Monotype Infernape (Fire)

CaptainDaimyo

500,000 USD for a 0.1 square meter room in Dubai
is a Top Contributor
[SET]
Infernape @ Choice Band
Name: Choice Band (Fire)
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Mach Punch

[SET COMMENTS]
Infernape is a great wallbreaker and cleaner on Fire teams. Its Fighting typing grants Infernape and Fire teams a better matchup against Dark teams, being able to threaten the likes of Hydreigon and Chien-Pao while also resisting Kingambit's Sucker Punch, and with Flare Blitz, it can threaten Landorus. Close Combat is Infernape's primary Fighting-type STAB move, massively threaten the likes of Ursaluna-B and Baxcalibur. With U-turn, Infernape can safely pivot out of its switch-ins, such as Dondozo, into a teammate that can threaten them. Infernape is also able to serve as a great revenge killer thanks to its access to an Iron Fist-boosted Mach Punch, being able to pick off weakened sweepers such as Baxcalibur, Choice Scarf Hisuian Arcanine, Greninja, and Chien-Pao.

Ninetales and Torkoal make for great partners for Infernape, as the two of them up sun to further boost Infernape's Flare Blitz. Ninetales also commonly uses Solar Beam, allowing it to OHKO threats to Infernape, such as physically defensive Quagsire, and can heal Infernape with Healing Wish, while Torkoal can remove entry hazards for Infernape with its access to Rapid Spin. Torkoal and Heatran can set Stealth Rock in order to wear down foes for Infernape to pick off. For example, Infernape is guaranteed a 2HKO on Galarian Weezing after Stealth Rock damage. In return, Infernape can OHKO Landorus with Flare Blitz under sun as well as both Ursaluna-B and Mamoswine without sun. Cinderace is another noteworthy teammate, as not only can it remove hazards with Court Change, but it is also able to revenge kill faster Ghost-types Infernape cannot such as Dragapult and Speed-boosted Ceruledge with Sucker Punch. In return, Infernape's Fighting-type STAB move frees up a moveslot for Cinderace, as the latter no longer needs High Jump Kick. Volcanion is another great teammate, as it provides Fire teams an immunity to Water, and in return, Infernape is able to threaten the likes of Iron Treads and Landorus for it. Talonflame and Moltres provide a Ground immunity, Will-O-Wisp support, and they can bring Infernape in via U-turn. The two of them are also able to lure bulky Pokemon like Ursaluna-B and Ting-Lu for Infernape to break. Talonflame also provides Defog support, while Moltres's bulk allows it to take on Dragonite, which Infernape greatly appreciates. Infernape's wallbreaking enables other wallbreakers and sweepers such as Ogerpon-H, Volcarona, and Ceruledge to clean late-game. In particular, Infernape can remove Alolan Muk and Heatran to enable a sweep from Volcarona.

[OTHER OPTIONS]
=============
Fire
--------
Thunder Punch and Knock Off are other options Infernape can choose to run over Close Combat or Flare Blitz. Thunder Punch allows Infernape to threaten several bulky Water-types. It can 2HKO mixed defensive Toxapex most of the time and OHKO Pelipper and Gyarados. With Knock Off, Infernape can not only threaten Ghost-types, such as Skeledirge, but it can also remove key items, such as Heavy-Duty Boots, from the likes of Pelipper, Ninetales, and Baxcalibur to make them susceptible to entry hazards. However, Close Combat is generally more useful due to the amount of targets it can remove like Ursaluna-B and Ting-Lu, benefiting Fire teams. Fire Punch can be run over Flare Blitz. Although weaker, using Fire Punch doesn't result in Infernape taking recoil damage, improving its longevity. However, Flare Blitz is more reliable despite its recoil damage, and the recoil damage can be solved when running Ninetales thanks to the its access to Healing Wish. Choice Scarf is another option for Infernape, as this can allow it to outspeed and threaten would-be faster Pokemon, such as Flutter Mane, but this trades away its ability to win one-on-one against more bulky Pokemon like Ursaluna-B.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Fire analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality check by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/therealbigc.532450/
Grammar check by:
https://www.smogon.com/forums/members/ken.594478/
 
