a lot more as a win con in that mu. Octillery-weak Pokemon like Ninetales, Dugtrio, and Graveler enjoy having a Hidden Power Electric Octillery of their own to switch into other Octillery. All three of these Pokemon can also check Weezing which can threaten Octillery, with Graveler also checking Fearow and spinning away Spikes for Octillery while Ninetales helps build a sturdier defensive force against Xatu and Fire-types like Magmar. Would bring up Rapidash also as a more offensive alternative to Ninetales that can help overwhelm opposing Waters, especially Chinchou, and hard punish stuff like Sunny Day Ninetales. Porygon and Magmar are countered by Ninetales, specifically ones with Toxic, so Octillery is a natural fit alongside them. Gloom and other Grass-types also like Octillery for the same reason, while also helping Octillery in preventing other Octillery from making much progress, as Hidden Power Electric Octillery stops other Octillery with Ice Beam while the Grass-types stop Hidden Power Electric Octillery.

Hidden Power Electric Octillery is the most common check to other Octillery, as it resists Surf and can 3HKO with Hidden Power Electric, quickly forcing the opponent to use Rest or switch their Octillery out. Chinchou counters Octillery —bar a freeze from Ice Beam— as it resists Surf and Ice Beam while taking little from the neutral Hidden Power Electric and being faster. Talk about how having double checks is also useful still when you are facing Ice Beam Octillery as there is a strong chance you get frozen long term due to how the chance stacks up very quickly with low amounts of ice beam, so you don't want to lose to IB oct if it gets that freeze on you're oct. Hitmonlee is also a solid answer to Octillery, avoiding a 3HKO from Surf, 3HKOing back with High Jump Kick, being faster, and having Rest and Sleep Talk to keep itself alive. Gloom and other Grass-types are strong answers to Hidden Power Electric, though they take significant damage from Ice Beam. Dewgong cannot do significant damage to Octillery, having to fish for an Ice Beam freeze to do anything to it, but is not 3HKOed by Hidden Power Electric without a critical hit, can pp stall Ice Beam Octillery, and is faster. Additionally, if Dewgong has Toxic and Encore, it can directly beat Octillery, at the cost of potentially being worn down by Hidden Power Electric long-term. While not reliable switch-ins, Octillery can be directly beaten by threats like Weezing, Primeape, and Stantler, and has significantly more trouble answering Xatu if it has Hidden Power Electric and Spikes are on the field. Porygon is slower than Octillery and Surf is a guaranteed 3HKO, however if it at high health and a critical hit doesn't occur, Porygon can switch into Octillery, use Thunder Wave, and repeatedly use Recover and beat Octillery by slamming it with Thunder or setting up with Curse. You might as well give a mention to Subscreech duggy here too as something that appreciates the opposing Octillery being HP elec not ice beam, and how its speed control and ability to beat fires like rapidash and electrics like chnchou / magnemite is appreciated.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:

Grammar checked by:

qc 1/2 looks good
 
[SET]
name: RestTalk
move 1: Surf
move 2: Hidden Power Electric / Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]

Octillery is one of the best Pokemon in GSC NU. Boasting the highest Special Attack stat in the tier, a fantastic typing of pure Water, STAB-boosted Surf that hits several common Pokemon such as Dugtrio, Ninetales, Graveler, and Rapidash definitely focus on its ability to check alot of this stuff with its decent bulk too here, leans in well to where you say the bulk isnt perfect later too for super effective damage while 3HKOing most neutral targets, RestTalk for significant longevity, and the complimentary coverage of Hidden Power Electric or Ice Beam, Octillery makes for a phenomenal choice on many teams. However, while Octillery is amazing, it is not flawless. Octillery is quite slow, sitting at only base 45 Speed, being outsped by most offensive threats ranging from Weezing to Stantler to Xatu. Additionally, while generally bulky enough to handle Pokemon it needs to with RestTalk, Octillery can be 3HKOed or worse by most unresisted STAB movesmost is definitely pushing it, just focus on this being from the stronger things in the tier like fearow, stantler etc or sufficiently strong coverage moves and can very easily be pushed into 3HKO range of the attacks it otherwise manages to avoid one from by the ubiquitous Spikes. Octillery can also have issues with coverage, as without Ice Beam, it is walled by opposing Octillery and Dewgong, guessing you meant with here lol while with Hidden Power Electric, Octillery can not touch Grass-types like Gloom. Octillery also suffers minor competition with Dewgong, which in exchange for a much weaker Surf, the inability to effectively utilize Hidden Power Electric, and weaknesses to Rock and Fighting along with a lack of a resistance to Fire, is significantly faster and bulkier than Octillery and has a stronger Ice Beam due to being part Ice-type. Give some examples here of the differences it makes, the comfier matchup into HP Elec Xatu, ability to check fearow etc being good dewgong side examples and then talk about like the better matchup into stuff like Sudoo and Wiggly you get with Octillery, and some of the noteable damage rolls potentially too where you 3hko wtih oct but not dewg into wiggly, could mention ability to KO with surf against duggy but not with dewgong too potentially etc

