SPOILERS! Scarlet & Violet Leaks Thread - Data/Mechanics

My ideal scenario for Toxic would have been a situation similar to Scald/Chilling Water, where the option of a near-universal damage-over-time move (doesn't even need to be a major status that persists through switching) is still around while Toxic itself gets limited. With the apparent absence of that replacement however, I'd prefer universal Toxic over limited Toxic.
 
Honestly for BM ursaluna I could see it being fighting/ground with its signature move being a dark type move, considering we have shit like order up dodonzo and its a dragon move.
 
My ideal scenario for Toxic would have been a situation similar to Scald/Chilling Water, where the option of a near-universal damage-over-time move (doesn't even need to be a major status that persists through switching) is still around while Toxic itself gets limited. With the apparent absence of that replacement however, I'd prefer universal Toxic over limited Toxic.

The situation is not nearly the same, lol. Scald and Chilling WATER are Water type move, so it's logic to be learnable by almost all Water types and a few non Water types. Toxic and Poison Powder/Toxic Thread (respect Ariados! He got an exclusive move!) are Poison type moves. So, the logical thing (that at last came this Gen) is most Poison Mons and a few non-Poison Mons to learn them. It never made sense of having universal distribution, they finally realized that in Gen 8 and fully fixed in Gen 9.
 
The situation is not nearly the same, lol. Scald and Chilling WATER are Water type move, so it's logic to be learnable by almost all Water types and a few non Water types. Toxic and Poison Powder/Toxic Thread (respect Ariados! He got an exclusive move!) are Poison type moves. So, the logical thing (that at last came this Gen) is most Poison Mons and a few non-Poison Mons to learn them. It never made sense of having universal distribution, they finally realized that in Gen 8 and fully fixed in Gen 9.
I come from a more mechanics-based angle in that I consider passive damage to be a fundamental concept and thus a mon should have access to it unless they have a gimmick movepool preventing it. The replacement wouldn't need to be Poison type.

(also, Poison Powder is exclusively learned by Grass and Bug types, the only Poison types that learn it are Grass/Poison or Bug/Poison)
 
Honestly while I agree that from a balance perspective not everything should have it. I feel the explanation that practically everything having Toxic was a reference to animals, plants, etc causing infections for myriad reasons even if not actively poisonous or venomous
 
I come from a more mechanics-based angle in that I consider passive damage to be a fundamental concept and thus a mon should have access to it unless they have a gimmick movepool preventing it. The replacement wouldn't need to be Poison type.

(also, Poison Powder is exclusively learned by Grass and Bug types, the only Poison types that learn it are Grass/Poison or Bug/Poison)

There are 292093232 forms of passive damage outside of status. Most Mons have some passive damage, even if its temporary:

Grass: Leech Seed, all kind of powders.
Fire: WoW, Fire Spin, Magma Storm.
Water: Well, Scald and Whirlpool.
Bug: Infestation. Some also learn Toxic or Poison.
Normal: Wrap. Normal Mons tend to have either a large movepool or a secondary typing that gives them some form of passive damage.
Poison: Welp, you know about this one.
Ground: Sand Tomb and a big one, Spikes (currently learnable by a very big percentage of Ground Mons).
Fight: Well, nothing here, apart from secondary typings (Breloom gets Leech Seed, Toxicroak gets Toxic). But its the most offensive type, so its fine.
Psychic: Nothing here either. Most do have secondary typings.
Rock: Stealth Rock is a big one. Sandstorm and Salt Cure exist too.
Ghost: Curse.
Ice: Hail used to be this, but not anymore. Freeze is way better than any passive damage though.
Dragon: Nothing here. Dragon Tail + hazard does bring some passive damage, however.
Steel: They really should have made the Copperajah Gmax Move into a regular move with limited distribution.
Dark: Ceaseless Edge, though only one Mon has it. There is Flatter for confusion, I guess.
Flying: Not exactly passive, but confusion from Hurricane and Chatter. Beak Blast brings burn if you touch Toucannon.
Fairy: Nothing here except some confusion moves (Sweet Kiss and Strange Steam).
 
