One day left of submissions, so it's
sub review time!
This is the first time since slate 3 that I've gotten the sub review out before vetoes. Wow!
I'll basically just be giving some brief feedback on all submissions, including whether or not your sub could be vetoed (meaning disqualified from voting). Note that I haven't talked with the rest of council about vetoes or anything, so none of the vetoes here are official, with the official veto slate happening tomorrow when submissions close.
These are all just my opinion, so unless it's a veto warning, you can decide whether or not you wanna take my advice
Moves: The Pact is very interesting, not really sure how it'll pan out though. Grease Spill is pretty funny, might be kinda crazy considering how strong hazards are right now but we'll see. Seed Bomb is alright and I'm not particularly interested in more recovery but Rebuild is a neat idea.
Items: White Flag seems interesting but niche, Exhaust Gas seems too limited to be useful but making it better would likely be broken (easy PP conservation is an underrated broken thing), and Rotten Core seems quite strong, basically a better Colbur Berry for a lot of mons
Abilities: Both Rivalry and Synchronize are cool concepts, though I like Rivalry's offensive use of it more. Blunt Force seems like the perfect kind of offensive Tinkaton buff, making up for its poor Attack stat but without just making it a generic button-clicker. Stall kinda concerns me, we'd have to be really careful with its distribution as free pivoting at the cost of some HP is extremely powerful on bulky stuff. Also, how does this interact with pivoting moves?
Adjustments: Dusknoir seems just alright, I get why you removed Substitute but it does feel very weird, and Cyclizar likely won't be powerful enough to make an impact with just ESpeed.
Give it Boomburst.
Abilities: Hospitality seems alright, mostly only on Sinistcha as it can stack it with the buffed Big Root affect in this mod and heal absurd amounts of HP from Matcha Gotcha. Telepathy is alright.
Adjustments: Seems pretty concerning, Tinted Lens on a good offensive typing like that is no joke, especially since this just got Knock Off back. Hopefully balanced by Ground having an immunity and Krook's low Speed.
Moves: Echo Chamber sounds like a lot of fun. Fury Swarm seems okay, but physical Bug moves are pretty loaded between Megahorn, FImp, Leech Life, and U-Turn with Lunge in the background, so it'll be difficult for Fury Swarm to stand out.
Items: I am legally obligated to not like Straw Doll for enabling Sneasler, but aside from that it seems okay, a lot of Substitute users love having recovery from Leftovers to sub up multiple times but chip damage is always good. Garchompite Shard is a tiny bit spooky, we did veto an older version of Sand Clock for straight up setting weathers as it's a really strong method of weather disruption, but this being limited to just 1 Pokemon might balance that aspect. Also, a very minor nitpick, but I'd rather not have this have the naming scheme of the Charizardite Shards since this item doesn't act like a Tera Shard like the Zard Shards do.
Abilities: Disguise is cool, maybe give the same effect to Ice Face. Water Veil is fine.
Adjustments: I see the vision of making another good Shelter mon, but I'm not really of the Glowbro, it's really in a tough situation of trying to make it stand out from the other Slowtwins without making other Poisons like Muk obsolete. Ampharos and the Rotoms are fine,
maybe give the latter Defog, that was something we didn't do when we distributed Defog but 1 more viable Defogger in Washtom wouldn't hurt
Moves: Definitely gonna have to be careful with Wash Away's distrib, I get why it's the way it is but yeah near-unblockable 80 BP Spin + Dragon Tail on a good type is wild lol. I don't really get the balls aside from the funny Baseball Bat interaction and buffing the already super good Cinderace, since most of the STAB users you suggested have better options already and the ones that don't (mainly the Screwball ones) really aren't getting that much of an upgrade. Dissolution is alright.
Items: Scyther item concerns me a little bit, mainly for Kleavor as a free Scarf on a 135 Atk mon with SD and STAB U-Turn is nothing to scoff at, seem super powerful. If you do have to nerf it, I'd probably do 1.5x SpD for Scizor and 1.5x Def for Kleavor, but we'll have to talk about that among council later. Slingshot seems alright, and Hand Buzzer is extremely funny but sounds extremely annoying to play against.
Abilities: I like Shield Dust a lot
Adjustments: wiggly funny. Eevees are fine, certainly not as crazy as they were in JolteMons, but respectable, especially Jolteon and Umbreon plus the already viable Vaporeon. I would suggest that you give then Grass Knot, it's just a move I've recently thought that the Eevees should learn, but giving Vaporeon a way to hit Waters might break it so maybe not.
