Playstyle Post: The State of Sticky Webs
Intro:
After playing DLC1's metagame for a long time, I just wanted to share my thoughts on one of my new favorite playstyle, Webs. This playstyle is a more offensive playstyle that focuses on using powerful sweepers that are a bit on the slower side (

) and using webs to make up for their slower speed. This team does well in opposing HO, but struggles with Boots Spam. Of course the matchup depends on your team + opponent's team but these are big generalizations. For example, Psyshock

on webs greatly eases the stall matchup as it forces Tera/Certain Options.
Teambuilding: (note that I may classify things differently and these mons can preform more than just its described role.)
When building a webs team, I often found myself going back to the same mons. This is because the nature of the Sticky Web playstyle is very limited in teambuilding. You are forced to run a webs setter (

) as well as a way to keep webs up. If not running anti-hazard removal tech, Webs can be pretty useless as they just get spun away on one turn. This limits us to really having only four "unique" members. With these four members, we need to form a core that works well with each other and can take on the meta. The vague roles of these four are: Sweeper, Stallbreaker, Speed Control and Support. (SSSS)
The Stallbreaker, or Breaker is tasked with taking on the massive bulk of teams. Good examples of this role are

and

. Both examples matchup well into most of the walls in the meta, and can beat

/force it to tera. A good example of a SpA breaker was

(maybe too good lol) as it also matched up well into the meta's special walls. Generally, you either send them at the start of a game to rip things open, or at the end of the game to clean things up (Fallen Five


moment). Of course other mons can server as a breaker, these are just some shining examples.
The Sweeper generally is used late game to take advantage of the weakened opposing team to setup and sweep. Good examples of this role are

and

. (note role compression) The two boost up their stats and can quickly snowball out of control. Mainly they are the wincon, and you want to eliminate their checks over the game or tera on the right spot. Pretty self explanatory role, but very important.
Speed Control is more of a niche role, but still important. This is because Sticky Webs already provides speed control. As its name implies, it serves as speed control when webs aren't up/removed. This role is to help vs teams that use

/other speed boosts. A good example of this is

. With Booster speed, it hits 525 speed, outspeeding everything unboosted and provides role compression as it doubles as a sweeper.
Support is an option that enables your teammates by providing things like status and healing. A good example of this is

. It provides tech vs other Web teams, status in Nuzzle, helping futher lower the speed of opposing mons or vs things like

and Healing in Healing Wish which lets your sweepers get another chance at sweeping (teams might be broken down already). Note that this role isn't obligatory as sometimes it can be a momentum sink.
Conclusion:
Webs as a playstyle has 100% gotten better thanks to the DLC. With Gholdengo being overpowered in terms of preventing removal, having access to Rimbombee now and certain bans taking place, Webs have benefited from all of this. Do note that Gholdengo will be getting a suspect test, so we might need to find alternatives (or all spam DNB). I'm leaving my RMT post below, I made a Webs HO team that preformed pretty well + qualified for reqs. It might also help you qualify for Gliscor Reqs.
https://www.smogon.com/forums/threads/jealousy-got-reqs-peaked-1889-no-50.3730667/