Moltres and Wash Rotom team (Peak 1400 as a New player)

So I recently made this balance team and I've been having some success with it so far.

Below is a replay of the team's general gameplay:
https://replay.pokemonshowdown.com/gen9ou-1934836132

Molotov cocktail (Moltres) @ Heavy-Duty Boots :Moltres:
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- U-turn
- Roost
:Moltres: serves as a really good check to a lot of the physical attackers in the metagame e.g. :Kingambit: :Great Tusk: , :Sneasler: and etc. It can also serve as a check to :Enamorus: since it resists Moonblast, Earth Power and Mystical Fire. :Moltres: is also really good against :Heatran: as it resists Magma Storm and so there have been times where you can just PP stall Heatran until it has no Magma Storms left.

252 SpA Choice Specs Enamorus Moonblast vs. 248 HP / 0 SpD Moltres: 137-162 (35.7 - 42.2%) -- guaranteed 3HKO

I rarely every Terastalise Moltres but I run Tera Fairy for Specs :Dragapult:. I run Flamethrower for STAB, Wisp to cripple physical attackers if they aren't already burned w/ Flame Body, U Turn to pivot and Roost for recovery. Moltres can struggle against Zapdos or Sandy Shocks but Slowking Galar and Rotom can handle these respectively.


Wash (Rotom-Wash) @ Choice Scarf :Rotom Wash:
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Trick
- Thunder Wave

Rotom is my main Lead for this team. I will typically Trick to cripple an opposing :Slowking Galar: or :Ting Lu: or :Zapdos:. I run max HP evs for some sustain after the scarf is tricked and max speed to surprise opposing fast mons like :Cinderace: to potentially get a 1HKO if I still have my scarf. Volt Switch is for pivoting and Electric STAB, Hydro Pump is STAB and Thunder Wave is to hax opposing walls like :Slowking Galar: even further or to slow down a setting up :Baxcalibur:.

the G (Slowking-Galar) (F) @ Leftovers :Slowking Galar:
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Surf
- Future Sight
- Chilly Reception
- Sludge Bomb
:Slowking Galar: is my main Special wall and very good against mons like Scarf :Enamorus: or :Zapdos: Tera Water because it's a good defensive type that removes the Ground and Dark weakness. Surf now becomes STAB which can help against mons like :Heatran: and :Great Tusk:. Future Sight and Chilly Reception are standard and Sludge Bomb is good against Tera Grass :Heatran: and Fairy types like :Enamorus: or :Iron Valiant:. I run Leftovers since I want more sustainability as it will be switching in a lot. I could be advised to run boots instead however.

real one (Great Tusk) @ Heavy-Duty Boots :Great Tusk:
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
OU Goat. This is a more Offensive build geared towards wearing down the opponents team and also clearing hazards. Headlong Rush and CC are strong STAB options, Knock Off is a good utility move against mons like :Garganacl: or :Heatran:. Rapid Spin is to remove Hazards even though my team is not particularly weak to hazards unless :Moltres: gets knocked off. I run Tera Steel to revenge kill Baxcalibur as I can live a +2 Glaive Rush or Icicle Spear and KO with CC if they haven't Tera'ed yet.

Val (Iron Valiant) @ Booster Energy :Iron Valiant:
Ability: Quark Drive
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Shadow Ball
- Encore
This is my first late game finisher and often ends games early if brought in at the right moment and Encores the right target. I run Tera Steel defensively to resist the Fairy, Poison and Flying attacks that would usually OHKO and this gives an extra turn for setup. A lot of :Sneasler:s go for Dire Claw against you so that can often seal the game there by turning into Steel. Encore is a great utility move that can grant a free Calm Mind, Calm Mind is good to setup. Moonblast is Fairy STAB and Shadow Ball is to hit Gholdengo and also grants perfect neutral coverage if you don't run into :Grafaiai:.

Gambino (Kingambit) (F) @ Leftovers :Kingambit:
Ability: Supreme Overlord
Tera Type: Flying
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

This is my secondary late game finisher with Tera Flying to resist the common ground attacks from :Great Tusk:, :Landorus Therian: and :Sandy Shocks: essentially giving you a free Swords Dance. I run leftovers since Kingambit is this team's only consistent answer to Specs :Dragapult: and also resists both of :Gholdengo: STABS. Leftovers allows you to continuously switch in without getting chipped too much and since they're often forced to switch, you get two turns of Leftovers and also can chip their switch in.

