Don't you talk shit about my gorgeous onion boy
Can never think of Celebi as anything but female, even if non-shiny #pmd2
Don't you talk shit about my gorgeous onion boy
Probably about 50% of the times I’ve tried Nuzlocking B2W2 have died to Cheren alone.This is very minor but it still irks me. In the classroom area of the Aspertia Gym in B2W2, there's an NPC who mentions that the only accessible Pokemon with an advantage against Normal-types are the Riolu found in Floccesy Ranch. Seems like a neat little hint for a kid who's struggling against Cheren (and at the very least it tells you about a 5% encounter that you might otherwise miss completely), but it doesn't work at all as advice for the first Gym.
Riolu realistically won't learn a Fighting-type attack before facing Cheren, especially if you go to catch one after talking to this NPC, since it needs to get to Level 15 to learn Force Palm (Cheren's ace is Level 13 in Normal Mode). Weirdly, Gen 4 and BW had it learn Force Palm at the much more reasonable Level 11, but they switched it with Feint in B2W2. Gen 5 overall is extremely rough for early-game grinding, between the dearth of trainers before each game's first Gym and the diminishing returns of the scaled exp system, compounded by wild Pokemon encounters that never exceed Level 7 (remember also that Audino encounters are locked behind getting your first badge).
To be clear, I'm aware that Riolu is still a competent choice to take on Cheren, mostly because Counter can be quite effective against him if timed right, but that's not a type advantage thing, nor is it a strategy that a struggling child can necessarily pull off.
What I find especially funny about this NPC is how much of a 180 it is from BW. The rest of their dialogue is something to the effect of "...if you go in with a Grass-, Fire-, or Water-type Pokemon, it'll be a simple test of strength!" which is fine on its own, but it clashes with BW's type advantage railroading and creates some unfortunate implications for anyone who loses to Cheren, without offering a feasible strategic solution.
This is my counter argument for anyone who says PLA is perfect, remember that an already hard to find pokemon was unobtainable due to a bug. At least SVs bugs didn’t make a pokemon unobtainable.In Legends Arceus, for the 2 most annoying Pokemon to find in the first area (Munchlax and Cherubi), the location in the Pokedex is straight-up false.
Cherubi's location is supposed to be the Heartwood, but every single tree and spawn point in the Heartwood has a 0% chance to encounter Cherubi. Instead, you must travel slightly outside of the Heartwood (until the game no longer displays your location as "Heartwood" but instead the generic "Obsidian Fieldlands") to find the two magically unlabeled trees with a 100% chance of encountering either Cherubi or Cherrim.
I believe no Trainers in the game use Cherubi either (please let me know if I'm wrong), so there's no way for a player without a guide to know where else to look except the Heartwood.
Similarly, Munchlax's location is supposed to be Deertrack Heights, but every spawn point in Deertrack Heights has a 0% chance to encounter Munchlax. Instead, you have to magically guess that one patch of grass in Deertrack Path has a less than 10% chance to spawn Munchlax, and a second patch of grass even farther away from the Heights (again with a generic "Obsidian Fieldlands" location) also has a less than 10% chance to spawn Munchlax.
Finally, you know how the game keeps track of areas you've discovered? A place you've never been to will show up as "??????" in the Habitat page of the Pokedex, and it will be greyed out on the map.
...But it turns out these two things aren't in sync. For example, Icepeak Arena and Snowfall Hot Spring are part of the same map segment of Alabaster Icelands, so visiting Icepeak Arena also makes Snowfall Hot Spring show up as no-longer-greyed-out on the map. But the player still hasn't actually visited Snowfall Hot Spring yet, so any Pokemon located there still display "??????". The end result is that you see a Pokemon whose only location in the Alabaster Icelands is "??????", but nothing on the map is greyed out so you have no idea where you haven't visited yet. This Pokemon is, you guessed it, Munchlax.
Yeah, SV has (imo) the best level up movepools in the series, with moves that make sense at the given levels.This is very minor but it still irks me. In the classroom area of the Aspertia Gym in B2W2, there's an NPC who mentions that the only accessible Pokemon with an advantage against Normal-types are the Riolu found in Floccesy Ranch. Seems like a neat little hint for a kid who's struggling against Cheren (and at the very least it tells you about a 5% encounter that you might otherwise miss completely), but it doesn't work at all as advice for the first Gym.
Riolu realistically won't learn a Fighting-type attack before facing Cheren, especially if you go to catch one after talking to this NPC, since it needs to get to Level 15 to learn Force Palm (Cheren's ace is Level 13 in Normal Mode). Weirdly, Gen 4 and BW had it learn Force Palm at the much more reasonable Level 11, but they switched it with Feint in B2W2. Gen 5 overall is extremely rough for early-game grinding, between the dearth of trainers before each game's first Gym and the diminishing returns of the scaled exp system, compounded by wild Pokemon encounters that never exceed Level 7 (remember also that Audino encounters are locked behind getting your first badge).
To be clear, I'm aware that Riolu is still a competent choice to take on Cheren, mostly because Counter can be quite effective against him if timed right, but that's not a type advantage thing, nor is it a strategy that a struggling child can necessarily pull off.