Surf and RestTalk are essential to Octillery's core function as a powerful Water-type with solid longevity. Hidden Power Electric most importantly hits other Octillery for a 3HKO as well as chipping Dewgong for upwards of 30% that, with the occurrence of a critical hit, has the potential to 3HKO. Hidden Power Electric also retains the ability to hit Xatu and Fearow hard while using Sleep Talk which Hidden Power Grass cannot do. Ice Beam meanwhile leaves Octillery walled by other Octillery, however it means it is no longer blocked from making progress by Gloom or other Grass-types, hits Xatu and Fearow much harder than Surf or Hidden Power Electric including while using Sleep Talk, prevents Dugtrio from having a two-thirds chance to not be hit by Octillery when it is asleep making trying to fish for a non-damaging move to safely use Substitute and Screech much riskier, does not reduce Octillery's DVs, mention specifically how this is useful against like Xatu defensively too not just offensively because of this and has a potentially crucial 10% chance to freeze on any given usage. mention how this can add up even into opposing HP Elec Oct long term and can just shut down your counters like HP Elec Oct / Hitmonlee etc if you get the RNG. While Ice Beam seems to have a much larger upside than Hidden Power Electric, giving free entry to opposing Octillery tends to be disastrous for many teams, so ideally it should be used alongside another Pokemon that can answer opposing Octillery. Would probably mention somewhere how HP elec is still not reliably making a huge difference into rest talk dewgong because you have a very high chance of getting frozen in the 1v1 since you need a well timed crit to break it, but that it does at least dissuade it from constantly switching in and can force Rests.

Pineco is a great partner for Octillery, as its Spikes makes switching in Pokemon like Stantler and Wigglytuff that are neutral to Surf and can threaten Octillery much more punishing. Chinchou and Hitmonlee makes running Ice Beam on Octillery a lot more forgiving, as they are great checks to other Octillery and appreciate Octillery having a second move to hit Dugtrio and not losing bulk from Hidden Power Electric. Chinchou and Hitmonlee also answer Dewgong, which counters Ice Beam Octillery and can freely fish for freezes it with its own Ice Beam. Xatu and Fearow are great answers to Hitmonlee and Grass-types like Gloom and Exeggcute that answer Hidden Power Electric Octillery, while also helping Octillery not get overwhelmed by Dugtrio. Fearow, in addition to Wigglytuff, appreciate Octillery forcing Sudowoodo and Graveler to sacrifice themselves with Self-Destruct and Explosion, respectively, to break through it. this points good but defo would expand a little more on it to talk about how in this wiggly interaction sudoo either stays answering wiggly and is perma walled by octillery or it has to boom to break octillery and lose to wiggly, which can enable wiggly a lot more as a win con in that mu. Octillery-weak Pokemon like Ninetales, Dugtrio, and Graveler enjoy having a Hidden Power Electric Octillery of their own to switch into other Octillery. All three of these Pokemon can also check Weezing which can threaten Octillery, with Graveler also checking Fearow and spinning away Spikes for Octillery while Ninetales helps build a sturdier defensive force against Xatu and Fire-types like Magmar. Would bring up Rapidash also as a more offensive alternative to Ninetales that can help overwhelm opposing Waters, especially Chinchou, and hard punish stuff like Sunny Day Ninetales. Porygon and Magmar are countered by Ninetales, specifically ones with Toxic, so Octillery is a natural fit alongside them. Gloom and other Grass-types also like Octillery for the same reason, while also helping Octillery in preventing other Octillery from making much progress, as Hidden Power Electric Octillery stops other Octillery with Ice Beam while the Grass-types stop Hidden Power Electric Octillery.

Hidden Power Electric Octillery is the most common check to other Octillery, as it resists Surf and can 3HKO with Hidden Power Electric, quickly forcing the opponent to use Rest or switch their Octillery out. Chinchou counters Octillery —bar a freeze from Ice Beam— as it resists Surf and Ice Beam while taking little from the neutral Hidden Power Electric and being faster. Talk about how having double checks is also useful still when you are facing Ice Beam Octillery as there is a strong chance you get frozen long term due to how the chance stacks up very quickly with low amounts of ice beam, so you don't want to lose to IB oct if it gets that freeze on you're oct. Hitmonlee is also a solid answer to Octillery, avoiding a 3HKO from Surf, 3HKOing back with High Jump Kick, being faster, and having Rest and Sleep Talk to keep itself alive. Gloom and other Grass-types are strong answers to Hidden Power Electric, though they take significant damage from Ice Beam. Dewgong cannot do significant damage to Octillery, having to fish for an Ice Beam freeze to do anything to it, but is not 3HKOed by Hidden Power Electric without a critical hit, can pp stall Ice Beam Octillery, and is faster. Additionally, if Dewgong has Toxic and Encore, it can directly beat Octillery, at the cost of potentially being worn down by Hidden Power Electric long-term. While not reliable switch-ins, Octillery can be directly beaten by threats like Weezing, Primeape, and Stantler, and has significantly more trouble answering Xatu if it has Hidden Power Electric and Spikes are on the field. Porygon is slower than Octillery and Surf is a guaranteed 3HKO, however if it at high health and a critical hit doesn't occur, Porygon can switch into Octillery, use Thunder Wave, and repeatedly use Recover and beat Octillery by slamming it with Thunder or setting up with Curse. You might as well give a mention to Subscreech duggy here too as something that appreciates the opposing Octillery being HP elec not ice beam, and how its speed control and ability to beat fires like rapidash and electrics like chnchou / magnemite is appreciated.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:

Grammar checked by:

qc 1/2 looks good
implemented
 
[SET]
name: RestTalk
move 1: Surf
move 2: Hidden Power Electric / Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]

Octillery is one of the best Pokemon in GSC NU. fluff Boasting the highest Special Attack stat in the tier, a fantastic defensive typing of pure Water, STAB-boosted Surf that hits several common Pokemon such as Dugtrio, Ninetales, Graveler, and Rapidash for super effective damage while 3HKOing most neutral targets, RestTalk for significant longevity, and the complimentary coverage of Hidden Power Electric or Ice Beam, Octillery makes for a phenomenal choice on many teams. However, while Octillery is amazing, it is not flawless. Octillery is quite slow, sitting at only base 45 Speed, being outsped by most offensive threats ranging from Weezing to Stantler to Xatu. Additionally, while generally bulky enough to handle Pokemon it needs to with RestTalk such as Rapidash and Dugtrio, Octillery can be 3HKOed by strong unresisted STAB moves such as Stantler’s Frustration or sufficiently strong coverage moves please throw in a few more examples such as Primeape's Cross Chop and Fearow's Double Edge, and it can very easily be pushed into 3HKO range of the attacks it otherwise manages to avoid one from by the ubiquitous Spikes. Octillery can also have issues with coverage, as without Ice Beam, it is walled by opposing Octillery and Dewgong, while with Hidden Power Electric, Octillery can not touch Grass-types like Gloom and Tangela more examples!. Octillery also suffers minor competition with Dewgong, which in exchange for a much weaker Surf, the inability to effectively utilize Hidden Power Electric, and weaknesses to Rock and Fighting along with a lack of a resistance to Fire, is significantly faster and bulkier than Octillery and has a stronger Ice Beam due to being part Ice-type, primarily having a significantly superior matchup into Xatu and Fearow mention Encore and the higher speed and remove the type weaknesses. However, Octillery's sheer power allowing it to accomplish feats such as 3HKOing Stantler and potentially 3HKOing Wigglytuff as well as its pure Water typing making it a much better check to Magmar, Sudowoodo, and Sunny Day Ninetales often make it the superior choice on teams.

Surf and RestTalk are essential to Octillery's core function as a powerful Water-type with solid longevity. Hidden Power Electric most importantly hits other Octillery for a 3HKO as well as chipping Dewgong for upwards of 30% that, with the occurrence of a critical hit, has the potential to 3HKO, and at the very least, can consistently force Dewgong to use Rest, providing entry for threats like Primeape and Stantler. Hidden Power Electric also retains the ability to hit Xatu and Fearow hard while using Sleep Talk which Hidden Power Grass cannot do. Ice Beam meanwhile leaves Octillery walled by other Octillery, however it means it is no longer blocked from making progress by Gloom or other Grass-types, hits Xatu and Fearow much harder than Surf or Hidden Power Electric including while using Sleep Talk, prevents Dugtrio from having a two-thirds chance to not be hit by Octillery when it is asleep making trying to fish for a non-damaging move to safely use Substitute and Screech much riskier, does not reduce Octillery's DVs, making answering Xatu much easier, and has a potentially crucial 10% chance to freeze on any given usage, which over time can potentially shut down checks like Chinchou and other Hidden Power Electric Octillery. While Ice Beam seems to have a much larger upside than Hidden Power Electric, giving free entry to opposing Octillery tends to be disastrous for many teams, so ideally it should be used alongside another Pokemon that can answer opposing Octillery.

