Wcop teams thread is unfortunately closed and since I didn,t participate in OLT, this looks like the next best place to post my Wcop teams:
Round 1.
Vs Fogbound Lake. https://pokepast.es/b8d5bc6ee9fdad1e
At the end of pre-Home Meta, 90% of my teams consisted in Great Tusk, Corviknight, Slowking and Dondozo, with the last 2 Mons changing from team to team. The quartet checked most of the Meta and allowed big variety for last 2 slots: Glaceon, Garchomp, Roaring Moon, Kingambit, Dragapult, offensive Ting-Lu, Lilligant and a Stour winning Mismagius are some examples.
Going into Home Meta, I started with the same core. Banded Chien Pao and Skeledirge were the first successful team. When the ice cat was banned, I replaced it with a grass one, Meowscarada. That version of the team saved Zamazenta from the Ban.
Before my first battle, I made the Arcanine and Muk version, which was quite succesfull on the ladder. Regarding the original quartet, they are quite simple to explain: Tusk is the best Mon in the Tier and hits hard while removing hazards. Corviknight removes Hazards when Gholdengo isn,t present. Tera Fairy Dondozo checks most physical threats, including Kingambit (when pre-tera) and Baxcalibur. Meanwhile, Trick Room Slowking is a frustration to face for many HOs, since the rest of the team (including Arcanine) are slow enough to abuse Trick Room. Tera Electric allowed Slowking to completely nulify Regieleki first and then Zapdos. Pre-Tera, Slowking is also one of the best Walking Wake (and Rain/Sun in general) checks.
Arcanine was the Mon this version of the team was built around, he is a very cool breaker with Rock Head. One of the biggest advantages it has is outspeeding Gholdengo and OHKOing it with STAB regardless of base typing or Tera Flying.
Muk resists ghost and knocks items, while spreading poison. It has an offensive spread but with Sassy nature resists Make It Rain at +2.
This team doesn,t have Hazards and didn,t need them, it won by defensively checking almost everything before finding opportunity to break with Arcanine, Muk or Tusk.
https://replay.pokemonshowdown.com/smogtours-gen9ou-698545 < Arcanine had quite a good match-up vs Fogbound Lake. Unfortunately, Destiny Bond Mimikyu was not something I expected, greatly decreasing my chances to win. My early Dondozo Tera sealed the match against me.
Vs El Quixana. https://pokepast.es/9985e804ff1f5a46
Tired of dealing with suicide hazard leads, I decided that instead of removing hazards, I would prevent them from going up. So, I started the team with Band Bullet Seed Meowscarada, Band Dragon Darts Dragapult and Band Icicle Spear Baxcalibur. Only a few battles convinced me that Tusk was still necesary with a Moltres on the team, so I removed the ice dragon.
Moltres is a slow pivot that checks stuff, Kingambit and Enamorus among them. As always, I was paranoid about Walking Wake, so Clodsire got to be the hazard setter, as well as a Toxic Spikes absorber (you need one in Glimmora Meta). Tera Steel Cresselia is the Baxcalibur and Garganacl check that sometimes sweeps.
Most of the time this team plays aggresively early game and after some opponent offensive Mons are removed, I set hazards, pivot and prepare the field for a Cresselia sweep.
https://replay.pokemonshowdown.com/smogtours-gen9ou-699661 < Once again, I got quite a comfortable match-up, though it could have ended very badly if Quixana Tera'd his Zapdos on turn 1, just like I did with Pult. My plan in this battle was to prevent Cresselia from being knocked, so it could sweep despite the Garganacl. The big rock ended up falling way before Cresselia appeared and at the same time I managed to set Spikes, burn and then kill opposing Tusk and lure Gholdengo in to kill with my own after I discovered the capitalist ghost was Specs and not Scarf. Cresselia ended up sweeping as I planned to do.
