[SET]
Sandy Shocks @ Heavy-Duty Boots
name: Gravity (Ground)
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Thunderbolt
- Volt Switch
[SET COMMENTS]
Sandy Shocks is an incredibly useful part of any Ground team thanks to its combination of being able to threaten common types that Ground struggles against such as Flying and Water and good team support in Gravity, making its teammates' and its Ground STAB attacks more threatening without any Ground-immune Pokemon. Its Speed tier is also good enough to outspeed Urshifu-R, a big threat to Ground-type teams, while allowing Ground teams to muscle past Moltres Flying teams, which can outlast Ground teams. Gravity not only allows it to hit Flying types such as Thundurus-T and Zapdos that don't care about its Electric STAB moves, but it also lets its teammates such as Landorus, Ursaluna, and Choice Scarf Great Tusk spam their Ground-type attacks without worrying about Ground-immune Pokemon. While Gravity is certainly useful, it comes with the drawback that opposing Ground-type moves from Pokemon such as Landorus-T or Iron Treads cannot be avoided. Earth Power is its Ground STAB attack, which also benefits from the Gravity that Sandy Shocks sets up and hits Electric-immune Pokemon such as Clodsire and Quagsire hard. This, along with Thunderbolt, allows Sandy Shocks to threaten the whole of Water teams. Finally, Volt Switch lets Sandy Shocks pivot out into a teammate that can either take an attack for it or deal big damage. Heavy-Duty Boots is Sandy Shocks's item of choice, allowing it to switch in multiple times to set Gravity and pivot out with Volt Switch without worrying about residual hazard damage. An alternative EV spread of 48 HP / 208 SpA / 252 Spe can be used for a Speed-boosting Protosynthesis, but this spread worsens the chance of a 2HKO on Quagsire.
Landorus is a great teammate for Sandy Shocks, as Landorus's already-scary STAB- and Sheer Force-boosted Earth Power gets even scarier when almost nothing is immune to it. Additionally, Landorus can take Ground-type attacks aimed at Sandy Shocks by virtue of its Flying typing (although it isn't able to take these attacks under Gravity) while hitting Grass- and Fairy-types hard with Sheer Force-boosted Sludge Bomb. In return, Sandy Shocks can pivot Landorus in using Volt Switch, as well as offensively threatening Water-types that threaten Landorus such as Urshifu-R. Ursaluna is another good teammate, as it is simply terrifying when Flying-types cannot safely switch into its Earthquake alongside being able to smash Grass-types with Fire Punch and crush Ghost-types with the sheer power of its Guts-boosted Earthquakes and its ability to deal with Spectrier thanks to Guts. Additionally, Ursaluna's bulk lets it take a hit when it switches in through Sandy Shocks' Volt Switch. Great Tusk provides Rapid Spin support on Bulk Up sets and speed control by virtue of its Choice Scarf set alongside Ice Spinner to help Sandy Shocks deal with opposing Landorus and Grass-types such as Hisuian Lilligant. Additionally, Great Tusk's power under Gravity cannot be understated, as its Ground STAB moves deal serious damage and can easily break through opposing teams. Clodsire can take Grass- and Fighting-type attacks such as Choice Scarf Meowscarada's Flower Trick and Zamazenta’s Close Combat with ease alongside forming a chip damage core with Sandy Shocks through Volt Switch and Toxic damage. Additionally, Clodsire's Water immunity lets it soak up attacks such as Urshifu-R's Surging Strikes and Basculegion-F's Water STAB move of choice, and it is generally a rather good special wall. Quagsire is a good defensive partner for Sandy Shocks, as it can wall Chien-Pao and Dragon Dance Baxcalibur and threaten them back with Body Press, as well as being able to set hazards. Iron Treads functions as a check to Fairy-types such as Hatterene and Flutter Mane who can take Sandy Shocks' attacks and threaten it back while also having Ice-type coverage to hit Flying- and Grass-types. Alongside those attributes, Iron Treads also has Knock Off, allowing it to remove Heavy-Duty Boots from common users such as Quagsire and Amoonguss, letting Sandy Shocks gradually wear them down over the course of the game. Finally, Ting-Lu's sheer bulk allows it to take strong hits such as Dragonite's boosted Extreme Speed that Sandy Shocks can't while setting up hazards to chip away at common answers to Sandy Shocks such as opposing Ting-Lu.