Would be funny if Baxcalibur got it too, just as final middle finger to Chomp.
Tbh, Baxcalibur already gets Dragon Dance, so it's a sidegrade at best. Sure it'd like to run Scale Shot + Icicle Spear loaded dice I suppose, but I'm somewhat confident it'd still rather run DDance + Glaive Rush + Ice Shard + coverage.
Scale Shot for Garchomp on other hand not only gives it a way to raise its speed, but an actual reliableish 100+ BP dragon stab on top of it...
 
Hello, although I have played Pokemon since I don't remember, I didn't bought the latest gen 9, and with the DLC coming out soon, I want to know if some has been compiling all the information and leaks regarding this expansion, so I know better, because I do get lost with all the messages in this thread.
 
Ignoring all the other nonsense, they missed Okidogi's officially revealed Brutal Swing on the Japanese website's page for the DLC pokemon. In a similar vein Fezandipiti is shown with Air Slash and Munkidori uses Shadow Ball.
https://www.pokemon.co.jp/ex/sv_dlc/ja/pokemon/230808_03/
View attachment 548430

The Japanese website also confirms that the Loyal Three are not legendary by not putting them in the Legendary section.
View attachment 548431
on top of that the news we got today triple deconfirms the stat/HA/movepool "leak"

not only does it confirm that we're getting new TMs, but one of those TMs is Toxic, which I think the Loyal Three are all but guaranteed to learn considering their Ability LMAOOOOOOOOOOO
 
Tbh, Baxcalibur already gets Dragon Dance, so it's a sidegrade at best. Sure it'd like to run Scale Shot + Icicle Spear loaded dice I suppose, but I'm somewhat confident it'd still rather run DDance + Glaive Rush + Ice Shard + coverage.
Scale Shot for Garchomp on other hand not only gives it a way to raise its speed, but an actual reliableish 100+ BP dragon stab on top of it...

I just remembered that Kingambit still has Sucker Punch, Baxcalibur gets Ice Shard, Booster Energy Valiant and Scarf Enamorus is still faster. And Great Tusk tanks Scale Shot pretty well.

It'd be good enough to stay in OU, but not quite enough to it pack on the same level as it was before probably.
 
Maybe not a popular theory but Teddiursa now works like a 4th Legends Starter.
Not only it is 3-stage with the first 2 stages being the same in the past and the future but also having the 3rd stage 2 different forms - from the Past (Hisui) and current one (Bloodmoon).
Teddiursa deserves this glow up. More of the bear Pokemon should get this treatment. Looking at you Pangoro and Beartic.
 
Ursaluna and white basculin being in the DLC makes me think there will a lot of hisui ties (as if that wasn't obvious already).
The hisui evolutions (& Enamorus) all had dex stubs so even if they're not in the dex proper they should likely be available somehow, too. & would make sense to have the other Hisui forms as well.

The smartest way would have just been to go "hey look, they're all here in kitakami! neat!" and incorporate the evolutions into the dex. But they didn't so if they're available at all it will probably be through some side thing of varying convoluted natures.

Maybe space time distortions open up
 
Honestly for BM ursaluna I could see it being fighting/ground with its signature move being a dark type move, considering we have shit like order up dodonzo and its a dragon move.
In Dondozo's case I chalk it up to the move relating to Tatsugiri as a Water/Dragon, while BM Ursaluna seems to be functioning standalone.
 
The hisui evolutions (& Enamorus) all had dex stubs so even if they're not in the dex proper they should likely be available somehow, too. & would make sense to have the other Hisui forms as well.

The smartest way would have just been to go "hey look, they're all here in kitakami! neat!" and incorporate the evolutions into the dex. But they didn't so if they're available at all it will probably be through some side thing of varying convoluted natures.

Maybe space time distortions open up

Given we will have a direct descendant of Adaman take part in the Kitakami dlc in the apropriately named Timeless Woods I am certain they will find a way to slot Hisui Pokémon here

Not to mention we have seen statues of Hisui Growlithe in trailers and the articke tells us Kieran uses Hokkaido dialect
 
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