Resource SV OU Simple Questions, Simple Answers Thread

So sticky web is supposed to activate and lower speed before booster energy/the paradox pokemon abilities activate, and cause them to have another stat increased instead; surely enough, this is indeed what happens the majority of the time. However, in some rare occasions, booster energy will activate before webs and boost the paradox mon's speed regardless, before webs drop the pokemon's speed stat. Why is this? Is there any (in)consistency behind this?

I was somewhat curious by this, so I did some testing on showdown, and came to this conclusion:

Booster Energy activates before a Sticky Web Drop, While Quark Drive/Protosynthesis activate after the Sticky Web Drop

Attempted this with both Electric Terrain and Sun.

A note to mention is that if a a pokemon is running both Booster Energy as well as being in it's respective weather or terrain, it will prioritize the ability as not to waste the booster energy, actually causing the pokemon to lose speed even if it's holding booster energy.

https://replay.pokemonshowdown.com/gen9anythinggoes-1922889873-ypmz7akwl83c4zmp75vzyibiyubp2bqpw

https://replay.pokemonshowdown.com/gen9anythinggoes-1922888590-p49od1o7ay2u1sr10kinibjsvlys3zdpw

Truth is that we don't know(?) We had this replay a few months ago where both scenarios happened (BE -> Webs and Webs -> BE), I also reported it back then. When Clas and King Neodude tested on cart it seemed like its supposed to always be BE -> Webs, but it seems to always be a coin toss on PS!
 
Is there a place I can view teams that are popular/have been used in tournaments?
I know copying other peoples' teams is kinda lame, I just want to see some examples of solid teams to use as a baseline.
 
Is there a place I can view teams that are popular/have been used in tournaments?
I know copying other peoples' teams is kinda lame, I just want to see some examples of solid teams to use as a baseline.

https://www.smogon.com/forums/threads/sv-ou-sample-teams.3712513/

Sample teams have a lot of success via the ladder as well as in tournament, I think this would be a great start. RMT is also a decent place to check out if you're more into reading the detail of how to use the team.
 
Has someone an idea for a good core partner of hisui zoroark?
On the smogon page of zoroark it is recommended to have a physical wallbreaker like baxcalibur or kingambit as an illusion partner, that would lure in physical walls.
I suppose this would work best for the choice specs set.
For the nasty plot set ideally a pokemon that could also have nasty plot would be better, but enhances zoark good with each other's weakness. Maybe hydreigon would be a good idea here? Im just looking for ideas to start a team. If someone already has a team featuring hisuian zoroark illusion mind games, sharing would be also appreciated :)
 
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Does physical Enamorus have any legs other than the merits of surprise? No drawback 120 BP move that also boosts you, access to Substitute (or Misty Terrain?) for cover, okay coverage seems like it should see some usage.
 
Personally I would say double ghost is the best offensive pairing to use the defensive capabilities of Zoro-H. So pairing Zoro-H with Dragapult or Gholdengo is very ideal in fishing for Shadow Balls.
I understand, although that is a bit risky if course since it can also lead to dark attacks, which will be problematic for all of them.. But using nasty plot and shadow ball woukd definitely be plausible for "gholdengo" :)
 
Does a Fire Typing cure an inflicted Burn or only prevent the status from landing? For example, if I WoW a Kingambit or Flame-Body procs on a Cinderace U-Turn, will they return the Burn after Teraing/Reverting to a Fire Type later?
 
Can confirm if you get burnt with a mon that is not a fire type and then you decide to tera fire, you will continue to burn regardless of changing to tera fire.
Thanks for the confirmation, since those two were the only instances I could think of but also DAMN if those aren't relevant things to burn with Moltres or the like (and I assume similar results with Thunder Wave on Electric stuff, much rarer though that scenario is)
 
Thanks for the confirmation, since those two were the only instances I could think of but also DAMN if those aren't relevant things to burn with Moltres or the like (and I assume similar results with Thunder Wave on Electric stuff, much rarer though that scenario is)

Getting a Clodsire to Toxic itself can most likely cause an automatic win, so it's something to shoot for.

Is it a decent idea to build around only one type of screen, either Reflect or Light? Not Aurora Viel, either one or the other? I figured it'll save serious set up turns, and I don't wanna make use of Aboma just for Viel. And it should be good for Bulk Up mons like Great Tusk.
 
