As inevitable it is, how power creep is handled, or how much there is in one shot, must be considered as well.One point about game design:
If new options are introduced, and those options are not completely awful, then the game will experience powercreep. It's unavoidable. Either a new option is trash(in which case no one uses it and we all get mad at GF for wasting our time), it's notably better in many/most situations than the existing options(in which case we get mad about powercreep), or it's better some of the time and worse at others(in which case it's only used when it's better, and the avg power of teams increase). You may recognize option 3 as the reason why more and more stuff needs to be banned every gen if we want Stall to remain viable, even when something like Gen VII happens and most of the mons are mid at best.
Now, there are ways to fix this. Dexit(eliminating a bunch of mons) COULD have reduced power creep if GF had tried. And taking a bunch of staple moves like Knock Off and Scald away helps. But fundamentally, if you give people a mon that's good in one gen, and then next gen give them an identical mon except this one gets +10 across the board in weather and -10 outside weather, then weather teams just got better and non-weather teams stayed the same. And this holds even if the mon is on avg weaker than the previous option, and there's no real way for that not to happen.
I have opinions on game design, and on GF's approach to things, but also it's damn hard to pull off well.
Back in Gen 5, there was a notable power creep, including the infamous weather wars. There is blatant power creep regarding newer Pokémon, but to be honest, it have more to do with the fact that many Gen 1, 2, 3 and 4 Pokémon aren’t good to begin with, so it’s not a huge issue by itself since it simply means more viable options.
As VGC centers around Double, the power creep isn’t as obvious as it does in Smogon. That said, there can only be so much power creep before it gets both ridiculous and actively detrimental to the metagame.
It happened in XY + ORAS because of the infamous CHALK team, one that left a negative impact into VGC until corrections were done in Gen 7.
And with a worringly increasing amount of overtuned Pokémon introduced in this Generation, even with Doubles in mind first and foremost, I fear that we will get a history repeat of a team like the CHALK or worse, and public interest of competitive might get a downturn again.
I think I said and heard enough from this forum tonight. As much as there are valid points, I feel like it might devolve into toxicity. I’ll give it a rest until the subject changes.