What I find especially funny about this NPC is how much of a 180 it is from BW. The rest of their dialogue is something to the effect of "...if you go in with a Grass-, Fire-, or Water-type Pokemon, it'll be a simple test of strength!" which is fine on its own, but it clashes with BW's type advantage railroading and creates some unfortunate implications for anyone who loses to Cheren, without offering a feasible strategic solution.
I don't see many people say LA is perfect (in fact, much the opposite in my experience...) but this isn't a bug that makes Pokemon unobtainable, it's an oversight that mislabeled the Dex's encounter listing.This is my counter argument for anyone who says PLA is perfect, remember that an already hard to find pokemon was unobtainable due to a bug. At least SVs bugs didn’t make a pokemon unobtainable.
Granted, a lot of the SV movepools are still effectively the same as they were in SWSHYeah, SV has (imo) the best level up movepools in the series, with moves that make sense at the given levels.
I did not know that, and I’m talking about the new mons, should of specified. TM learnsets made more sense in SV (cough cough Zamazenta got Body Press) and Hariyama got Drain Punch, and Infernape got Aura Sphere, and Breloom got Close Combat, and so did Toxicroak, Fighting Types just got better in SV. And Groudon got Spikes, and even more, and that isn’t counting (ignore Infernape) the DLC Additions. Empoleon Roost and Torterra Shell Smash.I don't see many people say LA is perfect (in fact, much the opposite in my experience...) but this isn't a bug that makes Pokemon unobtainable, it's an oversight that mislabeled the Dex's encounter listing.
Granted, a lot of the SV movepools are still effectively the same as they were in SWSH
Who? I complètes my pokedexremember that an already hard to find pokemon was unobtainable due to a bug
I'm going to nitpick this specific example with the knowledge that the Mankey line gets Cross Chop at level 22. Pretty crazy time to learn a STAB move that is a Fighting-type Stone Edge.Yeah, SV has (imo) the best level up movepools in the series, with moves that make sense at the given levels.
Which is a great example of mostly unchanged movesetsI'm going to nitpick this specific example with the knowledge that the Mankey line gets Cross Chop at level 22. Pretty crazy time to learn a STAB move that is a Fighting-type Stone Edge.
(Technically speaking, Stone Edge is a Rock-type Cross Chop, since Cross Chop came first.)
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Question which I can't check right now: did Rage Fist on Primeape end up taking the place of one of the "empty slots"?I'm not complaining they keep movesets mostly the same (this is what most movesets in the series do, often just tweaking levels to be less extreme), with some slight tweaks, just Mankey's a good example of it.
I thought something similar but it's between Thrash & Close CombatQuestion which I can't check right now: did Rage Fist on Primeape end up taking the place of one of the "empty slots"?
Question which I can't check right now: did Rage Fist on Primeape end up taking the place of one of the "empty slots"?
I thought something similar but it's between Thrash & Close Combat
(Incidentally, Annihilape learns everything the same level as Primeape does. The other "evolve by move" Pokemon do the same thing.)
Which lines up with where Thrash is in the Mankey kitJust checked: yes.
Essentially in Primeape's set it's switched as Thrash is now in the slot at Level 30 where it used to learn Punishment/Skull Bash in SM/BDSP, whereas it used to learn Thrash at Level 35 in SM/BDSP. Rage Fist now fills that slot instead for Primeape.
So in other words, Thrash was moved down from "Level 35" in Primeape's SM/BDSP/SV learnset to "Level 30" where Punishment/Skull Bash was and Rage Fist was put there in its place.
Early versions of Legends Arceus had a bug where alternate forms of certain Pokemon had catch rates of 0. This meant wild Cherrim were impossible to catch as long as the overworld weather was sunny.Who? I complètes my pokedex
Gen 11?Why the crap are so many of Gen XI's shinies practically indistinguishable from the regular forms? I'm missing a bunch of shinies from Galar and it makes searching for them on Home's GTS borderline impossible.
After a certain point, designers started picking out their own shiniesWhy the crap are so many of Gen XI's shinies practically indistinguishable from the regular forms? I'm missing a bunch of shinies from Galar and it makes searching for them on Home's GTS borderline impossible.
Gen 11?
And here I thought you were about to leak some of the designs coming in 2 gens :(Oh ffs it's obvious what I meant
To be fair, excluding the Gimmighoul line who aren't actually available outside that one raid event, the only one where the indistinguishability isn't due to the the texture overlay is the Maushold line. (And Ogerpon and the non-Okidogi members of the Loyal 3, but those are shiny locked and so are irrelevant.)Why the crap are so many of Gen IX's shinies practically indistinguishable from the regular forms? I'm missing a bunch of shinies from Galar and it makes searching for them on Home's GTS borderline impossible.
Sorry to be the proofreader again, but do you mean Gen 9 (Paldea) shinies, Galar (Gen 8) shinies, or Galar Shinies which you want to hunt in Paldea but can't due to this distinguishing problem?Why the crap are so many of Gen IX's shinies practically indistinguishable from the regular forms? I'm missing a bunch of shinies from Galar and it makes searching for them on Home's GTS borderline impossible.
Sorry to be the proofreader again, but do you mean Gen 9 (Paldea) shinies, Galar (Gen 8) shinies, or Galar Shinies which you want to hunt in Paldea but can't due to this distinguishing problem?