Moves: Slash is pretty decent way to give Normal-types a real physical STAB move again, and Dragon Breath being baby Core Enforcer is neat.
Items: Sushi is probably too weak to make Tatsu OU-relevant, Muleta sounds just okay mainly due to the Covert Cloak effect though the Tauroses aren't exactly the first things I think of when I think of running Cloak, Quick Claw is fine, and Binding Band is also fine, though just as a personal preference I'd rather have this effect on a separate new item since Binding Band has a super small pre-existing niche on Sand Spit users.
Abilities: Unnerve is cool, but we did have an ability with an extremely similar effect in JolteMons that was better, as the Embargo effect would be active for as long as the user was active. While I'd like to limit JolteMons concepts being resubbed here, I was a really big fan of that ability so I would be very okay with you just subbing that version of it. Wind Power might be broken, Tailwind has a really strong effect balanced in singles by its awful duration, so making it 7 turns likely makes it too powerful of a Speed control tool even it's just on Talonflame and Tornadus (since Thundy and Lando don't get Tailwind). Maybe it so that the user switches out when Tailwind is set, so you get 3 turns of Tailwind + free pivoting? Still extremely strong but potentially easier to deal with.
Adjustments: Hydreigon seems very powerful with Death Aura, hopefully balanced by how offensive the metagame is, though it still has the potential to dismantle a lot of defensive cores. Hippo's odd flavor aside (Hippos are great at being in water, but a Flip Turn is a swimming technique and Hippos can't swim, they run underwater), seems like a great Ground pivot, still has to contend with the 5 million viable Grounds we have but Sand Stream + pivoting + recovery should make it real. Iron Thorns might be a little too much between Tough Claws, Shift Gear, and Aqua Tail in spite of its awful typing.
Items: I do think I like Beaf's anti-pivoting item a bit more since it seems more applicable on walls or hazard stack teams, but this one is also pretty interesting since it's a more offensive use of the concept that revenge killers would use. Would be less viable because it's a lot riskier, but it's interesting nonetheless.
Adjustments: Fez and Munki can be one sub since they're counterparts (plus you can add an Okidogi buff if you really want to). That said, Munki would probably get vetoed, Psycho Boost from 130/106 special offense is pretty insane and that's before considering Contrary. I like Fez a lot, however. We talked about this a bit on Discord, Chi-Yu and Chien-Pao likely wouldn't get freed in this way since the abilities wouldn't get banned under normal tiering policy. I recommend making an ability sub that swaps the effects of Beads and Sword of Ruin as a effective way to free them.
Abilities: Power Spot sounds fun
Adjustments: I like all 3 a lot. Milotic is probably the standout, being a very strong Sheer Heart user or wall with a good typing, but Okidogi and even Ambipom aren't bad either
Items: Whoopie Cushion seems niche but decent.
Adjustments: Snorlax seems extremely strong, that bulk and recovery really frees up Tera Shard giving you a big blob and Curse wincon of any typing you need, while the pivoting isn't quite as scary but more icing the cake. Could get vetoed but I'm not gonna say for sure quite yet. Mamoswine is simple but cool.
Moves: Lighting Rush is fine, but very redundant with the pre-existing multi-hit physical Electric move in Chain Lightning
Adjustments: Poliwrath and Noctowl are too underwhelming for an OU level (maybe Poliwrath has a slight niche with Belly Drum and Jet Punch on HO but that might be pushing it. Also, you have Swift Swim listed twice for Poliwrath, I assume the first one is supposed to be Water Absorb). I actually really really like the idea of QD Ludicolo, though between unbanning Volcarona and the buffed Oricorios we are quite saturated on QD mons. Polteageist is already a viable HO option, so making it Water and giving it Water Spout might be too much and the meta is quite saturated with Water-type breakers already
Moves: Poison Fang is pretty cool
Abilities: Guard Dog seems fine
Adjustments: Eelektross is still cool but likely too weak for OU (also it already gets Knock Off now), Leavanny is very interesting actually with VD and MGuard, though fierce Grass-type competition probably keeps it down. Color Change Ori is likely a nerf compared to Scrappy but really fun
Adjustments: based
Moves: Tera Blast would probably get vetoed, as it would require us to re-ban multiple mons. I'd rather buff Tera Shards themselves.