[CREDITS]
Written by: https://www.smogon.com/forums/members/dead-by-daylight.571069/
Ground analysis by: https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/swiffix.547532/
https://www.smogon.com/forums/members/mushamu.362454/
https://www.smogon.com/forums/members/aqua-jet.531302/
Grammar checked by:
https://www.smogon.com/forums/members/dawn-of-ares.467437/
Sandy Shocks @ Heavy-Duty Boots
name: Gravity (Ground)
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Thunderbolt
- Volt Switch
[SET COMMENTS]
Sandy Shocks is an incredibly useful part of any Ground team thanks to its combination of being able to threaten common types that Ground struggles against such as Flying and Water and good team support in Gravity, making its teammates' and its Ground STAB attacks more threatening without any Ground-immune Pokemon. Its Speed tier is also good enough to outspeed Urshifu-R, a big threat to Ground-type teams, while allowing Ground teams to muscle past Moltres Flying teams, which can outlast Ground teams. Gravity not only allows it to hit Flying types such as Thundurus-T and Zapdos that don't care about its Electric STAB moves, but it also lets its teammates such as Landorus, Ursaluna, and Choice Scarf Great Tusk spam their Ground-type attacks without worrying about Ground-immune Pokemon. While Gravity is certainly useful, it comes with the drawback that opposing Ground-type moves from Pokemon such as Landorus-T or Iron Treads cannot be avoided. Earth Power is its Ground STAB attack, which also benefits from the Gravity that Sandy Shocks sets up and hits Electric-immune Pokemon such as Clodsire and Quagsire hard. This, along with Thunderbolt, allows Sandy Shocks to threaten the whole of Water teams. Finally, Volt Switch lets Sandy Shocks pivot out into a teammate that can either take an attack for it or deal big damage. Heavy-Duty Boots is Sandy Shocks's item of choice, allowing it to switch in multiple times to set Gravity and pivot out with Volt Switch without worrying about residual hazard damage. An alternative EV spread of 48 HP / 208 SpA / 252 Spe can be used for a Speed-boosting Protosynthesis, but this spread worsens the chance of a 2HKO on Quagsire.
Landorus is a great teammate for Sandy Shocks, as Landorus's already-scary STAB- and Sheer Force-boosted Earth Power gets even scarier when almost nothing is immune to it. Additionally, Landorus can take Ground-type attacks aimed at Sandy Shocks by virtue of its Flying typing (although it isn't able to take these attacks under Gravity) while hitting Grass- and Fairy-types hard with Sheer Force-boosted Sludge Bomb. In return, Sandy Shocks can pivot Landorus in using Volt Switch, as well as offensively threatening Water-types that threaten Landorus such as Urshifu-R. Ursaluna is another good teammate, as it is simply terrifying when Flying-types cannot safely switch into its Earthquake alongside being able to smash Grass-types with Fire Punch and crush Ghost-types with the sheer power of its Guts-boosted Earthquakes and its ability to deal with Spectrier thanks to Guts. Additionally, Ursaluna's bulk lets it take a hit when it switches in through Sandy Shocks' Volt Switch. Great Tusk provides Rapid Spin support on Bulk Up sets and speed control by virtue of its Choice Scarf set alongside Ice Spinner to help Sandy Shocks deal with opposing Landorus and Grass-types such as Hisuian Lilligant. Additionally, Great Tusk's power under Gravity cannot be understated, as its Ground STAB moves deal serious damage and can easily break through opposing teams. Clodsire can take Grass- and Fighting-type attacks such as Choice Scarf Meowscarada's Flower Trick and Zamazenta’s Close Combat with ease alongside forming a chip damage core with Sandy Shocks through Volt Switch and Toxic damage. Additionally, Clodsire's Water immunity lets it soak up attacks such as Urshifu-R's Surging Strikes and Basculegion-F's Water STAB move of choice, and it is generally a rather good special wall. Quagsire is a good defensive partner for Sandy Shocks, as it can wall Chien-Pao and Dragon Dance Baxcalibur and threaten them back with Body Press, as well as being able to set hazards. Iron Treads functions as a check to Fairy-types such as Hatterene and Flutter Mane who can take Sandy Shocks' attacks and threaten it back while also having Ice-type coverage to hit Flying- and Grass-types. Alongside those attributes, Iron Treads also has Knock Off, allowing it to remove Heavy-Duty Boots from common users such as Quagsire and Amoonguss, letting Sandy Shocks gradually wear them down over the course of the game. Finally, Ting-Lu's sheer bulk allows it to take strong hits such as Dragonite's boosted Extreme Speed that Sandy Shocks can't while setting up hazards to chip away at common answers to Sandy Shocks such as opposing Ting-Lu.
[CREDITS]
Written by: https://www.smogon.com/forums/members/dead-by-daylight.571069/
Ground analysis by: https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/swiffix.547532/
https://www.smogon.com/forums/members/mushamu.362454/
https://www.smogon.com/forums/members/aqua-jet.531302/
Grammar checked by:
https://www.smogon.com/forums/members/dawn-of-ares.467437/
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