Pineco is a great partner for Octillery, as its Spikes makes switching in Pokemon like Stantler and Wigglytuff that are neutral to Surf and can threaten Octillery much more punishing Mention that p much all of octillery's checks are grounded. Chinchou and Hitmonlee make running Ice Beam on Octillery a lot more forgiving, as they are great checks to other Octillery and appreciate Octillery having a second move to hit Dugtrio and not losing bulk from Hidden Power Electric. Chinchou and Hitmonlee also answer Dewgong, which counters Ice Beam Octillery and can freely fish for freezes it with its own Ice Beam. Xatu and Fearow are great answers to Hitmonlee and Grass-types like Gloom and Exeggcute that answer Hidden Power Electric Octillery, while also helping Octillery not get overwhelmed by Dugtrio. Fearow, in addition to Wigglytuff, appreciate Octillery forcing Sudowoodo and Graveler to sacrifice themselves with Self-Destruct and Explosion, respectively, to break through it. This can result in a scenario where Sudowoodo is forced to choose between repeatedly coming into Fearow and Wigglytuff but giving up relatively free entry to Octillery or using Self-Destruct on Octillery but leaving its team vulnerable to Fearow and Wigglytuff. Octillery-weak Pokemon like Ninetales, Dugtrio, and Graveler enjoy having a Hidden Power Electric Octillery of their own to switch into other Octillery. All three of these Pokemon can also check Weezing which can threaten Octillery, with Graveler also checking Fearow and spinning away Spikes for Octillery while Ninetales helps build a sturdier defensive force against Xatu and Fire-types like Magmar. Rapidash also makes for a solid partner, as while its lesser bulk makes it a worse check to Weezing and Hidden Power Ground Magmar than Ninetales, it is much better at forcing damage on Chinchou and is a great punish to Sunny Day Ninetales. Porygon and Magmar are countered by Ninetales, specifically ones with Toxic, so Octillery is a natural fit alongside them. Gloom and other Grass-types also like Octillery for the same reason, while also helping Octillery in preventing other Octillery from making much progress, as Hidden Power Electric Octillery stops other Octillery with Ice Beam while the Grass-types stop Hidden Power Electric Octillery.

Hidden Power Electric Octillery is the most common check to other Octillery, as it resists Surf and can 3HKO with Hidden Power Electric, quickly forcing the opponent to use Rest or switch their Octillery out. Chinchou counters Octillery —bar a freeze from Ice Beam— as it resists Surf and Ice Beam while taking little from the neutral Hidden Power Electric and being faster. Hitmonlee is also a solid answer to Octillery, avoiding a 3HKO from Surf, 3HKOing back with High Jump Kick, being faster, and having Rest and Sleep Talk to keep itself alive. Gloom and other Grass-types are strong answers to Hidden Power Electric, though they take significant damage from Ice Beam. Dewgong cannot do significant damage to Octillery, having to fish for an Ice Beam freeze to do anything to it, but is not 3HKOed by Hidden Power Electric without a critical hit, can pp stall Ice Beam Octillery, and is faster. Additionally, if Dewgong has Toxic and Encore, it can directly beat Octillery, at the cost of potentially being worn down by Hidden Power Electric long-term. While not reliable switch-ins, Octillery can be directly beaten by threats like Weezing, Primeape, and Stantler, and has significantly more trouble answering Xatu if it has Hidden Power Electric and Spikes are on the field. Porygon is slower than Octillery and Surf is a guaranteed 3HKO, however if it at high health and a critical hit doesn't occur, Porygon can switch into Octillery, use Thunder Wave, and repeatedly use Recover and beat Octillery by slamming it with Thunder or setting up with Curse.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/estarossa.461329/
https://www.smogon.com/forums/members/togkey.400664/

Grammar checked by:
move to gp stage when implemented, v good work :heart:
 
update: so apparently a preview analysis is supposed to be short and I never knew so I structured it like this, so instead of condensing, estarossa and rabia gave me approval to transform this into a full analysis. I will be doing this with my Houndour analysis as well. This analysis will be going into WIP stage again but retaining the existing qcs, now just needing a final (and second) check from estarossa.
 
Last edited:
add remove comments
[OVERVIEW]

Boasting the highest Special Attack stat in the tier; a fantastic typing of pure Water; STAB-boosted Surf that hits several common Pokemon such as Dugtrio, Ninetales, Graveler, and Rapidash for super effective damage while 3HKOing most neutral targets; RestTalk for significant longevity; (changed lots of commas to semicolons because you had an item in the list that was another list itself) and the complimentary complementary coverage of Hidden Power Electric or Ice Beam, Octillery makes for a phenomenal choice on many teams. However, while Octillery is amazing, it is not flawless. Octillery is quite slow, sitting at only base 45 Speed, being outsped by most offensive threats ranging from Weezing to Stantler to such as Weezing, Stantler, and Xatu. Additionally, while Octillery's generally bulky enough to handle Pokemon it needs to with RestTalk such as Rapidash and Dugtrio, Octillery it can be 3HKOed by strong unresisted STAB moves such as Stantler’s Frustration and Fearow's Double-edge Double-Edge or a sufficiently strong coverage move, and it can very easily be pushed into 3HKO range of the attacks it otherwise manages to avoid one from, attacks such as Xatu’s Xatu's Psychic (remove comma) by the ubiquitous Spikes. Octillery can also have has issues with coverage, as with Ice Beam, it is walled by opposing Octillery and Dewgong, while with Hidden Power Electric, Octillery it cannot touch Grass-types like Gloom and Exeggcute. Octillery also suffers minor competition with Dewgong, which in exchange for a much weaker Surf, the inability to effectively utilize Hidden Power Electric, and weaknesses to Rock and Fighting along with a lack of a resistance to Fire, is significantly faster and bulkier provides much more speed and bulk than Octillery and has a stronger Ice Beam due to being part Ice-type, primarily having resulting in a significantly superior matchup into Xatu and Fearow.(semicolon -> period) Dewgong also has access to Encore, providing an additional niche that Octillery doesn’t have. However, Octillery's sheer power allowing it to accomplish feats such as 3HKOing letting it 3HKO Stantler and potentially 3HKOing 3HKO Wigglytuff as well as and its pure Water typing making it a much better check to Magmar, Sudowoodo, and Sunny Day Ninetales often make it the superior choice on teams.

