Merry Christmas fellow Pokemon Showdown gamers
As a gift, here’s some nonsensical Deo-S calcs.
	
	
		
			
	
				
			As a gift, here’s some nonsensical Deo-S calcs.
+2 252+ SpA Life Orb Deoxys-Speed Psycho Boost vs. 252 HP / 252+ SpD Slowking-Galar: 355-419 (90.1 - 106.3%) -- 43.8% chance to OHKO
+2 252+ SpA Life Orb Tera Fighting Deoxys-Speed Focus Blast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 562-663 (109.3 - 128.9%) -- guaranteed OHKO
+2 252+ SpA Life Orb Deoxys-Speed Psycho Boost vs. 252 HP / 252+ SpD Gliscor: 454-536 (128.2 - 151.4%) -- guaranteed OHKO
+2 252+ SpA Life Orb Deoxys-Speed Psycho Boost vs. 252 HP / 4 SpD Gholdengo: 282-333 (74.6 - 88%) -- 6.3% chance to OHKO after 1 layer of Spikes
+2 252+ SpA Life Orb Deoxys-Speed Psycho Boost vs. 252 HP / 0 SpD Hatterene: 256-302 (80.5 - 94.9%) -- guaranteed 2HKO after Leftovers recovery
		+2 252+ SpA Life Orb Tera Fighting Deoxys-Speed Focus Blast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 562-663 (109.3 - 128.9%) -- guaranteed OHKO
+2 252+ SpA Life Orb Deoxys-Speed Psycho Boost vs. 252 HP / 252+ SpD Gliscor: 454-536 (128.2 - 151.4%) -- guaranteed OHKO
+2 252+ SpA Life Orb Deoxys-Speed Psycho Boost vs. 252 HP / 4 SpD Gholdengo: 282-333 (74.6 - 88%) -- 6.3% chance to OHKO after 1 layer of Spikes
+2 252+ SpA Life Orb Deoxys-Speed Psycho Boost vs. 252 HP / 0 SpD Hatterene: 256-302 (80.5 - 94.9%) -- guaranteed 2HKO after Leftovers recovery
 
 
		


 
 
		










 
 
		 
 
		

 
 
		 
 
		




 
 
		
 
 
		 
 
		 
 
		
 
 
		 
 
		 . Now, I see that I've been beaten to the punch on this by a poster not too far above, however I'd like to offer my own twist onto the mon that can help it compress even more value in 1 slot:
 . Now, I see that I've been beaten to the punch on this by a poster not too far above, however I'd like to offer my own twist onto the mon that can help it compress even more value in 1 slot:
 : You're much faster, have stab on body press, can proactively boost said move without relying on getting hit first, and most vitally, can pivot out of bad matchups for momentum. It also resists all of dark/steel/ice, letting it take on the dark type threats much more securely without tera.
 : You're much faster, have stab on body press, can proactively boost said move without relying on getting hit first, and most vitally, can pivot out of bad matchups for momentum. It also resists all of dark/steel/ice, letting it take on the dark type threats much more securely without tera. /
 /  : Most of the above points apply here, and
 : Most of the above points apply here, and  : This mon is typically used as a suicide lead/occasional emergency check to things, thus making it much less resilient later on in the match. Also doesn't really do much to most opposing ground types.
 : This mon is typically used as a suicide lead/occasional emergency check to things, thus making it much less resilient later on in the match. Also doesn't really do much to most opposing ground types.

 
  getting splattered as you can already guess how it goes, although just for the heck of it:
 getting splattered as you can already guess how it goes, although just for the heck of it:






 with its grassy terrain not only lets you heal 12% per turn with leftovers, but most vitally halves eq's damage, letting you essentially hard counter all of the threats mentioned above and many others;
 with its grassy terrain not only lets you heal 12% per turn with leftovers, but most vitally halves eq's damage, letting you essentially hard counter all of the threats mentioned above and many others;  takes on many of the special attacks aimed at
 takes on many of the special attacks aimed at  especially uninvested, thus making it relatively pointless; if I could fit another move onto the set it'd definitely be taunt to give the mon even greater value vs bulkier playstyles, but alas no room on this set).
 especially uninvested, thus making it relatively pointless; if I could fit another move onto the set it'd definitely be taunt to give the mon even greater value vs bulkier playstyles, but alas no room on this set). non booster
 non booster  
  which can let you get at least 1 more move off vs them in a pinch, but most of these aren't favorable matchups for
 which can let you get at least 1 more move off vs them in a pinch, but most of these aren't favorable matchups for  
 
		
 
 
		 
 
		 
 
		 
 
		 
 
		