Vs Le Lliolae. https://pokepast.es/887443e5a047d8d3
The next few teams I built were again defensively oriented for the most time. However, this time I did use hazards. In fact, this team has both Rocks and Spikes, which Samurott provides.
You already know how the other Mons work. Delphox, the star of the team has very good coverage and steals items (such as Boots, which for my hazards is useful) with Overheat. On ladder and in test battles I used White Herb, but when the day of the battle arrived, since the Eject Pack + Magician interaction was still not fixed, I decided to take advantage of it.
https://replay.pokemonshowdown.com/smogtours-gen9ou-700134 < A common theme of my Wcop journey is me Teraing early. Vs Fogbound Lake the battle was already going badly, so it didn,t have such an impact. Vs LLL it did cost me the game, since the battle was still pretty undecided. LLL smartly baited my Delphox to Tera, so his Tera Fight Band Zamazenta found no opposition in Dondozo, easily destroying my whole team.
Quarters.
Vs One True Lycan.
https://pokepast.es/59f2742c976a06b8
My aproach of trying to defensively check everything was clearly not working, so it was time to discard Dondozo and change Corviknight for another bird. I needed to be more pro-active, as
Ruft and
McMeghan repeatedly reminded me.
So, this is my way of doing offense, a team around Specs Iron Valiant, a frail but very powerful breaker. How does he get in, though? With slow pivoting, of course! Both Zapdos and Galarian Slowking (which I heavily disliked last Gen but consider really good in this one). Tera Psychic on Valiant means it has literally no counters, except for Sdef Corviknight.... which only I ever use (despite being vastly superior to Pdef one, I will die on this hill).
Tusk does Tusk things. Samurott does Samurott things, which means setting Spikes, revenge kill, knock something and sometimes sweep. Finally, the offense Overlord Kingambit was choosen as a secondary Bax and Gholdengo check. With Air Baloon, Kingambit doesn,t care about hazards and with Tera Fire, Will-o-wisp is not an issue.
Having one of the most experienced British players in Lycan, I was pretty scared going into this battle since a loss here would mean the following:
1. Team Europe would be 0-3, very hard situation to recover from.
2. If we somehow did recover from that, I was most likely benched, 3 loses out of 4 are way too much, no matter how good you are perceived as.
3. -2 on the sheet combined with 1-3 Wcop performance (I was -1 before the battle) would also make it very hard for me to get into team tour scene again.
https://replay.pokemonshowdown.com/smogtours-gen9ou-703549 < Once again, I was baited into an early tera, though not as game-breaking as LLL one. This time, some mistakes made by Lycan combined with Samurott setting spikes, allowed me to sweep with Queengambit and begin Europe's comeback. Fun fact, star Mon Iron Valiant didn,t even have to battle.
Semis.
Vs Achimoo.
https://pokepast.es/cb6d395e711c3ddf
Tie-Breaks give time to build for players that don,t participate in them and I did build a lot while Roro and
Lily were finishing the Brexit. Since the beginning of the tour I have been trying to make a good Sun, and this was finally the best one I have built. Without almost opposition in just a few hours on a single day (a working day on top of that) I went from 1400 to 2000 on ladder, even Roro tried the team after that.
Slither Wing is a very effective breaker that also has priority vs offensive teams. It has many options in last slot but I decided to go with Tera Ghost Blast. Even with Muk to threaten Slowking, sometimes they dare to lead vs Sun. Slither Wing OHKOs them on the spot, just like it OHKOs any Enamorus that dares to come in. At the same time, Tera Blast is the only non contact move Slither Wing has, so Moltres and Zapdos don,t threaten our ancient moth. Slither Wing is my favorite SV legendary, so I was happy to build again a team around it.
I never liked Yawn on Torkoal, good players can play around it with Volturn and similar strats, all while wasting my precious Sun turns. So, this Torkoal puts Rocks and hits with Body Press, sometimes even Tera'ing to resist Rocks and hit even harder.
Nothing about Tusk should be explained at this point. Stone Edge murders any Moltres that wants to burn it.