What are some viable or reliable ways to stop setup users, like Zamazenta, Sneasler, Kingambit, or Walking Wake, after they already set up?
 
If I am planning on building around Azumarill in OU, what are the main things I need to look out for? I know that it's reliant on not taking hazard chip damage, so I was thinking of pairing it with Cinderace and Great Tusk. Afterwards, I kind of blank on what to use. Teams that I've assembled still seem to have an issue against fatter Pokemon, so I'm just starting back at assuming that I'm running with an Azumarill + Cinderace core.
 
If I am planning on building around Azumarill in OU, what are the main things I need to look out for? I know that it's reliant on not taking hazard chip damage, so I was thinking of pairing it with Cinderace and Great Tusk. Afterwards, I kind of blank on what to use. Teams that I've assembled still seem to have an issue against fatter Pokemon, so I'm just starting back at assuming that I'm running with an Azumarill + Cinderace core.
Depends on the Azu set

If you're running a Choice Band or a Belly drum set, try to pair it with pivoters or paralizys spam, so that azu has a great chance at haxing out opponents with her damage

if you're running AV, it means that you have a decent bulky check to walking wake, so a mon that would like to see wake away would be nice

you also need something that can absorb status, so azu won't be burned or poison
 
Depends on the Azu set

If you're running a Choice Band or a Belly drum set, try to pair it with pivoters or paralizys spam, so that azu has a great chance at haxing out opponents with her damage

if you're running AV, it means that you have a decent bulky check to walking wake, so a mon that would like to see wake away would be nice

you also need something that can absorb status, so azu won't be burned or poison

I was planning on running AV Azumaril, so I definitely will look into Pokemon that get dunked on my Wake
 
Why doesn't Iron Moth run Air Balloon more often?
Booster energy allows it to outspeed some valuable threats such as +1 Walking Wake and outspeed some other valuable mons such as scarfed Enam.

It also usually runs tera grass to resist ground.

Because of that booster energy has more of an imidiate and long term impact that air balloon.
 
I'm considering building a team with a Baxcalibur-Iron Valiant core. What mons support these two the best? I know Glowking synergizes well with Bax as snow gives it a nice defense boost, but what other mons should I put?
 
I'm considering building a team with a Baxcalibur-Iron Valiant core. What mons support these two the best? I know Glowking synergizes well with Bax as snow gives it a nice defense boost, but what other mons should I put?
I think that spikes support is great, bax really loves spikes support and valiant can use it to nab some kos as well, ting lu/samurott H + gholdengo is a pretty tried and true combo

depending on the sets, you might want something that can deal with tusk, moltres and glowking, common defensive mons that can go up against your core

you could also go with a different round and maximize hazard removal so that your own valiant and bax can get in and set up easier, bulky ace is a good mon because it also checks gambit
 
A question of my own based on the Zoroark question I try to answer further down. If Zoroark disguises itself as a team member that has Terastalized, does Zoroark imitate the Hat when it switches in? EX: I Tera-Fighting my Gholdengo, does Zoroark-H as a Normal/Ghost type still show up as Gholdengo-Fighting, or does it disguise as a non-Tera'd Ghost/Steel Gholdengo?


What means HO?

And has someone tips for a team building around hisui zoroark? Thanks!
HO = Hyper Offense. Short description is a team that goes all out on attacking with fast and brutal damage alongside Hazards to overpower the opponent moreso than meticulously breaking their cores via types match-up.

As for Hisuian Zoroark, its main deal is Illusion and its decent STAB coverage. It's made of Glass so ideally you want Pivots to get it in like U-Turn users or Galarian Slowking's Chilly Reception. It also appreciates teammates that wear out things so it can clean up with neutral hits via Shadow Ball, and that draw attacks it resists/immunes well and Vice versa (examples include Dark types like Samurott-H to bait Fighting Attacks to Zoroark or Normal/Dark attacks into Samurott thinking it's Zoroark in disguise). One common play was having Zoroark disguise itself as another Ghost like Gholdengo or Dragapult since it wouldn't give itself away with Shadow Ball Spam while punishing opposing Ghost type moves trying to Revenge Kill.
 
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