Not to walk into the middle of a minefield but I wanted to share a team I've been overall having a high degree of fun with that's felt considerably solid. It's my first time sharing, but since I've been slowly hitting 1500's (achievement for me considering I tend to experiment to a fault very often) I wanted to share it as I love Pecharunt: https://pokepast.es/d2bb80494e8a0f58
The teams built around using Meowscarada, Pecharunt, and bulky Iron Hands to deal with select things I loathe dealing with. Some mostly key highlights;
-Tera Normal+Balloon on Pecharunt to bait Darks/Ghosts into trying to OHK it such as Gambit, Tusk with Knock Off, Ghold, etc. The idea is to bring it on something 'safe' like a Gilscor (which it also decimates!) to set up and then use max speed EVS to land kills on things with surprise factor. If they bring in Ghold expecting a switch or to kill, tera normal to set up/threaten with hex against less bulky variants. Additionally, even if it gives a fighting weakness Pecharunt is bulky enough to withstand most fighting hits to land toxic chain on unsuspecting switch ins.
-Scarf Meowscarada to deal with runaway set up sweepers like Roaring Moon, Iron Valiant, etc. With Play Rough and Triple Axel filling gaps on my team that require a speedy pursuit to deal with. Additionally, knock off to make progress against more annoying switch in's and/or boots spam teams until it either succumbs or made enough of a dent in the enemy to justify it. With max Speed you can outrun a large number of booster energy threats and since most Valiants don't expect it, you can land a very nasty OHK with Play Rough on them.
-Assault Vest Iron Hands with a max SPD nature exists to deal with Rain Teams that have Archaludon specifically. Or otherwise to wall select threats like Ghold, Iron Moth, Volc in general actually. Along with serving as a general wall to most Dark types due to its supremely chunky, sensual body. Drain punch gives it a high degree of survivability will ensure even if toxic'd from Gilscor or similar, it can stay in a few turns to land drain punches before heading out.
-Weirdo decisions like AV Toads exists to be a unconventional Rapid Spinner (thanks morkal!) against Glimmora openings, or Donzo set ups. Additionally, it provides a good bait to Kyurem with tera Fairy to try and snag a kill/panic switch depending on response. It also exists to help minimize the Quag and/or Slowking annoyances if they aren't already dealt with previously. With Bug/Additional fighting coverage existing on Samurott to help deal with any unexpected defense set ups or unexpected Dark tera's, and finally Hatterene is there to be cute and sometimes wins games off of the power of "clicking calm mind"
Some things are still a work in progress, like finalizing tera's (Hatterene's that I feel like I could find a better solution with other than water, ice on Meowscarada feels nice to help secure kills on bulky SE's but maybe Electric with E.Punch might be better to patch up some weaknesses...? and perhaps fitting in a flying type to help Percharunt's balloon last longer.) but overall I'm very pleased with the success I've had vs a lot of the meta game's big names that were previously giving me a high degree of issue. Especially considering this is my biggest successes with trying to build a team around an core three+building to have answers to others team comps.
Still have trouble with sun teams though. But I've found very careful tera usage lets me get by more often than not... Any advice and/or ideas appreciated of course. I wanted to showcase my Pecharunts style as I've had some frankly impressive results with it thus far. Not underwhelming at all.
The teams built around using Meowscarada, Pecharunt, and bulky Iron Hands to deal with select things I loathe dealing with. Some mostly key highlights;
-Tera Normal+Balloon on Pecharunt to bait Darks/Ghosts into trying to OHK it such as Gambit, Tusk with Knock Off, Ghold, etc. The idea is to bring it on something 'safe' like a Gilscor (which it also decimates!) to set up and then use max speed EVS to land kills on things with surprise factor. If they bring in Ghold expecting a switch or to kill, tera normal to set up/threaten with hex against less bulky variants. Additionally, even if it gives a fighting weakness Pecharunt is bulky enough to withstand most fighting hits to land toxic chain on unsuspecting switch ins.
-Scarf Meowscarada to deal with runaway set up sweepers like Roaring Moon, Iron Valiant, etc. With Play Rough and Triple Axel filling gaps on my team that require a speedy pursuit to deal with. Additionally, knock off to make progress against more annoying switch in's and/or boots spam teams until it either succumbs or made enough of a dent in the enemy to justify it. With max Speed you can outrun a large number of booster energy threats and since most Valiants don't expect it, you can land a very nasty OHK with Play Rough on them.
-Assault Vest Iron Hands with a max SPD nature exists to deal with Rain Teams that have Archaludon specifically. Or otherwise to wall select threats like Ghold, Iron Moth, Volc in general actually. Along with serving as a general wall to most Dark types due to its supremely chunky, sensual body. Drain punch gives it a high degree of survivability will ensure even if toxic'd from Gilscor or similar, it can stay in a few turns to land drain punches before heading out.
-Weirdo decisions like AV Toads exists to be a unconventional Rapid Spinner (thanks morkal!) against Glimmora openings, or Donzo set ups. Additionally, it provides a good bait to Kyurem with tera Fairy to try and snag a kill/panic switch depending on response. It also exists to help minimize the Quag and/or Slowking annoyances if they aren't already dealt with previously. With Bug/Additional fighting coverage existing on Samurott to help deal with any unexpected defense set ups or unexpected Dark tera's, and finally Hatterene is there to be cute and sometimes wins games off of the power of "clicking calm mind"
Some things are still a work in progress, like finalizing tera's (Hatterene's that I feel like I could find a better solution with other than water, ice on Meowscarada feels nice to help secure kills on bulky SE's but maybe Electric with E.Punch might be better to patch up some weaknesses...? and perhaps fitting in a flying type to help Percharunt's balloon last longer.) but overall I'm very pleased with the success I've had vs a lot of the meta game's big names that were previously giving me a high degree of issue. Especially considering this is my biggest successes with trying to build a team around an core three+building to have answers to others team comps.
Still have trouble with sun teams though. But I've found very careful tera usage lets me get by more often than not... Any advice and/or ideas appreciated of course. I wanted to showcase my Pecharunts style as I've had some frankly impressive results with it thus far. Not underwhelming at all.