Overall, I would say this team does struggle with :Baxcalibur: since :Moltres: can't burn it but I don't feel like :Dondozo: really fits into this build that well. Any improvements or suggestions are greatly appreciated.
 
Honestly, this is a good team you have going here, only thing I can say is the tusk set, the thing is that you dont have a stealth rock user and you want another baxcalibur check, so doing an adjustment to the tusk set seems crucial

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 16 Atk / 160 Def / 80 Spe
Impish Nature
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock

this set here is my favorite, 80 Spe makes it so that you out speed a lot of things at + 1, you also get rocks. 16 attack is to have a 50% chance to OHKO 0 hp 0 def gholdengo. Finally, tera water > tera steel because many baxcaliburs carry earthquake, and that will just kill you, with water, you still tank the ice move while hitting bax with the eq

good team bro, and nice presentation, hope i was help
 
Nice team already, but I think that its a bit too passive.

Changes:

Swap :rotom-wash: for :baxcalibur:

Your main damage dealers are Iron Valiant and Kingambit, but Valiant is mainly an endgame pokemon as :booster-energy: is a one time use. Kingambit is also the same case, it likes to stay healthy to sweep in the endgame. Swapping out Rotom for a more offensive mon would be the play here. :Baxcalibur: is a good mon on this team as it adds more offense, checks :Landorus-Therian: better and synergizes well with :slowking-galar:. The set on Baxcalibur is really customizable, but I would suggest the most consistent one, Dragon Dance + :heavy-duty-boots:. Pretty standard stuff, Tera fairy is for taking dragon and fighting hits.

Baxcalibur @ Heavy-Duty Boots
Ability: Thermal Exchange
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Glaive Rush
- Icicle Crash
- Earthquake

oden (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Tera Blast

I would also recommend changing Kingambit's tera for fairy as it resists Low Kick and Dark moves from opposing :kingambit: which are really common instead of just Low Kick (thats with Tera flying). Swap Iron Head for Tera Blast. It baits and kills :great-tusk:, :iron-valiant: and :Ting-Lu: so that :baxcalibur: has an easier time sweeping. There are other changes, like the one that 1DLK suggested but if I did that too it would be repetitive. Hope this helps, Go get em! :boi:
 
Last edited:
Nice team already, but I think that its a bit too passive.

Changes:

Swap :rotom-wash: for :baxcalibur:

Your main damage dealers are Iron Valiant and Kingambit, but Valiant is mainly an endgame pokemon as :booster-energy: is a one time use. Kingambit is also the same case, it likes to stay healthy to sweep in the endgame. Swapping out Rotom for a more offensive mon would be the play here. :Baxcalibur: is a good mon on this team as it adds more offense, checks :Landorus-Therian: better and synergizes well with :slowking-galar:. The set on Baxcalibur is really customizable, but I would suggest the most consistent one, Dragon Dance + :heavy-duty-boots:. Pretty standard stuff, Tera fairy is for taking dragon and fighting hits.

Baxcalibur @ Heavy-Duty Boots
Ability: Thermal Exchange
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Glaive Rush
- Icicle Crash
- Earthquake

oden (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Tera Blast

I would also recommend changing Kingambit's tera for fairy as it resists Low Kick and Dark moves from opposing :kingambit: which are really common instead of just Low Kick (thats with Tera flying). Swap Iron Head for Tera Blast. It baits and kills :great-tusk:, :iron-valiant: and :Ting-Lu: so that :baxcalibur: has an easier time sweeping. There are other changes, like the one that 1DLK suggested but if I did that too it would be repetitive. Hope this helps, Go get em! :boi:
Thanks for the advice. Tera Fairy is working better than expected.
 
Honestly, this is a good team you have going here, only thing I can say is the tusk set, the thing is that you dont have a stealth rock user and you want another baxcalibur check, so doing an adjustment to the tusk set seems crucial

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 16 Atk / 160 Def / 80 Spe
Impish Nature
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock

this set here is my favorite, 80 Spe makes it so that you out speed a lot of things at + 1, you also get rocks. 16 attack is to have a 50% chance to OHKO 0 hp 0 def gholdengo. Finally, tera water > tera steel because many baxcaliburs carry earthquake, and that will just kill you, with water, you still tank the ice move while hitting bax with the eq

good team bro, and nice presentation, hope i was help
Thanks. The tusk set is a huge improvement.
 
Back
Top