USUM being full games saved the preservation of these games, which likely would not be the case for SwSh and SV whenever Nintendo Switch online runs out.
SwSh has a physical version that includes the DLC.
SV does too, and although the initial prints don’t have The Indigo Disk on the cartridge, future prints probably will. The only problem after that point is the fact that the Mochi Mayhem epilogue won’t be available forever since it relies on an event item. (But even that’s not a new phenomenon for Pokémon; HGSS similarly has the Celebi / Giovanni event that ties up part of the story and can now only be accessed via hacking - Mochi Mayhem is just that but bigger, unfortunately.)
and story elements (ex: any remote lore explaining what makes the box arts legendary, the main lore of the game overall) that every previous major mainline series game had as a default.
I don’t think this is something they’ve “removed” so much as just taken a different approach to after so many generations of the same formula. Koraidon / Miraidon are at the heart of the narrative and are your companion for the entire length of the story. Their presence on the boxes is perfectly justified. They’re just not “Legendary” (which let’s be honest, is already an incredibly nebulous classification) in the usual sense of “they have a role in the region’s creation myth or formative history.” Instead, they are the creatures on the cover of the Scarlet / Violet Book, which plays a major role in the region’s history.
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