Last edited by a moderator:
[SET]
Infernape @ Choice Band
Name: Choiced Attacker (Fire)
Ability: Iron Fist
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz / Fire Punch
- Close Combat (/ Thunder Punch / Knock Off) *Move to OO imo, confirm with QC 2 though
- U-turn
- Mach Punch

[SET COMMENTS]
Infernape is a great wallbreaker and sweeper on Fire teams. Its Fighting-typing grants Infernape and Fire teams a better matchup against Dark teams, being able to threaten the likes of Kingambit and Chien-Pao (worth noting that Fire has a really bad time vs Sucker Punch + Kingambit rn, Flare Blitz is strong enough to still pick off Lando-I at least). Thunder Punch allows Infernape to threaten several bulky Water-types. It can 2HKO mixed defensive Toxapex most of the time and OHKO Pelipper. With Knock Off, Infernape can not only threaten Ghost-types such as Skeledirge, but it can also remove key items such as Heavy-Duty Boots from the likes of Pelipper, Ninetales, and Baxcalibur to make them susceptible to hazards. With U-turn, Infernape can safely pivot out of its switch-ins such as Dondozo into a teammate that can threaten it. Infernape is also able to serve as a great revenge killer thanks to its access to Mach Punch, being able to pick off weakened sweepers such as Baxcalibur, Torterra, and Chien-Pao.

Ninetales and Torkoal make for great partners for Infernape, as the two of them are able to set up sun to further boost Infernape's Fire-type STAB. Ninetales also has access to Solar Beam, allowing it to OHKO threats to Infernape such as physically defensive Quagsire (can also grant Healing wish, which is nice because all that recoil from flare blitz would be bad), while Torkoal can remove entry hazards for Infernape with its access to Rapid Spin. Torkoal and Heatran can place entry hazards in order to wear down foes into KO territory (like?) for Infernape to finish off. In return, Infernape can OHKO Landorus with Flare Blitz under sun. Cinderace is another noteworthy teammate, as not only can it remove hazards with Court Change, but it is also able to revenge kill faster Ghost-types Infernape cannot such as Dragapult and boosted Ceruledge (forgor the move). Lastly, Infernape's wallbreaking enables other wallbreakers and sweepers such as Ogerpon-H, Volcarona, and Ceruledge to clean lategame.
*Volcanion for Azumarill
*Talonflame lures walls that Nape can take advantage off, also defogs and pivots

(Add other options: Choice Scarf set)


[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Fire analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality check by:
Grammar check by:
QC 1/2, though I would like to read it before stamping, thankie Captain
 
[SET]
Infernape @ Choice Band
Name: Choiced Attacker (Fire)
Ability: Iron Fist
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz / Fire Punch
- Close Combat (/ Thunder Punch / Knock Off) *Move to OO imo, confirm with QC 2 though
- U-turn
- Mach Punch

[SET COMMENTS]
Infernape is a great wallbreaker and sweeper on Fire teams. Its Fighting-typing grants Infernape and Fire teams a better matchup against Dark teams, being able to threaten the likes of Kingambit and Chien-Pao (worth noting that Fire has a really bad time vs Sucker Punch + Kingambit rn, Flare Blitz is strong enough to still pick off Lando-I at least). Thunder Punch allows Infernape to threaten several bulky Water-types. It can 2HKO mixed defensive Toxapex most of the time and OHKO Pelipper. With Knock Off, Infernape can not only threaten Ghost-types such as Skeledirge, but it can also remove key items such as Heavy-Duty Boots from the likes of Pelipper, Ninetales, and Baxcalibur to make them susceptible to hazards. With U-turn, Infernape can safely pivot out of its switch-ins such as Dondozo into a teammate that can threaten it. Infernape is also able to serve as a great revenge killer thanks to its access to Mach Punch, being able to pick off weakened sweepers such as Baxcalibur, Torterra, and Chien-Pao.

