This team is heavily inspired by pink heracrosses thundurus regen duo team. I really enjoyed using his team but the problem is that i suck at the game. I want to have a chill time on showdown and not have my heart rate go up predicting stuff. The problem I had with his team is that landorus was too slow. That's why I bring you a less powerful but fastest mon in the relevant metagame.
Pokepaste
https://pokepast.es/ef4365e1f25d95a1
Dragapult
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
This is the only wallbreaker of this team and is the win condition. The point is to bring this after after the opponents mons are a little bit weakened and finnish them off using it's high speed, powerful stab shadowballs and draco meteors. Tera ghost is for throwing out more stronger shadowballs. Flamethrower is used for kingambit (although it's better not to risk it), amongus and alolan ninetales. Infiltrator is for getting through any bs the opponent might set up like sub or veil and choice specs is the item of choice for obvious reasons. The next member on this team is....
Ting-lu
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Spikes
Ting-lu and pult might the single best duo since Julius and Ceasar. The current most used pokemon in the metagame is kingambit which mauls dragapult. Well fear no more with ting-lu. It can weaken pokemon with thee hazards it sets up and is generally a great defensive pokemon with the ability to weaken special attackers. Ting-lu can wall mons like roaring moon, kingambit and iron moth. With the tera poison it can even take hits from opergon. I really don't understand why people use tusk over this thing when the only thing tusk walls is dragonite. Well enough with the tusk hate let's hop on to...
Cinderace
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Will-O-Wisp
- Court Change
I feel like this is the odd member out but it's the only hazard removal option in this team with court change. Cinerace's high speed attack let's it put in some work with powerful pyro balls and uturns. Wisp is for physical attackers like kingambit and roaring moon. Heavy duty boots is used so that cinderace can comee in on hazards and tera grass is primarily used for ground type threats. For it's uturns to be useful tho, it needs a switch in and thats why we have the firstz member of the regen duo....
Galarian-slowking
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave
Glarian slowkings job is to thunderwave scarfed mon, click future sight, click chilly reception and bring pult in. It has incerdible longevity thanks to regenerator and (thanks to its typing) walls special attackers like iron valiant and iron moth or any fairy types for that matter. Chilly reception was given to only slowking and it can make great use of it with its low speed. Tera grass is again.. for ground types. Nothingf more to say, just a great pivot in general.
Alomomola
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Wish
- Protect
- Flip Turn
For our second member of thee regeen duo we have alomola. And it practically has the same job as slowking but for physical attackers as there aren't many reelevant ones that can threaten it. Wish and protect to heal or spread wish around, scald to fish for burns and flip turn to bring pult in. Heavy duty boots lets it come in more often and tera flying lets it resist grass type attacks.
Gliscor
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 252 Def / 12 SpD
Impish Nature
- Earthquake
- Toxic
- Protect
- U-turn
I got this set off the showdown reccommendations so i really dont know the point of 12 SpD Evs but ye... Poison heal and toxic orb to heal and toxic just to be annoying. Uturn to... you guessed it, bring in dragapult and protect to heal more and stall out more toxic turns. Tera water to resist water attacks like ivy cudgel. The role if this mon is just to be annoying. It can take hit, not many things can hit it supereffectively and it's just generally annoying.
To end this thread, I really didn't know what i was doing. I was like ''me like dragapult me add dragapult''. This is the first team that I have built and I want suggestions to better it so feel free to suggest stuff if you want to.
Pokepaste
https://pokepast.es/ef4365e1f25d95a1
Dragapult

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
This is the only wallbreaker of this team and is the win condition. The point is to bring this after after the opponents mons are a little bit weakened and finnish them off using it's high speed, powerful stab shadowballs and draco meteors. Tera ghost is for throwing out more stronger shadowballs. Flamethrower is used for kingambit (although it's better not to risk it), amongus and alolan ninetales. Infiltrator is for getting through any bs the opponent might set up like sub or veil and choice specs is the item of choice for obvious reasons. The next member on this team is....
Ting-lu

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Spikes
Ting-lu and pult might the single best duo since Julius and Ceasar. The current most used pokemon in the metagame is kingambit which mauls dragapult. Well fear no more with ting-lu. It can weaken pokemon with thee hazards it sets up and is generally a great defensive pokemon with the ability to weaken special attackers. Ting-lu can wall mons like roaring moon, kingambit and iron moth. With the tera poison it can even take hits from opergon. I really don't understand why people use tusk over this thing when the only thing tusk walls is dragonite. Well enough with the tusk hate let's hop on to...
Cinderace

Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Will-O-Wisp
- Court Change
I feel like this is the odd member out but it's the only hazard removal option in this team with court change. Cinerace's high speed attack let's it put in some work with powerful pyro balls and uturns. Wisp is for physical attackers like kingambit and roaring moon. Heavy duty boots is used so that cinderace can comee in on hazards and tera grass is primarily used for ground type threats. For it's uturns to be useful tho, it needs a switch in and thats why we have the firstz member of the regen duo....
Galarian-slowking

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave
Glarian slowkings job is to thunderwave scarfed mon, click future sight, click chilly reception and bring pult in. It has incerdible longevity thanks to regenerator and (thanks to its typing) walls special attackers like iron valiant and iron moth or any fairy types for that matter. Chilly reception was given to only slowking and it can make great use of it with its low speed. Tera grass is again.. for ground types. Nothingf more to say, just a great pivot in general.
Alomomola

Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Wish
- Protect
- Flip Turn
For our second member of thee regeen duo we have alomola. And it practically has the same job as slowking but for physical attackers as there aren't many reelevant ones that can threaten it. Wish and protect to heal or spread wish around, scald to fish for burns and flip turn to bring pult in. Heavy duty boots lets it come in more often and tera flying lets it resist grass type attacks.
Gliscor

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 252 Def / 12 SpD
Impish Nature
- Earthquake
- Toxic
- Protect
- U-turn
I got this set off the showdown reccommendations so i really dont know the point of 12 SpD Evs but ye... Poison heal and toxic orb to heal and toxic just to be annoying. Uturn to... you guessed it, bring in dragapult and protect to heal more and stall out more toxic turns. Tera water to resist water attacks like ivy cudgel. The role if this mon is just to be annoying. It can take hit, not many things can hit it supereffectively and it's just generally annoying.
To end this thread, I really didn't know what i was doing. I was like ''me like dragapult me add dragapult''. This is the first team that I have built and I want suggestions to better it so feel free to suggest stuff if you want to.