[SET]
name: RestTalk
move 1: Surf
move 2: Hidden Power Electric / Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========

Surf and RestTalk are essential to Octillery's core function as a powerful Water-type with solid longevity. Hidden Power Electric most importantly hits other Octillery for a 3HKO as well as chipping Dewgong for upwards of 30% that, with the occurrence of a critical hit, has the potential to 3HKO, and at the very least, can and potentially 3HKOes Dewgong with a critical hit. At the very least, it consistently force forces Dewgong to use Rest, providing entry for threats like Primeape and Stantler. Hidden Power Electric also retains the ability to hit Xatu and Fearow hard while using Sleep Talk,(comma) which Hidden Power Grass cannot do. Ice Beam meanwhile leaves Octillery walled by other Octillery,(remove comma) however it but means it is no longer blocked from making progress by Gloom or other Grass-types (remove comma) and hits Xatu and Fearow much harder than Surf or Hidden Power Electric including while using Sleep Talk.(comma -> period) It also prevents Dugtrio from having a two-thirds chance to not be hit by Octillery when it is asleep,(comma) making trying to fish for a non-damaging move to safely use Substitute and Screech much riskier, does not reduce Octillery's DVs, making answering Xatu much easier, and has a potentially crucial 10% chance to freeze on any given usage, which over time can potentially shut down checks like Chinchou and other Hidden Power Electric Octillery. While Ice Beam seems to have a much larger upside than Hidden Power Electric, giving free entry to opposing Octillery tends to be disastrous for many teams, so ideally it should be used alongside another Pokemon that can answer opposing Octillery.

Team Options
========

Pineco is a great partner for Octillery, as its Spikes make switching in Pokemon like Stantler and Wigglytuff that are neutral to Surf and can threaten Octillery much more punishing, especially since neither Fearow nor Xatu want to be switching into Octillery, so Spikes will hit whatever comes in (with peace and love, this latter half of the sentence means nothing in the context of the former half. I am struggling to see how Fearow and Xatu relate to this point whatsoever outside of being able to threaten Octillery generally with heavy damage). Chinchou and Hitmonlee make running Ice Beam on Octillery a lot more forgiving, as they are great checks to other Octillery and appreciate Octillery it having a second move to hit Dugtrio and not losing bulk from Hidden Power Electric’s Electric's DV requirements. Chinchou and Hitmonlee also answer Dewgong, which counters Ice Beam Octillery and can freely fish for freezes with its own Ice Beam. Xatu and Fearow are great answers to Hitmonlee and Grass-types like Gloom and Exeggcute that answer Hidden Power Electric Octillery (remove comma) while also helping Octillery not get overwhelmed by Dugtrio. Fearow, in addition to Wigglytuff, appreciates Octillery forcing Sudowoodo and Graveler to sacrifice themselves with Self-Destruct and Explosion, respectively, to break through it. This can result in a scenario where Sudowoodo is forced to choose between repeatedly coming into Fearow and Wigglytuff but giving up relatively free entry to Octillery or using Self-Destruct on Octillery but leaving its team vulnerable to Fearow and Wigglytuff. Octillery-weak Pokemon like Ninetales, Dugtrio, and Graveler enjoy having a Hidden Power Electric Octillery of their own to switch into other Octillery. All three of these Pokemon can also check Weezing which can threaten Octillery, with Graveler also checking Fearow and spinning away Spikes for Octillery,(comma) while Ninetales helps build a sturdier defensive force against Xatu and Magmar. Rapidash also makes for a solid partner, as while its lesser bulk makes it a worse check to Weezing and Hidden Power Ground Magmar than Ninetales, it is much better at forcing damage on Chinchou and is a great punish answer to Sunny Day Ninetales. Porygon and Magmar are countered by Ninetales, specifically particularly ones with Toxic, so Octillery is a natural fit alongside them. Gloom and other Grass-types also like Octillery for the same reason, while also helping Octillery in preventing other Octillery from making much progress, as Hidden Power Electric Octillery stops other Octillery with Ice Beam while the Grass-types stop opposing Hidden Power Electric Octillery and aid in the Octillery mirror matchup.