Speaking about Moltres, we also have one! Neither Corviknight, nor Glowking (especially Glowking) fit very well on Sun and defensive Enamorus check is still needed. Moltres is useful as Fight and U-Turn deterrant too due to Flame Body. Meanwhile, Flamethrower hits harder in Sun, which is another plus. U-Turn is of course the most important move here, helping the Protosynthesis trio to safely come in. Tera Fairy cause we don,t have an actual Fairy.
Walking Wake is the main reason for Sun to be used, its broken in this weather. Tera Dragon is superior to Tera Water, Speed is superior to Special Attack with Wake being the fastest Mon.
Muk is a ghost check, Toxic Spikes absorber, knocker and secondary Water/Fire resist with Tera.
https://replay.pokemonshowdown.com/smogtours-gen9ou-705909< The Sun duel. What were the odds of facing Sun? Ironically enough, Sun was the one playstyle I didn,t have many tests against and when I saw opposing Walking Wake staring at me, I knew that the only way to win this battle was to Tera Moltres early and hope for the best. This strategy worked and Moltres also conributed greatly by burning Roaring Moon. Slither Wing managed to get his pair of kills, finishing the battle as well. This was my hardest to win battle of the whole tour.
Finals.
Vs Dasmer. https://pokepast.es/4c9b3d99b86da3c9
This team was built during the German week. When I rolled Umbreon and Hisuian Typhlosion in my daily Hackmons Cup battle, I didn,t expect to build such a good team. Similarly to Slither Wing Sun, I went from 1300 to 2000 in a little over a day.
Umbreon and Typhlosion have good defensive sinergy. Umbreon also heals Typhlosion with Wish and paralyzes foes, not only lowering their speed, but also boosting Infernal Parade. Umbreon checks many OU prominent Mons, such as Dragonite, Baxcalibur and sometimes even Kingambit (non Tera Umbreon easily takes 5 fainted allies +2 Iron Head or Low Kick with no posibility of flinch due to Iron Head, para cripples Kingambit). Meanwhile, Typhlosion is an insane breaker with Eruption as long as it stays at full. But if Typhlosion goes low, Blaze Blamethrower does a lot too!
Of course, Typhlosion needs to get in, preferably on opponents it can outspeed and not taking Rocks damage. So, the next 3 Mons are not surprising, they gained a very high usage in Wcop Playoffs as a core. Zapdos and Slowking paralyze things and pivot, while Tusk removes the annoying hazards.
Lastly, as a secondary Ghost resist and fast Mon, we have a Band Meowscarada. With Bullet Seed, it removes annoying otters ignoring Sash and with Tera Rock Blast, birds are not a plague anymore. Another use for Bullet Seed is Sub CM Tera Ground Enamorus, I have seen that thing often enough on ladder to worry about it. Not having U-Turn somethimes sucks, but I have learned to play without it.
https://replay.pokemonshowdown.com/smogtours-gen9ou-708840 < Ehm, yes, the battle. Right before it, I started feeling not well at all. I am not a fan of johning, but I really should have done it, I was not in a physical or mental state to play such an important game. As a result, I played terribly. I got the ideal match-up but was paranoid of wasting Tera early as in previous games. When I got in a position to kill Amoonguss with Eruption, I suspected Tera Water/Dragon/Fire, so scouted it. However, I didn,t do the same vs Zapdos, which costed me the game... Or so I thought, because fortunately 1. I lucked A LOT, this was the game in which I had the most hax helping me of the while tour, and 2. Dasmer played suboptimally too, many other players would have been able to defeat me even with all the luck I had
, I really played that badly to allow it.
A win is a win, though, I finished Wcop with 4-2, which unfortunately wasn,t enough to win a trophy. At least I managed to give Umbreon and Typhlosion 100% win rate and contributed to Slither Wing's 100% win rate (Lily used another Slither Wing and won with it too).