Ninetales and Torkoal make for great partners for Infernape, as the two of them are able to set up sun to further boost Infernape's Fire-type STAB. Ninetales also has access to Solar Beam, allowing it to OHKO threats to Infernape such as physically defensive Quagsire (can also grant Healing wish, which is nice because all that recoil from flare blitz would be bad), while Torkoal can remove entry hazards for Infernape with its access to Rapid Spin. Torkoal and Heatran can place entry hazards in order to wear down foes into KO territory (like?) for Infernape to finish off. In return, Infernape can OHKO Landorus with Flare Blitz under sun. Cinderace is another noteworthy teammate, as not only can it remove hazards with Court Change, but it is also able to revenge kill faster Ghost-types Infernape cannot such as Dragapult and boosted Ceruledge (forgor the move). Lastly, Infernape's wallbreaking enables other wallbreakers and sweepers such as Ogerpon-H, Volcarona, and Ceruledge to clean lategame.
*Volcanion for Azumarill
*Talonflame lures walls that Nape can take advantage off, also defogs and pivots

(Add other options: Choice Scarf set)


[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Fire analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality check by:
Grammar check by:
QC 1/2, though I would like to read it before stamping, thankie Captain
Implemented. Marked it as QC 1/2 although you could check again
 
add (comment) remove

[SET]
Infernape @ Choice Band
Name: Choiced Attacker Choice Band (Fire)
Ability: Iron Fist
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz / Fire Punch (feel like Fire Punch should be in other options, it's a lot weaker than Flare Blitz even after Iron Fist. Up to you though. If keeping in primary moveset need to explain choice in first paragraph)
- Close Combat
- U-turn
- Mach Punch

[SET COMMENTS]
Infernape is a great wallbreaker and sweeper ("cleaner" instead here? Sweepers are generally setup mons) on Fire teams. Its Fighting-typing grants Infernape and Fire teams a better matchup against Dark teams, being able to threaten the likes of Kingambit and Chien-Pao (probably emphasize you resist Gambit Sucker, mention Hydreigon here too), and if running Flare Blitz, it can threaten Landorus as well (mention Band CC is massively threatening to Ursaluna-B and Bax; Band Ape is Fire's best way of dealing with them). With U-turn, Infernape can safely pivot out of its switch-ins such as Dondozo into a teammate that can threaten it them. Infernape is also able to serve as a great revenge killer thanks to its access to Mach Punch, being able to pick off weakened sweepers such as Baxcalibur, Torterra, and Chien-Pao (Scarf Hisuian Arcanine is a better example than Torterra imo. Greninja is another key target of Mach Punch).

Ninetales and Torkoal make for great partners for Infernape, as the two of them are able to set up sun to further boost Infernape's Fire-type STAB. Ninetales also has access to Solar Beam (both get Solar Beam, so "has access to" feels wrong; sub for "commonly uses"), allowing it to OHKO threats to Infernape such as physically defensive Quagsire and can heal Infernape with Healing Wish, while Torkoal can remove hazards for Infernape with its access to Rapid Spin. Torkoal and Heatran can place entry hazards Stealth Rock in order to wear down foes like Ting-Lu (Ting is a strange example because it resists rocks and Ape only has an 18% chance to OHKO it after rocks; find something more relevant) into KO territory for Infernape to finish off. In return, Infernape can OHKO Landorus with Flare Blitz under sun (as well as Ursa-B and Mamo even without sun). Cinderace is another noteworthy teammate, as not only can it remove hazards with Court Change, but it is also able to revenge kill faster Ghost-types Infernape cannot such as Dragapult and boosted Ceruledge with Sucker Punch (mention using Infernape allows you to drop High Jump Kick on Cinderace, freeing up its coverage). Volcanion is another great teammate, as it provides Fire teams an immunity to the Water-type, and in return, Infernape is able to threaten the likes of Iron Treads and Landorus for it. Talonflame is able to provide a Ground-type immunity, Will-O-Wisp support, and it can bring Infernape in via U-turn. Talonflame is also able to lure bulky Pokemon like Ursaluna-BM and Ting-Lu for Infernape to break. (Moltres does similar but without the ability to clear hazards in return for more bulk and Sp Atk, which can be useful to help Fire take on threats like Dragonite that Infernape can't deal with) Lastly, Infernape's wallbreaking enables other wallbreakers and sweepers such as Ogerpon-H, Volcarona, and Ceruledge to clean lategame. (Examples where Infernape helps stuff like Volc to sweep e.g., beating Alolan Muk and Heatran) (Skeledirge beats Zamazenta and appreciates Infernape breaking threats such as Ting Lu and Ursa-B)