[STRATEGY COMMENTS]
Other Options
=============

Octillery can use Hidden Power Grass as its choice of coverage move in order to hit Chinchou super effectively and have a second move to hit Ground-types like Dugtrio while using Sleep Talk, similar to Ice Beam, while retaining a super effective hit on opposing Octillery and Dewgong. However, Hidden Power Grass significantly reduces Octillery's DVs, making it a worse check to threats like Xatu and Magmar, and unlike Hidden Power Electric and Ice Beam, it cannot hit Xatu and Fearow for meaningful damage for when Octillery is using Sleep Talk. Octillery can forgo Sleep Talk in favor of Amnesia to make it in theory much sturdier against threats like Xatu, opposing Octillery, and Magmar, however but it means Octillery is constantly being pressured to use Rest due to a lack of having Sleep Talk, and Amnesia does not prevent Octillery from taking significant damage from strong physical hits like Stantler's Frustration, Fearow's Double-Edge, or and Primeape's Cross Chop. Octillery can use three attacks + Protect Surf / Ice Beam / Hidden Power Grass / Protect as a Growth recipient, consisting of Surf, Ice Beam, and Hidden Power Grass, similar to Dewgong.(comma -> period) however However, Dewgong tends to be the far superior choice for receiving a Growth boost from Flareon as because it is significantly faster and bulkier. RestTalk Octillery with Hidden Power Electric will also often be a superior Growth recipient. Octillery can choose to use a set consisting of Curse, Return, Amnesia, and Rest to take advantage of its high Attack stat (remove comma) and solid pure-Water typing,(remove comma) and stacking boosts in order to pose a sweeping threat. However, it has difficulty switching into attacks without Sleep Talk; is slow; can be overwhelmed by Spikes, strong moves, and Explosion;(same semicolon thing as earlier) and tends to be outclassed by Curse Wigglytuff and Porygon.

Checks and Counters
===================

**Chinchou**: Chinchou counters Octillery—bar a freeze from Ice Beam—as it resists Surf and Ice Beam,(comma) while taking takes little damage from the neutral Hidden Power Electric, being is faster, and threatening a 2HKO 2HKOes Octillery with Thunder.

**Bulky Water-types**: Hidden Power Electric Octillery is the most common check to other Octillery, as it resists Surf and can 3HKO with Hidden Power Electric, quickly forcing the opponent to use Rest or switch their Octillery out. Dewgong cannot do significant damage to Octillery, having to fish for an Ice Beam freeze to do anything to it, but it is not 3HKOed by Hidden Power Electric without a critical hit, can pp PP stall Ice Beam Octillery, and is faster. Additionally, if Dewgong has Toxic and Encore, it can directly beat Octillery (remove comma) at the cost of potentially being worn down by Hidden Power Electric long-term.

**Hitmonlee**: Hitmonlee can avoid avoids a 3HKO from Surf, 3HKOing back with High Jump Kick, being faster, and outspeeding and 3HKOing back with High Jump Kick while having Rest and Sleep Talk to keep itself alive healthy. However, it can be pushed into range of a 3HKO from Surf by Spikes or a miss from High Jump Kick.

**Grass-types**: Gloom and other Grass-types are reliable answers to Hidden Power Electric Octillery, keeping themselves healthy throughout a battle with Synthesis and 3HKOing with STAB Grass moves or, in the case of Gloom, Curse-boosted Sludge Bombs. However, they take significant damage from Ice Beam and are generally poor offensively.

**Porygon**: Porygon avoids a 2HKO from Surf and can repeatedly use Recover to bring itself back to full health. it It additionally has Thunder Wave to slow down and potentially fully paralyze Octillery. Porygon can then use the paralyzed Octillery to boost up with Curse or fire off Thunders. However, Porygon is slower than Octillery and only barely manages to dodge a 2HKO from full health, so if there are Spikes on the field or Porygon has taken chip damage, it is not an effective switch-in to Octillery. Porygon also gives Octilllery Octillery many chances to critically hit through it while attempting to boost with Curse.

**Strong attackers Attackers**: While not reliable switch-ins, Octillery can be directly beaten by threats like Weezing, Primeape, and Stantler, it and has significantly more trouble answering Xatu if it has Hidden Power Electric and Spikes are on the field.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Earlier versions written by:
https://www.smogon.com/forums/members/earthworm.15210/
Quality checked by:
https://www.smogon.com/forums/members/estarossa.461329/
https://www.smogon.com/forums/members/togkey.400664/
Grammar checked by:
GP Team done

gp 1/1 when implemented
 
add remove comments
[OVERVIEW]