Now, its time for some heat sets and cores that couldn,t be used. Pretty sure
Morkal Gochan Goodbye & Thanks and
1LDK will enjoy these:
Glaceon (M) @ Choice Specs
Ability: Ice Body
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Blizzard
- Tera Blast
- Mud Shot
Good Mon if you can support it. My original balanced quartet did it, Glaceon can abuse Slowking's Trick Room really well. Hail boosts Defense and also activates Ice Body.
Orthworm @ Covert Cloak
Ability: Earth Eater
Tera Type: Poison / Ghost
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Heavy Slam
- Body Press
- Rest
Baxcalibur, Kingambit and Garganacl check, all in one! Puts hazards too.
Honchkrow (M) @
Assault Vest
Ability: Insomnia
Shiny: Yes
Tera Type: Water
EVs:
248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Comeuppance
- U-turn
- Sucker Punch
- Foul Play
252 SpA Choice Specs Enamorus Moonblast vs. 252 HP / 252+ SpD Assault Vest Honchkrow: 338-402 (83.6 - 99.5%) -- guaranteed 2HKO
252 SpA Zapdos Thunderbolt vs. 252 HP / 252+ SpD Assault Vest Honchkrow: 204-240 (50.4 - 59.4%) -- guaranteed 2HKO
252 SpA Choice Specs Iron Valiant Moonblast vs. 252 HP / 252+ SpD Assault Vest Honchkrow: 312-368 (77.2 - 91%) -- guaranteed 2HKO
252 SpA Choice Specs Hoopa-Unbound Focus Blast vs. 252 HP / 252+ SpD Assault Vest Honchkrow: 170-200 (42 - 49.5%) -- guaranteed 3HKO 252 SpA Gholdengo Make It Rain vs. 252 HP / 252+ SpD Assault Vest Honchkrow: 142-168 (35.1 - 41.5%) -- guaranteed 3HKO
You can end someone's career if you win with this. Needs removal and Wish support. For meme crow enjoyers, you can pair with Band Tera Fire Corviknight.
Rabsca @ Heavy-Duty Boots / Leppa Berry
Ability: Synchronize
Tera Type: Fairy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Revival Blessing
- Dazzling Gleam
A whole zombie army awaits you to revive them.
+ 4 Quark Drive Mons + Alolan Raichu
Electrode-Hisui @
Loaded Dice
Ability: Static
Tera Type: Normal / Grass
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Bullet Seed
- Electric Terrain
- Taunt
- Explosion
5 Bullet Seeds almost always kill Samurott without Tera. Ting-Lu is Taunted and heavily damaged. You can then put Terrain right before dying, so your Quark Drive Mons (some of which should have Electric Terrain + Terrain Extender) can go wild.
Persian-Alola (F) @ Choice Scarf
Ability: Fur Coat
Tera Type: Fairy
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Foul Play
- Thunder Wave
- Parting Shot
- Switcheroo
A fun cat that tricks and checks set-up sweepers.
Zapdos @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 108 Def / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Hurricane
- Substitute
- Roost
Corviknight (F) @ Leftovers
Ability: Pressure
Tera Type: Dark
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 30 Spe
- Power Trip
- Brave Bird
- Roost
- Bulk Up
Shogun (Kingambit) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ghost
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Swords Dance
- Kowtow Cleave
Pressure is also fun.
Sneasler (F) @ Protective Pads
Ability: Poison Touch
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Night Slash
- U-turn
Muk-Alola (F) @ Leftovers
Ability: Poison Touch
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 SpD
Sassy Nature
- Knock Off
- Thunder Punch
- Drain Punch
- Protect
Dragapult (M) @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 12 Def / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Flamethrower
- Hex
2 Poison Touch users that help Pult to spam Hex.
Forretress @ Loaded Dice
Ability: Sturdy
Tera Type: Ground
EVs: 192 Atk / 4 Def / 252 SpD / 60 Spe
Adamant Nature
- Pin Missile
- Earthquake
- Iron Head
- Spikes
Fuck every HO lead that exists.