Items:
Abilities: Exoskeleton is pretty neat on the right mons,
maybe even gives a use for Bug Tera Shard since you'd have no weaknesses + good Grass and Ground resistances.
Adjustments: Not my favorite Iron Leaves sub over the course of the mod, but a good one nonetheless. Baseball Bat, Tie-Dye Band, and Steel Tera Shard would all be great options on this.
Abilities: Not a big fan of either
Adjustments: Thundurus is actually one of the best pivots in the metagame right now thanks to its new ability Battle Spines, so there's no need to give something else
Moves: Heated Debate would probably get vetoed, a similar sub got vetoed earlier for being a Sun version of Chilly Reception and adding Taunt to that (or even just Taunt + pivoting by itself) makes it an even crazier pivoting tool
Items: It has a lot of drawbacks, but I'm still not sure if that's enough to keep this from getting vetoed, it really can't be overstated how good passively setting hazards is, especially in a metagame where removing them is still somewhat difficult
Abilities: Supersweet Syrup's buff is okay, would def need expanded distribution to be worth it, though the effect is pretty weak in singles, mostly being a worse Compound Eyes. Frost Cloak is a little odd, almost feels more like a doubles ability since in singles it essentially functions the same as Snow Warning + Aurora Veil, but instead its Frost Cloak + Snowscape, just that you can't stop it by changing the weather before the setter moves. That said, Aurora Veil teams don't need a buff.
Adjustments: I really like both of these, both Blissey and Brute Bonnet can become genuinely powerful options with these movepool buffs, especially the latter.
Moves: Pledge Pulse is interesting, but the RNG with it probably makes it too difficult to viably use, Mist is probably still not worth the time to set up but it approaches being usable, and Cultist Chant is just a bit underwhelming, though a move that can set up Safeguard is interesting.
Items: I'm very much not a fan of adding new hazards, but Banana is
probably inoffensive enough to be fine. Otherwise it's a slightly better Gen 7 nature-based pinch berry without the nature restriction (but no Gluttony interaction for Lax ig), which is fine
Adjustments: Adding forms stuck in previous generations is outside the scope of the mod, so adding Cosplay Pikachu forms wouldn't be allowed. I do prefer the other Ampharos submission, this is one is fine but likely wouldn't have an impact in an OU context. Gliscor is interesting, but since Gliscor is a Top 10 mon in the metagame, changing such an important defensive piece in the meta this significantly likely wouldn't be healthy for the metagame. It's a huge uphill battle because of their poor stats, but maybe try doing something similar with Honchkrow or Bombirdier.
Moves: Note that you're only allowed to have 4 submissions per category, so you'd need to remove one of you move subs. Trap Toss is likely broken, being a much stronger and more complicated version of the only great Court Change. Brisk Wind is fine since Special Ice-types are in a really bad spot right now. I don't really like grouping every multi-hit move together in this sub as this is an unnecessary nerf to all the 25 BP ones, I'd recommend cutting the sub down to Flurry of Blows (which you could replace with Arm Thrust)/Spirit Raze/Toxic Volley. Short Circuit and Volt Tackle aren't counterparts, so they can't be subbed as one submission. Aside from that, they're fine, but I'm not particularly interested in them since physical Electric-types already got a great buff in Chain Lightning. As for the Rooms, they would
probably get vetoed as we've been avoiding adding new field effects like weathers or rooms.
Items: Inheritance Will probably should only activate on faint, but it's still likely broken as a team of setup sweepers being able to pass stats to each other just by fainting creates a pseudo-Baton Pass chain that can very easily get out of hand. Mime's Tools would also get vetoed as extending the duration of Trick Room through items has been shown to be broken in multiple metagames. Aside from that, the Mr. Mime-specific effects wouldn't really do anything right now since Mr. Mime isn't in the game right now, as this is a meta based on Gen 9 OU and not NatDex. Snomolite is funny, but wouldn't make Snom viable.
Abilities: Angel Shell is fine, the room abilities would get vetoed as auto-setting Trick Room has also been shown to be a broken concept across multiple metagames, along with the issue of adding new field effects I mentioned earlier
Adjustments: Only Pokemon Adjustments are allowed to be subbed through Adjustment subs, so the mechanic changes to Ice-types would get vetoed. Klawf is okay but it does have to contend with another viable Crab in Crabominable, along with the many other bulky Waters and Regen pivots we have. Probably could give it Flip Turn
And that's all!
Submissions end in a bit less than 24 hours, so be sure to keep the submissions coming! See you then