[OTHER OPTIONS]
=============

Fire
--------

Thunder Punch and Knock Off are other options Infernape can choose to run over Close Combat or Flare Blitz (dropping F Blitz is an option, whole team has Fire coverage). Thunder Punch allows Infernape to threaten several bulky Water-types (make one sentence) It can 2HKO mixed defensive Toxapex most of the time and OHKO Pelipper and Gyarados (can also OHKO Azumarill after rocks). With Knock Off, Infernape can not only threaten Ghost-types such as Skeledirge, but it can also remove key items such as Heavy-Duty Boots from the likes of Pelipper, Ninetales, and Baxcalibur to make them susceptible to hazards. However, Close Combat is generally more useful due to the amount of targets it can remove that can benefit Fire teams like Ursaluna-BM and Ting-Lu. Choice Scarf is another option for Infernape, as this can allow it to outspeed and threaten would-be faster Pokemon such as Flutter Mane, but this trades away its ability to win one-on-one against more bulky Pokemon like Ursaluna-BM.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Fire analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality check by:
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:

QC 2/2, nice work Captain

TheRealBigC.gif
 
add (comment) remove

[SET]
Infernape @ Choice Band
Name: Choiced Attacker Choice Band (Fire)
Ability: Iron Fist
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz / Fire Punch (feel like Fire Punch should be in other options, it's a lot weaker than Flare Blitz even after Iron Fist. Up to you though. If keeping in primary moveset need to explain choice in first paragraph)
- Close Combat
- U-turn
- Mach Punch

[SET COMMENTS]
Infernape is a great wallbreaker and sweeper ("cleaner" instead here? Sweepers are generally setup mons) on Fire teams. Its Fighting-typing grants Infernape and Fire teams a better matchup against Dark teams, being able to threaten the likes of Kingambit and Chien-Pao (probably emphasize you resist Gambit Sucker, mention Hydreigon here too), and if running Flare Blitz, it can threaten Landorus as well (mention Band CC is massively threatening to Ursaluna-B and Bax; Band Ape is Fire's best way of dealing with them). With U-turn, Infernape can safely pivot out of its switch-ins such as Dondozo into a teammate that can threaten it them. Infernape is also able to serve as a great revenge killer thanks to its access to Mach Punch, being able to pick off weakened sweepers such as Baxcalibur, Torterra, and Chien-Pao (Scarf Hisuian Arcanine is a better example than Torterra imo. Greninja is another key target of Mach Punch).