Drifblim @ Weakness Policy
Ability: Unburden
Tera Type: Fighting
EVs: 196 Def / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Tera Blast
- Strength Sap
- Shadow Ball
This is actually legit in HO teams. Tusk can,t spin and if it Knocks... well, you win.
Wo-Chien @ Covert Cloak
Ability: Tablets of Ruin
Tera Type: Ghost
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Mean Look
- Knock Off
- Rest
- Leech Seed / Bullet Seed / Foul Play
Stall haters are gonna enjoy this one.
Articuno @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Tera Blast
- Roost
- Substitute
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fairy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- U-turn
- Hurricane
- Roost
- Discharge
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Water
EVs: 248 HP / 160 Def / 100 SpD
Bold Nature
- U-turn
- Flamethrower
- Hurricane
- Roost
Why choose only one legendary bird when you can use all 3? The team containing this core was very far from the worst ones I built during Wcop. Articuno is a legit Mon if you commit to Tera.
Electrode-Hisui @ Choice Specs
Ability: Static
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Leaf Storm
- Volt Switch
- Chloroblast
Forretress @ Leftovers
Ability: Overcoat
Tera Type: Dark
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes
- Iron Head
- Rapid Spin
- Payback
They are back, now with better sets. Amoonguss walls perpetually Electrode but is 100% useless vs Overcoat Forretress, who puts Spikes, checks special Valiant sets and sometimes even spins vs Gholdengo.
Masquerain @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Ice Beam
- Tera Blast
- Hurricane
Webs is not the only thing this guy can do. Pair with Gholdengo + Pult to make opponent think you use Webs for maximum efficiency.
Magnezone @
Heavy-Duty Boots
Ability:
Sturdy
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
-
Mirror Coat
- Discharge
When was the last time you even tried to switch Corviknight out of Zone? Sturdy + Boots + Mirror Coat mean a nasty surprise for special attackers.
Zapdos @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 108 Def / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Hurricane
- Substitute
- Roost
Cresselia @ Choice Scarf
Ability: Levitate
Tera Type: Steel
EVs: 248 HP / 56 Def / 204 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Thunder Wave
- Moonblast
- Lunar Dance
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Curse
- Earthquake
- Salt Cure
- Recover
What is worse than Garganacl? 2 Garganacls, of course! Cresselia restores PPs, so just when your opponent thinks he outstalled Garganacl, he is back for more salt. Zapdos also PP Stalls opponents with Sub + Roost + Pressure and can do it twice the time if the PPs are restored.
You can also have 3 Garganacls if you use Leppa Berry Cresselia + Revival Blessing Pawmot/Rabsca.
Or a lot of Garganacls if you use Restalk Lunar Dance Cresselia + Restalk Revival Blessing Pawmot/Rabsca. Endless salt will make your opponent forfeit and throw himself from a bridge.
Breloom (F) @
Choice Scarf
Ability: Technician
Tera Type:
Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Force Palm
-
Rock Tomb
- Bulldoze
Offensive lead Zapdos=dead. Unfortunately, when i started to use this set, most Zapdos already began to run bulky ones, so it was not very effective.
Lilligant-Hisui @ Life Orb
Ability: Chlorophyll
Tera Type:
Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Solar Blade
- Close Combat
-
Tera Blast
-
Defog
Extremely good set in Sun. Outspeeds Booster Valiant and can Defog to support your Iron Moth or Charizard, while murdering Gholdengo with Tera Fire Blast. Zapdos and Moltres are hard stops, but they are telegraphed switch-ins, so you can send Walking Wake and remind the birds who Mao Zedong was.
Rillaboom (F) @ Terrain Extender
Ability: Grassy Surge
Tera Type: Dark
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Drum Beating
- Knock Off
- Swords Dance
- Drain Punch
Dragalge (M) @ Leftovers
Ability: Adaptability
Tera Type: Water
EVs: 240 HP / 252 SpA / 16 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Sludge Bomb
- Thunderbolt
- Protect
I tried to make Rillaboom support sevearl ground weak Mons many times, ultimately failing. However, someone can make this core work, I am pretty sure.