Boasting the highest Special Attack stat in the tier; a fantastic typing of pure Water; STAB-boosted Surf that hits several common Pokemon such as Dugtrio, Ninetales, Graveler, and Rapidash for super effective damage while 3HKOing most neutral targets; RestTalk for significant longevity; (changed lots of commas to semicolons because you had an item in the list that was another list itself) and the complimentary complementary coverage of Hidden Power Electric or Ice Beam, Octillery makes for a phenomenal choice on many teams. However, while Octillery is amazing, it is not flawless. Octillery is quite slow, sitting at only base 45 Speed, being outsped by most offensive threats ranging from Weezing to Stantler to such as Weezing, Stantler, and Xatu. Additionally, while Octillery's generally bulky enough to handle Pokemon it needs to with RestTalk such as Rapidash and Dugtrio, Octillery it can be 3HKOed by strong unresisted STAB moves such as Stantler’s Frustration and Fearow's Double-edge Double-Edge or a sufficiently strong coverage move, and it can very easily be pushed into 3HKO range of the attacks it otherwise manages to avoid one from, attacks such as Xatu’s Xatu's Psychic (remove comma) by the ubiquitous Spikes. Octillery can also have has issues with coverage, as with Ice Beam, it is walled by opposing Octillery and Dewgong, while with Hidden Power Electric, Octillery it cannot touch Grass-types like Gloom and Exeggcute. Octillery also suffers minor competition with Dewgong, which in exchange for a much weaker Surf, the inability to effectively utilize Hidden Power Electric, and weaknesses to Rock and Fighting along with a lack of a resistance to Fire, is significantly faster and bulkier provides much more speed and bulk than Octillery and has a stronger Ice Beam due to being part Ice-type, primarily having resulting in a significantly superior matchup into Xatu and Fearow.(semicolon -> period) Dewgong also has access to Encore, providing an additional niche that Octillery doesn’t have. However, Octillery's sheer power allowing it to accomplish feats such as 3HKOing letting it 3HKO Stantler and potentially 3HKOing 3HKO Wigglytuff as well as and its pure Water typing making it a much better check to Magmar, Sudowoodo, and Sunny Day Ninetales often make it the superior choice on teams.

[SET]
name: RestTalk
move 1: Surf
move 2: Hidden Power Electric / Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========

Surf and RestTalk are essential to Octillery's core function as a powerful Water-type with solid longevity. Hidden Power Electric most importantly hits other Octillery for a 3HKO as well as chipping Dewgong for upwards of 30% that, with the occurrence of a critical hit, has the potential to 3HKO, and at the very least, can and potentially 3HKOes Dewgong with a critical hit. At the very least, it consistently force forces Dewgong to use Rest, providing entry for threats like Primeape and Stantler. Hidden Power Electric also retains the ability to hit Xatu and Fearow hard while using Sleep Talk,(comma) which Hidden Power Grass cannot do. Ice Beam meanwhile leaves Octillery walled by other Octillery,(remove comma) however it but means it is no longer blocked from making progress by Gloom or other Grass-types (remove comma) and hits Xatu and Fearow much harder than Surf or Hidden Power Electric including while using Sleep Talk.(comma -> period) It also prevents Dugtrio from having a two-thirds chance to not be hit by Octillery when it is asleep,(comma) making trying to fish for a non-damaging move to safely use Substitute and Screech much riskier, does not reduce Octillery's DVs, making answering Xatu much easier, and has a potentially crucial 10% chance to freeze on any given usage, which over time can potentially shut down checks like Chinchou and other Hidden Power Electric Octillery. While Ice Beam seems to have a much larger upside than Hidden Power Electric, giving free entry to opposing Octillery tends to be disastrous for many teams, so ideally it should be used alongside another Pokemon that can answer opposing Octillery.

Team Options
========

Pineco is a great partner for Octillery, as its Spikes make switching in Pokemon like Stantler and Wigglytuff that are neutral to Surf and can threaten Octillery much more punishing, especially since neither Fearow nor Xatu want to be switching into Octillery, so Spikes will hit whatever comes in (with peace and love, this latter half of the sentence means nothing in the context of the former half. I am struggling to see how Fearow and Xatu relate to this point whatsoever outside of being able to threaten Octillery generally with heavy damage). Chinchou and Hitmonlee make running Ice Beam on Octillery a lot more forgiving, as they are great checks to other Octillery and appreciate Octillery it having a second move to hit Dugtrio and not losing bulk from Hidden Power Electric’s Electric's DV requirements. Chinchou and Hitmonlee also answer Dewgong, which counters Ice Beam Octillery and can freely fish for freezes with its own Ice Beam. Xatu and Fearow are great answers to Hitmonlee and Grass-types like Gloom and Exeggcute that answer Hidden Power Electric Octillery (remove comma) while also helping Octillery not get overwhelmed by Dugtrio. Fearow, in addition to Wigglytuff, appreciates Octillery forcing Sudowoodo and Graveler to sacrifice themselves with Self-Destruct and Explosion, respectively, to break through it. This can result in a scenario where Sudowoodo is forced to choose between repeatedly coming into Fearow and Wigglytuff but giving up relatively free entry to Octillery or using Self-Destruct on Octillery but leaving its team vulnerable to Fearow and Wigglytuff. Octillery-weak Pokemon like Ninetales, Dugtrio, and Graveler enjoy having a Hidden Power Electric Octillery of their own to switch into other Octillery. All three of these Pokemon can also check Weezing which can threaten Octillery, with Graveler also checking Fearow and spinning away Spikes for Octillery,(comma) while Ninetales helps build a sturdier defensive force against Xatu and Magmar. Rapidash also makes for a solid partner, as while its lesser bulk makes it a worse check to Weezing and Hidden Power Ground Magmar than Ninetales, it is much better at forcing damage on Chinchou and is a great punish answer to Sunny Day Ninetales. Porygon and Magmar are countered by Ninetales, specifically particularly ones with Toxic, so Octillery is a natural fit alongside them. Gloom and other Grass-types also like Octillery for the same reason, while also helping Octillery in preventing other Octillery from making much progress, as Hidden Power Electric Octillery stops other Octillery with Ice Beam while the Grass-types stop opposing Hidden Power Electric Octillery and aid in the Octillery mirror matchup.