Ninetales and Torkoal make for great partners for Infernape, as the two of them are able to set up sun to further boost Infernape's Fire-type STAB. Ninetales also has access to Solar Beam (both get Solar Beam, so "has access to" feels wrong; sub for "commonly uses"), allowing it to OHKO threats to Infernape such as physically defensive Quagsire and can heal Infernape with Healing Wish, while Torkoal can remove hazards for Infernape with its access to Rapid Spin. Torkoal and Heatran can place entry hazards Stealth Rock in order to wear down foes like Ting-Lu (Ting is a strange example because it resists rocks and Ape only has an 18% chance to OHKO it after rocks; find something more relevant) into KO territory for Infernape to finish off. In return, Infernape can OHKO Landorus with Flare Blitz under sun (as well as Ursa-B and Mamo even without sun). Cinderace is another noteworthy teammate, as not only can it remove hazards with Court Change, but it is also able to revenge kill faster Ghost-types Infernape cannot such as Dragapult and boosted Ceruledge with Sucker Punch (mention using Infernape allows you to drop High Jump Kick on Cinderace, freeing up its coverage). Volcanion is another great teammate, as it provides Fire teams an immunity to the Water-type, and in return, Infernape is able to threaten the likes of Iron Treads and Landorus for it. Talonflame is able to provide a Ground-type immunity, Will-O-Wisp support, and it can bring Infernape in via U-turn. Talonflame is also able to lure bulky Pokemon like Ursaluna-BM and Ting-Lu for Infernape to break. (Moltres does similar but without the ability to clear hazards in return for more bulk and Sp Atk, which can be useful to help Fire take on threats like Dragonite that Infernape can't deal with) Lastly, Infernape's wallbreaking enables other wallbreakers and sweepers such as Ogerpon-H, Volcarona, and Ceruledge to clean lategame. (Examples where Infernape helps stuff like Volc to sweep e.g., beating Alolan Muk and Heatran) (Skeledirge beats Zamazenta and appreciates Infernape breaking threats such as Ting Lu and Ursa-B)

[OTHER OPTIONS]
=============

Fire
--------

Thunder Punch and Knock Off are other options Infernape can choose to run over Close Combat or Flare Blitz (dropping F Blitz is an option, whole team has Fire coverage). Thunder Punch allows Infernape to threaten several bulky Water-types (make one sentence) It can 2HKO mixed defensive Toxapex most of the time and OHKO Pelipper and Gyarados (can also OHKO Azumarill after rocks). With Knock Off, Infernape can not only threaten Ghost-types such as Skeledirge, but it can also remove key items such as Heavy-Duty Boots from the likes of Pelipper, Ninetales, and Baxcalibur to make them susceptible to hazards. However, Close Combat is generally more useful due to the amount of targets it can remove that can benefit Fire teams like Ursaluna-BM and Ting-Lu. Choice Scarf is another option for Infernape, as this can allow it to outspeed and threaten would-be faster Pokemon such as Flutter Mane, but this trades away its ability to win one-on-one against more bulky Pokemon like Ursaluna-BM.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Fire analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality check by:
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:

QC 2/2, nice work Captain

View attachment 568972
GP Team
 
1/1 GP Team done
add remove comment
[SET]
Infernape @ Choice Band
Name: Choice Band (Fire)
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Mach Punch

[SET COMMENTS]
Infernape is a great wallbreaker and cleaner on Fire teams. Its Fighting-typing Fighting typing grants Infernape and Fire teams a better matchup against Dark teams, being able to threaten the likes of Hydreigon and Chien-Pao (rc) while also resisting Kingambit's Sucker Punch, (rs, ac) and with Flare Blitz, it can threaten Landorus Landorus-T for therian, Landorus for base. Close Combat is Infernape's primary Fighting-type STAB move, being able to massively threatening the likes of Ursaluna-B and Baxcalibur. With U-turn, Infernape can safely pivot out of its switch-ins, (ac) such as Dondozo, (ac) into a teammate that can threaten them. Infernape is also able to serve as a great revenge killer thanks to its access to an Iron Fist-boosted Mach Punch, being able to pick off weakened sweepers such as Baxcalibur, Choice Scarf Hisuian Arcanine, Greninja, and Chien-Pao.

