This took too long to make. Had to do a lot of Christmas prep (happy holidays to all) and kinda forgot about this thread. Better late than never ig.
Kommo-o @ Leftovers
Ability: Bulletproof
Tera Type: Steel
EVs: 8 HP / 252 Atk / 80 SpD / 108 Spe
Jolly Nature
- Drain Punch
- Dragon Claw
- Iron Head
- Dragon Dance
Ok so. Kommo-o in OU is... well, kinda bad actually. It only really had the niche of beating all 4 Ogerpon forms via Fighting and Dragon resisting Grass, Fire, Water, AND Rock. With the release of Darkrai into OU, we now have something that can answer it. Suppose we were playing a standard OU game. We face down a +2 Darkrai and we switched in Kommo-o on the Nasty Plot.
+2 252 SpA Life Orb Darkrai Dark Pulse vs. 8 HP / 80 SpD Kommo-o: 155-183 (52.9 - 62.4%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes
+2 252 SpA Life Orb Darkrai Dark Pulse vs. 8 HP / 80 SpD Kommo-o on a critical hit: 233-274 (79.5 - 93.5%) -- 81.3% chance to OHKO after Stealth Rock and 1 layer of Spikes
In the face of a CRIT Dark Pulse, we won't live the hit with Spikes, but we can live it without Spikes even with Stealth Rock set up. But here's the issue: Kommo-o is in danger of any coverage move Darkrai has.
+2 252 SpA Life Orb Darkrai Ice Beam vs. 8 HP / 140 SpD Kommo-o: 442-520 (150.8 - 177.4%) -- guaranteed OHKO
Even if you invest your remaining EVs into SpDef, you still get OHKOd by +2 Ice Beam or Psychic or Dazzling Gleam. And if you terastallize to a Steel type, then you get OHKOd by Dark Pulse instead, and a Darkrai player could very easily anticipate said terastallization given Kommo-o's tera reliant nature overall. Fortunately, there is a solution! If you have a Light Screen or Aurora Veil set up, Kommo-o can live the hit.
+2 252 SpA Life Orb Darkrai Ice Beam vs. 8 HP / 80 SpD Kommo-o with an ally's Aurora Veil: 233-274 (79.5 - 93.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
"But that's supporting Kommo-o itself", you may be telling yourself. To which I say: yes. I admit it -- Kommo-o in most situations cannot actually beat a +2 Darkrai on its own. It most likely needs to terastallize into a Steel type to have a hope of winning, but even then it can still lose to a tera call and click Dark Pulse instead (or worse, flinch). But at least I can try.
Kommo-o @ Leftovers
Ability: Bulletproof
Tera Type: Steel
EVs: 8 HP / 252 Atk / 80 SpD / 108 Spe
Jolly Nature
- Drain Punch
- Dragon Claw
- Iron Head
- Dragon Dance
Ok so. Kommo-o in OU is... well, kinda bad actually. It only really had the niche of beating all 4 Ogerpon forms via Fighting and Dragon resisting Grass, Fire, Water, AND Rock. With the release of Darkrai into OU, we now have something that can answer it. Suppose we were playing a standard OU game. We face down a +2 Darkrai and we switched in Kommo-o on the Nasty Plot.
+2 252 SpA Life Orb Darkrai Dark Pulse vs. 8 HP / 80 SpD Kommo-o: 155-183 (52.9 - 62.4%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes
+2 252 SpA Life Orb Darkrai Dark Pulse vs. 8 HP / 80 SpD Kommo-o on a critical hit: 233-274 (79.5 - 93.5%) -- 81.3% chance to OHKO after Stealth Rock and 1 layer of Spikes
In the face of a CRIT Dark Pulse, we won't live the hit with Spikes, but we can live it without Spikes even with Stealth Rock set up. But here's the issue: Kommo-o is in danger of any coverage move Darkrai has.
+2 252 SpA Life Orb Darkrai Ice Beam vs. 8 HP / 140 SpD Kommo-o: 442-520 (150.8 - 177.4%) -- guaranteed OHKO
Even if you invest your remaining EVs into SpDef, you still get OHKOd by +2 Ice Beam or Psychic or Dazzling Gleam. And if you terastallize to a Steel type, then you get OHKOd by Dark Pulse instead, and a Darkrai player could very easily anticipate said terastallization given Kommo-o's tera reliant nature overall. Fortunately, there is a solution! If you have a Light Screen or Aurora Veil set up, Kommo-o can live the hit.
+2 252 SpA Life Orb Darkrai Ice Beam vs. 8 HP / 80 SpD Kommo-o with an ally's Aurora Veil: 233-274 (79.5 - 93.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
"But that's supporting Kommo-o itself", you may be telling yourself. To which I say: yes. I admit it -- Kommo-o in most situations cannot actually beat a +2 Darkrai on its own. It most likely needs to terastallize into a Steel type to have a hope of winning, but even then it can still lose to a tera call and click Dark Pulse instead (or worse, flinch). But at least I can try.