[STRATEGY COMMENTS]
Other Options
=============

Octillery can use Hidden Power Grass as its choice of coverage move in order to hit Chinchou super effectively and have a second move to hit Ground-types like Dugtrio while using Sleep Talk, similar to Ice Beam, while retaining a super effective hit on opposing Octillery and Dewgong. However, Hidden Power Grass significantly reduces Octillery's DVs, making it a worse check to threats like Xatu and Magmar, and unlike Hidden Power Electric and Ice Beam, it cannot hit Xatu and Fearow for meaningful damage for when Octillery is using Sleep Talk. Octillery can forgo Sleep Talk in favor of Amnesia to make it in theory much sturdier against threats like Xatu, opposing Octillery, and Magmar, however but it means Octillery is constantly being pressured to use Rest due to a lack of having Sleep Talk, and Amnesia does not prevent Octillery from taking significant damage from strong physical hits like Stantler's Frustration, Fearow's Double-Edge, or and Primeape's Cross Chop. Octillery can use three attacks + Protect Surf / Ice Beam / Hidden Power Grass / Protect as a Growth recipient, consisting of Surf, Ice Beam, and Hidden Power Grass, similar to Dewgong.(comma -> period) however However, Dewgong tends to be the far superior choice for receiving a Growth boost from Flareon as because it is significantly faster and bulkier. RestTalk Octillery with Hidden Power Electric will also often be a superior Growth recipient. Octillery can choose to use a set consisting of Curse, Return, Amnesia, and Rest to take advantage of its high Attack stat (remove comma) and solid pure-Water typing,(remove comma) and stacking boosts in order to pose a sweeping threat. However, it has difficulty switching into attacks without Sleep Talk; is slow; can be overwhelmed by Spikes, strong moves, and Explosion;(same semicolon thing as earlier) and tends to be outclassed by Curse Wigglytuff and Porygon.

Checks and Counters
===================

**Chinchou**: Chinchou counters Octillery—bar a freeze from Ice Beam—as it resists Surf and Ice Beam,(comma) while taking takes little damage from the neutral Hidden Power Electric, being is faster, and threatening a 2HKO 2HKOes Octillery with Thunder.

**Bulky Water-types**: Hidden Power Electric Octillery is the most common check to other Octillery, as it resists Surf and can 3HKO with Hidden Power Electric, quickly forcing the opponent to use Rest or switch their Octillery out. Dewgong cannot do significant damage to Octillery, having to fish for an Ice Beam freeze to do anything to it, but it is not 3HKOed by Hidden Power Electric without a critical hit, can pp PP stall Ice Beam Octillery, and is faster. Additionally, if Dewgong has Toxic and Encore, it can directly beat Octillery (remove comma) at the cost of potentially being worn down by Hidden Power Electric long-term.

**Hitmonlee**: Hitmonlee can avoid avoids a 3HKO from Surf, 3HKOing back with High Jump Kick, being faster, and outspeeding and 3HKOing back with High Jump Kick while having Rest and Sleep Talk to keep itself alive healthy. However, it can be pushed into range of a 3HKO from Surf by Spikes or a miss from High Jump Kick.

**Grass-types**: Gloom and other Grass-types are reliable answers to Hidden Power Electric Octillery, keeping themselves healthy throughout a battle with Synthesis and 3HKOing with STAB Grass moves or, in the case of Gloom, Curse-boosted Sludge Bombs. However, they take significant damage from Ice Beam and are generally poor offensively.

**Porygon**: Porygon avoids a 2HKO from Surf and can repeatedly use Recover to bring itself back to full health. it It additionally has Thunder Wave to slow down and potentially fully paralyze Octillery. Porygon can then use the paralyzed Octillery to boost up with Curse or fire off Thunders. However, Porygon is slower than Octillery and only barely manages to dodge a 2HKO from full health, so if there are Spikes on the field or Porygon has taken chip damage, it is not an effective switch-in to Octillery. Porygon also gives Octilllery Octillery many chances to critically hit through it while attempting to boost with Curse.

**Strong attackers Attackers**: While not reliable switch-ins, Octillery can be directly beaten by threats like Weezing, Primeape, and Stantler, it and has significantly more trouble answering Xatu if it has Hidden Power Electric and Spikes are on the field.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Earlier versions written by:
https://www.smogon.com/forums/members/earthworm.15210/
Quality checked by:
https://www.smogon.com/forums/members/estarossa.461329/
https://www.smogon.com/forums/members/togkey.400664/
Grammar checked by:
GP Team done

gp 1/1 when implemented
implemented! ready for upload
 
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