Ninetales and Torkoal make for great partners for Infernape, as the two of them are able to set up sun to further boost Infernape's Fire-type STAB Flare Blitz. Ninetales also commonly uses Solar Beam, allowing it to OHKO threats to Infernape, (ac) such as physically defensive Quagsire, (ac) and can heal Infernape with Healing Wish, while Torkoal can remove entry hazards for Infernape with its access to Rapid Spin. Torkoal and Heatran can place set Stealth Rock in order to wear down foes for Infernape to pick off. For example, Infernape can guarantee is guaranteed a 2HKO on Galarian Weezing after prior Stealth Rock damage. In return, Infernape can OHKO Landorus same comment as above w/ regard to Lando's forme with Flare Blitz under sun (rc) as well as both Ursaluna-B and Mamoswine without sun. Cinderace is another noteworthy teammate, as not only can it remove hazards with Court Change, but it is also able to revenge kill faster Ghost-types Infernape cannot such as Dragapult and Speed-boosted Ceruledge with Sucker Punch. In return, Infernape's Fighting-type STAB move frees up a moveslot for Cinderace, as the latter no longer needs High Jump Kick. Volcanion is another great teammate, as it provides Fire teams an immunity to the Water-type Water, and in return, Infernape is able to threaten the likes of Iron Treads and Landorus same comment re: forme again for it. Talonflame and Moltres provide a Ground-type immunity, Will-O-Wisp support, and they can bring Infernape in via U-turn. The two of them are also able to lure bulky Pokemon like Ursaluna-B and Ting-Lu for Infernape to break. Talonflame also provides Defog support, while Moltres's bulk allows it to take on Dragonite, which Infernape greatly appreciates. Infernape's wallbreaking enables other wallbreakers and sweepers such as Ogerpon-H, Volcarona, and Ceruledge to clean lategame late-game. In particular, Infernape can remove Alolan Muk and Heatran to enable a sweep from Volcarona.

[OTHER OPTIONS]
=============

Fire
--------

Thunder Punch and Knock Off are other options Infernape can choose to run over Close Combat or Flare Blitz. Thunder Punch allows Infernape to threaten several bulky Water-types. It can 2HKO mixed defensive Toxapex most of the time and OHKO Pelipper and Gyarados. With Knock Off, Infernape can not only threaten Ghost-types, (ac) such as Skeledirge, but it can also remove key items, (ac) such as Heavy-Duty Boots, (ac) from the likes of Pelipper, Ninetales, and Baxcalibur to make them susceptible to entry hazards. However, Close Combat is generally more useful due to the amount of targets it can remove that can benefit Fire teams like Ursaluna-B and Ting-Lu, (ac) benefiting Fire teams. Fire Punch can be run over Flare Blitz. Although weaker, using Fire Punch doesn't result in Infernape taking recoil damage, improving its longevity. However, Flare Blitz is more reliable despite its recoil damage, since it has a higher damage output, dex info and the recoil damage can be solved when running Ninetales thanks to the latter's its access to Healing Wish. Choice Scarf is another option for Infernape, as this can allow it to outspeed and threaten would-be faster Pokemon, (ac) such as Flutter Mane, but this trades away its ability to win one-on-one against more bulky Pokemon like Ursaluna-B.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Fire analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality check by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/therealbigc.532450/
Grammar check by:
https://www.smogon.com/forums/members/ken.594478/
 
1/1 GP Team done
add remove comment
[SET]
Infernape @ Choice Band
Name: Choice Band (Fire)
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Mach Punch

[SET COMMENTS]
Infernape is a great wallbreaker and cleaner on Fire teams. Its Fighting-typing Fighting typing grants Infernape and Fire teams a better matchup against Dark teams, being able to threaten the likes of Hydreigon and Chien-Pao (rc) while also resisting Kingambit's Sucker Punch, (rs, ac) and with Flare Blitz, it can threaten Landorus Landorus-T for therian, Landorus for base. Close Combat is Infernape's primary Fighting-type STAB move, being able to massively threatening the likes of Ursaluna-B and Baxcalibur. With U-turn, Infernape can safely pivot out of its switch-ins, (ac) such as Dondozo, (ac) into a teammate that can threaten them. Infernape is also able to serve as a great revenge killer thanks to its access to an Iron Fist-boosted Mach Punch, being able to pick off weakened sweepers such as Baxcalibur, Choice Scarf Hisuian Arcanine, Greninja, and Chien-Pao.