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Ground
EVs: 248 HP / 204 Def / 56 SpD
Relaxed Nature
IVs: 3 Spe
- Surf
- Ice Beam
- U-turn
- Roost
Iron Moth @ Choice Specs
Ability: Quark Drive
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Energy Ball
- Sludge Wave
- Fiery Dance
Blissey @ Leftovers
Ability: Serene Grace
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunder
- Calm Mind
- Water Pulse
- Soft-Boiled
Alcohol was involved when building the Rain that contained these sets.
Regidrago @ Choice Specs
Ability: Dragon's Maw
Tera Type:
Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Energy
- Dragon Pulse
- Earth Power
- Ancient Power
Greninja-Bond @ Life Orb
Ability:
Battle Bond
Tera Type:
Poison
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
-
Gunk Shot
- Ice Beam
- Hydro Pump
- Dark Pulse
Yes, Tera Poison can work on Regidrago, but he already does a lot of damage to Fairies with Earth Power and Ancient Power (OHKOs Enamorus after Rocks). On the other hand, Tera Poison won,t be expected on Greninja, so it can murder some Fairy or Grass and go wild with Battle Bond. Kingambit and Galarian Slowking are recommended partners to create an illusion they are the Fairy killers.
Primeape (M) @ Eviolite
Ability: Defiant
Tera Type: Ghost
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Drain Punch
- Bulk Up
- Rage Fist
- Rest
Useless vs everything except bulky cores, but does destroy those. The evolution should never return to OU.
Cryogonal @ Never-Melt Ice
Ability: Levitate
Tera Type: Ground
EVs: 24 Def / 252 SpA / 232 Spe
Timid Nature
- Freeze-Dry
- Tera Blast
- Rapid Spin
- Recover
I mean, Zapdos hates this, Tusk hates this, Glowking hates this and Gholdengo doesn,t reliably spinblock.
Sylveon (F) @ Choice Specs
Ability: Pixilate
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- Psyshock
- Hyper Beam
Its an Eeveelution, it had to be tried.
Torkoal (M) @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Fighting
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Lava Plume
- Stealth Rock
- Body Press
- Rapid Spin
Rillaboom @ Terrain Extender
Ability: Grassy Surge
Tera Type: Fighting
EVs: 236 HP / 252 Atk / 20 Def
Brave Nature
IVs: 0 Spe
- Drum Beating
- Knock Off
- U-turn
- Drain Punch
Roaring Moon @ Life Orb
Ability: Protosynthesis
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Tera Blast
- Crunch
- Stone Edge
252+ Atk Life Orb Protosynthesis Tera Grass Roaring Moon Tera Blast vs. 252 HP / 252+ Def Dondozo in Grassy Terrain: 437-515 (86.7 - 102.1%) -- 12.5% chance to OHKO
Torkoal (M) @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Fighting
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Lava Plume
- Stealth Rock
- Body Press
- Rapid Spin
Pincurchin @ Eject Button
Ability: Electric Surge
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Discharge
- Spikes
- Recover
- Tera Blast
Iron Moth @ Choice Specs
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Fiery Dance
- Discharge
- Energy Ball
252 SpA Choice Specs Quark Drive Tera Fire Iron Moth Overheat vs. 12 HP / 0 SpD Walking Wake in Sun: 255-300 (74.5 - 87.7%) -- 6.3% chance to OHKO after Stealth Rock < This is comparable damage to Chi Yu.
Lots of other things were in the builder too, but I think these are enough. I intend to play lower Tiers in SCL but not sure managers have the same plan. Lower Tiers or not Tera Bug Specs Tinted Lens Yanmega is something to take in mind in DLC. Have a nice Eeveening!