Ninetales and Torkoal make for great partners for Infernape, as the two of them are able to set up sun to further boost Infernape's Fire-type STAB Flare Blitz. Ninetales also commonly uses Solar Beam, allowing it to OHKO threats to Infernape, (ac) such as physically defensive Quagsire, (ac) and can heal Infernape with Healing Wish, while Torkoal can remove entry hazards for Infernape with its access to Rapid Spin. Torkoal and Heatran can place set Stealth Rock in order to wear down foes for Infernape to pick off. For example, Infernape can guarantee is guaranteed a 2HKO on Galarian Weezing after prior Stealth Rock damage. In return, Infernape can OHKO Landorus same comment as above w/ regard to Lando's forme with Flare Blitz under sun (rc) as well as both Ursaluna-B and Mamoswine without sun. Cinderace is another noteworthy teammate, as not only can it remove hazards with Court Change, but it is also able to revenge kill faster Ghost-types Infernape cannot such as Dragapult and Speed-boosted Ceruledge with Sucker Punch. In return, Infernape's Fighting-type STAB move frees up a moveslot for Cinderace, as the latter no longer needs High Jump Kick. Volcanion is another great teammate, as it provides Fire teams an immunity to the Water-type Water, and in return, Infernape is able to threaten the likes of Iron Treads and Landorus same comment re: forme again for it. Talonflame and Moltres provide a Ground-type immunity, Will-O-Wisp support, and they can bring Infernape in via U-turn. The two of them are also able to lure bulky Pokemon like Ursaluna-B and Ting-Lu for Infernape to break. Talonflame also provides Defog support, while Moltres's bulk allows it to take on Dragonite, which Infernape greatly appreciates. Infernape's wallbreaking enables other wallbreakers and sweepers such as Ogerpon-H, Volcarona, and Ceruledge to clean lategame late-game. In particular, Infernape can remove Alolan Muk and Heatran to enable a sweep from Volcarona.

[OTHER OPTIONS]
=============

Fire
--------

Thunder Punch and Knock Off are other options Infernape can choose to run over Close Combat or Flare Blitz. Thunder Punch allows Infernape to threaten several bulky Water-types. It can 2HKO mixed defensive Toxapex most of the time and OHKO Pelipper and Gyarados. With Knock Off, Infernape can not only threaten Ghost-types, (ac) such as Skeledirge, but it can also remove key items, (ac) such as Heavy-Duty Boots, (ac) from the likes of Pelipper, Ninetales, and Baxcalibur to make them susceptible to entry hazards. However, Close Combat is generally more useful due to the amount of targets it can remove that can benefit Fire teams like Ursaluna-B and Ting-Lu, (ac) benefiting Fire teams. Fire Punch can be run over Flare Blitz. Although weaker, using Fire Punch doesn't result in Infernape taking recoil damage, improving its longevity. However, Flare Blitz is more reliable despite its recoil damage, since it has a higher damage output, dex info and the recoil damage can be solved when running Ninetales thanks to the latter's its access to Healing Wish. Choice Scarf is another option for Infernape, as this can allow it to outspeed and threaten would-be faster Pokemon, (ac) such as Flutter Mane, but this trades away its ability to win one-on-one against more bulky Pokemon like Ursaluna-B.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Fire analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality check by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/therealbigc.532450/
Grammar check by:
https://www.smogon.com/forums/members/ken.594478/
Done
 
  • Like
Reactions: ken
Back
Top